Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.
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Parallax Wave Discussion
3 weeks ago
Hi, Emzed, Glad that you liked the deck, and thanks a lot for the advice.
Rather than a meta call, Containment Priest is more of a personal pet card having foiled a good number of Tooth and Nails when the playgroup was more casually. However, apart from hosing Derevi and occasional green tutors and graveyard shenanigans, I'm not sure whether the card is that crucial to my deck performance nowadays. Say If I'm gonna swap out the card, should I swap in some cheap counterspells or not?
Secondly, in my meta, owing to Brago not being the number one threat to eat removal on the spot, Sisay, that is, unless Cursed Totem 'd, I might be reluctant to run both boots. My preference on Swiftfoot Boots is that there were more than one Static Orb from both myself and the Derevi deck, and that I was too eager not to break the parity. But now I agree with you that Lightning Greaves is actually better, and I may try to swap out Static Orb for something not so troublesome to myself, with Derevi's swapped out earlier due to similar reasons.
As for the Palace Jailer, it's the card I've totally overlooked. In my opinion, it might create enough diversion to the beatdown player, I being monarch or not. I'll definitely give it a try, maybe in place of Lavinia of the Tenth or Treachery, due to the steep cost.
In order to give Palace Jailer a try, I'm currently considering replacing Rishadan Footpad, Static Orb, Lavinia of the Tenth with Recruiter of the Guard, Hokori, Dust Drinker, Palace Jailer. Furthermore, there's chance that Treachery may eventually become a Parallax Wave or, more aggressively, a Humility. I'm a fan of the latter one, simple and strong, but again, hard to break. I could use it as a last resort, when Strionic Resonator is not an option, hoping to hose the table long enough to assemble Helm of Obedience + Rest in Peace before death by furious 1/1 vanillas.
At last, I'm always sceptical of the use of Prophetic Prism. As a 2-drop that replace itself, with a meagre activated ability, it is the card that simply not good enough without commander presence. Some possible replacements are listed as follows: Ancestral Knowledge has more or less the same problem, if more mana intensive. Open the Armory might actually be good, being a tutor at least, fetching boots or Spreading Seas when necessary. However, the third possbile target, namely Treachery, is almost impossible to fetch and cast in the same turn, so this usage is niche. Steelshaper's Gift is a cheap, but narrower boot-fetcher. Idyllic Tutor can fetch any enchantment, but the cost is a bit more steep that the capability of fetch-and-cast is not guaranteed.
English is not my mother tongue, so pardon me for the glitches, if any. Thanks for reading. Any thought is welcomed.
1 month ago
Using Murk Strider to break the association between Oblivion Ring and the exiled card is kinda sketchy, since the card ends up in your opponent's graveyard. Against some decks, that's about as effective as returning the card to the owner's hand. A better way to permanently exile cards is to use two Oblivion Ring-esque effects (ex. Parallax Wave/Parallax Tide + Leonin Relic-Warder + Brago trigger = 5 exiled creatures/lands per trigger).
1 month ago
enpc, I coined it 'Chronostax'
Also, apologies if the link doesn't work sometimes. I get a bit fickle with the private/unprivate of my unfinished decks.
2 months ago
I made a $60 version of Brago, King Eternal that did really well for a casual deck. Sadly, I don't have a list because it's been upgraded but here are the main pieces.
other cool cards are Peregrine Drake, Grand Arbiter Augustin IV, Thorn of Amethyst, Vryn Wingmare, Tangle Wire, Parallax Tide, Parallax Wave, Reality Acid, Stunt Double/Clever Impersonator, Traveler's Cloak, Act of Authority, Storm Crow for power, Treachery, Phyrexian Ingester, Resolute Archangel, Duplicant, Sun Titan, Genesis Chamber, Stasis (personal favorite), Mystic Remora, Lavinia of the Tenth, Lyev Skyknight, Cloudblazer, and Unquestioned Authority.
Brago plays best in a pod. 1v1, he doesn't really have a lot of time to set up his stax/combo. I hope you like the deck as much as I do!
Here is my current build.
