|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2016 (C16)||Common|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Commander 2015 (C15)||Common|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
Combos Browse all
Creature — Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
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Coiling Oracle Discussion
1 week ago
Ramp is super important in EDH, but Muldrotha opens up less traditional options that end out being far superior when Muldrotha is in play. Cards like Font of Fertility and Wayfarer's Bauble may be sub-optimal in most decks, but in Muldrotha decks their value increases ten fold. You can use them in the early game for ramp, then use them over and over in the late game for ramp, as they are permanent cards that Muldrotha can cast from your graveyard. Here's a few more that I use in my budget Muldrotha deck: I already mentioned Font of Fertility and Wayfarer's Bauble; Coiling Oracle, Dawntreader Elk, Diligent Farmhand, Sakura-Tribe Elder, Silverglade Pathfinder (most discarded cards can be played from the yard with Muldrotha), and most importantly Hermit Druid and Song of Freyalise. Let me explain why those are the two most important pieces of ramp for Muldrotha. Hermit Druid doesn't ramp per-say, as the basic land only goes to your hand. What it does do for you though is mill the hell out of your library if you keep your basic land count down. This means that when Muldrotha hits the battlefield, you'll essentially have a 20+ card "hand" in your graveyard. Song of Freyalise turns all your little x/1 dudes into mana rampers for two turns, then allows you to attack all out. This means every third turn all your creatures are Indestructable, Vigilance, and Trample; letting you plan around it for some crazy turns.
The same thing can be said for most aspects of the deck. Here are some great removal pieces tied to either creatures, artifacts, or enchantments: Seal of Doom, Seal of Removal, Executioner's Capsule, Bone Shredder, Merciless Executioner, Fleshbag Marauder, and sort of Baleful Strix (it has deathtouch). Here's some good artifact and enchantment removal: Seal of Primordium, Acidic Slime, Caustic Caterpillar. Here's other various good things that are re-usable from your graveyard: Diplomatic Immunity for keeping your commander safe, Swiftfoot Boots for the same reason. Elephant Grass means you can pay 1 mana per turn to have this effect in play by sac'ing it and playing it again, rather than the escalating cumulative upkeep, Mystic Remora is also great for the same reason. Lotus Petal provides re-usable free ramp. Dawnstrider gives you repeatable fogs. Siren Stormtamer is a repeatable counter to keep your team safe. Spore Frog is one of the core pieces of the deck, letting you fog every turn for 1 mana.
One thing you'll want to do with Muldrotha is make sure your creatures, artifacts, enchantments have somewhat even distribution, so you can play many cards from your graveyard per turn. A lot of these effects are tied to creatures though, so in my Muldrotha deck I like to gain additional benefit from sacrificing these creatures or permanents. Cards like Dictate of Erebos/Butcher of Malakir force all your opponents to sac a creature whenever you lose one. Since you're sac'ing for the creatures effect anyways, you get to double dip a bit. Other cards that help here are: Catacomb Sifter for scrying, Grim Haruspex for draw, It That Betrays for some fun shenanigans, Sifter of Skulls for ramp + more things to sac, Smothering Abomination for more draw and a sac outlet.
If the sacrifice route tickles your fancy, then you probably want to run some sacrifice engines. Here's some good ones for Muldrotha: Altar of Dementia is a free sac engine that fills your yard, perfect here. Skullclamp is both a sacrifice and a draw engine. Lots of creatures that are good with Muldrotha are x/1, so Skullclamp becomes crazy efficient, especially since you can replay the lost creature.Grimgrin, Corpse-Born is another free sac engine that powers himself up and lets you use his removal ability. Hell's Caretaker can sac a tiny creature to return something awesome from your yard when the commander isn't around, or if you dont have the mana to play it from the yard. Izoni, Thousand-Eyed comes into play with lots of sacrifice fodder, and for [b][g] you can sac a creature and draw a card. Jarad, Golgari Lich Lord can use his ability as a win-con, especially when paired with Grimgrin, Corpse-Born.
My absolute favorite card with sacrifice focused Muldrotha decks hands down is Mazirek, Kraul Death Priest. All your x/1 sacrifice fodder turns into a terrifying army with this guy. The best thing about him, is his ability triggers whenever you sacrifice a perminant. That means things like Executioner's Capsule and Seal of Primordium will trigger his ability, and more importantly cards like Terramorphic Expanse, Evolving Wilds, Blighted Woodland and Myriad Landscape. Everything you sac increases the power of your army, and every time you sac something you're getting a ton of value. The Gitrog Monster pairs really well with Mazirek. Sac a land every turn, draw more cards, play more lands, trigger the +1/+1 counters on all your creatures every turn. Tons of synergy.
