Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
Standard Legal
1v1 Commander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Legacy Legal
Archenemy Legal
Casual Legal

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Basic Land — Island

(: Add to your mana pool.)

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Island Discussion

Argy on Hopefully an actually good token deck

3 hours ago

These are the things I think your deck needs to fix, if you want to make it competitive.

(I can't tell if this deck can go 5-0, as I don't know your local meta.)

  1. Mana

    The number of lands you have is too small. I often had to mulligan, as I had one or none in my opening hand.

    You need some lands that will help you colour fix. Tri coloured decks just don't work without these, at the moment.

    I would do something like this:

    2x Aether Hub
    3x Concealed Courtyard
    3x Drowned Catacomb
    3x Evolving Wilds
    3x Glacial Fortress
    2x Island
    4x Plains
    3x Swamp

  2. Removal

    You need better removal than Fatal Push.

    If your Opponent has large Creatures they will get away with their game plan, and overrun you, particularly if they have efficient, early removal.

    A deck like Stompy Whompy Dinos outraces you.

    Vraska's Contempt would work better for you, I feel.

  3. Counter spells

    You have access to , so you should use Counter spells in your deck.

    Cancel is cheap, but so is Admiral's Order.

    It might feel as though you will weaken your deck by taking out some Token focused cards for other spells, but in point of fact you will strengthen it.

    Flame-Chained wrecked your deck by Sideboarding in Lost Legacy, and Gonti, Lord of Luxury. If you had a Counter Spell in hand, you could have stopped those cards from taking your stuff.

  4. Sideboard

    For a Sideboard, I would do something like this:

    2x Bontu's Last Reckoning - board wipes everything, but you can Embalm your Creatures. Deals with Carnage Tyrant.
    2x Dispossess - removes annoying Artifacts.
    3x Essence Scatter - Counter their biggest Creature.
    3x Lost Legacy - take their Approach of the Second Sun.
    4x Negate - stop Planeswalkers, Approach of the Second Sun, board wipes, etc.
    1x Vizier of Many Faces - also good against Carnage Tyrant, Ghalta, Primal Hunger, and just about any annoying Creature.

    This assumes you have a Counter spell and Vraska's Contempt in your Mainboard.

Hope that feedback helps.

Argy on Merfolk Beatdown (+1,+1) counter deck

1 day ago

I could have been more specific in regard to your lands.

I thought something like this:

4x Botanical Sanctum
6x Forest
6x Island
4x Unclaimed Territory
2x Woodland Stream or 2x Aether Hub

DukeSteele on The Last Guardian (Control)

1 day ago

PriMaLXxON3 Thank you for the suggestions! Kira is a fantastic choice, I will definitely pick a copy of her up! The Decree/Solemnity combo is BRUTAL. I love it.

The latest FNM showing was calamitous; in the first game (5 man pod with Etali, Ramos, Edgar, Arahbo) some guy casts Armageddon at an utterly unprofitable moment and screwed everyone including himself. It literally gave him no advantage in the game and he was next to die anyway lol. Silly. I bricked throughout, Etali, Primal Storm kept exiling my lands off the top. Lost lots of good cards to Memory Jar and after nearly 2 hours of durdling by all involved I scooped and went to get some food.

Game 2 (3 man pod, Sydri & Etali) I made the mistake of letting Koth of the Hammer resolve early on and got killed pretty fast by a horde of Myr and Koth's ultimate.

I learned a few valuable lessons though, like that my land count was still too low, and I may need yet more board wipes! Added two more Island and will probably look to upgrade the quality of my tutors.

Jin-Gitaxias, Core Augur got benched because he is kind of a win more card that just gets me in trouble. Also Frantic Search because I rarely want to discard.

I have some upgrades coming in the mail so will make more cuts and changes soon :-)

Argy on Grixis Midrange

1 day ago

I would put one Aether Hub back in, so you are left with two, and take out an Island.

I hear you about The Scarab God.

How about trying either Tetzimoc, Primal Death, or Noxious Gearhulk?

They are both surprisingly good value for a Control deck.

You will be amazed at how good Search for Azcanta  Flip is for smoothing out your draw in the early game.

Some decks even benefit from not flipping it, eg. If you have a lot of Creatures.

Jaysterbaby on Issue Solved

3 days ago

How could I use the Immortal Coil instead of Forbidden Crypt but still get that extra x1 Island to use the Donate

Jaysterbaby on Issue Solved

3 days ago

Don't know how to erase this post

stensiagamekeeper on b/r/b Zombie Deck

4 days ago

I commented on the first version of this you posted and I like the changes you've made so far. BTW I'll comment on the deck shown not the one you reference in the description because I've already given my opinion on it last time.

A couple of cards I think might be helpful in your deck are Plague Belcher and Festering Mummy. PB is a 3/2 menace zombie with evasion that can be a 5/4 for three in a pinch plus has zombie synergy. FM is surprisinly good against fast aggro and both have incidental synergy with The Scorpion God on top of being zombies. Also if you where going to include a sideboard you could save FM for exclusively aggro matchups as you desperately need spells to play on your early turns.

Speaking of sideboards my suggestions would be Negate and Duress for combo and control, Moment of Craving and Festering Mummy for aggro and auras and Harsh Scrutiny or Aether Poisoner for stompy a.k.a. dinos.

Now on to the more nit picky suggestions: Impale is certainly not a bad card but the fact is there are just better options in standard right now such as Never//Return, Walk the Plank and Daring Demolition even. And, while exile is a nonbo with The Scarab God and The Scorpion God, Hour of Glory and Vraska's Contempt are irreplaceable in getting rid of your opponent's Gods, Rekindling Phoenixs or Angel of Sanctionses. I'd suggest swapping a Mountain for Island so your opponent can't cut your on blue with Field of Ruin. Also I'd use Supreme Will over Disallow as because it'd be easier to cast with your budget manna base and the restriction isn't that big a deal. If your opponent can pay it is late enough in the game that you should probably wait for something big enough that they can't or just use it's second mode to dig for Bolas or something.

Anyway, that's all from me. Have fun testing.

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