Coiling Oracle

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Commander 2016 (C16) Common
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2015 (C15) Common
Duel Decks: Elspeth vs Kiora (DDO) Common
Dissension (DIS) Common

Combos Browse all

Coiling Oracle

Creature — Snake Elf Druid

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

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Coiling Oracle Discussion

Icbrgr on Venser: Wishful Blinking

3 days ago

@Lowenstein I own this deck in paper and MOST decks in my meta are creature-heavy aggro based decks. Wall of Omens does a great job slowing them down in the early game and Stonehorn Dignitary + Venser, the Sojourner shuts them down from attacking altogether. With help from Coiling Oracle this combo goes online as early as T4.

To protect this combo I use Eerie Interlude to "counter target/mass creature removal." Wishing for Privileged Position/Sigarda, Heron's Grace/Dovescape is the long term plan for noncreature protection. thats why mainboarding Disallow isnt ideal for me because im more interested in the situational aspect of countering an activated/triggered ability than a counterspell in general... Glittering Wish/whishboard is more about Game 2 to tutor for an answer/tool to shut down the opponents Win condition and or shut down their answer to disrupting my combo. so thats why i opted for Voidslime.

Path to Exile is a great card but i have a hard time justifying it in here due to this decks effectiveness/consistency of shutting down the creature game. the opponent can theoretically use Through the Breach to cheat in Emrakul, the Aeons Torn and it straight up doesnt matter with a turn 3 or 4 Stonehorn Dignitary play. I use Detention Sphere as my hasty removal or even better Venser, the Sojourner + Reality Acid to have the opponent sac targetable permanents for every blink activation.... if need be wishing for Supreme Verdict is an option.

multimedia on Temur Casual EDH

1 week ago

Hey, I have several suggestions.

You don't need 41x lands since you're only three colors. 36x lands is enough especially since there's already land ramp, Signets (very good adding Signets). I suggest replacing some two drop dorks, Zhur-Taa Druid and Whisperer of the Wilds with one drop dorks.

For the manabase I recommend these budget lands:

These land suggestions are lands that ETB untapped you can use them for mana the turn they're played. Command Tower is one of the best lands in Commander budget or not because it can make any color that your Commander is as well as always ETB untapped.

I suggest adding the mana dorks:

If you ask me what's the best card for Temur? I would say Rattleclaw because it's a two drop dork who can make one mana or any of the colors you need. The runner up would be Temur Ascendancy which you're already playing, very nice.

As you play more Commander you'll understand how important the avg. CMC of the deck is. This deck is 4.15. What this means is consistently you will not have anything to play until turn four. This is a causal deck and not being able to consistently play any cards until turn four is okay, but even causal budget Commander decks I make the avg. CMC is 3 or below. I recommend trying to reduce it to 3. The only way to do this is to cut a quite a few high casting cost cards for lower casting cost cards such as two drops, three drops and four drops.

One thing that excited players just learning Commander and building decks for the first time tend to do is jam all the biggest best creatures/cards into a deck. But you don't need or really want to do this because it completely destroys the mana curve. The mana curve is important because it's how you determine the avg. CMC of the deck ultimately determining how fast you can consistently play the cards in the deck. The approach I use when teaching new players Commander is pick 10-12x big creatures/cards you want to play. When I say big I mean cards with five to six plus mana costs. Here you're playing 25x cards that have five or higher costs, this too many. You risk consistently getting many opening hands with nothing but these high cost cards which you won't be able to play until the late game.

Examining the high cost cards here these are in my opinion the best ones:

  • Acidic Slime
  • Sarkhan Unbroken
  • Xenagos, God of Revels

  • Hellkite Charger
  • See the Unwritten
  • Ruric Thar, the Unbowed
  • Savage Ventmaw
  • Intet, the Dreamer

  • Dragonlord Atarka
  • Atarka, World Render

  • Stonehoof Chieftain

To help the mana curve start with keeping these good high cost cards and cutting all the rest I didn't list.

What can you add in the place of the cards I recommend you cut? Here are some budget Commander staples in Temur colors. Each is less than $1:

These suggestions are mostly two drops, three drops with three four drops, one five drop and one six drop. Adding these cards will drastically reduce the mana curve. You're not playing very much draw other than Ascendancy I suggest adding Bond, Bestiary and Harvest to help with this.

Good luck with your deck.


AverageDragon on Momir Vig's Hackball Heritage

1 week ago

IrvRai - Birchlore Rangers is the easiest way to get infinite blue, but it's not the only way. You can do a loop involving Crop Rotation and Nantuko Tracer, and then any land that produces blue mana. Crop Rotation effectively "untaps" a land by sacrificing a tapped land and replacing it with an untapped land, so you can create infinite blue that way. There are also loops such as Chrome Mox + any blue card + Nature's Claim + Riftsweeper to generate infinite blue, so you should be good to go in effectively every situation.


