Island

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Heirloom Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Combos Browse all

Island

Basic Land — Island

: Gain .

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Latest as Commander

Island Discussion

LeonSpires on cEDH Lord Urza

3 hours ago

@ AdNauseam12 Thank you so much for your comment!!!

Yeah the more I look at Urza, Lord High Artificer the less I am impressed by him. We'll see what time does for him. I'll probably delete this deck list soon as I plan on using the cards I've ordered for this deck to help build Chain Veil Teferi. I think I will enjoy Teferi a lot more...

The deck list I based this one on is Urza Paradox Scepter so a few of the "interesting" choices are thanks to that list and I was planning on testing them myself.

Your right Trinket Mage should probably be run over an Island

You sound like you have a very fast meta. Your meta needs more stax players. They would probably do well.

The only fringe situation for not running fetches would be if you have Back to Basics and an opponent plays Kismet , Loxodon Gatekeeper , Orb of Dreams , or Thalia, Heretic Cathar . But the upside of deck shuffle and fetching after Brainstorm or Sensei's Divining Top makes them worth it. The real reason is that all my fetches are in Simic Moonfolk Landfall and that deck being a lands matter deck is very hungry to run the fetches.

Thank you for the complement on my alters. All of them (other then Narset, Parter of Veils official alternative Japaneses art) are hand painted on real copies of the cards (I do have unaltered copies of all the cards in this list to run in tournaments). Have you seen Klug Alters. His stuff is amazing and he is my card altering idol.

SynergyBuild on Tell us about your best ...

9 hours ago

TypicalTimmy

You are wrong about the rules. That player couldn't cast the counterspell without a proper target when you played the land. Him revealing that card would just be that. It couldn't be put onto the stack.

Technically speaking, by you telling them to resolve it, you misinformed him on the rules, you can actually be Disqualified from competitive WotC tournaments for that.

Additionally, after that, when that player cast the counterspell, that player appears not to have followed the common convention for passing priority, therefore could have claimed that you didn't let other players pass through, and then take back that spell, again, that player didn't use this argument, so it doesn't matter, but it is possible.

This type of "YOU MUST DO WHAT I THINK YOU MEANT" mentality is often a violation of actual rules, and while under the second scenario you couldn't be DQd, as the other player clearly wasn't arguing with the method I mentioned, it is worth mentioning.

Point is, you were the actual player not following the rules. They were in the right, as far as I am aware.


My favorite bluff is always the same, it is three-fold, and I have only done it a handful of times.

I start by looking at the scariest player from my point of view. I constantly check the ways the opponents hold their hands and their reactions to cards, so I have a pretty good estimation of every player's hand on any given turn. When someone is a threat to me, I focus on the way their cards are shifted, everything, the way they order their hand, if they shuffle it, etc.

Once I have a really solid idea of their hand, I point to each card in their hand and tell them the cards I am mostly sure of. Only twice was it perfect, but a few times it was nearly spot on. Then, I play something that I know they have a clear answer too, and before they can respond, I tell them exactly what they are going to do. This is after I just listed my assumption of their hand.

While I may actually be hurt by them using such answer, me telling them something I can't (shouldn't, from only ingame informaton) be able to know, and the answer that is best from their point of view, they don't play their answer.

This is better backed up by me saying (for example):

Me: So, you have Swan Song , Island , Sensei's Divining Top ... - I am going to cast and overload Cyclonic Rift , then you cast Swan Song , then I...

Them (often): I don't cast Swan Song , it resolves.

Me: (Appears surprised)

This almost always works if I am correct about their hand. They don't do it because it looks to them as though I have an answer, and they may think their answer won't work where it will.

It is a hard bluff, but really, really great when it works.

SideBae on Kira

3 days ago

You seem to be running two copies of Voltaic Key ... I don't think that's allowed in EDH.

If you're playing Mono-Blue good stuff, I highly suggest Mystic Remora as a source of early card advantage.

I also suggest running Counterbalance in conjunction with Sensei's Divining Top and Jace, the Mind Sculptor .

Preordain is good in conjunction with Ponder .

Windfall is good, like your Timetwister with Narset, Parter of Veils .

Clever Impersonator , Stunt Double and Phyrexian Metamorph are better than Clone . You should consider them.

If you've got the budget for Timetwister , Invoke Prejudice is pretty stupid good.

I think Cyclonic Rift is better than Nevinyrral's Disk .

Deserted Temple has REALLY good interactions with Thawing Glaciers . You should consider running it. Also, I think a basic Island is better than Halimar Depths .

