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3 hours ago
3 hours ago
@yetimas: Fate Reforged is Standard legal since it's from Khans block. Some of the cards in the Commander sets are Standard and/or Modern legal, but only if they're reprints of cards already legal in those formats. Otherwise, they're only legal in EDH, Legacy, and Vintage.
Drafting is a great way to improve your skills, build up a collection, and be on equal footing with the other players around you. If you have the money, I'd strongly suggest picking it up. Here and here are some great guides on how to get started.
As far as your deck goes and what you should change, this is a bit tricky because your cards come from different sets (it's something people have been complaining to Wizards of the Coast about, since they don't make it very clear the Commander and Conspiracy sets aren't always Standard or even Modern legal). The easiest way I guess we can get you started would be to break down what's legal in what format out of the cards you have. From the "Guided By Nature" deck you bought and the packs you opened, we have the following:
Cards originally from Theros Block, Khans Block, or M15 (Standard Legal):
1x Elvish Mystic1x Reclamation Sage1x Evolving Wilds2x Cloudform1x Frontier Siege1x Temur Runemark3x Thornwood Falls1x Hunt the Weak3x Map the Wastes1x Abzan Kin-Guard1x Arashin War Beast1x Archers of Qarsi1x Rakshasa's Disdain1x Reality Shift1x Temporal Trespass1x Return to the Earth1x Supplant Form2x Aven Surveyor1x Destructor Dragon2x Lotus Path Djinn1x Temur War Shaman2x Mindscour Dragon2x Whisperer of the Wilds
- Note that 99.9% of the time, cards legal in Standard are also legal in Modern unless they get banned. This happens rarely, with the most recent examples being Treasure Cruise, Dig Through Time, and Deathrite Shaman.
Cards originally from Mirrodin Block and 8th. Edition or later (Modern Legal):
1x Drove of Elves1x Elvish Archdruid1x Silklash Spider1x Soul of the Harvest1x Sylvan Ranger1x Elvish Skysweeper1x Elvish Visionary1x Oran-Rief, the Vastwood1x Essence Warden1x Terastodon1x Thornweald Archer1x Terramorphic Expanse1x Gargoyle Castle1x Grim Flowering1x Hunting Triad1x Overrun1x Collective Unconscious1x Overwhelming Stampede1x Praetor's Counsel1x Ghost Quarter1x Haunted Fengraf1x Tornado Elemental1x Fresh Meat
1x Beastmaster Ascension1x Harrow1x Wolfbriar Elemental1x Wood Elves1x Wren's Run Packmaster1x Ezuri, Renegade Leader1x Farhaven Elf1x Immaculate Magistrate1x Imperious Perfect1x Joraga Warcaller1x Llanowar Elves1x Lys Alana Huntmaster1x Masked Admirers1x Primordial Sage1x Rampaging Baloths1x Seer's Sundial1x Swiftfoot Boots
Cards printed before 8th. Edition/Mirrodin Block or in stand-alone sets (Legacy, Vintage, EDH Legal):
1x Creeperhulk1x Grave Sifter1x Lifeblood Hydra1x Priest of Titania1x Siege Behemoth1x Sylvan Safekeeper1x Thunderfoot Baloth1x Timberwatch Elf1x Titania, Protector of Argoth1x Titania's Chosen1x Wellwisher1x Song of the Dryads1x Wolfcaller's Howl1x Havenwood Battleground1x Jungle Basin1x Myriad Landscape1x Slippery Karst1x Tranquil Thicket1x Crystal Vein1x Desert Twister1x Sylvan Offering1x Wave of Vitriol1x Whirlwind1x Assault Suit1x Commander's Sphere1x Emerald Medallion1x Loreseeker's Stone1x Moss Diamond1x Predator, Flagship
Cards banned in Modern, Legacy, and Standard (despite being printed in sets that would otherwise be legal in those formats):
These two are only legal in EDH and Vintage. Skullclamp is unrestricted in Vintage (meaning you can play the usual 4 copies of it), while Sol Ring is restricted (meaning you can only have one in your deck).
Whew! Holy shit is that a lot of text and cards and information. By the looks of what you have, you have a good start on a solid Elf deck for Modern. Essentially, you'll want to play a bunch of elves that tap for mana to churn out more elves, then cast spells that make your army bigger. Or you drop a giant threat onto the battlefield. Let's cut this down to 60 cards:
1x Silklash Spider1x Drove of Elves1x Elvish Archdruid1x Elvish Mystic1x Reclamation Sage1x Sylvan Ranger1x Elvish Skysweeper1x Elvish Visionary1x Essence Warden1x Thornweald Archer1x Wolfbriar Elemental1x Wood Elves1x Wren's Run Packmaster1x Ezuri, Renegade Leader1x Farhaven Elf1x Immaculate Magistrate1x Imperious Perfect1x Joraga Warcaller1x Llanowar Elves1x Lys Alana Huntmaster1x Masked Admirers1x Primordial Sage1x Rampaging Baloths1x Soul of the Harvest1x terrastodon1x Tornado Elemental----------------------------------------------------------26 Creatures
1x Frontier Siege1x Hunting Triad1x Overrun1x Collective Unconscious1x Overwhelming Stampede1x Hunting Triad1x Beastmaster Ascension1x Harrow1x Temporal Trespass1x Return to the Earth----------------------------------------------------------10 Other Spells
I'll be back later with a list of cards you should look into getting, but this should give you a good start. The first cards I'd look into right off the bat would be getting 4 copies of Elvish Mystic, Imperious Perfect, Joraga Warcaller, Llanowar Elves, Arbor Elf, Elvish Archdruid, and 1 or 2 Craterhoof Behemoth.
