Basic Land — Island
: Gain .
|Have (3)||rockleemyhero , , Benniator|
|Want (9)||ComradeBrain , cebgamer2006 , SNESamus , Kriathos , inaudibledaisy , Bill_Goat , Vector_Logic , 2aDDicT2quiT , Tsal|
Combos Browse all
|Commander / EDH||Legal|
- If I enchant an artifact land (i.e. darksteel citadel) with ensoul artifact could I copy the creature it creates with fated infatuation?
- When does it die?
- Earthcraft + Shrieking Drake = infinite?
- Can you return Savage Knuckleblade to hand before it is damaged by a blocking creature?
- What is mana cost X when I have cards that reduce colourless costs by an amount?
15 hours ago
Providing budget alternatives is not that simple because the deck is balanced as is and changing any single card would alter its equilibrium. I will try my best, but do keep in mind that with the following changes you will need to play the deck a lot slower than before. Without free counterspells you will need to wait for when you can leave mana open, and so on and so forth. Hopefully, the fact that all the decks in the tournament follow the same budget restrictions can make up for this. Here are my budget changes:
These are all direct substitutions. I took the cards you mentioned and replaced them with their budget counterparts. If you think some of them aren't good enough (and in most cases they are not), then you can consider including something completely different instead. I'm thinking about cards like Propaganda, Torpor Orb, more removal, more card draw, more ramp. You have the privilege of knowing the decks you will be facing, so you can tweak the deck according to your matchups.
If you want to be prepared against a token deck, try shaving some single target removals or counterspells for a few extra board wipes. Just be extra careful against Meren because they tend to play a lot of Fleshbag Marauder-like effects, which is something this deck really struggles with. Make use of your haste enablers to kill your opponent during the very first turn you play Lazav, before he or she has the opportunity to play those cards.
I wish you good luck for your tournament, and let me know about your results!
1 day ago
2 days ago
if this deck is for casual then i'd say its pretty alright for a fun break from the norm. Only 10 cards short of a commander deck too if you want to go that route. But if you're looking for more competitiveness, I'd say to do the following:
The first thing we need to do before anything, is to figure out the strategy we're going for. Obviously a token based liliana deck is way out of reasonable budgets. The blue you added does give me an idea for a control based zombie deck.
So the first thing to do is remove the cards above 60 that we wouldn't need, along with cards that will don't either assist or protect our strategies. I would start by removing the following: 2 - Advanced Stitchwing. 2 - Certain Death. 1 - Collective Brutality. 1 - Corrupt. 1 - Corrupted Roots. 2 - Disentomb. 1 - Doom Blade. 1 - Essence Harvest. 1 - Gnawing Zombie. 1 - Grixis Slavedriver. 1 - Grixis Grimblade. 1 - Hunted Ghoul. 1 - Haunted Dead. 3 - Ingenious Skaab. 4 - Laboratory Brute. 1 - Lamplighter of Selhoff. 1 - Maalfeld Twins. 2 - Macabre Waltz. 2 - Midnight Recovery. 1 - Mistvein Borderpost. 1 - Moan of the Unhallowed. 2 - Paranoid Delusions. 1 - Polluted Dead. 2 - Psychic Strike. 1 - Recover. 1 - Rise from the Grave. 1 - Scrapskin Drake. 1 - Shambling Attendants. 1 - Sibsig Host. 1 - Sibsig Muckdraggers. 1 - Sidisi's Pet. 1 - Sip of Hemlock. 1 - Skinrender. 1 - Spineless Thug. 1 - Stitched Mangler. 2 - Thraben Foulbloods. 1 - Strange Augmentation. 1 - Undead Executioner. 1 - Zombie Outlander. 15 - Swamp. 10 - Island.
It IS Quite a lot, but it's because we need to make room for the cards that'll make the bulk of our strategy, not to mention there are cheaper, better alternatives to most of these cards (lands were removed because the mana base will be changed later). With these cards taken out, that leaves us with the following: 3 - Cemetery Recruitment. 1 - Ghastly Conscription. 1 - Sign in Blood. 1 - Graf Harvest. 1 - Rooftop Storm. 2 - Gavony Unhallowed. 1 - Jhessian Zombies. 1 - Vedalken Ghoul.
these are pretty linearly focused for an effective strategy. to fluff out the rest of the cards for the deck, I'd recommend:
+1 - Cemetery Recruitment. +3 - Sign in Blood. +4 - Mana Leak. +3 - Duress. +3 - Vedalken Ghoul. +3 - Jhessian Zombies. +1 - Rooftop Storm. +4 - Go for the Throat. +4 - Rotting Rats. +3 - Claim / Fame.
1 week ago
Ikoria & Commander 2020 released.
1 week ago
1 week ago
I managed to convert this into a historic brawl deck with Reliquary Tower, Command Tower, Thassa's Oracle, and Jace, Wielder of Mysteries as the commander, and the rest were Islands. And somehow I managed to win.
1 week ago
You should probably give a look back at some of your alters, because I doubt that they are supposed to look like Islands. :)
2 weeks ago
I listed some cards that are not Modern legal in the comment above.
Here's the deck made modern legal:
- 4x Adaptive Automaton
- 4x Halimar Excavator
- 3x Harabaz Druid
- 1x Metallic Mimic
- 4x Ondu Cleric
- 3x Sea Gate Loremaster
- 3x Unsettled Mariner
- 4x Ghostly Prison
- 2x Cloudshift
- 4x Ephemerate
- 2x Rite of Replication
- 3x Serum Visions
- Land (My lands need some refinement)
- 2x Breeding Pool
- 3x Cavern of Souls
- 4x Flooded Strand
- 1x Forest
- 2x Hallowed Fountain
- 1x Island
- 2x Misty Rainforest
- 3x Mutavault
- 1x Plains
- 2x Temple Garden
- 2x Windswept Heath