2 months ago
Hey man, I spoke to you on the discord. I see Academy Rector and omniscience but no Flash. Another good card to go with this combo is Aura Thief, which is a win condition with Enchanted Evening. It may be useful to add a few more etb creatures Stoneforge Mystic Angel of Serenity and a couple more rector targets that go well with etb creatures Parallax Wave. I would probably drop some of your combat tricks and expensive creatures.
2 months ago
No worries Traveler247 I took everything you said as constructive criticism in the original post. Thanks for the follow up and clarifications. Definitely some good suggestions I will think on. It also forced me to take another look at the deck list.
I like your call out on Venser, the Sojourner - you're right in that he's probably not that great of value for how late he shows up. Eerie Interlude has my attention as a good replacement candidate, because I don't think I run enough colorless (or any waste) lands to abuse Eldrazi Displacer which would be a good effect for effect replacement.
In my review I also found Augury Owl that I'm beginning to question. One weakness the deck has is to flyers, but I'm questioning how much value I'm really getting out of the owl. Scry can let me fix a bad opening hand, otherwise late game it has little value. Even Elvish Visionary for the draw 1 might be a better choice, although Parallax Wave and Portcullis have me thinking too
I hear you on Evacuation. I mostly run the permanent bounce to deal with my meta's heavy artifact based ramp and other enchantment heavy decks. I have a copy kicking around somewhere so I'll probably sideboard it as a reminder of something to think about.
Birthing Pod is tempting now that it's not stupidly overpriced. It definitely is a powerful piece to think about.
I think your analysis of what my deck is hits it on the head: "Budget conscious and counterspell free". I've contemplated putting Venser, Shaper Savant and Glen Elendra Archmage in to the package, but I've never been willing to open that door. Instead, I went and built All Your Base Are Belong To Us should I get the itch to play counterspell magic. From what I've seen, Flicker musters a pretty good response to most decks in its budget range, but there's always room for improvement. Also, every deck will have its weaknesses that can't be overcome (that's why we all own more than one deck, right?)
A big thanks to you again for the time and the great feedback! Provided I can find your version of the deck here on the site, I will be looking at it shortly
2 months ago
Hey! First off, I re-read my comment, and I think I sounded rude, so I want to apologize for that. I was falling asleep writing my last comment and wasn't really able to accurately gauge the tone of my writing.
Second off, I want to address a few over-arching aspects of constructing a flicker deck. There are two general design elements I want to bring up that change the direction of the deck: how many counterspells, if any, do you want to run; and how focused are you going to be on infinite combos. Your deck, right now, does not have a single way to directly interact with anything on the stack, which includes counterspells. You also have what I would consider a moderate focus on infinite combos. Finally, I would say that your deck has a budget. Nothing too prohibitive, but I don't see Survival of the Fittest, Gilded Drake, or Palinchron in there. I play a counterspell heavy, combo intensive, lower curved, and less budget restrictive bant flicker deck. That is the direction my suggestions will take your deck, so if that is not the direction you want to go, take my suggestions with a grain or five of salt.
Third, in my experience this deck's weaknesses are: surviving the early game, Torpor Orb and Hushwing Gryff, Competitive Combo/Control or Stax decks, and board wipes (unless you have adequate recursion, and then opponents having graveyard hate is problematic). I am going to specifically address how cards help combat each of these weaknesses except the competitive decks. You lose to those. That's fine, this isn't the archetype to take to that table.
Now, you asked about the "multiple weaker cards" that I mentioned. I honestly don't have much for you that I can just point to and say is weak in the deck. It's a solid build. Here are the few cards I am comfortable saying have stronger options within budget: Telling Time, Oblivion Ring, Wash Out, Foresee, and Displacement Wave.
Ok, let's get into a bit more meat now and break down your deck.
ETB abusers in the deck:
Venser, the Sojourner - I found that this was basically the same as Conjurer's Closet except that it had the potential to ultimate (which usually wins), but every time I played venser it died, and I suspect it's the same for you. As a flicker engine, both this and Conjurer's Closet were too slow for me. Yeah, they give you a bit each turn, but I always found that I needed more upfront impact.
