Basic Land — Island

: Add to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Island Discussion

BJ.the.Fiend on Casting Creature with Flash During ...

11 hours ago


3 Islands, 1 Faerie Miscreant with Ciphered Hidden Strings in play; Faerie Invaders in hand

Attack with Faerie Miscreant, no blocks

Can I tap 3 islands during combat phase but before damage, then immediately following damage, untap 2 islands from Hidden Strings, and use the additional 2 mana to cast Faerie Invaders? Thank you!

Psithief on Blind Seer

21 hours ago

And many Islands.

ToolmasterOfBrainerd on Azorius Tempo Legacy

1 day ago

For being new to legacy, not bad. However, like all decks, it could be better. You at least are playing Force of Will and no 3-drops, so you have a very good start to a legacy deck.

Let's start with manabase: 4 Flooded Strand, 4 Tundra, 1 Island, 1 Plains, 4 Polluted Delta, 4 Wasteland, 1 Karakas.

You need 4 Brainstorm. It's the best cantrip in Legacy. Mainboard Disenchant is unnecessary. Power Sink is sub-par.

You're playing white; how about a Stoneforge Mystic package? 4 Stoneforge Mystic, 1 Batterskull, and 1 Umezawa's Jitte would give you an additional threat to play as well as improve some matchups. However, SFM is also pretty slow. The other option is to play Steppe Lynx, which is super aggressive.

4 Daze is a great tempo play, especially if you play Wasteland.

4 Spell Pierce is too many, as is 4 Counterspell. Vapor Snag isn't great since most creatures your opponent would want you to cast it on.

This deck definitely should have 2 Vendilion Clique

I'd consider adding a 3rd color, even if it's just a splash. Adding green gives you Noble Hierarch, Deathrite Shaman, and Tarmogoyf. Red gives you Monastery Swiftspear and Lightning Bolt. Black gives you not much. Cabal Therapy I guess. But the problem in UW tempo is that UW just doesn't have the pieces to make a tempo deck that can compete with the other tempo decks in the format, but adding 1 more color would help with that a lot.

Great start to a deck!

Argeaux on Clues, Thopters, and Spells, oh my!

1 day ago

The biggest problems this deck has are getting mana and colour screwed.

4x Wandering Fumarole (a must) and at least 2x Highland Lake would help, as would raising the land count to at least 23.

If you have a look at Pro Decks, they never skimp on land, as opposed to most of the decks on TappedOut. You have Westvale Abbey  Flip, Foundry of the Consuls, and Wandering Fumarole to utilise extra lands later in the game.

Speaking of which, you need at least 2x those for them to be viable. 3x would be better.

I would make your lands look like this:

2x Highland Lake
1x Foundry of the Consuls
7x Island
6x Mountain
2x Shivan Reef
4x Wandering Fumarole
2x Westvale Abbey  Flip

3x Westvale Abbey  Flip if you take out Foundry of the Consuls.

Erdwal Illuminator was fairly useless when played in the early game. I would drop it to 2x copies and put in two extra Hangarback Walker or 2x Abbot of Keral Keep, or 2x Stormchaser Mage.

I would consider Claustrophobia instead of Grip of the Roil.

Hope those suggestions are of some help.

Argeaux on What Is Your Magic Reach?

2 days ago

7: Island
8: Sol Ring

I've only been playing for a couple of years.

DevoidMage on What Is Your Magic Reach?

2 days ago

I chose to go for cards that i've seen in sanctioned play only, turned out not too bad.

1st attempt: Rootborn Defenses 3rd card

2nd attempt: Treetop Village 2nd card

3rd attempt: Shriekmaw 5th card

4th attempt: Mulldrifter 1st card

5th attempt: Island 15th card (Passed several Standard and EDH staples, the second card I got would have been if I would have stuck with standard)

6th attempt: Wastes 1st card

7th attempt: Taiga [Beta] 2nd card, I have played against a beta taiga

8th attempt: Locket of Yesterdays 1st card

9th attempt: Plains 4th card

10th attempt: Satyr Wayfinder 5th card

I thought this was fairly interesting. Sans Basic lands, I'd say that I have decent reach with the only real oddballs coming from a strain of EDH cards or draft cards that are older than I am.

DERPLINGSUPREME on What Is Your Magic Reach?

2 days ago

OOPS I did the thing wrong.


ill do it again, I thought it was until one you haven't played with

1) Winter Orb 1 deep

2) Island 1 deep

3) Plateau 3 deep

4) Pestilence 3 deep

5) Kruphix's Insight 6 deep

6) Urza's Power Plant 1 deep

7) Nest Invader 2 deep

8) Order of the Ebon Hand 4 deep

9) Wall of Blossoms 1 deep

10) Rampant Growth 1 deep


ojmandias on What Is Your Magic Reach?

2 days ago

The first random card I got was Island

The second time I did it it was five and the card was Telepathy

Load more

Latest Decks