9 hours ago
I would add 1 Island just so Polluted Delta has something blue to grab that doesn't cost you an additional 2 life for it to come into play untapped. Also consider Splinterfright, he's a freaking tank.
23 hours ago
Hey bprebula, long time no see. Its good to see more people learning the game! It seems to me that the deck here is trying two different things at once, both a Delver of Secrets Flip deck and a spell based aggro deck like the Blistercoil Weird combat combo deck. I have a few ideas that would help assimilate your wife's deck type to aid in her learning process of this awesome game! Since she likes the control aspect of the game I would suggest the delver build for sure. Some of the cards i would drop to aid in this are:
-3x Nivix Cyclops
Monastery Swiftspear and Kiln Fiend are both extremely powerful cards when paired with a few well placed spells. Where as Delver of Secrets Flip is a very good value card being a one drop 3/2 flyer essentially. Stonewright, and Invisible Stalker actually clunk this style up, they do not benefit from any other spells being cast. Now for Nivix Cyclops, he is a very defensive creature and can benefit from your spells, but in this case he is a very pricey mana cost. You should be spending your mana gaining ground in the game or dealing with the opponents threats.
-3x Mizzium Skin
-2x Stubborn Denial
-1x Vapor Snag
+1x Mana Leak
+3x Spell Pierce
+4x Rift Bolt
+4x Lava Spike
The reasoning for the removal of Mizzium Skin. Your creatures are not necessary to win a match, but only help speed of the pace. It would be a waste of a card slot to have creature protection main boarded. I've decreased the amount of Stubborn Denial due to the likely-hood of triggering the Ferocious ability. The only creatures to activate it would be Monastery Swiftspear or Kiln Fiend. Since it is still a possibility and a great card, two remain mainboarded. Another great counterspell in this format is Spell Pierce. Most threats in modern are low costed efficient creatures and usually when they are cast, excess mana is far and few. Also, I've dropped Vapor Snag to a three-of rather than a four-of since the ability to bounce is not always relevant. To optimize this list, the Delver decks use a bit of "burn" to assist in life damage and or creature removal. The burn spell Rift Bolt is great in a modern deck and can remove most threats and Lava Spike is another three damage that can stack up quick when your opponent is low on life.
Last but not least, Mana:
Obviously, Scalding Tarn is a fetch land that allows you to grab either an Island or a Mountain. Unfortunately, they are a bit pricey. In this style deck you want to have at most five lands on the field, and if you draw too much land, you lose, quick... so fetching as much as possibly decreases the lands able to be drawn with will then allow you to draw removal, counters, and damage.
I hope this helps a bit with tweaking your wife's deck. Sorry for the extensive explanations, but I'd rather have people understand why and how rather than just telling someone to use this way because it's better.
1 day ago
Saw an article saying that this is going to be a thing in Modern now that Cruise and Pod decks are not a driving force. I don't have a list to directly link, but he gist of the build is:
I guess the idea here is the Cantrips and Ninja keep filling your hand a little at a time to make up for the loss of Cruise while eeking out the victory with aggro type damage.
Anything think this will be a thing?
2 days ago
Doubletapped: My mana has actually been running very smoothly, and I have yet to run into any problems playtesting with it. While I do agree with the second white source, which might end up becoming Celestial Colonnade in place of a Creeping Tar Pit or another Hallowed Fountain in the place of a Mountain because of redundancy with Blood Moon. Personally, I prefer 3 Cryptic Commands simply because 4 is a bit much on the mana, but I am able to consistently cast Cryptic Command on turn 4.
ilagirl: While the mana base is certainly greedy, it is a pretty solid mana base in terms of being able to cast everything when needed. With the amount of fetches, 7 being able to fetch Hallowed Fountain and the Islands for Cryptic Commands and whatnot, it is pretty good. But you're right, it is greedy.
Elle_Ess_Dee: The reason why Anger of the Gods is still in the mainboard is because with the banning of Pod, I expect more aggro decks to be on the rise. I might be wrong. For right now, I am leaving the sideboard and Anger of the Gods as is until I see how the meta unfolds with all the changes and whatnot to Modern. I would use one more Damnation, but I can't justify spending that much on a wrath as I picked one up before it spiked.
2 days ago
I would do something like this:
25-27 lands is the sweet spot for most control decks. If you want to go to 25 just cut an Island from my list.
2 days ago
Before I run some tests, your manabase could use some work. I could open Cockatrice and do it myself, but I'm a lzy-ass. I'd build the manabase something like:
I don't like Darkslick Shores in a control deck, and you were playing too many shocklands.
|Avg. cube pick||13.45|
|Commander / EDH||Legal|
- Island + Realmwright
- Island + Treasure Hunt
- Island + Rafiq of the Many
- Grand Architect + Island + Pili-Pala
- Island + Storm Crow
- Island + Swamp
- Island + Sphinx's Revelation
- Island + Plains
- Island + Kiora's Follower
- Island + Pithing Needle
- Thassa's Ire + Island
- Buried Alive + Island + Wonder
- Island + Wonder
- Distortion Strike + Island + Mutagenic Growth
- Island + Mountain
- Island + Island + Storm Crow
- Cloudfin Raptor + Island
- Island + Sol Ring
- Island + Island
- Island + Rattleclaw Mystic
- Basking Rootwalla + Careful Study + Island
- Glistener Elf + Island + Mutagenic Growth
- Glistener Elf + Island
- Delver of Secrets + Island
- Island + Ornithopter + Triton Shorestalker
- Island + Monastery Swiftspear + Springleaf Drum
- Island + Darksteel Citadel + Ensoul Artifact
- Island + Lightning Bolt + Reach Through Mists
- Island + Ponder
- Island + Rattleclaw Mystic + See the Unwritten
- Dakra Mystic + Island
- Freed from the Real + Island + Trace of Abundance