Coiling Oracle

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Commander 2016 Common
Conspiracy: Take the Crown Uncommon
Commander 2015 Common
Duel Decks: Elspeth vs Kiora Common
Dissension Common

Combos Browse all

Coiling Oracle

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.01 Foil

Ebay

Recent Decks

Load more

Coiling Oracle Discussion

Trveheimer on Surrak Aggro

3 weeks ago

hi, ich wieder. ich schreibe euch mal ne liste mit den karten die potenziell gegen welche aus meinen empfehlungen ausgetauscht werden knnten oder die in meinen augen nicht so die kartenqualitaet haben

Breaker of Armies - 10 mana fr ne kreatur, die man im endeffekt meist fr nen guten angriff draufgehen lsst, ist zuviel. lieber den Siege Behemoth, ist mit Triumph of the Hordes zsm einfach genauso ne wincon.

Intet, the Dreamer - ich denke selbst mit dem mini-drachen-thema wird er im endeffekt gecuttet. er bringt dich nicht wirklich schnell durchs deck, er muss angreifen UND mana blechen, und wenn er zerstoert wird bleibt die karte im exil. alles eher wackelig.

Omnath, Locus of Rage und Roil ElementalDie beiden sind erstmal prinzipiell gut, ich wrde das davon abhngig machen wieviel Landramp im endeffekt spielt. Omnath ist noch eher besser als das Roil, weil es eigentlich so sein msste das karten gezogen werden wenn ein 5er ins spiel kommt, auerdem ist ja Warstorm Surge ein wichtiges piece in eurem deck. aber das roil vielleicht raus, lieber clone spielen.

Ruric Thar, the Unbowed- hatten wir ja schon drueber geredet, ich finde temur ist nicht gruul und sollte deswegen auf noncreature spells nicht verzichten, tut euch im zweifelsfall eher selbst weh, und ein Teferi wuerde euch da schon mehr kontrolle erlauben (brigens, eigentlich wrdet ihr teferi immer im endsegment vor eurem zug reinflashen, wenn ihr dann in eurem zug ne combo zbw ne wincon rauspielt, nicht vorher)

Terra Stomper / Gaea's Revenge

da wrde ich langfristig maximal einen von denen spielen, einfach weils dekadent ist kreaturen ohne groen effekt zu spielen. auerdem braucht ihr halt die spots frei.

Savage Knucklebladeist zwar cool weil er fr 4 mana als 4/4er mit haste kommt, aber das gewinnt auch keine games. die Savageborn Hydra wrde ich solange drin lassen, wie ihr den Shaman of the Great Hunt und Rishkar spielen wollt. Wobei Rishkar auch evtl rauskoennte. evtl also nur den Shaman.

Bow of Nylea im endeffekt raus fuer Coastal Piracy oder Hammer of Purphoros. Die Todesberuehrung greift nur fuer attacker, somit ist es eigentlich nutzlos.

Chitinous Cloak / Haunted Cloaklieber raus. wenn ihr menace wollt, Gruul War Chant, und ansonsten bei den ausrstungen lieber noch Lightning Greaves die haben naemlich 0 austruestungskosten.

Banefire / Manifold Insights / Nissa's Revelation / Rishkar's Expertise

hab euch in meinem tipps glaube ich genug bessere alternativen vorgeschlagen.

Arcbondist nur in viel zu konstruierten szenarien gut fuer euch und schwer kontrollierbar.

Counterspellsich wrde eher nen Counterspell klarmachen, wenn ihr control-magic machen wollt. auch hier, habe ich gute alternativen vorgeschlagen, die das board fuer euch fitt halten.

Burgeoningje nachdem wieviel draw in dem deck ist, knnte man diesen spot freimachen.

Sight of the Scalelordseher nicht, ich glaub das macht selten den entscheidengen unterschied und kostet zuviel mana fuer das was es tut.

Weitere gute wincons fr euer deck;mit Palinchron / Peregrine Drake + Deadeye Navigator infinite mana gehen und dann mit Genesis Hydra alle nonland permanents ins game holen, alternativ auch infinite Coiling Oracle flickern. ich wei ich wei aber nen nav und nen oracle spielen ohne infinite zu gehen ist auch komisch :D

uebrigens, eine weitere wincon ist Grafted Exoskeleton, habe auch noch ein paar davon. einfach ne kreatur mit dem exo auf 10 bringen, unblockbar machen und durchkommen.

