Coiling Oracle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Commander 2016 (C16) Common
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2015 (C15) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Dissension (DIS) Common

Combos Browse all

Coiling Oracle

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Price & Acquistion Set Price Alerts

MM3

C16

CN2

Ebay

Recent Decks

Coiling Oracle Discussion

ToxicMoonlight on Gettin' Viggy Wit It

5 days ago

Hi Baka-Mangaka! I really like the deck you have here. I can honestly say that I've never seen a Momir Vig, Simic Visionary deck like this before, perhaps maybe because I rarely even get to play my deck too often. This deck is super fast and competitive and I have to commend you for it. Just having Altar of the Brood on the field can just win you games once you have your engine going. The only small things I would change is to put more multicolored creatures in the deck like Coiling Oracle or Thrasios, Triton Hero just in case you have trouble finding your Sleight of Mind effect cards. While you're at it, you could also throw in a Simic Signet or other ramp spells, but you already have a lot of creatures that do that for you so I can understand if you'd choose not to. My own Momir Vig, Simic Visionary deck is based around a board lock combo instead of vomiting value onto the battlefield. If you'd ever want to check out that deck to see more options for tuning this deck, you're more than welcome to do so anytime! Nice Job!



ToxicMoonlight on Momir Vig, Topdeck Visionary

1 week ago

Hi Unas! I like the deck list you have here. I think they theme of manipulating the top card of your deck is a good idea that you should stick with. However, I do think that if you have too many creatures that have the same effect on the board, it makes them useless when you only really just need one. Not to mention the redundancy that even your Commander has essentially the same effect. If I were to make some small changes, I would take out any of the underwhelming and redundant cards like Veteran Explorer and Oracle's Vault for cards like Rashmi, Eternities Crafter, Coiling Oracle, and Altered Ego. All of which are multicolored, so when you cast them you will get both of Momir Vig, Simic Visionary's triggers. I also have a Momir Vig, Simic Visionary Commander deck that has the same general theme as yours does. If you'd ever want to take a look at it for some card examples, you're more than welcome to do so anytime!



Icbrgr on why is Chasm skulker not ...

2 weeks ago

Basically everything ToolmasterOfBrainerd said...be careful with having too many cantrips..when it comes to being "competitive" or "not shit"... at least as far as Netdeckers/Tournament play is concerned... but if in a lax play group/friends or a typical LGS a Chasm Skulker/Lorescale Coatl brew could be tasty.

Have you considered going with help from Simic players like Plaxcaster Frogling and Fathom Mage? Have some guys out there with evolve like Cloudfin Raptor and then using Bioshift or maybe proliferate spells like Steady Progress?.... there are lots of ways to play higher mana spells sooner with things like Explore/Coiling Oracle and classic mana dorks/rocks like Llanowar Elves/Simic Signet.... Shielding Plax for protection?... Kiora, the Crashing Wave for the lulz?

YaminoNakani on Animar

4 weeks ago

Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.

Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.

Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:

  1. Ramp up to Animar.

  2. Protect Animar.

  3. Place counters on Animar.

  4. Cast game ending creatures for cheap or free.

  5. Draw cards to allow us to do 1 through 4.

Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.

Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.

Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.

Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)

Unnecessary on a computer, very helpful on a phone.

This section will be all ramp, and protection to get Animar out quickly and make sure he is secure.

- The land base should be arranged to where there is more emphasis on , then , then since can color fix and can offer protection.

- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.

- Birds of Paradise creature ramp & color fix. $$$

- Carpet of Flowers could be a dud or amazing ramp with two main phases. $$$

- Shrieking Drake easy continuous counters. $

- Sol Ring Always. $$

- Voyaging Satyr creature ramp & color fix. $

- Zhur-Taa Druid creature ramp & burn. $

- Bloom Tender creature ramp. !$!

- Coiling Oracle ramp or card draw. $

- Cyclonic Rift removal or 1-sided board wipe. $$$$

- Explore ramp and card Draw. $

- Den Protector cast for free with morph and surprise Regrowth. $

- Sakura-Tribe Elder creature ramp and color fix. $$

- Sylvan Caryatid creature ramp and color fix. $$

- Beastcaller Savant creature ramp and color fix. $$

- Kiora's Follower creature ramp or vigilance on a stick. $

- Rattleclaw Mystic creature ramp and color fix. $

- Walking Atlas potentially free creature ramp. $

- Ainok Survivalist cast for free with morph, surprise Naturalize. $

- Dream Stalker Cast a Boomerang for . $

- Elvish Visionary a better, creature version of Aggressive Urge for this deck.

