Basic Land — Island
: Add to your mana pool.
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1 day ago
Tonight's pull: Island, Confront the Unknown, Expose Evil, Jace's Scrutiny, Just the Wind, Murderous Compulsion, Open the Armory, Rabid Bite,Alms of the Vein, Convicted Killer Flip/Branded Howler, Ethereal Guidance, Hermit of the Natterknolls Flip/Lone Wolf of the Natterknolls, Merciless Resolve, Pieces of the Puzzle, Prized Amalgam, Wicker Witch, Wild-Field Scarecrow, Creeping Dread, Hulking Devil, Pack Guardian, Stallion of Ashmouth, Confirm Suspicions, Emissary of the Sleepless, Gone Missing, Reduce to Ashes, Stormrider Spirit, Thornhide Wolves, and Morkrut Necropod.
1 day ago
2 days ago
SomeJustice thanks for the nice Comments on this deck.
My preference is for gender neutral language because when predominantly male pronouns are used it implies that no females use this site.
It's tricky to know what changes to make to this deck in order for it to be more competitive as I probably wouldn't have even chosen these colours, if not for the challenge.
I tend to choose cards/colours based on where I think the current set of cards are pointing, or for a set purpose, rather than choosing colours first and going from there.
I guess one obvious change would be to the lands.
I would adjust those to look like this:
Knight of the White Orchid would probably be a better fit than Topan Freeblade, although I do like the Vigilance of the Freeblade and the chance for it to turn into a 3/3. There's also the issue that you need to play the Knight.
Of course I'm just thinking of these cards off the top of my head. They would all need to be playtested. I might make some changes, test them, and get back to you.
2 days ago
I don't think that AEtherling is necessary. Six mana is nearly always too much for Modern unless the card wins quickly. AEtherling may seem good with its varied abilities, but you pay too much to activate them when you could be casting your other spells. I think you should cut it for another Young Pyromancer, because the card is just so powerful.
The land count can also come down to around 22. 25 is quite high, and you'll be seeing too much land where you need spells. Perhaps consider swapping an Island and a Mountain for a couple of Delver of Secrets Flip, although I'm not 100% sold on that because you only run 19 instants and sorceries.
There is a similar kind of deck like this which relies heavily on instants and sorceries for value, Blue-Red Delver. Maybe you could look through the list and pick out some cheap cards you like. Here's a link: http://www.mtggoldfish.com/archetype/modern-ur-delver-25546#paper
3 days ago
Here Are the updates....
And this is what when in. I feel it beefed up this version of the combo miz. I like the additions.
Are the additions worth it? Did I take out the right cards? Is this deck gonna blow their minds? Any and all feedback is welcomed.
3 days ago
3x Send to Sleep (Nahiri can destroy tapped creatures and if we get spell mastery, very good)
3x Stasis Snare
3 days ago
If I can offer any suggestions for you here's what I've got to start with:
The manabase is lackluster. Using Evolving Wilds is great, however you need to get some duals into the deck.
-- Remove 4 Swamp
-- Remove 4 Island
-- Remove 4 Mountain
-- Add 4 Sunken Hollow
-- Add 4 Smoldering Marsh
-- Add 4 Shivan Reef
This will not only fix your mana for casting the colored spells but should also help you produce the colorless for abilities of the cards you're playing.
If you're looking to play this deck as aggressive as possible you should also consider some number of Reality Smasher. He's pretty hyper-agressive and harder to remove than most creatures. Another decent addition to this list would be Matter Reshaper. He is a 3/2 that can replace himself when he dies.
Hopefully this helps some!
4 days ago
I'd change up the manabase a bit. How often do you get to 4 lands? Fast lands have a lot of potential to just be ABUR duals in here.
Start with 3 Polluted Delta, 3 Bloodstained Mire, 1 Blood Crypt, 1 Watery Grave, and 1 Steam Vents. Then add 1 Island, 1 Swamp, and 1 Mountain. Finally, 3 Blackcleave Cliffs and 3 Darkslick Shores should round it out. With that manabase, if you find that you aren't getting your color fixing often enough, then cut 1 Blackcleave Cliffs and 1 Darkslick Shores for 1 more Polluted Delta and 1 more Bloodstained Mire.
|Commander / EDH||Legal|
- If I enchant an artifact land (i.e. darksteel citadel) with ensoul artifact could I copy the creature it creates with fated infatuation?
- When does it die?
- Earthcraft + Shrieking Drake = infinite?
- Can you return Savage Knuckleblade to hand before it is damaged by a blocking creature?
- What is mana cost X when I have cards that reduce colourless costs by an amount?
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