Island

Island

Basic Land — Island

: Gain .

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Trade

Have (3) Azdranax , Eckat , VioVoid
Want (8) Corruptions_Desire , dustybrush , Merxzay , peppington , Strygwyr , zbabas , Darui , FleetingGlance33

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Legality

Format Legality
Arena Legal
Vintage Legal
Brawl Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Modern Legal
Duel Commander Legal
Pauper EDH Legal
Pauper Legal
Casual Legal
Commander / EDH Legal
Standard Legal
Oldschool 93/94 Legal
Limited Legal
Legacy Legal
Quest Magic RPG Legal
Oathbreaker Legal
1v1 Commander Legal
Leviathan Legal
Pre-release Legal
Quest Magic Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Highlander Legal

Island Discussion

Lanzo493 on Selvala (cEDH)

1 week ago

Allosaurus Shepherd would be awesome in this deck. One of the best answers to Island ever printed. I think Ashaya, Soul of the Wild could pull a lot of work in this deck, too. It's gigantic for its mana cost, and it even combos with Quirion Ranger and Scryb Ranger for infinite mana while protecting you against Cyclonic Rift. With the number of fetches you're running, Dryad Arbor would work great. It's useful tech against sacrifice effects and is a good turn 1 Green Sun's Zenith target. My last comment is just a thought, since I don't know how well your deck runs, but Scale Up could be your green version of Dark Ritual, especially if you use it the first time you untap with Selvala.

I would keep Worldly Tutor. You never know when you need to tutor for Walking Ballista because you have no outlet for infinite mana, or games when you need Craterhoof Behemoth to win, or tutoring any number of other cards for other reasons.

Rorolith on Tap, Untap, and Profit

2 weeks ago

Without trample or unblockable, infinite power and toughness won't do anything. Off the top of my head Aether Tunnel or Setessan Training would work. Since this is modern, you can cut Negate and add Force of Negation. I think there is a bit too much digging for your pieces in this deck and not enough interaction. AEtherize would be some much needed removal. Misty Rainforest in place of 4xIsland would be really good as well.

DeinoStinkus on Mono-Rogue Dimir

2 weeks ago

May I recommend Island, Mountain, and Swamp? They are staples in any Grixis deck.

Goblin_Guide on Tawnos' Technocracy

2 weeks ago

I approve of this Island.

If you copy the ability of Contagion Engine you'll actually proliferate four times (sorry if this has already been said, I'm just looking through the primer).

Also, as you mention, it might be nice to have more infinite mana sinks; I would recommend something that you can just pump mana into to create damage (like Razortip Whip which I use, the ultimate budget win condition in my artifact deck) along with some untap stuff like Clock of Omens. I bet if you had Tawnos and a way to turn him into an artifact like Liquimetal Coating you could start doing some fun stuff with that Clock ...

SynergyBuild on The Prismatic Piper

3 weeks ago

VampDemigod Actually, wastes while being a basic lands, similar to Snow Lands in Modern Horizons drafts, isn't a card that you can pick infinitely of, only the original Plains, Island, Swamp, Mountain, and Forest are required to be allowed to be given in any numbers to players. Also, yes 60 cards, not 40.

Destroyerbirb on Blinded by the Darkness | Dimir Rogues

1 month ago

Scallywallwest Nice build. The only suggestions I have would be -2 Dirge Bat for +2 Sea-Dasher Octopus, -2 Grasp of Darkness for +2 Heartless Act, -1 Castle Vantress, -1 Island and -2 Swamp for +4 Watery Grave, and -3 Unwind for +3 Thoughtseize

+1 from me!

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