StoryArcher on lithium142

3 weeks ago

As a follow-up, since almost none of the cards in my collection are legal for Modern and I have little desire to spend hundreds or even thousands of dollars 'catching up'. I'm trying to ease into that interesting niche you seem to be carving for yourself, designing effective budget decks for modern and standard formats. My ego isn't such that I wouldn't be able to handle a $40 deck losing to a $400 deck, and I would enjoy the occasional wins under those circumstances more than a tournament title that I had to mortgage the house for.

I'm currently re-evaluating UG for its aggro/tempo potential, considering Coiling Oracle (of course), Invisible Stalker, Shorecrasher Mimic, Jhessian Infiltrator and then spells like Simic Charm and the re-usable Rancor... in the old days, dipping a third color was deemed very risky - now it seems pretty much S.O.P. - and I see a lot of good in white. Unfortunately, the most expensive cards out there right now seem to be lands, and of course Noble Hierarch.

StoryArcher on lithium142

3 weeks ago

I wanted to thank you for the time you took to comment on my Welcome Back deck. I'm kind of caught in an unusual catch-22... I got out of MtG due to the emergence and eventual dominance of 'net-decking', yet so much time has passed and such a vast number of cards have been printed, I literally have no way to catch up except to spend my time reading about other's decks on the internet. I'm making an effort to be original and innovative in a world where literally everything has not only been done, but deconstructed and parsed to death. Which leaves me trying to figure out what to do.

I've always been a primary black player but there's not a color I don't enjoy and I'm utterly fascinated with the simplicity and potential potency of Coiling Oracle so I've decided to commit to U/G for now, if only to limit my seemingly limitless options... though as soon as I do that I see so much great in white and I find myself playing around with it as you see in the Candy Striper deck I put together.

Obviously my biggest weakness right now as I dip my toe back into the game I once loved (and was pretty dominant in) is a lack of card knowledge, followed by an unfamiliarity with what appears to be a much move involved metagame. Any additional advice from you will continue to be welcomed and appreciated.

lithium142 on Welcome Back

3 weeks ago

so im coming into this a little late. sorry for the delay, i meant to comment a lot earlier. The problem this deck has is a little deeper than just using sub-optimal cards. a deck like bogles doesn't need to play tier one to be able to perform. that said, you deck does have a "competitive" tag on it, but that's a different discussion entirely.

anyway, your real problem is that the deck currently doesn't have a real identity. You are playing aggressive cards outside of an aggressive deck, and control cards outside of a control deck. the result is that your deck plays very clunky. based on your description and a few of your card choices, i feel like what you are trying to build is a midrange tempo deck. so incremental advantage is the name of the game.

you already have some good things going on. for example Familiar's Ruse with Coiling Oracle is excellent. that's the kind of synergy we want to replicate. more etb effects on creatures, and more ways of recurring them. Kitchen Finks, Eternal Witness, Vendilion Clique, that sort of thing. this route would also give you a lot of options for sideboarding, but i digress.

as some raw value, Glen Elendra Archmage, Primeval Titan, Remand, Treetop Village, Scavenging Ooze, Courser of Kruphix.

and some better options for early cards Experiment One, Dryad Militant, Serum Visions.

here's where the weakness of your color choice comes in. removal. green has none that's worth taking. there's Beast Within, but ive built decks where i've splashed white just to avoid having to use it. unfortunately blue doesn't fare much better. it has bounce spells like Vapor Snag, and you've also got janky removal like Rapid Hybridization and Reality Shift. sadly, there really isnt a good option here. white adds a lot to your deck in terms of creatures, and it would give you Path to Exile, so maybe consider it down the road.

On another note, Chord of Calling and potentially Collected Company are 100% dependent on how you build your deck, but could be worth the effort of building around.

I hope this is helpful to you. My hope is that this will give you a bit of card knowledge, and hopefully you can make changes while still keeping the deck what you want it to be. let me know if you need any help. im always a message away.

PookandPie on Rashmi EDH

3 weeks ago

So, few quick things on this deck that probably aren't worth it:

Briarhorn: giant growth is meh in multiplayer, needs Deadeye + Peregrine Drake to be lethal at which point any mana sink or ETB would work, like Prime Speaker Zegana or anything that makes tokens.

Horizon Chimera : life gain is weak, not a strong beater

Downpour

High Tide: you don't run enough Islands, nor do you have any untap spells like Reset, Turnabout, or Candelabra of Tawnos.

