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|Want (15)||Epochalyptik , MisterRoach , NuBByThuMB , GauntletGaming , Krayhaft , Cobthecobbler , Alizer313 , FRancid , meke , seanzbc12gamez , marz1342 , Viaggro , morimus , MapleCat1337 , Comicalflop|
The Jaces have no point in being there. I would remove the 2 Jace, Architect of Thought to add in 2 more Triton Tactics and remove the 1 Jace, Memory Adept and the 1 Sage of Hours , as you can't trigger his extra turn ability easy and he has no point in the deck, to add in 2 more Fabled Hero as they are RIDICULOUS Double Strikers that can get INSANE late game if not answered fast enough. For land I would recommend pulling out 2 Island and 2 Plains to get 4 Temple of Enlightenment if this deck doesn't have to be entirely cheap, and pulling out the 2 Bident of Thassa and 2 Battlefield Thaumaturge or all 4 of them instead of the 2 Bident of Thassa and throw in 4 Gods Willing as that card is a combat shenanigan to get through blockers.
I would recommend removing Coat of Arms
and Call to the Grave
for 4 Dark Ritual
. It seems like most of the time you'll be winning because you'll load the field with zombies then cycle Gempalm Polluter
So if you made it more aggro I believe it'll shoot off a lot better. And because of that I would also suggest removing Mikaeus, the Unhallowed
and replacing him with another Gempalm Polluter
He costs too much and not a lot of players in Legacy use Human type creatures. Really just need one Urborg, Tomb of Yawgmoth
or none at all. I think 4 Underground Sea
would be much better in their place. Cut Unholy Grotto
down to two cards. I like the idea with Nykthos, Shrine to Nyx
But with the Cabal Coffers
I feel like it'll be a bit too much. Try running 4 Underground Sea
4 Polluted Delta
3 Cabal Coffers
2 Unholy Grotto
and 2 Island
I suggested the Underground seas and Islands because with this deck here you'll have people trying to do board sweeps to you. Most popular one is a Terminus
and they will also try to Stifle
your Gempalm Polluter
meaning you'll need counterspells such as Force of Will
and Spell Pierce
and since you can shoot off a lot of mana very quick and a lot at the same time it'll be a good idea to have a lot of cards that allow you to draw more cards so you can either play more zombies each turn or get to your Endless Ranks of the Dead
Hope this helps.
I don't think the basic Island is worth it, as not enough decks in Modern play Blood Moon right now. I'm not sure I would ever play an actual Island , as I want to have all my lands produce green and be fetchable by any fetchland.
I hear Island is looking strong. Probably a strong spike on those soon.
@APPLE01DOJ - I'm not sure what I would take out to include Tolaria West . I don't think it's better than Evolving Wilds or Terramorphic Expanse and I'm wary of reducing the number of Island any more than I already have. Any Suggestions?
Thank you both for the suggestions.
The way that you want to be using Time Spiral in a combo can be explained in 4 simple steps, and they go like this:
Step 1: Play a combo outlet (I personally like Guttersnipe and Sphinx-Bone Wand , but you could use others). Note: this may be the 4th step if your combo outlet is something like Comet Storm or Blue Sun's Zenith .
Step 3: Play all the instants/sorceries you can in your hand/grave to trigger your combo outlet.
Step 4: Play Time Spiral to refill your hand with gas for the combo, and untap 6 islands (which will all be tapping for 2 or 3 mana each at this point). If any of these lands were untapped before playing Time Spiral make sure you float the mana so you have as much available as possible.
If every time you are playing Time Spiral you are getting a grip full of cards that you can't use in your combo, maybe you should consider cutting some of them. For example, Planeswalkers tend to get in the way of a combo, and it sucks to reveal one of them with Melek. Mystic Speculation is a great card to have in a Melek deck because with the insane amount of mana you can produce you can get a free second copy of pretty much whatever you want with very little effort.
|Avg. draft pick||13.20|
|Avg. cube pick||13.54|
|Commander / EDH||Legal|