Back:Azcanta, the Sunken Ruin
|Commander / EDH||Legal|
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|Promo Set (000)||None|
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Search for Azcanta
At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
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Search for Azcanta Discussion
17 hours ago
Hey there, I've been playing Esper control on and off for the past couple years (playing Azorius when I get tired of Esper) and I've got a couple suggestions.
For counterspells, Remand is a great card and at first it feels like an awesome control card, but in practice it plays as much more of a tempo piece than an actual control spell. You may be better off running something that actually deals with the threat (putting it in the graveyard) rather than just delaying the inevitable, like Spell Snare. Supreme Will is another option you might want to try 1-2 of. Not playing any double blue does shut you out of some of the most powerful countermagic like Disallow, Cryptic Command, and Logic Knot, so I'd recommend you reconsider that bit of your gameplan, but know that you do have better options than Remand even if you decide to stick with only single blue cards. In terms of number, I'd say 5-10 is the range you should shoot for, but the actual sweet spot is up to you to determine.
For card advantage, I'd agree that a second Search for Azcanta Flip is the right choice. Note that even if you draw both, the flip ability is a 'may' effect, so you can flip one, then play the second and not flip it so you can keep the effects of both. I'd also suggest trading the Serum Visions for Opts. Serum Visions is similar to Remand in that it's a very powerful card, but it fits best in a different kind of deck - you don't need to fix your draws for a combo piece nearly so much as you need to hold up mana for counters and removal, so the instant speed part of Opt becomes relevant. Lastly, as I already mentioned, Supreme Will is an often overlooked modal spell that does excellent work digging for an answer or win condition when you need one.
Now for my personal thoughts - 9 Planeswalkers + 4 Lingering Souls + 2 Monastery Mentor = 15 non-control cards. Admittedly they do have some control elements to them, but even so dedicating a quarter of your deck to what is essentially just win conditions is something you're likely going to struggle with in a control deck. You're going to find too often you have a handful of cards that can help win the game once your in control, but no cards to stop your opponent from completely taking over. I'd recommend you cut to at most 7 Planeswalkers + 4 Lingering Souls. Monastery Mentor fits in the same category as Remand and Serum Visions in that it's powerful, but a control deck isn't necessarily the right home for it. It fits much cleaner in a straight tempo deck.
Now, keep in mind this is all just my opinions and you're free to build your deck however you like. They are, however, well informed and experienced opinions.If I had to make a loose recommendation I'd say you should cut 3x Remand, 4x Serum Visions, 1x Liliana of the Veil, 1x Jace, Vryn's Prodigy Flip, and 2x Monastery Mentor to replace them with 2x Spell Snare, 2x Supreme Will, 4x Opt, 2x Damnation, and 1x Thoughtseize.
Sideboard is, as you said, very meta dependant. If you let me know what your meta is like I can help with that too
2 days ago
Sorry, I'm commenting again because I used to play Baral storm and I really want a storm deck to be good in duel commander. I think Dack Fayden is also super good just for his +1, and his -2 is synergistic with your concept. Peek helps the storm count and lets you see if you can go off. Vendilion Clique is also just so good for decks that want to combo. Search for Azcanta Flip helps you find all the pieces you need quicker. I know it's supposed to be semi-budget, so Jace, the Mind Sculptor isn't always worth the price tag, but Academy Ruins absolutely is. Frantic Search/Snap are good filter/storm count cards. If nothing else though, Turnabout is an absolute house for this kind of deck.
4 days ago
I think you're right when it comes to having a tiny bit more countermagic. I really do want to add 1 Spell Snare over a discard spell. The chance of drawing a discard spell if I remove 1 falls down 5% which is 1 in 20 games so it's not that big of a deal.
As for Delve, it get's awkward with Search for Azcanta Flip and Snapcaster Mage. I used to run 1 Murderous Cut and decided to run Dismember over it after a while. More fetches would help, but then I would be running either less Field of Ruin or less basics which hurts in certain matchups. At the point I might as well just change to Grixis Shadow.
Not really a "threat" but I think 1 Liliana, the Last Hope would probably be a good addition. Getting back a Snapcaster Mage can be huge later in the game. If drawn early, I can just straight out win the game with an early emblem if I have enough protection.
1 week ago
Storm the Vault and Search for azcanta are solid ramp for brass.
1 week ago
@mindness, budget is a bit of an issue for me (I should have noted that in the description) so I won't be playing Teferi, Hero of Dominaria or Search for azcanta . While those cards are pretty good, they will raise the price of the deck too much. The main reason I am playing white is the board wipes (Fumigate and Settle the Wreckage ).
1 week ago
If budget is not a concern then Teferi, Hero of Dominaria is a hell of a card and Search for Azcanta Flip. Although I am not sure that Azorius is the right choice for a mill deck right now. I would go with Dimir since I like the removal more or a crazy idea would be Izzet since it gives you a good alternative against heavy control deck (more of a burn deck) with mill as 1st win con of course.
1 week ago
What Gidgetimer said.
In addition, you a are just going to help a lot of decks.
Snapcaster Mage, Tarmogoyf, Kolaghan's Command, Tasigur, the Golden Fang, Grim Flayer, Gurmag Angler, Past in Flames, Scrap Trawler, Bedlam Reveler, Goryo's Vengeance,Search for Azcanta Flip, Bloodghast, Flamewake Phoenix, Narcomoeba, Prized Amalgam, Stinkweed Imp
Most of the time, milling people without killing them, is just a helping hand for them.