|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Rare|
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Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.
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Parallax Wave Discussion
6 days ago
Parallax Tide and Parallax Wave are solid in this deck because atraxa can proliferate the counters to make things stay exiled indefinitely. If you add Doubling Season you can actually add counters to them each turn to continue exiling more things indefinitely. Hokori, Dust Drinker works with your resource denial strategy, as does Dovin Baan when you ult him, which is super easy in a deck with proliferate and doubling season
1 week ago
3 weeks ago
There are plenty of win conditions for Enchantress decks. I'll be honest, beatdown is iffy as a wincondition for enchantress, because if you drop a ton of enchantments on a turn, Opalesence and HoofT then you can't swing with your new enchantments. This has been my personal issue with it.
Comboes (Infinite or Repeatable) are a better win condition most of the time. This is due to the massive amount of draw that enchantress decks can bring to the table. By resolving any enchantress (or tutor for one and then let them resolve), your deck can be drawn to a massive extent.
Some of the more normal comboes for WG Enchantress are below:
Boonweaver Giant + Sac Outlet (In enchantress Martyr's Cause or Fanatical Devotion both work.) - This combo works by running Pattern of Rebirth in the deck, you fetch it onto the giant when the giant enters, and then you sacrifice him to the sac outlet, fetching Karmic Guide, bringing back the Giant, when he enters, return Pattern of Rebirth from the yard. Then you sacrifice the Giant again, fetching Fiend Hunter, exiling Karmic Guide, sacrifice the Hunter, bring back the Guide, return the Giant. Sacrifice the Giant to find Reveillark, and sacrifice the lark to return Karmic Guide and Fiend Hunter, they both enter.
From that point forward, you can return the Giant with the Karmic Guide trigger to return the Giant, then exile the Guide under the Fiend Hunter, sacrifice the hunter, return the Guide again, bringing back the lark. Repeat this to put all creatures from your deck onto the battlefield, sacrifice the Academy Rector finding Earthcraft, sacrifice and return Eidolon of Blossoms, tapping it for mana and drawing off of it.
3 weeks ago
Eladamri's Call, Worldly Tutor, Recruiter of the Guard, Chord of Calling, and Sylvan Tutor are all good creature tutors that effectively you more enchantress effects. Also Eladamri's Call was reprinted recently, and so is quite cheap.
Burgeoning is very good. Run it.
Parallax Wave goes infinite with Opalescence and Starfield of Nyx (If you have enough non-aura enchantments), and let me explain how if you don't understand it, I was confused at first when I saw it so here:
Parallax Wave is an enchantment that starts with five fading counters, and at your upkeep you must remove a counter from it, if you can't you sacrifice it.
You may remove a counter from Parallax Wave whenever you want (at instant speed) to exile a creature, and when it leaves the battlefield, return all cards that enchantment has exiled to the battlefield. This includes itself if it is a creature.
If it is a creature you can remove a counter from it to exile an opponent's creature, then hold priority, and exile itself in response. The stack resolves top to bottom, so given no opponent reponds, you exile Parallax wave to itself, and it will leave the battlefield, returning all cards it has exile to the battlefield, before it exiles the opponent's creature. Parallax Wave returns, and their creature has an exile trigger on the stack, respond to that by repeating this process for each and every creature your opponents control, so that they all get exiled. If you have Opalescence in play, then you can exile all of their enchantments with this process too.
To this effect, from that point forward, your opponents will never land an enchantment or creature. You can also repeatedly "bounce" (retrigger the leave-the-battlefield and enter-the-battlefield effects of) all creatures you want. If you have Eternal Witness or Eidolon of Blossoms, you can draw infinitely, or return all cards that ever go to your graveyard to your hand. You might be scared that you would die from drawing infinitely, but you can draw until you reach Abundance, cast it, then keep drawing, always naming non-land. You also make infinite mana from Earthcraft by tapping the creatures between bounces. You bounce them by exiling them under Parallax Wave, then exiling Parallax Wave to itself, return both itself and your creature to the battlefield.
Enough about Parallax Wave, if I hadn't sold you, I never will.
Cards you can drop:
Craterhoof Behemoth - Beatdown isn't the best win condition for enchantress, it is a bit to aggressive for a deck that commonly doesn't have too many creatures. Ajani's Chosen/Sigil of the Empty Throne at least give fidder for Earthcraft mana and Aura Shards triggers.