Drak - I'll go down the list of cards and explain our reasoning for excluding em:

Cloudstone Curio - Now, this is actually a pretty interesting one, but our combo only needs a single green creature in hand to go off once we have Momir on the field.
The basic game plan is "play ramp/counter spells --> cast Momir --> Hack Momir + cast a green creature --> win the game."
Where Cloudstone Curio would come in handy is that last part, after we cast Momir. However, at that point, any green creature would do in order to win, which means that Cloudstone Curio wouldn't really be helping much. If Cloudstone helped ramp more consistently, or bounced another creature without needing you to play another creature, it might be better for the deck.

Aluren - Admittedly, I have a soft spot for Aluren. However, I'm not sure it would be a good for for this deck. While it effectively reduces the mana cost of creatures played after it, Aluren unfortunately costs 4 mana by itself. In addition, if we could go off at instant speed, it's likely that we could also go off at sorcery-speed without passing turn. It's also notable to mention that our Temur Sabertooth wincon, which is our main wincon, doesn't work at instant-speed, since Temur Sabertooth costs 4 mana and isn't Aluren-able. So while Aluren could help, it's only one mana away from Momir, and therefore it's more efficient to just cast Momir instead.

Coiling Oracle - This card actually used to be in the deck, and it's part of one of the optional alternate wincons. Basically, it's swap-able with Elvish Visionary, and for the most part you wouldn't notice a difference in your standard win lines. However, there are a few arguments against Coiling Oracle vs Elvish Visionary. For one, Coiling Oracle costs UG, as opposed to Elvish Visionary's 1G, which makes it more difficult to cast outside of our combo. In addition, while it's true that Coiling Oracle tutors for us, Elvish Visionary also tutors a creature to hand for us, even without a hack. Due to Momir Vig, Simic Visionary's wording, casting Elvish Visionary will tutor a creature to the top of our library, and then when it enters the battlefield, we will draw the creature we tutored. Since we believe that the more difficult mana cost is more relevant than the potential ramp of Coiling Oracle, we run Elvish Visionary instead.

If you were wondering about the alternate win with Coiling Oracle, it involves shuffling Gaea's Cradle into your library by getting it into your grave (either Chain of Vapor or Glamerdye do the trick), then putting it into your library with Nantuko Tracer, then looping Coiling Oracle and Temur Sabertooth to put the land into play untapped. You can use this to generate infinite mana through Glimpse of Nature without decking yourself..

Drak on Momir Vig's Hackball Heritage

1 week ago

Why not run?:
Cloudstone Curio - bounce-play, getting more tutors
Aluren - would you consider aluren, reduces the mana cost and allows you to go off at instant speed
Coiling Oracle - tutors for you and can be used as a draw engine and potentially ramps

Suns_Champion on Sneks

3 weeks ago

I agree with bushido man about Growing Rites of Itlimoc  Flip, except once it flips it's actually better than the og cradle.

From your maybe-board I'd definitely consider:

Adaptive Automaton

Beastmaster Ascension

Coiling Oracle

Lightning Greaves

Lotus Cobra

Swiftfoot Boots

Thought Vessel

I like Tishana as the commander! Neat idea! Good luck with it!

DallyCat on Davy Jones' Locker

1 month ago

I really like this deck. I have something similar but it's strictly for chaos because it's kind of slow but it is a lot of fun. I run Coiling Oracle as a little bit of a mana ramp and to sift through my cards and Clever Impersonator as my copy card as well as a few more krakens and leviathens. awesome job with this deck

Monkeydimples on Surrak Bearpunch EDH

1 month ago

I only have one suggestion Stampeding Wildebeests it's ability to bounce your own things late in the game especially Coiling Oracle is amazing.

Yacube on Why use your hand if you got a library?

1 month ago

This is a super promising build!! I would like to make a few recommendations though. First and foremost, you have too many big drops. They are all really good, but there will be a time during the game when you will won't be able to get any value off of your creatures because they will all be moderately expensive. I would recommend making the average CMC a little lower. Cards like Coiling Oracle and Courser of Kruphix are lower costed, fit in with your top of the library theme, and also work better with a ramp/value based strategy than cards like Master Biomancer and Murkfield Leige. Also, I'd add in a few copies of Nykthos, Shrine to Nyx. Essentially, it can only help you. All of your creatures except Glen Elendra Archmage are green, and Nkythos can turbo out a number of your value generators turns before they would normally come out. Also note that Nykthos is incredible with Arbor Elf + Utopia Sprawl .

All in all: love this deck, easy +1 from me.

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