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Basic Land — Island


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Island Discussion

ChiefBell on Eldrazi Ramp

21 hours ago

To link a card you put it between two square brackets.

So ((island)) becomes Island if you replace the ( and ) with [ and ]

crit_commander on Best $50 You'll Ever Spend [MODERN]

1 day ago

@Scorprix - I feel you there... had to replace all my Forest with Swamp because of the current market for Island . One day my friend... one of these days... things will be better.

crit_commander on Best $50 You'll Ever Spend [MODERN]

1 day ago

"Forest : Land" - Waste of space and too under-powered. Replace with Island for maximum efficiency.

fragaria on Ensoul Ninjathopter

2 days ago

gutsyGumshoe if you're looking for more counters, Dissolve , Mana Leak , or more Syncopate could all be useful depending on how fast games are going, you could also run more cards for evasion like Artful Dodge , or potentially even just add in 2 more Island .

sonicizslow on Sliver Party

3 days ago

Ohh, I see. Very nice deck! And to cast a UUU would be insane in this deck, considering it only uses three Island

Putrefy on So I went to a ...

3 days ago

Hello everyone,

yesterday I went to a local PTQ in Ludwigsburg, Germany. I took my Rock-Deck to a 5-3 finish (was 5-1, lost both my win and in matches :(). If you're interested in playing B/G in an upcoming tournament, let me tell you some things I've learned yesterday.

Match 1 - U/R Twin 2-0

My opponent opens with Mountain and at that moment my heart stops for 1 second, please for the love of God don't suspend Rift Bolt ... But he did not and passes the turn. My opening hand was the perfect mix of disruption, removal and I had 1 Tarmogoyf for pressure. Long story short, he couldn't handle neither Tarmogoyf nor Thrun, the Last Troll and never got to stick anything to the board. Clean and easy 1-0

In the 2nd Game I have to go down to 5, my opponent mulls to 6 and keeps what I'd consider a very bad 6. I get to Inquisition of Kozilek him T1 and see 4 lands, Splinter Twin and Flame Slash . My 5 was 3 lands Golgari Charm and Unravel the Aether . Long story short, he kept on drawing well with Serum Visions and finds his T3 Pestermite , as he taps down my only black source I go like: response, tap for black, I fumbled around with my Treetop Village but decided to not do anything. I then played a Marsh Flats and got to blow him out, as he goes for it and runs head on in to my Golgari Charm . In the end my board was overwhelming with Tarmogoyf and Thrun, the Last Troll again. My hand when he was dead was: Golgari Charm , Unravel the Aether , Slaughter Pact , Dismember . So whatever he would have drawn it didn't matter. I had answers to everything. 2-0 perfect start into the tournament.

My boarding-plan.Bring in:

Choke , 2 Golgari Charms, Unravel the Aether , Thoughtseize . Take out 1 Scavenging Ooze , 1 Dark Confidant , 3 Inquisition of Kozilek . Inquisition can neither hit Splinter Twin nor Cryptic Command , ScOoze and Confidant aren't overwhelming. Maybe it's right to keep the Confidants, but I didn't know if he played Electrolyze . Choke should be a no-brainer against U/R, Golgari Charm s are additional protection from the combo and the Unravel the Aether can handle Keranos, God of Storms which more and more U/R/x lists bring in for grindy match-ups.

Match 2 - U/R Twin 2-0

Yet again it was a nice 2-0 sweep. In game 1 I got to display Nissa, Worldwaker 's power for the first time. I saw my opponent had only 2 mana open and went for it. 2 turns later my opponent was dead. I boarded exactly as in game 1 but took out a 2nd Scavenging Ooze and brought in the Bow of Nylea instead. Game 2 was a real struggle, I kept a loose 6 (4 lands, lili, Inquisition) and drew 2 lands and another lili for my first 3 draws. Luckily for me, my opponent was stuck on mana, had only 1 Steam Vents and 1 Desolate Lighthouse for like 6 turns, so I got to draw out of my flood and stick Thrun, the Last Troll once again. If you didn't know already: Blue/Red-decks cannot beat Thrun, ever.

