Coiling Oracle


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Commander 2016 (C16) Common
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2015 (C15) Common
Duel Decks: Elspeth vs Kiora (DDO) Common
Dissension (DIS) Common

Combos Browse all

Coiling Oracle

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

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Recent Decks

Coiling Oracle Discussion

Icbrgr on How can I enjoy modern ...

3 days ago

Bant blink/flicker control... built around Glittering Wish and Venser, the Sojourner.... Stonehorn Dignitary with ramp from Coiling Oracle can lockout combat T3... Cloudshift to protect it from spot removal...Reality Acid is epic removal with venser....and insert whatever win con you want whether it's infinite turns with Time Warp and Eternal Witness or fitting bant fatty..... Tons of troll capabilities with Meddling Mage and both Angels and Voidslime

xyr0s on Simic Ramp (Beginner- NEED HELP TO IMPROVE)

2 weeks ago

Arbor Elf serves a specific purpose - uptapping lands. The other elves... not so much. In U/G you have better ways, like Coiling Oracle and Sakura-Tribe Elder. One more mana, and you could get Courser of Kruphix - just a single copy, as more than one are useless. Both Sakura-Tribe Elder and Courser of Kruphix are better against aggro than a horde of mana dorks, elder because it can chump block once (you just sac it after declaring blockers), and courser has 4 toughness and lifegain for you.

Not really sure I'm seeing the point of Prophet of Kruphix in this particular deck. As a ramp element, it costs 5 mana - and it doesn't give you more mana, as such. You just have it available more often.

Majestic Myriarch is a bit of a win-more card, since you need to already have a bunch of creatures for it to be worth anything. But if you want to play that one, it should have an Avenger of Zendikar to hold hands with. However, normally the threats played by a ramp deck a dangerous on their own - your strategy really is to forego any meaningful early game, in order to get to a late-game very fast, where you slam one huge threat on the table after another, in the hope that one of them goes unanswered. And myriarch will occasionally be a 5 mana 2/2 vanilla creature (not much SLAM! when that hits the table).

If you are afraid of aggro, then you went with the wrong planeswalker. Garruk Wildspeaker can make 3/3 tokens, which seems like what you'd want to try and gum up the table. Also, his ult isn't stupid if you have a few low-cost creatures that you've accidentally top-decked into during late-game.

For defense, you could try something like Cyclonic Rift and/or Devastation Tide. Or you could use Oblivion Stone if you really want to spend money on this deck. But this is the weak part of your color-combination - you lack the sweeping cards white and red offer.

lilgiantrobot on Damia , queen of snakes.

1 month ago

With a 7cmc general, I'd suggest going up at the least 2-3 lands. Sprouting Vines is fine if you have an active Burgeoning, but in most games I think running a Cultivate/Farseek is going to provide more immediate value.

Urza's Incubator is not getting you good value currently. If you name 'snake' it only lowers the cost of 12 of your creatures (Coiling Oracle is the 13th snake but unaffected). Descendants' Path wants you to have more creatures to get the most value from it. Spellbook is also really not needed with your Tower/Vessel already giving you no maximum hand size.

I don't get Jace, Memory Adept/Mindcrank. The milling doesn't seem to add to your goal which looks like snake beatdown.

Winged Coatl and Ambush Viper give you more removal while adding to your snake theme. Seed the Land is an interesting token option. It is symmetrical, but your deck should be built to take advantage of snake tokens better than others.

xyr0s on Control and Ramp for Them Big Boys

1 month ago

wauw... this deck is really all over the place. What was you wanted to do again?!? Ramp AND control? Eh... that's a lot. How about one of them? Ramp is pretty good. 4 Search for Tomorrow, 4 Coiling Oracle, Avenger of Zendikar, Primeval Titan, Courser of Kruphix, Scourge of Fleets, Nissa, Vastwood Seer  Flip... mmmm... and Tooth and Nail and Artisan of Kozilek just to ensure that it all keeps rolling. You could use Devastation Tide for a sweeper, or maybe Cyclonic Rift.