Explorer's Scope: seems okay on paper, but it'll whiff 63% of the time because only 37% of your deck is lands, so 2:1 that card won't trigger.

Witchbane Orb: I mean, it's useful, but a lot of combos don't target players and burn isn't that big of a thing. Also, most burn in multiplayer doesn't target the player either, such as Earthquake, Pyrohemia, etc., if you added that for when you play versus a Gisela deck.

Artful Dodge: One shot effects are not good in multiplayer unless that one attack can kill. Rafiq of the Many can use this, while most other decks in Commander don't care for it and would prefer Trailblazer's Boots which offers the evasion over multiple turns.

Diplomatic Immunity: It's basically awful in this format unless your commander is Bruna, Light of Alabaster.

Your deck doesn't really generate one singular, big creature so I'm not sure about Whispersilk Cloak, Artful Dodge, Diplomatic Immunity, etc.. Of the big guys you run, also, a few of them already have trample or some other kind of evasion already, too, so doubling up on it seems kind of pointless.

Recommendations:

Coiling Oracle is always beneficial. You either "draw" a card or ramp, so it's a solid thing to use with Deadeye.

Fierce Empath lets you find your Deadeye Navigator or Realm Seekers for when you want to end games. Highly recommended.

Woodland Bellower finds your Fierce Empath for when you want to find Deadeye. Also finds Sylvok Replica to remove enchantments/artifacts.

Eternal Witness- I hear recursion is nice to have sometimes. Probably better than Reclaim because you get a body that can be blinked. Greenwarden of Murasa is also fun.

Reclamation Sage

Rite of Replication is something you should probably look into. It's a great win con if you hit 9 mana as you can make tons of copies of the biggest thing on field, and then bring it back with Eternal Witness/Greenwarden (making copies of Greenwarden makes it very hard to stop the Replication train, as any time they die, you get Replication back to keep making more copies of stuff. It tends to make people think twice about casting board wipes).

Stunt Double is cute.

HOPMONSTER on [Kaseto, Orochi Archmage] Snake Tribal / Voltron

1 month ago

Sssslick deck.

Caged Sun most of your creatures are green or gu. So this would help with ramping one of your colors (green) and making snakes bigger.

Coiling Oracle Snake plus card advantage.

Kydele, Chosen of Kruphix could work really well with Seshiro out, you could also add other equipment like Rogue's Gloves to attach to unblockable snakes, plus you also run coastal piracy and rhystic study for additional card draw. So Kydele could help ramp you each turn.

Thrasios, Triton Hero could be added if you want to help filter card draw/ramp.

Karametra's Acolyte could also help ramp since you have mostly green permanents.

I might remove a few lands, especially if adding in more draw/ramp. 36-38 is likely good enough.

Icbrgr on I seek help making a ...

1 month ago

i also love this planswalker...i have made a few different builds around her just for getting that emblem... i find Bant turbofog to be the most effective but its not exactly the most satisfying...Doubling Season...Thrummingbird...Steady Progress and Clockspinning may help ya cheat extra counters on her.... A fun creature to consider is Shorecrasher Mimic ... he is a BEAST that can take a game on his own if you run lots of spells like Shielding Plax/Coiling Oracle/Winged Coatl/Slippery Bogle/Favor of the Overbeing and basically anything from eventide :p .... Good luck i hope you are able to succeed where i came up short!

maxon on I seek help making a ...

1 month ago

I've always loved sea creatures, and getting a 9/9 for free every turn sounds fantastic. I figure, there have got to be some cards out there that will stand well on their own, as well as help the goal of ultimateing Kiora, the Crashing Wave.

I'm hoping to have the deck be built totally for getting that emblem, but I also want the support cards to be good for when Kiora isn't out yet, or she's been killed and I'm biding my time to cast a second. I have 46 cards picked out so far, with a few in my maybe board.

I'm in search of synergistic creatures, as well as a potential alternate win con creature I could run 1 or 2 copies of. (Primordial Hydra?)

I could also use some advice on good spells for interacting with my opponents board, while also advancing my own if possible. (Run Coiling Oracle, and Peel from Reality? I feel like I'd need another set of cheap ETB creatures to make this viable.)

Here is the deck: A Modern Take on Kiora (HELP PICK CARDS)

Thank You For Your Brainpower!

Load more