Match 3 - B/G Rock Mirror 1-2

I played against a fellow Rocker and it was the expected 50/50, flip a coin, roll a die match. I take game 1 as he floods out and cannot in time answer my Tarmogoyf , game 2 I flood out and cannot handle his big-ass Scavenging Ooze . Game 3 is on the edge, with him at 2 life and me at 6. Sadly I top-deck 2 lands in a row and cannot answer his Tarmogoyf .

My boarding-plan.

Bring in: 2 Pack Rat , 2 Obstinate Baloth . Take out 3 Thoughtseize , 1 Nissa, Worldwaker . G/B is having trouble with huge boards so Pack Rat races pretty well there, can even outclass a Tarmogoyf pretty fast. Sadly I never saw one in either games. Obstinate Baloth s are a nice way to battle opponent Liliana of the Veil s. My opponent was bringing in 2 Damnation s to counter my Pack Rat -plan (which he didn't know I had). Before the tournament I was tinkering about Damnation as well but decided to go with Pack Rat . In hindsight I think the Damnation s would've been the better choice as they also cover my pretty weak match-up against Affinity.

Match 4 - Melira-Pod 2-1

Game 1 I am on the play, and have the perfect opening of T2: Inquisition of Kozilek + Thoughtseize (I had Treetop Village T1 and Twilight Mire T2). He opened with Birds of Paradise and I was hoping to snatch his Birthing Pod . However he didn't have 1 and so I took Kitchen Finks and Scavenging Ooze . What followed was a great display of "that's magic". He draws for his turn - Birthing Pod . Yeah, of course. Long story short, I couldn't find an answer to the Birthing Pod and got crushed as he outvalues me with drawing Voice of Resurgence in the 2nd turn.

Game 2 I get to stick an Ooze, that grows massive and he doesn't find an answer. His Pod-shenanigans are stopped once I stick Grafdigger's Cage .

Game 3 was a nail-biter. Yet again he get's the perfect opening of T2 Birthing Pod into T3 Voice of Resurgence pod away for Kitchen Finks . I get off the starting blocks real slow but I can T3 Putrefy his Birthing Pod . However his Kitchen Finks and Voice of Resurgence -token beat me down quickly and I have to trade off multiple Scavenging Ooze s before I can stabilze. He get's me down to 7 life before he has to Path to Exile my last Scavenging Ooze that was threatening to get massive. At that point his board was: 2 Gavony Township 4 other Lands, 1 Birds of Paradise with two +1/+1 counters. My board was: 5 lands (1 from Path) and Nissa, Worldwaker and Maelstrom Pulse in hand. So I rip a land, slam Nissa and hit his face for 4. He top-decks Noble Hierarch and could've killed Nissa with his birds. However he decides to put me to 3 life. The next turn I pulse his Birds of Paradise and smash in for 4 again (I was on 3 life so, the Hierarch would've killed me if I attacked with both lands.). He draws another Noble Hierarch but being at 7 life, he doesn't have enough thoughness to handle 12 trampling power coming over. Nissa is a bomb!


Bring in: 2 Golgari Charm , Unravel the Aether , Grafdigger's Cage , 2 Pack Rat , Thoughtseize . Take out 4 Liliana of the Veil , 3 Inquisition of Kozilek . Golgari Charms are nice to wipe their mana dorks and persisted creatures away. Unravel is another answer to Pod, even though not a permanent one, the Cage is a no-brainer and Pod cannot handle a timely Pack Rat. Thoughtseize instead of Inquisition as it cannot take away the birthing pod. I take out all Liliana of the Veil as they are really really really bad against Pod.