Control and ramp doesn't live very well together, as you want cards in a control deck to interact with your opponents cards (counter, destroy, remove, exile, bounce - anything, really), and cards in a control deck to make your own position better (more mana, more cards, and especially biggestere creatures). And when you want a tablesweeper or a counterspell, you dont even want to have a risk of drawing a Rampant Growth instead.

Icbrgr on Eldrazi Planeswalkers?

2 months ago

I don't know what the rules are for being a planswalker... Like idk why and eldrazi or a sliver couldn't planswalk.... So it seems fair game to me at least.

As far as summoning creatures and spells I always thought that by casting Coiling Oracle you indeed were summoning that or one of those creatures to fight for you... Same for both legendary creatures and planswalkers like Venser, Shaper Savant and or Venser, the Sojourner... You actually were summoning that specific creature/planswalker to fight with you... But my example is just an ironic time paradox... Technically legal but makes zero sense as to how you can have both... Unless its you have both but from different times/realities.... Trippy...

hyperlocke on Accordion Block Issues

2 months ago

Huh. I put your code in a test deck and it worked just fine.

Inspecting the source code of your deck, it just shows what you see anyway: the panel's < div > tag gets closed prematurely. Why it works in comments and in my deck description, no idea.


  • Paste the code into your description and save.
  • Create a new deck and see if the description works, then copy/paste your boards.
  • If nothing works: Instead of using an empty line to denote a paragraph, use HTML.

===panel: Version with paragraphs
<p>[[card:Coiling Oracle]] does some neat stuff.</p>
<p>[[card:Cold-Eyed Selkie]] too.</p>

===panel: Version with linebreaks
[[card:Coiling Oracle]] does some neat stuff.<br>
[[card:Cold-Eyed Selkie]] too.<br>

===panel: Or use a list?

- [[card:Coiling Oracle]] does some neat stuff.
- [[card:Cold-Eyed Selkie]] too.


LordBlackblade on Accordion Block Issues

2 months ago

Of course. I'm so sorry! I don't know why I thought you could do anything without the code! Lol

![Alt text](

My third EDH deck, and my first non-Black EDH. I chose [[Ezuri, Claw of Progress]] because I have always liked the idea of a +1/+1 counter-based deck. Blue/Green (Simic) is an ideal color combination for such a deck, as mechanics like Evolve naturally place counters on your creatures. Coupled with the Proliferate mechanic from New Phyrexia, and you have a deck that easily turns one and two drop creatures into powerhouses.
===panel:Card Draw
Card draw is a powerful mechanic, and no color does it better than Blue. In this particular deck the card draw is mostly creature-based.

[[Coiling Oracle]] - Mana acceleration or card draw depending on the card revealed.

[[Cold-Eyed Selkie]] - Card draw on damage. With all the counter generation in this deck, this card has potential.

[[Fathom Mage]] - Draw a card whenever she gets a counter, which in this deck should happen a lot.

[[Lifecrafter's Bestiary]] - Pay an additional [[symbol:G]] whenever you cast a creature spell to draw a card.

[[Momir Vig, Simic Visionary]] - Whenever you play a blue creature, put the the top card of your library in your hand as long as it's a creature.

[[Nissa, Voice of Zendikar]] - Her ultimate ability can draw a considerable amount of cards.

[[Prime Speaker Zegana]] - With all the counter generation in this deck, she should draw you at least seven cards if not more.

[[Rashmi, Eternities Crafter]] - If the cast doesn't trigger from her ability, you can put the card in your hand.

[[Steady Progress]] - Proliferate and draw a card. Instant speed.

[[Tezzeret's Gambit]] - Draw two cards and proliferate.
===panel:Counter Generation
The true essence of the Simic Combine and the bread and butter of this deck. +1/+1 counters beef up creatures and can be used to trigger a variety of abilities.

[[Avenger of Zendikar]] - Puts +1/+1 counters on its own tokens and those generated by [[Nissa, Voice of Zendikar]].

[[Champion of Lambholt]] - Gets a +1/+1 counter whenever a creature enters the battlefield under your control.

[[Chasm Skulker]] - Gets a +1/+1 counter whenever you draw a card.