In mono-blue, you might want to consider Back to Basics .

If you're running Academy Ruins , I suggest Mindslaver . It's a... good combo.

I think Blast Zone is better than Powder Keg .

I don't think you should run Bonehoard , because your general counters the first equip activation.

If you want to run Ancestral Vision , I suggest As Foretold . As Foretold also has the added benefit of being able to cast a counter spell for free on each opponent's turn.

It depends on how much you feel you need to hold up counter magic, but I think Stroke of Genius is better than Mind Spring , if only because you can cast it on an opponent's end step.

Strip Mine is useful as a 1-of effect to take out The Tabernacle at Pendrell Vale or other obnoxious lands. I don't think you need the Wasteland as well; you may have more luck with just a basic Island , especially if you choose to run Back to Basics .

Mana Maze is good in mono-blue decks, as is Sapphire Medallion .

Consecrated Sphinx is good as a value blue card. The card advantage is just nuts.

Dig Through Time and Treasure Cruise are great for late-game card draw.

Good luck with deck building!

legendofa on Wooded Foothills usage?

4 days ago

Wooded Foothills actually does not tap for mana. It doesn't have a basic land type ( Plains , Island , Swamp , Mountain , or Forest ) listed in its type line, and it doesn't have an ability along the lines of ": Add ." Because of that, it only has the function of finding lands from your deck.

Additionally, it can find any land with Mountain or Forest in the type line, including Stomping Ground , Dryad Arbor , Murmuring Bosk , or Smoldering Marsh , among others. You're not restricted to digging up a basic land.

MoonHollow124 on Budget Modern: Ponza Blue

4 days ago

Thanks a lot for the suggestions, Saljen! I added Ghost Quarter to the deck. At first I didn't want to add it, because the deck really wants to be able to turn 2 Boomerang , but I still have enough Island to do this reliably, though I feel that a playset of Field of Ruin would cramp this. I'm also adding another Spreading Seas and 2 Sea's Claim over Narset. Narset was appealing because it granted card draw, and also sometimes just destroys decks like Phoenix and Storm if they can't deal with it, but now with Tron on the rise, Spreading Seas and Sea's Claim seem strong. All of the other suggestions I like and want to put in the deck, however, I am trying to keep it as budget as possible, and I think that they are more expensive then they are worth. I may make other price tier levels for the deck, though.

Saljen on Budget Modern: Ponza Blue

5 days ago

I'd honestly consider going for 4x Spreading Seas and 2x - 4x Sea's Claim . Maybe 2 main 2 side.

Land harassment is your goal, so by using these auras on their lands then only bouncing other lands; it leaves them with some lands on the board that only tap for colorless if they aren't using Blue. These come down early and can really shut down a lot of decks. It's basically Blood Moon in Blue, especially when paired with Boomerang and Eye of Nowhere .

I'd also consider a copy of Cyclonic Rift . You're going to have to deal with creatures that come out early, and you don't want to spend your land bouncers on creatures if you can help it. It's pricey, but even just one can be great. Rift can be cast early to get you out of a bind, or preferably late to clean up the board now that their lands are boned.

I'd also consider some non- Island lands. Since you're mono-blue you can easily run 8x utility lands and always have your colors. 4x Ghost Quarter would be a very solid place to start. More land harassment, great against decks that like to put auras on their lands for mana. This type of land destruction also lets you knock out their non-basics, and most Modern decks don't run a whole lot of basics so eventually they'll turn into just plain ol' land destruction. There's also Field of Ruin that doesn't put you behind a land, but can't kill their basics and costs mana. You could honestly just run 4x of each of these and run a copy of Crucible of Worlds to recycle them and be really oppressive. Another one to heavily consider, though it's going up in price, is Blast Zone . Really give you an answer to any creatures they manage to sneak by your land harassment. 4x Ghost Quarter + 4x Blast Zone + 1-2 Crucible of Worlds would just be insane in this deck. That'd probably be your perfect land setup, with the rest being Island s, but there are a lot of budget alternatives for the land destruction lands. This seems like a budget deck, so these may just be suggestions for upgrading your deck in the future.

As far as cards to cut, I'd say that Narset doesn't really do much for you here. She's great when paired with cards like Howling Mine , or as a sideboard card against decks that rely on a lot of draw like Faithless Looting . Opt is really the only other place to cut that I can see. Everything else looks pretty on point for what you're trying to do.

Really like what you've put together here, it seems like a ton of fun for the pilot and a nightmare for the opponent. Hope this comment helps!

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