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Enchantment — Aura
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
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Canopy Cover Discussion
1 month ago
Llanowar Scout/Skyshroud Ranger is an easy drop for it. Sylvan Scrying, Canopy Cover, Privileged Position, and some others could be dropped. Fetchlands to increase consistency, and Silence/Autumn's Veil as interaction and this deck is great, but as is there isn't a ton of difference.
1 month ago
Creature pump/value: Cloudstone Curio and Panharmonicon are both broken with Arcades. Serra's Blessing --> Brave the Sands: strictly better! Spidersilk Armor is great against heavy flying decks (and will rarely be a removal target because it is so unassuming)
Ramp: Azorius Signet, Simic Signet and Selesnya Signet should all be run; they allow for a turn 3 Arcades. Thought Vessel (came in Meren) lets you keep your excessive draws and Mind Stone replaces itself if no longer needed. They also fit the bill of a 2 drop ramp. Sylvan Caryatid!
Target/mass removal: Dusk, Solar Tide, and Slaughter the Strong, will all be one sided wipes for you! Cyclonic Rift is worth the price tag; it will go in every blue deck. Consider mainboarding Path to Exile and Swords to Plowshares. Return to Dust is another strong card.
Land: Prairie Stream, Irrigated Farmland, Scattered Groves, Reliquary Tower, the temples (Temple of Mystery), bounce lands (Simic Growth Chamber), and pain lands (Adarkar Wastes) are all worth considering. Real solid base though!
The counterspell suite is great in one on one games but in multiplayer, it is rarely a good trade. I would cut down to two or three. For efficiency Swan Song is a powerhouse; your Disallow exemplifies the flat out "no"; Insidious Will is wildly versatile and can win you the game.
Alexi's Cloak, Alpha Authority, Canopy Cover, Diplomatic Immunity, and Shielding Plax could be swapped out for repeatable protection (the equipments above) or effects that not only protect your whole board but also abuse ETB abilities (I cast Damnation, you cast Ghostway. I cry because you have your whole board and drew 5 cards).
Some other cuts that could be made for new stuff would include any of the walls that are just big dumb beaters like Glacial Wall.
1 month ago
That being said, you might consider a few alternate enchantment targets? Cold-Eyed Selkie is an awesome source of card draw if you get a good hit in.
2 months ago
Varolz, the Scar-Striped is a great card if you want to be the first to recover from a board wipe.
But I actually, apart from the colorless ramp, tend to not run "staples", so that each of my decks feels fresh and unique...
3 months ago
If you want more offense, I have two suggestions: unblockability and hexproof. Aether Tunnel and Infiltrator's Magemark are great. But what really takes the cake here is Spirit Mantle. It is unblockable, but also dodges creature abilities. For hexproof, I have three suggestions: Alpha Authority, Shielding Plax, and the best of the three, Canopy Cover.
3 months ago
Looks nice, +1.
Advice i can give is mostly in my own muldrotha list. Thinking of adding your mists to mine, as well as Canopy Cover
If i were to make any cuts to your list it’s probably consuming abberation, buried alive and nissa. Especially nissa doesn’t seem to synergise all that well.
Let me know if what you think of mine :) Muldrotha, Tides of Madness
3 months ago
I run a similar Karona, False God build, and have some suggestions based on my own experiences with her.
I have found Sovereigns of Lost Alara to be quite helpful. In addition to being able to close out games itself, the ability to turn any creature into a mini-Zur is quite useful. If Sovereigns is run, Eldrazi Conscription is a fantastic card to cheat into play. With Sovereigns, any creature you control can become a win condition - I have won a surprising number of games by cheating Eldrazi Conscription onto my Argothian Enchantress.
Armadillo Cloak is a fun little card. Because it does not give Lifelink, you can gain health whenever Karona attacks, regardless of who controls her. In a pinch, it can double as threat reduction, as you will heal if an enemy creature attacks you. Note, this will not prevent lethal damage, since its ability goes on the stack.
Song of the Dryads, Imprisoned in the Moon, and Darksteel Mutation are all solid removal spells, particularly with enchantment synergies. Since they do not force a change in zome, they can semi-permanently remove an enemy commander, as they’ll be transformed with no option to return to the command zone.
Defense of the Heart is a solid card and can be used to cheat out critical creatures. It looks like you have several worthy targets to make the card worth it.
Canopy Cover is a pretty nifty enchantment - not only does it grant evasion, it is one of two cards that give an ability akin to hexproof without actually giving the creature hexproof. Because of this, you can still target Karona with enchantments, but your opponents cannot do anything to her when she is under their control.
Hope some of that helps. Here is a link to my own list if you are curious: Pinball Wizard - Karona, False God EDH.
4 months ago
Motherhood has been laying claim to the majority of my time these last few months, so my dear cats & rats have been on the back burner until recently. Today I present to you a much improved version 3.0.
In this tight new version I have ditched the weaker links Adaptive Automaton and Mimic Vat. I toyed around with the idea of adding +1 Lightning Greaves and +1 Canopy Cover because my precious kitties have been getting a lot of hate, but in a meta game with a lot of Wrath of God and a deck where most creatures have CMC<4, it dawned on me that Unearth would make a much better fit.
These improvements have really moved the deck up the ranks, and I'm now convinced it will find a cozy spot in my permanent collection.