|Commander / EDH||Legal|
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- If I enchant an artifact land (i.e. darksteel citadel) with ensoul artifact could I copy the creature it creates with fated infatuation?
- When does it die?
- Earthcraft + Shrieking Drake = infinite?
- Can you return Savage Knuckleblade to hand before it is damaged by a blocking creature?
- What is mana cost X when I have cards that reduce colourless costs by an amount?
Basic Land — Island
: Add to your mana pool.
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dough54321 on 6 by 4
1 day ago
Aether Hub gives you an energy when you play it. Could replace 4x Island with four of them. I would also try to find a way to get two more Ulamog's in. Possibly even two more Umrakul's, too. Just to up the chances of getting them with Aetherworks Marvel.
1 day ago
2 days ago
This deck is not modern legal. Brago and some of yor sideboard cards aren't part of the format. If you scroll down you should be able to see which ones on your right side of the screen.
That aside, I think you need more than 21 lands. 22 - 25. I'd say 23 if you make a few changes. Also, I would surely play 4 Wall of Omens. It is by far your best card at the moment.
Perhaps drop the Angel of Serenity, some, if not all of the Nephalia Smugglers and some combination of Wall of Resurgence and Oblivion Ring, (good as they are) for a couple of the high vale cards in your maybe-board and the before mentioned raised land-count.
Also, Banisher Priest can't be "broken" by flicker, so I think you should use Fiend Hunter as the 4 of instead, as getting a Fiend Hunter into play and responting to it's ETB trigger, by flickering it, will put it's LTB trigger on the srack on top of it, thus exiling target creature forever, and getting the Hunter's ability again as it returns.
And I though she is slightly more expensive than the rest of your cards, but consider for a moment how good Akroma, Angel of Fury is when you can get her out tern 4. Not calling her a must have, but she is such a good sideboard card.
If it needs to be unlra budget, your mana base could probably look somewhat like this:
2 days ago
I agree. Very nice deck. I was playing around with a build over the past couple of days looking at yours and JardBard's. I think you nailed it. +1 upvote.
I took out the 2xAetherworks Marvel and replaced them with 2xContraband Kingpin. I also replaced 1xSpirebluff Canal with 1xGeier Reach Sanitarium. Replaced 3xMountain and 2xIsland with 2xSmoldering Marsh and 3xEvolving Wilds.
Contraband Kingpin goes nuts when you combo out and with Metalspinner's Puzzleknot and Prophetic Prism it reads scry 1 then draw. With Panharmonicon he is awesome. Also big butt and lifelink.
Smoldering Marsh + Aether Hub let you reliably cast Contraband Kingpin or pop a Metalspinner's Puzzleknot if you need it.
Evolving Wilds is not really there for mana fixing but more to help filter the deck.
5 days ago
It was fun to use. I won all my games with this.My decklist was:
1x Sword of Feast and Famine1x Noxious Gearhulk1x Thriving Turtle1x Foundry Inspector1x Chief of the Foundry2x Filigree Familiar1x Thriving Rats1x Aethersquall Ancient1x Gearseeker Serpent1x Maulfist Squad1x Lawless Broker
5 days ago
I went 5-0 at the midnight prerelease yaaaaay!
1x Minister of Inquiries
2x Thriving Turtle
1x Vedalken Blademaster
1x Wind Drake
2x Glint-Sleeve Artisan
4x Thriving Ibex
1x Torrential Gearhulk
1x Aethersquall Ancient
2x Accomplished Automaton
2x Select for Inspection
2x AEther Tradewinds
1x Cultivator's Caravan
1x Inspired Charge
1x Failed Inspection
Thriving turtle and ibex are really good, especially with aether tradewinds. Aether tradewinds is nasty with torrential gearhulk. Inspired charge is game winning with cards like glint-sleeve and accomplished automaton.
My last game I bounced the cloudblazer at least 4-5 times. My opponent was shocked. We'd never seen a boardstate like that at prerelease ever.
I honestly didn't think I had a great pool, with my promo being a Dubious Challenge, but the synergy was solid and I never changed out a single card once I started. SO STOKED! The best I've ever done at a prerelease in the past was 3rd. Tonight/today (?) I took 1st!!!
1 week ago
you could run Island so you could hit a darksteel citadel with your own ghost quarter to tutor for blue mana untapped.
1 week ago
Okay, so I'd start by cutting Teferi, Temporal Archmage, Koth of the Hammer, Jace, Unraveler of Secrets, Dominus of Fealty, Melek, Izzet Paragon, both Niv-Mizzet, Dracogenius and Niv-Mizzet, the Firemind, Palinchron, Spell Burst, Mystic Speculation, Strip Mine, and Crucible of Worlds. These card cost more mana than you'd want to be paying and don't either win you the game or make it so other people cannot play magic. I'd add Forbid for a repeatable counterspell, Sky Diamond, Fire Diamond, Darksteel Ingot, and Izzet Keyrune for more artifact ramp, Blue Sun's Zenith as an alternate win-con (mill), Propaganda to discourage attacks against you, Thermo-Alchemist as another way to win, Counterflux, and 3 Island. I think that's a good place to start with this deck for sure.