Search for Azcanta

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Azcanta, the Sunken Ruin  Flip

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Search for Azcanta

Legendary Enchantment

At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.

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Search for Azcanta Discussion

Thousandoaks on Mission: Control

14 minutes ago

Thank you for the feedback BrenoSulz. I agree with your thoughts wholeheartedly.

I noticed I lost too much control over Primal Amulet  Flip because I lose a turn playing it, and then I struggle to actually charge it. On top of that, if I actually want to play The Scarab God on turn 5, I give my opponent two openings to make it happen.

Regarding Evolving Wilds. I play it only to trigger Fatal Push. Can you think of any other triggers that may be helpful? I'm toying with the idea of Siren Stormtamer or some form of treasure generation.

Also, I run Glimmer of Genius over Hieroglyphic Illumination for a source of energy counters to fuel Aether Hub. I suppose only running Dimir rather than Grixis; I don't really need Aether Hub.

Here is the overall breakdown I'm considering. What are your thoughts?

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Add:

BrenoSulz on Mission: Control

40 minutes ago

Oh boy, taking out a Search for azcanta for primal amulet ?

I don't think that's a great idea... (Also dropping a LAND for a 4 mana artifact?)The way standard meta is you cannot afford to take a turn of casting a 4 mana artifact, especially cause both Ramunap Red and Temur-like decks can pressure you pretty early and they have access to Abrades.And even if all goes well, you play way to few lands and this control deck is supposed to trade 1 for 1 (counterspells and spot removals).

If you are on the play and cast a Search for azcanta on turn 2 you'll have such advantage through the game and, even if it comes late, it's easier to leave counters and/or removal on while casting the 2-mana enchantment.Even the flip side is better because it's ability is so good and let you dig for answers.

I'm going to use 2-3, probably 3 Search for azcanta in my UB Control.

That said, I think you should use the full set of Censor because this is the type of card you want in your opening hand. Since it has cycling for just U, it's not a big deal to draw them late. Actually, when your opponents see you use them, they'll have to play around it.

I would also take of the 3 Opts and add 3 lands. You are playing control and can't afford to lose land drops. Ramunap Red decks run 24 lands, so a control using just 23 is crazy. Opt is not a Attune with Aether to let you consider it as a land.

Glimmer of Genius x Hieroglyphic Illumination: this is actually close, but I also prefer the later because it have cycling for U. Yeah, glimmer scry for 2, but a lot of the time you'll need to use a counter/removal and be in a position "I need to keep getting lands", so you'll want to accelerate your draws to find them without having to wait your turn to untap because you needed to counter that Bristling Hydra instead of tapping 4 mana to Glimmer. (trust me, this happens a lot even when you run 26 lands)

PS: Don't play Hostage Taker. This card dies to Lightning Strike, Abrade, Harnessed Lightning and others. Notice she auto-enables Fatal Push for your opp. The only deck right now that can successfuly play Hostage Taker is Sultai cause they can play it on turn 5 and leave mana for Blossoming Defense. For a UB Control to protect it you'll need at least 6 mana (and they play way more threats then you, so their opponents will spend their removals on stuff like Cub or Constrictor). Also, it's a lot of commitment to tap 4 mana for such a fragile card... if they can kill her it's so freaking bad as they'll get the creature back (plus any ETB effect)

multimedia on TheGuyWhoNeverGoes4o

1 hour ago

Hey, welcome to TappedOut. Sorry for the late reply, but I wanted to give in depth answer to your question.

If you're dead set on playing Tezzeret then you can use the recent winning U/B Control lists as a base. I think you can use this base to improve your deck. By simply adding Tezzeret and Swindle/Master as a win condition once you have control of the game. Outside of Tezzeret and Master I think you're cutting you're chances to win too much with a lot of cards that are less good then pure control cards or The Scarab God. Mechanized Production, Metallurgic Summonings, Torment of Hailfire and Revel in Riches these are not good constructed playable win conditions; they're too slow requiring too much set-up without enough payoff.

These cards are fine for casual play with friends or FNM, but you're going to be disappointed if playing them entering a bigger more important tournament. I don't like Riches because if you're playing it then you're also playing Treasure Map  Flip and with Map and/or Swindle using treasures to draw cards or play spells is much better than hopefully saving up until you get to 10 treasures to win the game.

I'm going to give you three different versions to consider, hopefully giving you some ideas from each version. First a control version that uses Tezzeret, Swindle/Master and Azcanta. The second version is improvise artifacts with Tezzeret, Swindle/Master, Rebuke, Map and Herald of Anguish. The third version is a mixing of the first two versions, it's Tezzeret control with artifacts.

The second and third versions are most likely what you're looking for because both gets more use out of Tezzeret, but I don't think either is good enough to take to a PPTQ. They're both more fun than the first version, if fun is more important than being competitive. The first version is the more competitive of the three versions. It's definitely not better than straight U/B Control with Scarab God. Different yes, better no.

Whatever deck you bring to the PPTQ it really needs to have a strong matchup vs Temur Energy, have main deck answers to The Scarab God and have a good sideboard plan vs Runamp Red. Temur, Red and U/B Control are most likely going to be the three most played decks at the tournament.


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Good luck at the PPTQ.


Aquacomics on KillDatBUG

19 hours ago

Hello, I see you are looking for a Search for Azcanta  Flip and I am looking for a Vraska, Relic Seeker. I propose a trade to you if you are willing.

RowdyMagic18 on Scored a foil Search for ...

21 hours ago

According to MTGGoldfish, the current price for a foil Search for Azcanta  Flip is around $36 for paper. the price also appears to be dropping, and has dropped in price a lot over the past couple days, so in my opinion, the time is probably now to sell it before it drops in price even more.

Argy on Choosing between 2 deck builds

22 hours ago

Personally, I don't think it is.

Unless the goal is to get seven cards in your Graveyard to flip Search for Azcanta  Flip a bit faster, but by Turn 5 it should be ready to flip anyway.

Getting your Opponent to put cards in their Graveyard doesn't hurt them much, whereas pinging yourself for 1 life does.

In a Mill deck it would be great, but I'm not convinced that it's right for Control.

Ifnir Deadlands is more useful.

Argy on Enchantment Removal

1 day ago

Field of Ruin takes care of Enchantments like Search for Azcanta  Flip, once they have flipped.

Argy on Let's Build: Aegisaur + Ballista ...

1 day ago

I would make your third colour , as I think Fight cards are the best way to gain advantage with Enrage Creatures, without any real downside.

It gives you a way to remove other Creatures, while sticking to your Enrage plan.

You would run cards like:

As far as cards for digging to your combo, you would definitely want Search for Azcanta  Flip. Maybe also some Disallow, to stop the Opponent getting rid of it with Field of Ruin.

I would also suggest only running 20 lands, heavily weighted toward , then add 4x Attune with Aether to the deck. That lets you get an extra card out of your deck, on the turn you cast it, as well as helping with colour fixing.

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