Panharmonicon - I have never played with this card. I built bant flicker about a year before Roon was released, and I haven't played EDH for over a year. This card seems ridiculously powerful to me, but I have no experience with it.
Deadeye Navigator - Obviously amazing.
Cloudstone Curio - I have never played with this card either. It always seemed a bit slow to me, but it's obviously a combo piece in your deck.
Devastation Tide - I want to compare this directly to Evacuation. This hits more targets, but is at sorcery speed. If you add more instant speed shenanigans, Evacuation gets insane and is clearly better. Otherwise, this card is a solid option.
Displacement Wave - I have never played with this card. It seems like a worse Devastation Tide, which to me seems like a worse Evacuation. Again, I just want more instants.
ETB abusers not in the deck:
Parallax Wave - This card is one of my favorites. It can be Fog, Rescue, Eerie Interlude, or a bit of each. It's amazing early because it can stop most attackers for one or two turns, and it's amazing late because it can flicker five guys. Seriously, if you haven't messed with this, do so.
Portcullis - This card is also one of my favorites. Locks down the early game extremely effectively, and every creature you put under it triggers both when you play it and when it returns. The goal of ETB decks is to get to the late game. This is a one card train to get there.
Evacuation - I like instant speed, as you've probably noticed. Hence this. You get a ton of value by re-using all of your ETBs and it sets everyone else back.
Phantasmal Image - Combo piece with Palinchron, tutorable with Survival of the Fittest, does wonders with Birthing Pod, and is all around pretty amazing. The utility of this skittish two drop is astounding.
Karmic Guide - When you just play this, it's mediocre. But it has so many absolutely busted interactions with Reveillark, Birthing Pod, and Survival of the Fittest that a deck with those cards can abuse this to a ridiculous extent.
Birthing Pod - Woah baby. One of the best ETB engines I have ever played with. This card simply ends the game if left unanswered for a few turns in the right deck. And I think most decks are the right deck. If you don't believe, just try it.
Ephara, God of the Polis - I see that this was one of the cards you've tested and found underwhelming. I think that this card gets much stronger with a more developed control plan. If you add counterspells, I would suggest revisiting this card.
Momentary Blink - Cloudshift like effects are at best OK. They can save a creature, they can re-use an ETB effect in a pinch, and in general they have some good utility. Most of the time they simply aren't worth playing because the effect gained for it costing a card is not worth it. I think this card is just because you can do it twice. It does cost a lot of mana, but it really gives you a lot of options. Again, this card is stronger with a more control oriented deck.
Overall, I think your deck would be faster, more inevitable, and have a stronger late game with more of the abusers I mentioned above. As far as ETB targets, yours are pretty strong. Palinchron is incredible, but a bit pricey these days. That card was around $6 back when I bought it. Anyway, I want to address the cards I mentioned that you said you'd already tested.
Angel of Finality - In my opinion, this card is not as good in your deck because of Aluren. Stonecloaker is probably a better option. Also, Stonecloaker was too slow in my meta. Most of the time, there were numerous threatening cards in several graveyards that I wanted to deal with, and exiling cards one at a time simply wasn't effective enough.
Woodfall Primus - I suggested this only because it's a powerful creature and you seem to be open to playing cards with high mana costs. I haven't tested it much, i cut it from my deck very early because the cost was too high.
Acidic Slime - This is a versatile answer to a lot of problems. It's one of the lowest mana cost answers to lands that need to be dealt with, which were prevalent in my meta.
I think, overall, that your deck would be stronger with more instants, less sorceries, adding some counterspells, and adding more engines to abuse your ETB effects. Right now, most of your abuse of ETB creatures is centered around returning them to your hand and re-casting them. That takes a lot of mana, and is slower than it could be. Anyway, I could keep going, but basically I think you should build my deck! Haha, stuff it full of counterspells and combos, and spend another $400. Just kidding, don't do that. Not only is that just what I enjoy, but my opinion is based on my understanding of a complicated deck with numerous powerful options that has had a card banned and a few new powerhouses added since I last played it.
Again, it's a fun archetype, and I like your take on it! Hopefully some of these ideas will be relevant to the direction you're going, and I hope it comes out well!