Not legal in any format
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Creature — Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Price & Acquistion
Coiling Oracle Discussion
1 week ago
Hi, thanks for the build, I wish a deck like this was around when I was starting with Magic on a highschooler budget!
Upon playtesting, I think Coiling Oracle could do nicely in the deck. Sure, it does not have evolve, but I missed some more early droppers and the draw + possible mana ramp is sweet.
1 week ago
hi your list is very interesting but I feel it's kinda slow to support a 4.15 cmc
land: Nykthos, Shrine to Nyx
I will probably cut some of your win condition and some creature if I were you
3 weeks ago
It’s not every day I see a superfriends 60 card deck, but that’s my type of deck!! Also I love your inclusion of Coiling Oracle, it’s soooo good in Planeswalker decks. So just for that I’ll give it a +1. However In your description you’re asking for suggestions and so I do have some: I would recommend making the deck a bit more consistent and adding multiple copies of certain cards because you mostly have one-ofs of almost everything. Also I would consider cutting a color, say black. The only black cards you have are Scorpion God, Nicol Bolas, Vraska, and Ashiok. I can see their uses individually, but honestly it’s not worth splashing an entire color just for those. Maybe I’m biased because I’m a bant player, but I could also suggest you cut red and black all together. Then just add multiple copies of stuff to make it more consistent. You can check out my deck, Competitive Bantwalkers for ideas! I got first place at a FNM modern tournament at my local shop with it!
Also you have no lands!!
3 weeks ago
Kaseto works pretty well with Blight Mamba to end games fast with infect
Coiling Oracle could give you some card draw
Prowling Serpopard could work in the side if you face a lot of control
ALso Lead the Stampede could help refill your hand after a board wipe
4 weeks ago
Changing it into a more controlling deck, keeping some of the main combo pieces but getting rid of some of them.
1 month ago
Were I building the deck I would probably do the following:
Vorel of the Hull Clade -> Coiling Oracle: Vorel is a 3 drop with no ETB and a slow activated ability with a that ties up 2 mana. He has exactly 3 targets on your side he could hit, and for -1/-1s on opponents creatures he's a pretty poor assassin. Oracle hits the board and immediately replaces itself, either by putting you ahead a turn or putting a card in your hand, which gives it added value as a reanimation tool.
Odric, Lunarch Marshal -> Angel of Finality: Odric is highly board dependent. For him to be effective you need your commander and multiple creatures out, and you're not particularly creature heavy. Yeah he spreads the goodness of Atraxa around, but he doesn't spread infect which is what you really need. Angel of Finality comes with evasion and attacks your opponents resources whether or not your commander or anything else is on the board. If it turns out you need more evasion to connect with infect you're probably better served with Archetype of Imagination or Wonder.
Fuel for the Cause -> Corrupted Conscience: See above for my opinion regarding counterspells in EDH, least of all counterspells that cost 4 when you aren't playing a control or combo deck. Effects that steal creatures are incredibly valuable in EDH as they remove an opponent's threat and give you one with a single card, giving them infect is icing on the cake.
Evolution Charm -> Cyclonic Rift: I wager in most cases Charm brings a creature back to your hand or gives a creature of yours flying, both of which are pretty unimpressive effects. Rift can reset everyone else's board, gets around indestructible and hexproof, and in a pinch can bounce a blocker for 2 to get your creatures through.
Any Signet -> Chromatic Lantern: There are a grand total of 8 symbols in your deck including the commander, and the only double is a 7 drop. In terms of mana fixing you're way better off with the Lantern.
Steady Progress -> Tezzeret's Gambit: The instant speed of Progress doesn't give you any huge advantage since you're not playing control and doing the same amount of proliferating between your turns either way. Drawing a single card only replaces itself, it doesn't really give you more than what you put in in terms of card efficiency. If it said "Kicker Pay 2 life: Draw another card" you'd pay it every single time in EDH, which is what Gambit gives you. You don't even need a blue source to play Gambit.
Glistener Elf/Swiftfoot Boots -> Wrath of God/Damnation: Wraths are invaluable card advantage in EDH. Glistener is practically useless outside of your opening hand, and I find the haste shoes are often disappointments.
But I'm not building the deck, so you do your thing! It's all judgement calls and only you know your meta, so it's really all up to you. Good luck!
1 month ago
Looks good! Most of the obvious recommendations are already there in your sideboard; with Lantern, Corrupted Conscience, the Wraths, and Gambit at the top of the list.
A big hole I notice is zero graveyard hate. Bojuka Bog is an easy land slot solution. Scavenging Ooze is on point thematically, and Angel of Finality is a lot of value in a 4 drop if you can find a slot for it. The graveyard is a major resource in EDH, if you consider what a force Muldotha could be you know you need answers for those shenanigans.
You're also a little light on card draw. These games can go long and you need to keep that hand full. If you wanna stay on theme there's always Jin-Gitaxias, Core Augur, but I might not run Jin without a lot more ramp or many ways to cheat him in. Consecrated Sphinx is such an absolute force you can just throw it in anywhere you have blue, and most treat Rhystic Study the same way. Coiling Oracle, Urban Evolution, and Prime Speaker Zegana are all respectable cards I'd consider as well.
I don't think you wanna run counter magic without committing to it. Odds are you won't have it when you need it, and when you have it you'll have to hold back 3 or 4 mana you could have spent to advance your board. Being a multiplayer format weakens counter magic since you can't go card for card against 3 opponents, it's important if you need to protect a game winning combo but this isn't a combo deck.
As for cuts, Evolution Charm is pretty underwhelming for a slot, as is Glistener Elf. Vorel is a commander of mine, and he's slow enough that I'm not sure he'll be much help to you, especially since he can't target players and doesn't play into your infect strategy. Esper Charm isn't great, but Bant Charm is pretty spicy.
There are a lot of options for the mana base, I'm sure you know most of them already so I won't bore you listing all the filters and shocks and all that. I just wanted to mention the Vivids since they work with proliferate and turn on Reflecting Pool. I'm not a fan of the bounce lands, they tend to be really slow and losing them hurts that much more.
Hope that helps!
1 month ago
I have played this kind of list a lot and i don't really like Coiling Oracle.
And i feel like one Reflector Mage is enough. You will be searching him as removal spell most of the time anyways.
Check my primer: 4C Saheeli Evolution, maybe it will help you to adjust your list.