Anyways, sorry for the wall of text. I just finished doing a ton of research for my Muldrotha deck to make it as good as I could for around $100. Hopefully some of my research will help you in your efforts :)
1 week ago
No worries, tutors are there to make the deck more consistent. Some says tutors ruins the game as it makes it too linear but it's all in the different play groups for house rules! It just all depends on how you use them, but aside from that there are other cards you can use as well.
Some cards that are just great overall are like:
- Knight of Autumn
- Glen Elendra Archmage
- Coiling Oracle
- Felidar Sovereign (This one instant speed flickers permanents!!!)
- Reflector Mage
There is just so much you can abuse :P
2 weeks ago
Add at least one eldrazi one that shuffles your graveyard into your library. Also add some sweet one card bombs to the deck. Jin-Gitaxias, Core Augur is so powerful. Use your counterspells to protect it for a turn and everyone's hands except yours is empty. Cut Magistrate's Scepter the only card it's good with is Paradox Engine if you want extra turns Expropriate and Time Stretch is really good at that. Cut Coiling Oracle. Its getting hard for cuts now because you have so many combo overlap that it's now down to cutting a combo and I'm looking for the least effective and efficient one to cut. Kydele, Chosen of Kruphix cut.
2 weeks ago
I would add the following cards: Zameck Guildmage, which provides cheap counter distribution and much needed card draw, Chasm Skulker, which will grow at least once during each of your turns, Experiment Kraj will give you better late game options and regularly duplicates powerful abilities, Prime Speaker Zegana for big dude and many cards, Herald of Secret Streams usually just ends the game with a developed board, Shapers of Nature for renewable counter generation and more card draw, Coiling Oracle to generate early game advantage and to filter draws at any point, Nissa, Voice of Zendikar for the excellent synergy, and Chord of Calling to tutor basically any creature into play. I'd also add the following lands: Yavimaya Coast, Hinterland Harbor, Breeding Pool, Halimar Depths
What you would cut to make room is up to you. I would look at Urza's Mine, Urza's Power Plant, Urza's Tower, Unbridled Growth, Sheltered Aerie, Ulvenwald Hydra, Slitherhead, Unbridled Growth, Chromatic Lantern, and Ring of Three Wishes for a start.
3 weeks ago
You can also replace the mana dorks since you will eventually ramp a lot more with the land drops. I would recommend Burgeoning as well as Ghost Town as a reuseable land drop. Mana rock accelerants would do a lot better than dorks in this scenario as you want Tatyova out as soon as possible.
Hope that helps!
CaptSillva on Peas
3 weeks ago
Here is a few options you could consider for this deck Fathom Mage, Horizon Chimera, Tatyova, Benthic Druid, Mystic Snake, Coiling Oracle, Reclamation Sage, Trygon Predator, Shardless Agent, Acidic Slime, Chasm Skulker, Hangarback Walker, and Brainstorm.
3 weeks ago
You can play Hackball, most of the cards in that deck are modern legal.
You use an effect like Trait Doctoring to change both lines of Momir to trigger off of Green creatures, then get: Heritage Druid -> Nettle Sentinel -> 1 cmc Elves until you can get and cast Temur Sabertooth, then get Phantasmal Image, copy Nettle Sentinel, loop a 1 cmc elf to draw all the creatures in your deck, use Verdant Eidolon to translate into , cast another clone effect (or use Phyrexian Metamorph) to create a third Nettle sentinel.
From here you can loop Coiling Oracle and Verdant Eidolon to put all your lands onto the field, and draw the rest of your deck, then win however you want. This loop costs to play eidolon, to sac Eidolon, to play Coiling Oracle and to return Coiling Oracle to hand with Temur Sabretooth, for a total . It adds (6 for nettle Sentinels, 3 for sacrificing Eidolon).
(You can also use a 1 cmc multicoloured creature like Slippery Bogle to net mana with the Eidolon.)
From infinite mana + deck in hand, win any way you like!
1 month ago
Well my list did cost me around 430€ which isn't that much for modern deck.
You can drop the price by dropping cards that aren't the most important but costs above average like Keranos, God of Storms, maybe even one Voice of Resurgence can go if budget is problem. I have seen lot of people playing Coiling Oracle, even tough i don't like the card really you could play it in place of cut cards. Feel free to add me in chat if you need more help.