[[Doubling Season]] - Doubles all counters that would be placed on any permanent you control.

[[Ezuri, Claw of Progress]] - Places +1/+1 counters on a creature before each of your combat steps.

[[Fathom Mage]] - Evolve places a +1/+1 counter on a creature whenever a creature with greater power or toughness enters the battlefield under your control.

[[Fertilid]] - Enters the battlefield with two +1/+1 counters on it.

[[Gyre Sage]] - See [[Fathom Mage]]

[[Hangarback Walker]] - Enters the battlefield with X +1/+1 counters on it. Pay [[symbol:1]] and tap it to put a +1/+1 counter on it.

[[Hardened Scales]] - Whenever a creature you control would get a +1/+1 counter it gets an additional counter as well.

[[Hooded Hydra]] - Pay X mana to have it enter the battlefield with X +1/+1 counters on it.

[[Kalonian Hydra]] - Enters with four +1/+1 counters; however, doubles the number of +1/+1 counters on all creatures you control when it attacks.

[[Master Biomancer]] - Places +1/+1 counters equal to its power on each creature you control that enters the battlefield.

[[Mycoloth]] - Gets counters equal to twice the number of creatures sacrificed as it enters the battlefield.

[[Nissa, Voice of Zendikar]] - Her minus two ability places a +1/+1 counter on each creature you control.

[[Plaxcaster Frogling]] - Enters the battlefield with three +1/+1 counters on it. Graft allows you to transfer these counters as well.

[[Prime Speaker Zegana]] - Enters the battlefield with X +1/+1 counters, where X is the greatest power among creatures you control.

[[Rishkar, Peema Renegade]] - Allows you to distribute two +1/+1 counters when he enters the battlefield.

[[Sage of Hours]] - Place a +1/+1 counter on him whenever you cast a spell that targets him. Doesn't really happen in this deck.

[[Simic Manipulator]] - See [[Fathom Mage]]

[[Verdurous Gearhulk]] - Allows you to distribute four +1/+1 counters when it enters the battlefield.

[[Vigor]] - Converts damage that would be dealt to creatures you control into the same amount of +1/+1 counters.

[[Vorel of the Hull Clade]] - His activated ability doubles the number of counters on target artifact, creature, or land.

[[Walking Ballista]] - Enters the battlefield with X +1/+1 counters on it. Pay [[symbol:4]] to put an additional +1/+1 counter on it.
There is no more powerful, nor satisfying effect, than a well-timed counterspell. Being able to stop an opponent's big play or infinite combo is an amazing ability.

[[Counterspell]] - As basic as counterspells get. 

[[Disallow]] - Counters any spell, activated ability, or triggered ability. Potentially a lifesaver.

[[Fuel for the Cause]] - Expensive as counterspells go, but does proliferate as well.

[[Glen Elendra Archmage]] - Counters noncreature spells. Easily repeatable with the amount of +1/+1 counters the deck generates.

[[Mystic Snake]] - A counterspell and a creature that can trigger [[Ezuri, Claw of Progress]].

[[Plasm Capture]] -A little expensive for a counterspell, but gives you mana during your next precombat mainphase.

[[Voidslime]] - See [[Disallow]] 
===panel:Mana Sources
Mana is required to play spells. This is one of the most basic concepts of magic. More mana allows more spells to be cast. More spells allow for more plays to tilt the game in your favor. Therfore, getting mana as rapidly as possible increases one's chance of victory.

[[Birds of Paradise]] - One mana for a chump blocker that also produces mana of any color. A staple.

[[Coiling Oracle]] - You either draw a card, or get an additional land onto the battlefield.

[[Cultivate]] - Search for two basic lands, put one into play, and the other into your hand.

[[Devoted Druid]] - Basic mana dork with a twist. Reusable due to +1/+1 and -1/-1 counters negating one another.

[[Fertilid]] - Remove a counter and pay mana to search for a basic land. Highly repeatable coupled with the +1/+1 counter generation in this deck.

[[Gyre Sage]] - Potentially a massive mana source if you are able to put sufficient +1/+1 counters on it.

