Island

Basic Land — Island

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Island Discussion

pax.wellington on Lets Start Winning Again - UW Flash *Updated*

22 hours ago

SK1LLSHOT ...which is what the previous Standard top deck did (UW Flash), just without the tempo swings from Reflector Mage. Seems very competitive, but definitely some tiny holes.

Some changes I would make (just a few, without changing it too much):

-1 Walking Ballista: Good card but not great here. Mostly used to hinder opponent's strategy than bolster your own.

+1 Torrential Gearhulk: Established bomb and easily castable on 6th turn. Suits your 'Flash' strategy but you would need more Instants.

+1 Anguished Unmaking: Removes whatever you don't counter. Loss of life isn't an issue with Aethersphere Harvester.

-1 Negate: Keep one main, but have one or two extra in the sideboard to use against control/non-creature stuff.

+2 Spell Shrivel: Acts like Spell Queller on curve. Easier to cast than Disallow if you're in 3 or 4 colours. Otherwise just play Disallow.

-2 Heart of Kiran: Possibly just -1 (because Legendary) and only half your creatures can crew it.

-4 Plains/Island: You choose the combination but 12 basics is too many for 3 colours. If you're including , then everything changes.

+4 Aether Hub: To reliably activate Scrapheap Scrounger incase you don't draw Concealed Courtyard. Good for splashing.

Anyway it just seems like you've mashed the two top decks without really balancing your strategy. Right now you're playing mono- splashing (but only for Spell Queller and Negate) and only for Scrapheap Scrounger. You could comfortably include for Shock, Unlicensed Disintegration and 1x Release the Gremlins in the sideboard, and make it a serious disruptive 'Flash' deck that keeps the opponent tentative and hesitant.

I like the idea though. I've been thinking about adapting my current deck to do something like this for a while (less control, more agro/tempo). It runs 4 colours so maybe I'll just write it up and link you. Keep going with this though and post up your results. +1 subbed.

Epochalyptik on Spreading Seas and Chained to ...

2 days ago

In the future, please link all cards in your question. It makes it much easier for us to understand what's going on if we can see the cards involved. You can link cards by using double square brackets:

[[Island]] 
Island

Spreading Seas
Chained to the Rocks

You don't sacrifice Chained to the Rocks, but Chained to the Rocks will fall off of your new Island as a state-based action. The exiled creature will return to the battlefield.

Bulldawg1310 on Dimir Mill

3 days ago

Keening Stone is fine but its a 6 drop and you have no means of ramp. The reason Mind Sculpt is better than Breaking is you can tap 2 Island for it. Breaking is mana specifc, not a huge deal, but could be annoying if you get mana screwed

SecondRate on My take on Mono Blue Mill (Budget)

6 days ago

Maybe cut back on 2 Islands, and run 2 Doorkeepers in heir stead? Offers more defense, and just a few more 2 drops and 2 less land won't have an impactful effect on your mana curve.

GregH1 on

6 days ago

totalnovice I personally find that they are useful against combo decks, however it is a flex slot so you can easily swap them out for anything from 1x Island and 1x Harbinger of the Tides (which is what I personally would use) to anything of your choosing.

VraskaTheCursed on Blue Red Kiln Thing In Ice

1 week ago

Land depends on budget imo - I like running the pain lands for budget, and shocks with fetches are ideal if you can afford. But for now-

4x Shivan Reef,4x Steam Vents,4x Spirebluff Canal,1x Sulfur Falls,2x Island,2x Mountain

is prob your best bet

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