Growth Spiral

Growth Spiral

Instant

Draw a card. You may put a land from your hand onto the battlefield.

Browse Alters View at Gatherer

Trade

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Want (2) Cactusman , Bakery300

Printings View all

Set Rarity
Commander 2020 (C20) Common
Ravnica Allegiance (RNA) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Pauper Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Pioneer Legal
Modern Legal
Commander / EDH Legal
Pauper EDH Legal
Penny Dreadful Legal
Highlander Legal
Duel Commander Legal
Block Constructed Legal
2019-10-04 Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Growth Spiral occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Modern:

All decks: 0.12%

Standard:

All decks: 0.64%

Growth Spiral Discussion

OneWinged on Silent Scepter

3 days ago

Wow. That Bant list looks really interesting. Failure is a card I hadn't thought about, and seems pretty good. The only drawback is that it can't be imprinted in Scepter for having a total CMC of 3. You also included a playset of Opt to be more consistent. That's interesting as well.

I'm amazed by this fascinating feedback. I'm glad that in such short time you made and tested your own brew. And last thought: if you are going with green too, maybe running some Growth Spiral?

DeinoStinkus on Card creation challenge

5 days ago

Teferi, Master Reveler

Your opponents may cast instant spells as though they had flash.

+1: Draw a card, then you may return a creature you control to your hand.

-6: Your opponents can't cast spells until the end of your next turn.

Create a nonbroken version of either Uro, Titan of Nature's Wrath, Growth Spiral, Goblin Chainwhirler, Oko, Thief of Crowns, or Hogaak, Arisen Necropolis.

God, I still remember when Chainwhirler was legal in Standard. I'm getting old.

0rc on Derevi, Holder of Lanterns

5 days ago

pleasefixthisgame, I did consider that with Growth Spiral as well. Obviously your call. I think you’re just going to have to feel it out by play testing. Keep us in the loop.

0rc on Derevi, Holder of Lanterns

6 days ago

For the orbs?

Let’s take out Soul Herder (It’s great but we already have Thassa, which is harder to remove), and let’s take out Growth Spiral (also good, but this isn’t a lands matter/ramp deck).

Now we need a Derevi-style mana base that can play around the Orbs.

Since we will be abusing Derevi’s untap ability we should put in all of the lands we can muster that tap for 2+ mana, such as bounce lands: Azorius Chancery, Selesnya Sanctuary, Simic Growth Chamber, Lotus Field, and maybe even Growing Rites of Itlimoc  Flip if it fits your budget. You can take out the pain lands as they will not be so kind in Derevi. You can run less lands overall since theoretically you will end up with more lands in hand due to the bounce.

While we’re at it, let’s go ahead and slide Faeburrow Elder in there too...

Perfect. Now we have orbs AND a Derevi-style mana base that can play around them.

Enjoy.

Stardragon on Walking the Eternities

1 week ago

Thxs LeaPlath, TriusMalarky, Flooremoji and Oloro_Magic for all your help

Now Update

Cards cut:

Archangel of Tithes

Baird, Steward of Argive

Isperia, Supreme Judge

Syncopate

Call the Gatewatch

1xOath of Teferi

Jeskai Banner

Raugrin Crystal

Nahiri, the Harbinger

Tibalt, Rakish Instigator- Moved to maybe may add to side board to stop life gain deck if they're a thing in pioneer

Tezzeret, Artifice Master- Moved to Maybe

Narset of the Ancient Way

1xMountain

1xPlains

1xIsland

Cards Added:

2xNarset, Parter of Veils

3xOath of Nissa

4xGrowth Spiral

2xFires of Invention

2xOath of Chandra

2xDig Through Time

2xDeploy the Gatewatch

2xRender Silent

2xAbsorb-I that TriusMalarky said to have Absorb but than i remembered Render Silent and put both on here for know I will get rid of the weaker one, gaining life is nice but stopping players from casting other spells is too nice to ignore but im sure how many deck will have more than one spell per turn to be played in pioneer

4xQuench

2xInterplanar Beacon

2xSunpetal Grove

2xCinder Glade

2xHinterland Harbor

1x Ugin, the Spirit Dragon- For big finisher

2x Spark Double- Mostly for fill but being able to copy planeswalkers is a nice boon though for 4 mana might be too much

Still going to find room for Wrath effects

Oloro_Magic on Walking the Eternities

1 week ago

Cool idea! First and foremost you are going to want to find room for the recently unbanned Oath of Nissa as it will make casting your walkers much much easier. Looking at the walker arrangement you have, I would encourage you to focus in on 4-5 walkers that you think are the best for your play environment, while its objectively more fun to play a ton of different walkers, your deck will be far more consistent if you focus on a smaller number of walkers in this way. To this end, the one you have thus far identified in Saheeli, Sublime Artificer isn't very good in this deck as you are likely only casting one spell each turn, Saheeli really shining when you can cast a bunch of spells in one turn and then replenish.

I'd also say you want a way to ramp, Growth Spiral is cheap and very good, and can allow you to get to your high end walkers just a smidge quicker. Additionally, while not a ramp card, Fires of Invention could be a cool include to create some sort of incremental value with your walkers, casting 2 a turn for free and overwhelming your opponent.

Overall though the deck looks cool, superfriends has always been a fun way to play, good draws and I hope you stick with this, welcome to pioneer!

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