- Stratus Dancer an almost Negate. $

- Willbender basically Redirect. $

- Simic Charm so versatile. $

- Hooded Hydra Normally, not a good card. However in this deck. It can become massive and a dangerous thing to see a Wrath of God. $

- Lightning Greaves Protection and quick haste for a large creature. $$

- Spellskite For those , & removals. $$$

- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $

This section will be about setting up our board state to win. All cards from this point onwards will be casted after Animar has been casted.

- Fierce Empath Tutor for something big. $

- Man-o'-War Another Shrieking Drake. $

- Sage of Fables Emergency card draw. $$

- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $

- Guided Passage One of the best card draw and pick your poison spells ever. $$

- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$

- Sylvok Replica A quick Naturalize. $

- Cloudstone Curio An auto include if you can afford it. $$$$

- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $

- Ancestral Statue The best Shrieking Drake for this deck. $

- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$

- Purphoros, God of the Forge Ends the game with one of the Shrieking Drakes. $$$$

- Solemn Simulacrum Free ramp, chump blocker and card draw. $$

- Faerie Artisans It doesn't look like much, this is card can get crazy. $$

- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$

- Altered Ego with lots of counters on Animar, Soul of Elements and depending on the board, this card could be a massive threat. $

- Herald of Secret Streams Let Animar, Soul of Elements go nuts. $

- Spike Weaver When you need to buy yourself some time. $$$ - Forgotten Ancient Let your opponents ramp you fast. $

- Silent Arbiter Protection against swarm decks. $$

- Mulldrifter Cheap card draw and flying blocker. $$

- Peregrine Drake Budget Palinchron. $

- Xenagos, God of Revels Game ender. $$

- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $

- Zealous Conscripts Your friend just played Darksteel Colossus and you only have left, what do you do? $

- Deepglow Skate Potential huge ramp for just . $$$

- Draining Whelk A different kind of Mana Drain. $$

- Duplicant Free Mind Control. $$

- Soul of the Harvest Huge card draw with a Shrieking Drake. $

- Primordial Sage Huge card draw with a Shrieking Drake. $

- Deadeye Navigator and Peregrine Drake or Great Whale = infinite mana. $$

- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$

- Consecrated Sphinx All the card draw. $$$

- Deadwood Treefolk Repeatable creature recusion. $

- Steel Hellkite Situational, but very deadily against token decks. $

- Great Oak Guardian Great, quick surprise block when tapped out. $

- Pathbreaker Ibex Quick, game ender. $$

- Thunderfoot Baloth Setup for getting past defenses. $$

- Scourge of the Throne Depending on the situation, can be deadly. !$!

- Great Whale Another budget Palinchron - Stalking Vengeance Please don't use Wrath of God. $

- Hamletback Goliath Good setup for a game ending creature. $

- Palinchron So expensive, yet so infinite mana. !$!

- Balefire Dragon Destroy all the creatures. $$$$

This section will be about ending the game with giant behemoths.

- Stormtide Leviathan Swing in with impunity. $

- Platinum Emperion Deletes a win condition. $$$$

- Vorinclex, Voice of Hunger Can win the game on its own. $$$$

- Stonehoof Chieftain Win through commander damage. $$$$

- Nullstone Gargoyle Nothing but creatures from here on. $

- Void Winnower Turns the game into an odd match. $$

- Kozilek, Butcher of Truth Card Draw, Mill Protection and Devastating power. !$!

- Jin-Gitaxias, Core Augur Look ma, no hands! $$$

- Darksteel Colossus Not something people want to see cast for 0 or worse, cloned. $$$$

- Ulamog, the Infinite Gyre Vindicate, Mill Protection and Devastating power. !$!

- Blightsteel Colossus Not something people want to see cast for 0 or worse, cloned. !$!

- It That Betrays Now clone it. $$

- Emrakul, the Promised End Take out the combo or sacrifice player easily. $$$$

Saljen on Muldrotha EDH

1 month ago

I've been putting together a budget Muldrotha list and my budget constraints have led me to find quite a few amazing cards that pair with Muldrotha.

First off, with all your sacrifice/reanimator affects, using cards that take advantage of those affects will be beneficial. Butcher of Malakir, Dictate of Erebos, and Grave Pact add a lot of control to the deck. Cards like Fleshbag Marauder and Merciless Executioner get extra value, as does every one of your sacrifice engines. Mazirek, Kraul Death Priest makes these affects even more powerful. Pump up your whole army while picking off theirs or gaining value through sacrifice engines.