Match 5 - U/R Delver Aggro 2-1

I was playing against Marcel Karchapow (2nd @ GP Prague in January 2014, which was also Modern). We race G1 and I make a crucial attack, that I shouldn't have made, that lost me the game. G2 he cannot handle my Goyf and Thrun. G3 I win due to an insane punt from him: I'm stuck on 3 lands for a while, 1 Treetop Village , 1 Overgrown Tomb , 1 Tectonic Edge . He has 1 Mountain , 1 Steam Vents and 3 Island . I choke him when I saw the opportunity. He does nothing, burns me with his Grim Lavamancer and passes the turn. I get a 4th land and pass aswell. He plays Delver of Secrets  Flip , and shocks himself with another Steam Vents . He now had 3 Islands 1 SteamVents open. I proceed to tec-edge his Vents and he responds with bouncing my Choke , tapping him out completely and drawing a card. He realized his mistake the second he announced: "bounce your Choke ". I eot Abrupt Decay his delver and replay my Choke locking him out of the game completely as he has only 1 Mountain and Grim Lavamancer left.

Boarding Plan.

Bring in: 2 Golgari Charm , 1 Choke , 1 Unravel the Aether , 1 Bow of Nylea , 1 Thoughtseize . Take out 4 Dark Confidant s, 1 Nissa, Worldwaker , 1 Inquisition of Kozilek . The Charm can deal with Grim Lavamancer , Young Pyromancer + tokens, unflipped Delver of Secrets  Flip and if it has to be Snapcaster Mage . Choke is a nobrainer, Unravel to answer possible Keranos, Bow to shoot down flipped Delver of Secrets  Flip and to not get burned out and the Thoughtseize for Inquisition of Kozilek swap to hit Cryptic Command .

Match 6 - Scapeshift 2-1

Game 1 I can only stall with my Tectonic Edge but I'm unable to stick a threat. He fights through all my disruption (I TS'd 2 Scapeshift ) and wins pretty easily.

Game 2 I can stick a Thrun, the Last Troll and I'm able to chain Tectonic Edge into Fulminator Mage into Tectonic Edge . He get's to drop an Inferno Titan hower I answer it with double-Dismember .

Game 3 is really close. The crucial play from me was playing Obstinate Baloth to go from 14 to 18 life. Thrun bashes him down to 8. He is at 6 lands, it's my turn again. I attack with Baloth and Thrun, he has to bounce my Baloth otherwise he'd be dead. I can recast it, go to 22 life. He finds his 7th land, has scapeshift in hand but I'm over the magical border of 18 life. He doesn't have another cryptic to stall and I win that game by 1 turn.


Bring in: 3 Fulminator Mage , 1 Thoughtseize , 2 Obstinate Baloth , 1 Batterskull . Take out: 4 Abrupt Decay , 3 Inquisition of Kozilek . The Fulminators are no-brainers, the TS/Inqui-swap because it cannot hit Cryptic or Scapeshift, the Baloths for some lifegain (which was crucial in G3) and the Batterskull for the same reason. Taking out the Decays because they do jack-shit and Inquisition aswell because they only hit irrelevant spells. I tend to keep all my hard removal to answer possible Obstinate Baloth s or other Big-Bongos from their side.

Match 7 - G/W Hatecrap 0-2

Game 1 I have pretty good start, with Inquisition taking away his Path to Exile and dropping Tarmogoyf to stop his Thalia, Guardian of Thraben and Noble Hierarch . However he topdecks Path to Exile 1 turn later and I cannot find another threat in time to stop him from beating me down.

Game 2 I stall like a master for maybe 12 Turns with Bow of Nylea . However I cannot find a single removal-spell to deal with Restoration Angel or his Linvala, Keeper of Silence . At the end of the game I could've hard-castet Ulamog, the Infinite Gyre ...


My boarding was pretty loose. I think it was correct to bring in the Bow of Nylea and Golgari Charm . However I think it was wrong to take out the Thoughtseize . I misjudged how aggressive his deck would be and thought the 2 life-loss were too huge of a drawback.

