Canopy Cover

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Canopy Cover

Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by creatures with flying or reach.

Enchanted creature can't be the target of spells or abilities your opponents control.

jarncards on Sleeping Elves Kill

3 months ago

Collected Company is one of the better cards in a deck like this.

If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.

If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.

Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.

Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant

I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great

Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.

Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.

Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most

Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.

Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.

If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.

Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.

consider Crop Rotation. It can get nythkos, yavimaya.

Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.

I would dump any ramp card that costs more than 3

lhetrick13 on Elemental Rage - Exploding Tokens!

10 months ago

TheMeadiator - This looks very fun! A Landfall deck that is built not around overwhelming opponents but sacrificing to deal direct damage...unique take!

I had never seen Canopy Cover before...that is nice for decks as not much outside of Blue grants Flying.

Some suggestions is dropping Utopia Sprawl for more traditional land ramp like Nature's Lore. Great card but I found it to be sub-par in Commander but in say Modern, Utopia Sprawl is great! Sight of the Scalelords is easily outclassed by Unnatural Growth, same goes for Vessel of Volatility against some of the spells that do the same thing that are not artifacts as those can be destroyed. Font of Fertility also seems a little lackluster and could be replaced for something similar but better. Lastly, I love Kessig Wolf Run for its ability to double down and really do some damage, might be a good replacement for Skarrg, the Rage Pits.

eliakimras on Menacing Aura

10 months ago

Hello! May I step in to give you some recommendations? Since you're on a budget, all cards suggested are 2 dollars or less.

Part 1: Ramp

In: You probably want aura ramp and cost reducers over standard land ramp: Wild Growth, Transcendent Envoy, Hero of Iroas, Jukai Naturalist and Stenn, Paranoid Partisan (choosing Enchantment). These will allow you to storm through your deck casting Auras ad nauseam.

Out: Elvish Mystic, Farhaven Elf, Arcane Signet, Nature's Lore and Cultivate are all great ramp cards, but you can do better (and more thematically) with the cards I mentioned above.

Part 2: Card draw

Just as important as ramp is card draw: Galea won't always be available to you.

In: Sage's Reverie, Enchantress's Presence, Satyr Enchanter, Mesa Enchantress.

Out: Coiling Oracle, Curious Obsession (unreliable), Curse of Verbosity (unreliable), Eel Umbra.

Part 3: Removal

Swords to Plowshares is GREAT, no doubt. But, in this kind of deck, you can spice it up with the great Auras that has for removal.

The objective is, then, to use the cheapest Auras that can hit more than one permanent type, with emphasis on "loses its abilities" in the text box.

In: Mortal Obstinacy, Ossification (synergy with your basic land fetchers).

Out: Reclamation Sage, Swords to Plowshares.

Part 4: Boardwipes

In: I believe you should run more boardwipes that leave your board mostly untouched. Austere Command is one such example. You almost always will clean all artifacts and the half of creatures that are more dangerous to you. Curse of the Swine is another selective wipe.

Out: Time Wipe (not one-sided), Plains.

Part 5: Protection and Evasion

In Voltron, tempo is crucial.

Now to the Auras:

Following the same logic as with removal, I'm using auras over instants to protect the Voltron.

Part 6: Tutors

Without Hammer of Nazahn, Nazahn, Revered Bladesmith is just a more expensive Open the Armory.

In: Open the Armory, Heliod's Pilgrim, Moon-Blessed Cleric, Light-Paws, Emperor's Voice and Invasion of Theros  Flip (bonus that all those tutors also change your library's top card).

Out: Nazahn, Revered Bladesmith, Celestial Archon, Heliod's Emissary, Hypnotic Siren, Curse of Unbinding (7 mana is a lot for an Aura).

Part 7: Win Conditions

In: Since you're going all-in with auras, All That Glitters and Ethereal Armor do wonders.

Out: Bruna, Light of Alabaster is slow and telegraphed in this build. People won't let her stick to the field. Nissa, Steward of Elements is tough to protect in a Voltron build, while she only offers scry, which your lands can already do.

Part 8: Lands

In:

Out:

  • Thriving Grove, Thriving Heath and Thriving Isle are neat fixing, but the Temples are superior since they play into Galea's strategy.
  • Path of Ancestry is great if you're in a 5-color deck or in a tribal-heavy creature deck. This build is neither.
  • Lumbering Falls is good for suiting Equipments on, but Auras will just go to the graveyard when this land stops being a creature.
  • Azorius Chancery, because you don't run the other two bouncelands.
  • Razorverge Thicket. You'll soon realize that the later turns are more important than the early ones in EDH. This land is a beast in Modern, but it is far from worth it in Commander unless you're playing a turn-3 win deck.
  • Forest and Forest to give room for the two remaining Panoramas. (With all the land searching above, you're probably more likely now to have a target for Utopia Sprawl than before.)
  • Seaside Citadel. I know, I know: tri-lands are great and all, but, in this build, I'm trying to bake the top-of-library manipulation into the manabase so you have more free spell slots for your Auras, similar to what I did with Yennett, Cryptic Oddity (to a great success): each land in it has to either enter untapped somehow or change the top card of the library.

If you read this far, congratulations! Here is the list of the deck with all the suggested alterations, in case you want to test it: Galea, Menacing Aura. Good luck and have fun!

GorramScoundrel on Uril, get your hands off me!

1 year ago

How’s about two of my favorite cheap auras, Alpha Authority and Canopy Cover?

Misconception on Aren't You Getting a Little Briared?

1 year ago

Hi! I really like your take on one of my fav commanders of all time :) Don't mind me taking a thing or two for my own brew. I'm especially fond of your Scepter of Celebration

A little food for thought:

Aspect of Mongoose is a card I usually really like, but in a voltron-y deck it seems like a bad choice as it disables your own spells you would usually target Skullbriar with. How about running Canopy Cover instead?

Often I feel like aggro strategies suffer a lot mid- to lategame if lacking card draw. Some additional cheap, but reliable options are Snake Umbra, Rishkar's Expertise and Mask of Griselbrand

If you want a lategame finisher to possibly take out everyone at the same time: Jarad, Golgari Lich Lord does it.

Feel free to check out Skullbriar, the Walking Grave | The Terminator !

Defied-27 on $80 Sleepy Wakey Dragon Deck

2 years ago

Maybe Canopy Cover is a more permanent solution for your removal problem. Cheers!

StoryArcher on Lighting-fast Mono-Green Infect

2 years ago

The whole point of Infect is to be stupidly, ridiculously fast. This deck is an attempt to lean hard into that fact.

The first step is creating a legitimate Turn 2 win opportunity, specifically the one created by Scale Up.

Turn 1: Forest + Glistener Elf

Turn 2: Scale Up + any combination of buffs equal to +4 Power.

I'm currently trying to decide on the right mix of Rancor and Scale Up - Rancor helps get that damage past early chump blockers, but Scale Up is key to the turn 2 win. Removing Canopy Cover (see below) puts more pressure on the Rancors to help me with evasion.

Exalted triggers continue to add value even in a mono-colored deck (especially with the introduction of Ignoble Hierarch). Including so many mana dorks and going with a mono-colored deck allows me the luxury of going lighter on colored mana-producing lands and I tuck in a Karn's Bastion to help get the occasional stall over the hump.

Any thoughts, suggestions or questions are welcome - particularly with regards to side-boarding in the current environment.


The Green Sting

Modern StoryArcher

SCORE: 8 | 11 COMMENTS | 945 VIEWS | IN 2 FOLDERS


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