Parallax Wave


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Nemesis (NMS) Rare

Combos Browse all

Parallax Wave


Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.

Price & Acquistion Set Price Alerts



Recent Decks

Parallax Wave Discussion

Megalomania on Subjective Reality (Flicker Focus)

2 days ago

I’m not a fan of the primordials since their value relies on what your opponents have in their graveyards.

If you want to focus on the flicker theme, I strongly suggest Parallax Wave. It has been very effective in my deck. I think a lot of the cards in your maybeboard are exactly what you need in the main deck. I guess you just need to get hold of them and replace some of the weaker cards currently in the list like Djinn of Wishes and Sphinx of Uthuun

Enuhal on cEDH Enchantress

1 week ago

Thanks for your answer!

The Tuvasa deck I'm building right now is attempting to be as adaptable as possible to different powerlevels, as I'm likely to play it in playgroups ranging from relatively competetive to pretty casual - your second, more casual decklist is very helpful in that regard (and I've already thought about playing a solmenity package, so I'm happy to see that in there as well).

My other consideration is budget (though that might change soon, otherwise playing cEDH is out of the question anyway). I know that certain cards, such as replenish, rector or sanctum aren't exactly replacable, but as long as I'm mostly playing in casual circles, I wonder what the best alternatives would be. Open the Vaults instead of Replenish? It's much worse, but there aren't many cards able to replicate the effect. Instead of rector and the other cards involved (sac outlets, expensive targets) some weaker win conditions such as Sigil of the Empty Throne come to mind, or some kind of Starfield of Nyx + Parallax Wave combo (Opalescence is pretty expensive as well, but might still be affordable). Without sanctum, I'm thinking to cut crop rotation as well and replace these, mox diamond and mana crypt (all a bit pricey right now) with additional lands. For a casual deck, there seems to be enough ramp available even without these cards anyway.

In regards to the cEDH list, I was wondering if you've already been able to gather some experience with it? If yes, how does it perform considering that this isn't exactly considered a tier 1 deck? Any significant strengths/weaknesses in various matchups you've noticed?

heavenorhell on Stealing's not too bad

1 week ago

Megalomania Thanks for the feedback. I see what you mean and have to admit i didn't spot that problem early enough. I tend to forget that most blink cards target things I control, not own. I am still keen to keep the steal theme going though likely as a sub-theme to support a main blink theme. My game plan with stealing is to play a game of attrition through the blink theme and incrementally add value to my board by stealing other things. That said, I have only recently gotten the cards for the deck so ill know better how it plays out once i pilot it awhile.

Parallax Wave completely slipped my mind and will definitely add that to the deck. I also saw your Aminatou stax list and am considering putting in Rishadan Cutpurse and Rishadan Footpad (Rishadan Brigand is a little pricier but might consider it) for a bit more control.

Megalomania on Stealing's not too bad

1 week ago

The problem I have with the “steal” theme is that it is highly reliant on what other players have on the board (with the exception of Gonti and Hostage Taker). Also, there aren’t that many ways to get your stuff back after the exchange. This limits the pace at which you can control the board and eventually the game.

If you wish to pursue the theme, you can probably add Parallax Wave. It will allow you to exile creatures you own but are under opponents’ control and get them back to your board using a flicker effect like Aminatou’s -1.

Megalomania on Aminatou the Fateshifter | Commander 2018

1 week ago

One of the best techs I have in my deck involves Parallax Wave. It lets you trigger multiple ETBs and possibly infinite ETBs with Aminatou and Felidar Guardian in play. I personally dislike pieces that are there specifically for infinite mana combos. IMO they are not an efficient way to utilize those 99 precious slots.

Also not a fan or the primordials. Seems overcosted for an ability that “might” be great.

Megalomania on First Edits

1 week ago

I’m using Parallax Wave in my list and it has been very effective. It can be used as a control piece, as a flicker effect and as a combo piece. You should definitely try it out.

Ixthinon on Aminatou and her Super Friends!

1 week ago

Cool use of the Parallax Wave but I have playtested this deck extensively and it works well despite any high casting costs. This is commander after all. High CMC is a given.

I have extra lands and mana rocks for ramp. Also the commander is ramp too if you use her -1 to untap lands or rocks too. Double use of Mana Vault can turn 4 Omniscience if a land is played every turn.

Driemer84 on Bantchantress Voltron

1 week ago

I play an enchantress build. I've been in the game awhile and have tuned up the deck a bit, but you can take a look at it for some ideas on ratios and other enchantments to include. Doom Plane Enchantress

Parallax Wave is one I forgot about. It's a good way to protect your Planeswalkers for a bit.

The biggest thing I can suggest is figure out what you want your deck to do and focus on that. It's hard to be a superfriends, enchantress, voltron deck because you're being pulled in three different directions.

Planeswalkers can be powerful, but they are fragile and need some help staying alive. Cards that protect walkers aren't always enchantments. More walkers in the deck also mean less enchantments.

Voltron enchantments are also going to be different than wincon/prison enchantments so again you have this tension in your deck.

I think you have a good start, but figure out how you want to focus it.

Load more