Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
MTGO Legal
Vanguard Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Legacy Legal
Archenemy Legal
Casual Legal

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Basic Land — Island

(: Add to your mana pool.)

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Island Discussion

clayperce on Trying to Find a specific ...

1 day ago

T/O can only show one Basic as the official one, so you have to use an Alter for others.

The long version: Check if someone's already uploaded it by going to the Island page, clicking 'Browse Alters', and searching for Lorwyn block. Same with the Swamp.

If they're not uploaded yet, you need to submit them. Go to your Inventory (the folder icon at the far upper right), click 'Alters', and click 'Add Alter' ... hmm, looks like you can also 'Search Alters' from there too, instead of going to the card page.

The short version:

[[Island *A=1652*]]
[[Swamp *A=694*]]

Thousandoaks on Mission: Control

2 days ago

Thank you for the feedback BrenoSulz. I agree with your thoughts wholeheartedly.

I noticed I lost too much control over Primal Amulet  Flip because I lose a turn playing it, and then I struggle to actually charge it. On top of that, if I actually want to play The Scarab God on turn 5, I give my opponent two openings to make it happen.

Regarding Evolving Wilds. I play it only to trigger Fatal Push. Can you think of any other triggers that may be helpful? I'm toying with the idea of Siren Stormtamer or some form of treasure generation.

Also, I run Glimmer of Genius over Hieroglyphic Illumination for a source of energy counters to fuel Aether Hub. I suppose only running Dimir rather than Grixis; I don't really need Aether Hub.

Here is the overall breakdown I'm considering. What are your thoughts?



multimedia on TheGuyWhoNeverGoes4o

2 days ago

Hey, welcome to TappedOut. Sorry for the late reply, but I wanted to give in depth answer to your question.

If you're dead set on playing Tezzeret then you can use the recent winning U/B Control lists as a base. I think you can use this base to improve your deck. By simply adding Tezzeret and Swindle/Master as a win condition once you have control of the game. Outside of Tezzeret and Master I think you're cutting you're chances to win too much with a lot of cards that are less good then pure control cards or The Scarab God. Mechanized Production, Metallurgic Summonings, Torment of Hailfire and Revel in Riches these are not good constructed playable win conditions; they're too slow requiring too much set-up without enough payoff.

These cards are fine for casual play with friends or FNM, but you're going to be disappointed if playing them entering a bigger more important tournament. I don't like Riches because if you're playing it then you're also playing Treasure Map  Flip and with Map and/or Swindle using treasures to draw cards or play spells is much better than hopefully saving up until you get to 10 treasures to win the game.

I'm going to give you three different versions to consider, hopefully giving you some ideas from each version. First a control version that uses Tezzeret, Swindle/Master and Azcanta. The second version is improvise artifacts with Tezzeret, Swindle/Master, Rebuke, Map and Herald of Anguish. The third version is a mixing of the first two versions, it's Tezzeret control with artifacts.

The second and third versions are most likely what you're looking for because both gets more use out of Tezzeret, but I don't think either is good enough to take to a PPTQ. They're both more fun than the first version, if fun is more important than being competitive. The first version is the more competitive of the three versions. It's definitely not better than straight U/B Control with Scarab God. Different yes, better no.

Whatever deck you bring to the PPTQ it really needs to have a strong matchup vs Temur Energy, have main deck answers to The Scarab God and have a good sideboard plan vs Runamp Red. Temur, Red and U/B Control are most likely going to be the three most played decks at the tournament.




Good luck at the PPTQ.

Argy on U/B Tezzeret Shenanigans

4 days ago

Imo your mana would be faster like this:

4x Drowned Catacomb
4x Fetid Pools
3x Field of Ruin - destroys Azcanta, the Sunken Ruin  Flip
2x Ifnir Deadlands - nerfs Gods
5x Island
6x Swamp

You only have one Glimmer of Genius in the Sideboard so Aether Hub isn't going to help a lot with colour fixing.

mtg_artifacts on Turtle Tribal

4 days ago

Turtleshell Changeling (replace with 1 Calcite Snapper and 1 Horned Turtle) and Tortoise Formation (replace with 2 Spell Pierce) plus Meandering Towershell (replace with 2 Thriving Turtle) and for better blocking Freed from the Real (replace with 1 Essence Scatter) annnnnnnnd to keep your Azor's Elocutors on the battlefield Darksteel Plate (replace with 2 Island) Also my strat for this deck is: block get out your Azor's Elocutors put the Darksteel Plate on them then block with your turtles so you dont take damage (If you something like a Lava Axe use a counter spell) untell you can automatically win the game. FLAWLESS!!!

OperaGhost on Vial Smasher-Thrasios, Fierce Heros

6 days ago

Drop the basic Mountain count to pad the Island count to fix the mana abit and it should be alright

Killa556 on Prowess 2.0

6 days ago

For Curious Homunculus  Flip if your going for the cheaper spells route, you could change him out for Baral, Chief of Compliance. This way you will be able to play your instants and sorceries for cheaper without the worry of tapping your creatures. This will give you're Negate a larger effect as well. (On this topic Counterspell covers more ground than Negate does.)

I would change this deck from being Standard legal to Modern.

Lastly you have only 7 lands that enter the battlefield untapped. That slows down the deck a lot. I would recommend changing out your Moonring Islands entirely for regular Islands. Also I would replace the Highland Lakes for 2 more Islands and Mountains

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