Search for Azcanta

Back:

Azcanta, the Sunken Ruin  Flip

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Search for Azcanta

Legendary Enchantment

At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.

Swing4Lethal on Esper Control 2.6

2 weeks ago

I am very excited to hear you have been playing my list and enjoying it! I still believe the deck is very powerful and consistently better than straight Azorius Control.

I'll address Oath of Kaya first - It is way too slow. You can't afford to be tapping out for a single target sorcery speed removal effect. Especially not with Sorin, Imperious Bloodlord + Vein Ripper dominating like it is. You need to have 2-3 mana available for counter spells the turn they can drop Sorin. Temporary Lockdown is good enough in the 3 mana removal slot and clears most of the things you care about early.

Second, Get Lost is a great catch all option that bridges the small gaps in utility amongst Fatal Push, Vanishing Verse, and Void Rend. The map tokens the opponent gets are mostly irrelevant with only the Amalia Combo decks caring about them. Theoretically you should be able to control the board enough that they never get to use them. With that said, Vein Ripper presents a threat with a protection ability this deck has not had to deal with before, so you could get away with a second copy of Void Rend over Get Lost you just lose an effect that can hit land creatures.

Third, I agree whether you like the card or not, Reckoner Bankbuster is a great card. It gives the deck extra reach that it desperately needs. Deduce is fine, if you absolutely do not want to play Bankbuster but you lose the imminent body and damage threat that Bankbuster gives. The token would give you revolt, but you'd need to run 4 copies for that to be consistent and casting a 3 mana Fatal Push feels not great. Mazemind Tome is far too little impact to make it in the list. Your life gain is handled by The Wandering Emperor and Shambling Vent. Search for Azcanta  Flip is too slow and is really bad in Pioneer due to all of the graveyard exile effects being used.

Fourth, If you personally prefer to run 1 basic and 1 Otawara, Soaring City that's fine too. It's really just personal preference and relevant to your area's meta. I find that Dovin's Veto and Void Rend are good enough in the control match up that Otawara is not necessary. The biggest drawback is that Otawara always costs 4 mana game 1 and has a small chance to cost less in games 2/3. The very first iteration of the deck had both Otawara and Eiganjo, Seat of the Empire but I found I was being wastelanded by Field of Ruin too often and utilizing the channel abilities so rarely that I just cut them in favor of basics.

Finally, yes The End made it into the deck. It is the best possible removal option against so many creatures that decks rely on to win. Greasefang, Okiba Boss, Arclight Phoenix, Mayhem Devil, Vein Ripper (if you can pay the ward), and Amalia Benavides Aguirre are all game winning targets for it. Honestly I have even been considering cutting the Rest in Peace for a second copy of the end. I also swapped Make Disappear out for No More Lies. It is just a far better card in every way.

otttism on

1 year ago

Love the deck idea, a few things I noticed.

Most decks I’ve seen that play 3 or more colors only run 1-2 “triome” lands. They are great, but having 4 of Xander's Lounge could slow you down late game when you don’t wanna draw a tapped land.

Heartless Act is great removal but having turn one Fatal Push is key against the low to the ground decks.

I have been trying to make Search for Azcanta  Flip work since I started playing pioneer and the consensus I’ve reached is the same. It feels too slow.

Strategic Planning is a good card for graveyard strategies so maybe look at Impulse to replace it if you are looking for card selection. It digs one card deeper and it can be done at instant speed.

I’ve seen Memory Deluge used in most UW control decks and it has worked out great for them when it comes to card selection.

Lastly, Collective Brutality may seem rough but its flexibility is what makes it a great sideboard card. Maybe reducing the number of them and placing it in the sideboard will help show their potential.

Hope this helps out! Love the deck idea and hope to see other control decks get some traction.

TheOfficialCreator on Favorite pulls you've had

1 year ago

My top three packs had to have been these:

  1. Pulling Murderous Rider, Nyx Lotus, Liliana, Waker of the Dead, and Bonders' Enclave in quick succession. I had just picked up one of each pack from their respective sets to increase my card pool of recent cards. Granted, these obviously aren't the best cards, but they were all pretty good cards from their home sets and I was happy to see them. They still all have happy homes in some of my best decks.

  2. Pulling a borderless Pathway, a Zendikar Resurgent, and a foil Skyclave Relic from the same ZNR pack.

  3. My favorite pack of all time (and my second most expensive I believe, after the one that gave me Finale of Devastation) was an Ixalan booster pack I bought on a whim to play a silly two-pack draft with my little brother. I ended up pulling a Vraska, Relic Seeker AND a foil Search for Azcanta  Flip. By far the most jaw-dropping moment I've ever had in MTG.

Though an honorable mention would have to be the time I pulled an Enter the God-Eternals in draft. I was super hyped about that card from all the Draft YouTube videos I had watched, and I was thrilled to show my brother that I had gotten one of the sickest cards in the set.

Chasmolinker on Sultai Murktide Tempo

1 year ago

Same could be said for Jace, Vryn's Prodigy  Flip. Maybe Search for Azcanta  Flip?

EyelessStarfish on Making Waves

2 years ago

bushido_man96 Search for Azcanta  Flip was a suggestion from someone at my LGS when I was building the deck I didn't see it often enough to believe it needed to be replaced. Yavimaya Granger is a great addition though, I'm putting it in place of Harrow. You have any suggestions for what I should swap the Search for?

bushido_man96 on Making Waves

2 years ago

Harrow and Crop Rotation are both great ramp spells, but with Muldrotha's ability to recast creatures from the graveyard, getting ramp on creatures is a better way to go. Yavimaya Granger is a land tutor that also puts itself in the graveyard.

I question why you have included Search for Azcanta  Flip. It doesn't seem like it will do all that much for you, especially once it's flipped. There are some much better mill cards you could run in it's place.

pixle_res on

2 years ago

Oh hey thereOmniscience_is_life! TBH, I wasn't expecting to get any feedback on my decks, I keep them here more to help me keep track of them, but I appreciate the help.

  1. I had no idea Swan Song was in the format- I definitely need to make room for it somewhere in the main deck or sideboard. However, Miscast and Spell Pierce are both less useful late game- and since I'm looking to drag the game out to turn 10-13 (so I can cast Approach of the Second Sun and still leave mana up) those cards often end up unable to do anything in my hand (especially since I'm playing Settle the Wreckage) whereas Censor can be cycled. I also played around with Essence Scatter but found it to be too narrow, and I have a lot of creature removal anyways. Dovin's Veto absolutely should replace negate though. I had Dovin's Veto in my sideboard but took it out and must've forgotten to replace Negate with it. I do really like Censor being able to counter any type of spell early on is very useful. It can even counter large spells if the opponent taps out.

  2. Oh that's a good idea. The four mana hasn't been an issue, but Thirst for Discovery costing three mana and drawing three cards can help if I'm desperation drawing for some interaction.

  3. I've found three copies of Approach of the Second Sun to be very dangerous lol. Back in Rivals of Ixalan Standard I had too many games with multiple copies stuck in my hand. The thing with Approach is I don't want to have it for a looooong time. The only reason I'm running two is so I can mill over an early copy or if one of them gets countered. There's enough card draw/selection that I will get a copy eventually, and being a control deck I'm more than happy to wait.

  4. Haha yeah, I wasn't able to afford Search for Azcanta  Flip when it was in standard so I'm happy to finally be able to play with it.

Load more