Match 8 Affinity 0-2

Game 1 I take the only good card from his opening 7 Etched Champion with Inquisition of Kozilek . However he topdecks like a master, and chains Arcbound Ravager into Cranial Plating . I handle neither and die a quick death.

Game 2 he has a manland-heavy draw. I handle his 2 Master of Etherium , have 2 Fulminator Mage s in hand but cannot find a 2nd black for like six or seven draws. Long story short: he kills my with poison as I cannot find a way to deal with his Inkmoth Nexus s. It was kind of comical, as I had 2 Treetop Village s, 1 Overgrown Tomb in play and then draw a Forest .


Bring in: 2 Golgari Charm , 3 Fulminator Mage , 1 Unravel the Aether , 2 Obstinate Baloth . Take out: 4 Liliana of the Veil , 4 Dark Confidant . I don't have a lot in my board to deal with Affinity. To be honest I didn't expect to see it often, that's why the iconic Creeping Corrosion is missing from it. However I think you want the Thoughtseize s over the Liliana of the Veil . If you can take their T2 play: Cranical Plating, Etched Champion , Arcbound Ravager , Master of Etherium , Steel Overseer it's worth the 2 life. Liliana however takes an Ornithopter ...

Resume: I think I did good in the match-ups I knew (Twin, Scapeshift, Pod) and poorly in the match-ups I didn't (G/W Hatecrap). Going forward I think Damnation in the board is a better mirror-plan than Pack Rat . I don't know if the white-splash for Lingering Souls is really where you want to be. You open yourself to Fulminator Mage and Tectonic Edge in the mirror. However you get an insane card to stop Affinity dead in their tracks: Stony Silence . I'm not sure which path I'll take. I think I'll watch GP Boston this weekend and see what happens. I'll be attending another PTQ at 16th of August. Maybe I'll win my 2 deciding matches this time :)

Stand-out cards of the day: Obstinate Baloth and Thrun, the Last Troll . The Baloth is a bomb in almost any matchup where a race might happen. The 4 lifegain combined with it's huge body make it a card that can swing the game back in your favor. It was my overperformer of the day. From the main-deck Thrun was game almost everytime I got to stick one. I don't think there's a better feeling, than when your opponent shocks himself for his 3rd blue source and 4th land, and you slam your Thrun into his obvious Cryptic Command .

Weakest cards of the day: Pack Rat . Maybe because I never got to stick one, but it felt like the weakest card in my board yesterday. Going forward maybe Damnation is a better replacement.

All in all I was pretty happy with my sideboard, as every card saw play and was useful. My 60 was also really consistent most of the times, and I didn't miss Courser of Kruphix at all. With all the blue-decks running around right now, I think maindeck Thrun, the Last Troll is the place to be.

I hope you enjoyed the read, let me know if you have any questions!



Jotefin on Control ALL the Cards!!!

3 days ago

Personally, I'd go for a playset of Jace, the Living Guildpact considering you mentioned that the deck is built around him. Also, I suggest you remove Festergloom , simply for fear of it clashing with Chasm Skulker and its babies, which appear to be your main win condition. On that note, I think you should up the number of those to at least 3. I don't know what your local meta is like, but in most situations counterspells such as Dissolve and Dissipate are going to fare better than Crippling Blight , Wall of Frost , and Typhoid Rats . Removal spells like Hero's Downfall or Silence the Believers would be beneficial too. Finally, the mana base needs balancing. You have a lot more blue than black, so I'd remove a few Swamp s in exchange for Island s. Temple of Deceit will help you with stability, but compromises speed. However, you don't need speed; you're playing control. That's my input. I may build this deck myself and run it at an FNM or two. It seems like it could be very effective, at least for a post-RTR dual colored deck. Price

Low Avg High Foil
$0.05 $0.2 $0.78 $0.77
Color(s) U
Converted cost 0
Avg. draft pick 13.20
Avg. cube pick 13.56


Format Legality
Standard Legal
Legacy Legal
MTGO Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal