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Island

Basic Land — Island

{T}: Add {U} to your mana pool.

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Island Discussion

sadiuh on 2014-08-30 update of Let's Build ...

2 days ago

Karn Liberated for a Island . Cool idea, looking forward to seeing it when its done!

hermesmtz95 on U/R CounterBurn

3 days ago

-1 Island

-1 Mountain

You don't need that many lands in this deck. With all the draw power I would even go as far as to say to go down to 18, but I'm really not sure...

-1 Snapcaster Mage

-1 Young Pyromancer

+3 Spell Pierce

+1 Goblin Guide

TehCoopeh on Strange 1 of's

3 days ago

Every nonblue deck I play runs a single Island +Storm Crow . It's a game winner.

waccawacca on Starfish for President!

3 days ago

hhhhmmmmmmmmmmmm. this deck is worthy of facing my favorite commander deck.Decklist:Commander:Storm Crow Lands: 99 Islands

CampbellStev on The5thState

4 days ago

As Tantalizing as your offer is I am only looking for 9003 Basic Islands from the M15 Core Set, NOT the M14 Core Set.

On a side note put my Survival of the Fittest listing back on Ebay you dingus.

howaboutno on Modern Evolving Shenanigans

4 days ago

After some real-world testing, I needed to balance out the deck a bit to deal with creature removal and couterspells, and to reflect my real world collection. Here are the changes:

1) Removed the 2 Bioshift ; not as useful in real life situations and I've had it used against me via Nightveil Specter .

2) Removed the 2 Cytoplast Root-Kin and 1 Polukranos, World Eater as I don't have them yet; currently debating whether to get them at all. I will probably stick with Polukranos if I can secure a few.

3) Swapped 1 Temple of Mystery for 1 Island because too many Temples tend to slow down my early game

5) Reduced Solidarity of Heroes and Sylvan Caryatid by 1 each to reflect real world collection. May consider getting them as they are both cheap and very useful.

6) Increased Cyclonic Rift and Simic Charm to 4 each for more general defence. May reduce them both to 3 if I can get another SoH & Sylvan Caryatid.

7) Added 2 each of Voidslime and Quash to deal with threats. Cards are on the way so currently I'm using 4x Dissolve as placeholders