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I think it's cool that, under optimum conditions, this deck can get a T2 win.
Hopefully, I am thinking correctly. If so, then this deck is really fun. My only concern is the potential difficulty of getting each Guildgate. For example, you might user your last Treasure Hunt , reveal a Fastbond and then have cards still left in your library. Of course Maze's End and Tolaria West are there to tutor for the cards, but, in my opinion, if you are having to rely on those to search, you probably won't be able to win the game anyways. I might just be thinking about the "what ifs" too much, though. I'll mess around with a proxy version of this deck and see how I do against my friends.
With the interaction you got goin on between Oath and Bloom, you should be able to get some of your other creatures pumped up enough to net you 2-4 cards every turn. That bein said, you could probably be able to get away with pulling the Frontline Medic s. Their batallion isn't the most relevant here as most of your creatures are decent size or at least the potential to be fairly quickly. Another option would be to pull the single Master Biomancer and single Medomai the Ageless . I also feel that 21 lands might be a little low. I'd suggest replacing the Savage Summoning s for one more each of Forest and Island . Prophet of Kruphix already gives your creatures flash. Uncounterable probably isn't necessary
Yeah, I agree. All of those Blue devotion decks run 4 Mutavault and 1 Nykthos, Shrine to Nyx and only 20 Island . I don't like the mutavaults but there is always a risk of having Nykthos in your opening hand and it's still totally worth it because it wins games. It allowed me to play an opponent's Purphoros, God of the Forge stolen by Nightveil Specter and win with it.
I don't think you should have 4 each of a legendary (Medomai and the Bident). Remove one of each and rather add another Fireshrieker
Also, what is the Stolen Identity for? You can't (practically) copy legendaries*, and all your other things are not really that much worth copying. If you cut those, you have 5 more slots to fill.
The Phantom Warrior is not that great and while it kind of is nice with the Bident, you don't have any way to pump him, and your deck should be more on the controlling side. On the defensive, a 2/2 for 3 is pretty bad. The Seraph of the Sword is a good card for that, since she can block creatures all day without getting killed.
If you want to stick with your flying theme, a nice white creature that's very cheap to acquire is Serra Angel
. The vigilance is a nice bonus and it benefits from the cheapening from Warden of Evos Isle
Protecting your creatures would also be a good thing to have, something like Gods Willing could do the trick and could practically make (one of them) unblockable (Google rules for protection if you don't know them).
Another thing you could add would be Aqueous Form to make sure Medomai goes through unphased.
Also remove 2 each of your lands and add 4 Azorius Guildgate s, they're super cheap to acquire and fix your mana very well.
Afterwards your deck should run much smoother.
*In case you didn't know:
704.5k If a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. This is called the "legend rule."
|Avg. draft pick||13.20|
|Avg. cube pick||13.96|
|Commander / EDH||Legal|