Nyx Weaver and Splinterfright are excellent ways to fill your graveyard in addition to what you're already running. Sidisi, Brood Tyrant also helps to fill your graveyard while providing extra value for your self milling in the form of a zombie army.

Executioner's Capsule is excellent repeatable removal that takes up an artifact slot. Very valuable. Tormod's Crypt helps shut down opposing graveyard strategies, over and over for free. Wayfarer's Bauble provides ramp in the artifact slot.

Attrition is an excellent sacrifice engine that is also repeatable removal. False Demise serves as a way to keep your commander on the battleground or take an opponents creature/commander. Font of Fertility provides ramp in the enchantment slot. Heightened Awareness is a great way to draw an extra card every turn for practically free. Monastery Siege provides similar value. Seal of Removal gives repeatable bounce in an enchantment slot. Vessel of Nascency gives repeatable draw and fills your yard in an enchantment slot.

Here's some good value cards I've found in my deck building process: Dawnstrider provides repeatable fogs while not really costing you anything once your commander is out. Hermit Druid fills your yard and provides land consistency. Waterfront Bouncer provides repeatable creature bouncing. Silverglade Pathfinder provides repeatable ramp. Hell's Caretaker provides repeatable reanimation. Coiling Oracle is full of value. Siren Stormtamer helps repeatedly keep your creatures safe. Best part about all of these is that they're easy sacrifice fodder once you no longer need the abilities and they work crazy well with Skullclamp, which is easily the best sacrifice engine you can run in this deck.

I love playing Muldrotha because I feel there are so many ways to play her and they're all viable. Hopefully this helps :)

xyr0s on Bant Growth

1 month ago

Gavony Township is a pretty good 1-of, as a lategame manasink.

Coiling Oracle can be good with anything "landfall". I think a full set of those would be good, and a single copy of Courser of Kruphix - a bit of lifegain and not drawing lands can be a lategame advantage.

Fetchlands would be great with Tireless Tracker. And if you add fetches, you could use Lotus Cobra rather than Sylvan Caryatid for extra mana.

If you plan on using +1/+1 counters for growing your creatures, Hardened Scales is good too.

marisaraer on Muldrotha

1 month ago

You definitely need to add some boardwipes, I only see the disk.

Maybe add these cards:

Panharmonicon if you go with an etb theme

Manglehorn make mana rocks come in tapped

Reclamation Sage etb removal

Merciless Executioner another Fleshbag Marauder

Eternal Witness expensive but on theme

Viscera Seer cheap, sac to scry not bad, especially if you want to reuse a creature for an etb effect

Satyr Wayfinder self mill

Sylvan Safekeeper SUPER good for protecting your big bois

Tatyova, Benthic Druid great if you're going for a landfall subtheme

Yavimaya Elder good for mana fixing

Coiling Oracle once you start playing from graveyard, essentially a draw spell

Hostage Taker

Meren of Clan Nel Toth with a sac theme, could be a good secret commander

Jarad, Golgari Lich Lord

Yahenni, Undying Partisan sac outlet

Wood Elves good ramp outlet once you start recurring

Archaeomancer good way to get back your non-permanents if you run self mill/wheels

Disciple of Bolas

Jace's Archivist

Hermit Druid self mill

Maybe take out these cards:

Baleful Strix not a lot of utility unless you just need flying blockers

Notion Thief it will certainly be in the graveyard at some point, but flash is what it makes it so good; also no guarantee you'll have Whispering Madness to cast with it; you have several tutors though so maybe you could get it off

Sheltering Ancient buffs your opponent's creatures if I understand correctly; you'll have to buff at least one creature to even attack with this

Shriekmaw a little too specific about removal

Rite of Belzenlok

Abrupt Decay cmc might be too low to use in some cases

Homelessguy on Tatyova Take Ova

1 month ago

Deadeye Navigator Palinchron Coiling Oracle

Once you get infinite mana with palinchron/DEN, there are many infinite outlets you can go to.  The way you kill everyone with BSZ is you flicker coiling oracle to put all your lands into play and all non lands go to your hand.  you cast BFZ to kill a player, then it will be the last card in your library.  flicker coiling oracle once to draw BFZ, cast it again, kill another player, it goes back to the library, flicker coiling oracle, draw BSZ, etc.

+1 for me and I do plan to at the Elixir of Immortality as soon as I get one to the list

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