Basic Land — Island

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Island Discussion

TehRealZ3r0 on [AER] Izzet Control (Dynavolt) (Splash Black)

2 days ago

@Trap7x, Honestly I have not even considered the loss of advantage due to single target burn being my current priority, but what you say makes a lot of sense. However, since I'm not in white, Fumigate is not an option, and I hate relying on two black for Yahenni's Expertise even though I love the card. With that in mind, taking things out for implements or Servo Schematic does not feel ideal for the current state of the deck, which takes away the viability of Incendiary Sabotage, so despite my efforts to ignore it, Radiant Flames is suddenly seeming the most viable option since it only needs three color components to do the same job.

As for the spot removal, Harsh Scrutiny was not even on my radar; I had never even heard of it. Now it seems like something I have to get my hands on. However, how would this compare to Transgress the Mind? I feel like the unlimited removal of creatures is great (Harsh Scrutiny), and the scry is potent since I'm running fewer lands than I likely should be. In contrast, Transgress the Mind offers any card type with the limit of needing a CMC 3 or greater. Against gearhulks, this is fantastic, but versus Heart of Kiran or Winding Constrictor it seems weak. How would the CMC requirement act with respect to Walking Ballista? (I'll look up the interaction in a minute, but confirmation here would be nice.) Either way, I definitely see the value of three of the pre-ETB effects exiles versus three Galvanic Bombardments.

Gonti, Lord of Luxury seems like a fun sideboard to keep things interesting, and I'll watch his price (which I knew around release but not now) and whenever I like it, either in the next five minutes or the next five months, I'll pick two up for the SB.

I only see one issue - I was rotating out of grixis. Now suddenly I'm tempted back into the full three colors or at least a more solidified three rather than the one black required for Unlicensed Disintegration. Is this just a good time to leave Baral, Chief of Compliance in the past and run two more land? But should that be an Island and a Swamp, or a Mountain swapped for either? Is this the time to pick up some Sunken Hollows? Should it be a fourth Aether Hub and fourth Evolving Wilds? Or is my land state fine already? Before I make any actions, I'd love some advice there.

So, overall, I'll pick up some Radiant Flames and soon-ish I'll decide on either Transgress the Mind or Harsh Scrutiny once I decide my manabase. Thank you for your advice!

ToolmasterOfBrainerd on Dominus - Dreamcrusher Edition

4 days ago

I'm not sure if it's been considered before, but given the low count of Islands in this deck, I don't think there's enough support to make it work.

AwakeMold on Jeskai Kamikazi Cars

5 days ago

First, I'm going to tell you my thoughts for what lands you should run based on what you are running right now. You'll want to switch out 4 Mountain for 4 Inspiring Vantage. You've got early stuff and you need to be sure it hits the board. Additionally switching out 2 Plains and an Island for Aether Hub is a decent idea. Most decks can support a couple Aether Hubs to help even out the mana. Maybe cut some other cards to get yourself up to 24 lands considering you want to have mana for your bigger guys.

Second, I think I see what your trying to do here and, while I think it's cool, I honestly don't think it's going to succeed and I'll explain why. My impression is you are trying to animate Consulate Dreadnought, attack with it with slip through space, and then sacrifice it to kill your opponent. And the problem I see with that plan is that most players will see this coming and just remove the Consulate Dreadnought or Barrage Tyrant. Both are easily removed by commonly used removal in the form of Fatal Push for the Consulate Dreadnought or Harnessed Lightning for the Barrage Tyrant. And both of those spells are cheap instants.

Am I saying the deck can't win? No, I absolutely believe this deck would win games. But is it going to win more games than it loses? I don't believe it will in it's current form.

As for the sideboard, I don't know what your personal meta is but you can't really go wrong with Negate so good choice there. Built to Smash seems more like a maindeck card to me as does Spell Queller. Maybe throw in some Built to Last to help against removal?

Best of luck going forward!

_Kane_ on Talrand, the Blue Meanie

6 days ago

Hey! The ultimate permission deck..... sigh, here we go!

Just a few suggestions:

Baral, Chief of Compliance for Diluvian Primordial

Rewind for Unsummon

Dissolve for Opt

Swan Song for Nullify

Reality Shift for Think Twice Great single target remove similar to red's Chaos Warp

Thought Vessel for Island

Rise from the Tides for Switcheroo Adding a win condition and trading out a janking card. Think about how Switcheroo would actually playout.

Void Shatter for Disperse

Jace, Unraveler of Secrets for Void Snare

Polymorphist's Jest for Temporal Trespass

Nykthos, Shrine to Nyx for Island

Memory Lapse for Unsubstantiate

Consecrated Sphinx for Tidespout Tyrant

Mystic Remora for Windreader Sphinx

Stroke of Genius for Scourge of Fleets

Elixir of Immortality for Select for Inspection

Gravitational Shift for Disdainful Stroke Win con for a conditional counter spell.

Twincast for Disappearing Act

High Tide for Syncopate

Trail of Evidence for Stoic Rebuttal

Halimar Depths for Island

Muddle the Mixture for Polymorphous Rush

Impulse for Anticipate

Ponder for AEtherize you will have plenty of blockers.

Merchant Scroll for Temporal Mastery I think a tutor will benefit you more than any extra turn could.

Lmlyvie on Grixis Control

1 week ago

The Grasp of Darkness and Disallow are a little tough to play because the and the , which would interfere with some plays later game and would lock you into playing at least two Swamps or two Islands early game. It's okay on the creaures because that late in the game you should have enough of your colours anyways. Try replacing the Disallow with maybe something like a Spell Shrivel and maybe replace the Grasp of Darkness with another removal spell like more Unlicensed Disintegration or with some more copies of negate or even some Jace, Unraveler of Secrets or Liliana, the Last Hope // Just my thoughts :)

DonOhnic on Jeskai Flash Return

1 week ago

I cut 4 Insolent Neonate and 4 Mountain and 2 Stasis Snare. I added 3 Thraben Inspector, 1 Mausoleum Wanderer, 2 Lightning Axe, 2 Island and 2 Plains.

I won my first game against a casual red aggro deck.

BlaineTog on Turn Loop

1 week ago

None of this is Standard-legal except for your Islands. Did you mean to post this as Modern deck?

tenrose on Ephara EDH - Paradox Combo

1 week ago

noice but what about Island? its versatile af

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