[[Kodama's Reach]] - See [[Cultivate]]

[[Nissa, Steward of Elements]] - Her second ability can put a land onto the battlefield from the top of your library.

[[Plasm Capture]] - Counters a spell and gets you some mana during your next precombat main phase.

[[Rishkar, Peema Renegade]] - Turns any creature with a +1/+1 counter on it into a mana source. Very powerful in this deck.

[[Simic Signet]] - Mana acceleration and fixing in one. A staple.

[[Sol Ring]] - [[symbol:1]] to get [[symbol:2]]. Few cards are as powerful.
Some cards in a deck don't really fit into the deck's broad categories. This is sort of a catch-all for useful, but perhaps niche effects or supplemental cards.

[[As Foretold]] - Gives you a free spell every turn. Couples well with all of the Proliferate effects in the deck.

[[Blighted Agent]] - Unblockable 1/1 with Infect. Possible win-con coupled with [[Ezuri, Claw of Progress]].

[[Cyclonic Rift]] - Essentially a tool to set up for the big finish by removing all of your opponents' potential blockers.
[[Eternal Witness]] - A tool for getting back cards that have been used/milled.

[[Lightning Greaves]] - Almost exclusively used to protect [[Ezuri, Claw of Progress]] from spot removal.

[[Herald of Secret Streams]] - Doesn't generate +1/+1 counters, but makes all creatures you control with counters unblockable.

[[Invisible Stalker]] - Unblockable 1/1 with Hexproof. Becomes huge when coupled with [[Ezuri, Claw of Progress]].

[[Panharmonicon]] - Creates more triggers for [[Ezuri, Claw of Progress]]. Synergizes well with enters the battlefield effects as well.

[[Rashmi, Eternities Crafter]] - A source of free spells. Works well with the low average CMC of the deck.

[[Reliquary Tower]] - With as many cards as this deck draws, having no maximum hand size comes in handy.

[[Swiftfoot Boots]] - See [[Lightning Greaves]]

[[Trygon Predator]] - Artifact and enchantment removal on a stick.

[[Vizier of the Menagerie]] - Allows you to play the top card of the deck if its a creature. Also allows us to use mana of any color for casting creature spells.
+1/+1 counters can be powerful in their own right. Any mechanic that can put more counters on your permanents should be a welcome addition to the deck.

[[Contagion Clasp]] - A basic source of proliferate. Costs [[symbol:4]] to use.

[[Contagion Engine]] - [[Contagion Clasp]]'s big brother. A board wipe and proliferate source in one.

[[Fuel for the Cause]] - Counter a spell and proliferate. Pure advantage.

[[Inexorable Tide]] - Expensive, but the ability to proliferate multiple times in a turn is very powerful.

[[Steady Progress]] - Proliferate and draw a card. Simple and effective.

[[Tezzeret's Gambit]] - Draw two cards and proliferate. Almost always paid for using life.

[[Thrummingbird]] - A proliferation machine. Very reliable source if you can keep it alive.

[[Viral Drake]] - Repeatable proliferate. Reasonably priced for the effect.
===panel:Token Generation
A minor sub-theme within the deck. Several cards generate tokens upon death. Mainly for use as board wipe recovery. If several small tokens enter the battlefield, can give several triggers for [[Ezuri, Claw of Progress]].

[[Avenger of Zendikar]] - Creates 0/1 Plant toekns equal to the number of lands you control when it enters the battlefield.

[[Blade of Selves]] - Generates multiple temporary tokens on attack of whatever it is equipped to.

[[Chasm Skulker]] - Creates 1/1 Squid tokens equal to the number of +1/+1 counters on it upon death.

[[Doubling Season]] - Doubles the number of tokens generated by other cards I control.

[[Hangarback Walker]] - As [[Chasm Skulker]], but produces 1/1 Flying Thopters instead of Squids.

[[Hooded Hydra]] - As [[Chasm Skulker]], but produces 1/1 Snakes instead of Squids.

[[Mycoloth]] - Produces 1/1 Saprolings at the beginning of your upkeep equal to the number of +1/+1 counters on it.

[[Nissa, Voice of Zendikar]] - Her +1 creats a 0/1 Plant token.
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