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Island

Island

Basic Land — Island

Tap: Add {{U}} to your mana pool.

Island Discussion

Cyrrus on Raped by the hand of Mill

4 hours ago

It's milling decks like this that make me miss Innistrad since that set had Invisible Stalker and Trepanation Blade .

Every mill deck is going to need a draw mechanic. Some suggestions might be Thought Scour , Last Thoughts and/or Forbidden Alchemy . Or maybe there's a standard version of Think Twice but there could be better out there since I haven't looked at dragons maze or the M14 spoilers yet.

There had better be a reprint or an equivalent of Mind Sculpt coming out because:

Just one question that might help myself and others give you advice; when M14 is released will you be changing this deck to modern in order to hold onto cards like Jace's Phantasm ?

+1 from me :)

Mytling on Azorius Post-Rotation (18 June)

4 hours ago

Remove Skymark Roc and Ascended Lawmage , add 1 Plains , 1 Island , 2 Sphinx's Revelation , 2 AEtherling and 2 Cancel . The Roc and the Lawmage are pretty weak for 4 CMC imo and you need more Lands or you will get mana-screwed at one point.

weswes110 on Vendilion Clique

6 hours ago

Easy cuts, just -8 Island .

Also, Deadeye Navigator for his degenerate interaction with Vendilion Clique .

Femme_Fatale on Illusion tribal

1 day ago

Phantom Warrior and Phantasmal Abomination for suggestions. You don't need 24 islands ... your highest mana cost is 4, and there is only 4 of them, so you might even be able to chop it down to lower than 20. I don't think you'll have to worry about too many creatures ruining your day when you can bring out a dragon that varies between 5/5 and 9/9 optimally, so more Negate s instead of Mana Leak s would be good. Try this out:-4x Mana Leak -4x Island +2x Negate +2x Phantasmal Abomination +4x Phantom Warrior

jerresette on Izzet Aggro??? (advice needed)

1 day ago

I would try this and see how it plays:

REMOVE:

3x Trait Doctoring - I don't think it's doing anything consistently good for you

3x Faithless Looting - This is slowing you down, you'd be better off with 3x more land, because I have a feeling you mostly use this to get land anyway. This is a good card for drafting and sealed, but you wanna make a deck that doesn't need a lot of hand correction all the time.

1x AEtherling - Your only running 20x Land, tough to make 6CMC

1x Pillar of Flame - Having three can tie up your hand, this card isn't always going to be usable (big creatures won't care).

3x Blustersquall - The problem with cards like this is it's going to give your opponent card advantage over you. You have Unsummon for single creatures, and Sleep would be a better card for the way you're overloading.

1x Armed / Dangerous

ADD:

1x Island

1x Invisible Stalker - He functions perfect in your deck; He's your best Cipher Target.

1x Nivix Cyclops

1x Guttersnipe - Great with Cipher

1x Nivmagus Elemental - Will help you have an early play.

1x Hidden Strings

1x Hands of Binding

3x Inaction Injunction - Notice you're not sacrificing any card advantage doing this to an opponent.

2x Searing Spear

jerresette on Legion of Knightly Deaths

1 day ago

I would ditch the mill win-con, it's a tough mechanic to run right now. You'd be better off with a straight U/B control. You might try something like this:

Remove:-1x Chromatic Lantern --3x Trepanation Blade --3x Mind Grind --2x Pilfered Plans --3x Dimir Charm --1x Far / Away --1x Victim of Night --3x Soul Ransom --1x Lord of the Void --2x Lazav, Dimir Mastermind --1x Mirko Vosk, Mind Drinker --4x Nightveil Specter -

Add:-2x Tragic Slip --1x Underworld Connections --2x Sign in Blood --2x Cremate --4x Desecration Demon --4x Geralf's Messenger --2x Undying Evil --3x Mutilate --3x Syncopate --2x Jace, Architect of Thought -

I would also lose your colorless lands and replace with more Island and Swamp .

I'm not trying to rag on your deck, it looks like fun, but Milling isn't gonna win you games right now. My friend has a Dimir mill deck and he never wins with it. It's too easy to either just overrun or sideboard against it. a single Elixir of Immortality brought in from a sideboard can wreck what you're doing.

KingSorin on Extorting the Cipher (budget)

2 days ago

Umm... where do you buy your Drowned Catacomb ? I want four in foil if they're that cheap. :D. Well, the best answer to burn in my opinion is either lots of counters or lifegain. Tithe Drinker seems like a good option for this, having extort and lifelink on a 2-power body at common for only 2 mana, so i'd add in a 4th. I must say that those Invisible Stalker s shouldn't be lurking in the maybeboard unless price is an issue. They are by far the best dodger in standard. No money card can do its job better than stalker, and I don't even think in modern there's a better card for the job. Unless rogues are played in your format, I think Harbor Bandit should go, and be replaced by Deathcult Rogue . No mana is required to make it evasive, and in 3-colour, while you may have a blue mana source, gates aren't shocklands so with only 6 Island s, deathcult rogue fits the job description better in my opinion. Is Dimir Keyrune in there for the ramp or the unblockable creature, or both? It's a bit expensive paying 2 mana for him to come, then a cipher spell, that other creatures do his job better. I'd use a Dimir Cluestone personally. Oh yeah, if the burn deck is Guttersnipe /Burning Vengeance flashback, Beckon Apparition can save you 2 damage (maybe 4 with a Guttersnipe out) and get an evasive attacker, for you. If guttersnipe or Nivix Cyclops is a problem, spot removal like Victim of Night or the to be released in m14 Doom Blade will help. I hope the deck goes well, and good luck!

TCGPlayer.com Price

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$0.03 $0.1 $0.5
Color(s) U
Cost
Converted cost 0
Avg. draft pick 13.20
Avg. cube pick 13.77

Legality

Format Legality
MTGO Legal
Unformat Legal
Heirloom Legal
Standard Legal
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal
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