Courser of Kruphix - Yeah it is a good creature, and it is an enchantment, but it isn't a good enchantment. It is lifegain for a deck that can do without, and a 2/4 blocker that gives life for three. That is good in modern occasionally, and insane in limited, but it isn't for commander unless you can abuse it. Sunbond/lifegain effects + Scapeshift/landfall effects make it decent.
Acidic Slime - 2/2 deathtouch is occasionally relevant, good with Parallax Wave combo for mass non-creature destruction, then the creatures get exiled by Parallax Wave, and is efficient, but if you don't get the Parallax Wave, then it doesn't do a ton.
Aura Shards - Without a ton or consistent supply of creatures, it does little but paints a target on your head.
Soul Snare/Faith's Fetters - They do little but waste mana on an overpriced and conditional Swords to Plowshares/Beast Within respectively. Their only redeemable factor it that they are enchantments, but that doesn't maek up for the fact that they aren't instants and aren't as powerful as other cards.
Cards to add:
Greater Auramancy - Great Enchantment Protection
I know said to add more than I said to drop, but below are some other cuts I'd consider:
1 month ago
I will say I wish your landbase could handle more basics for Earthcraft, enchanting up a Plains and tapping all your enchantments (Opalescence) to get more mana to cast more enchantments and dropping more and more of your deck onto the field is great fun.
I have a W/G enchantress deck that does that thing exactly, and the Parallax Wave + Opalescence goes infinite mana and draw with Eidolon of Blossoms + Earthcraft. Abundance stops you from milling to death (you replace the draws with reveals, so you don't technically draw out.)
Doomwake Giant is the best enchantment board wipe, and it's synergy with Living Plane is godly! I also like how easy it is to tutor up (any enchantment tutor or creature tutor). I think a second option might not hurt, but otherwise you are fine.
If you run Faith Healer, then you have an infinite with Enchanted Evening and Ajani's Chosen (Just sacrifice the Ajani's Chosen to Faith Healer to not go infinite and cause a draw because of rule 104.4b).
1 month ago
In:Wall of Roots, Sundering Titan, Rishkar, Peema Renegade, Llanowar Elves, Rofellos, Llanowar Emissary, Koth of the Hammer, Mishra's Factory, Ancient Tomb, Greater Gargadon, Necromancy, Mirari's Wake, Parallax Wave, Song of the Dryads, Yawgmoth's Bargain, Brain Freeze, Anger of the Gods, Dack Fayden, Elspeth, Sun's Champion, Ugin, the Spirit Dragon, Joraga Treespeaker, Iona, Shield of Emeria
1 month ago
The Five normal Enchantresses are as follows:
The others are below:
You run the good ones, but here is what I suggest:
Wild Growth - It adds a great piece of turn one ramp
Cloudstone Curio - With an enchantress and a few low cost enchantments, you draw a ton.
Serra's Sanctum - Best land for this deck
Earthcraft - Best mana engine with this deck, use with Ajani's Chosen, Sigil of the Empty Throne, Opalescence, or Starfield of Nyx with a basic land enchanted up with Utopia Sprawl or the likes to turn each enchantment into 4+ mana, with an enchantress or two this almost goes infinite.
Banishing Light - Great Removal
Song of the Dryads - Commander Removal
Oblivion Ring - Great Removal
Sylvan Library - Great Card Advantage, combos with Abundance, note, you only have to pay life for cards it draws you, if abundance is on the field and replaces those draws, you don't have to pay life for any of them.
Mirri's Guile - Similar to Sylvan Library, but worse in most cases, luckily it is earlier in mana cost.
Carpet of Flowers - Normally makes an absurd amount of mana seeing how many people play blue in commander.
Enlightened Tutor - Nothing better than the old tutor-to-top for an instant.
Idyllic Tutor - Insanely underrated, it gets you any tool for the job then.
Solitary Confinement - Best protection, and with enchantresses you can easily keep it up indefinitely.
Stony Silence - Artifact Hate to the Max
Parallax Wave - Goes infinite with either Opalescence or Starfield of Nyx. (This works because you remove a counter to exile one creature you dont want on the field, and then in response you target Parallax Wave with it's own ability, it will bring itself back, then exile the other creature forvever. With Eidolon of Blossoms, you can draw until you hit any card in a similar manner, and you can keep bouncing Monk Idealist returning every other enchantment from your graveyard to you hand, etc. With Ajani's Chosen, you have infinite 2/2 cats.)
I love enchantress, and have played with Karametra, God of Harvests Enchantress, Dragonlord Dromoka Enchantress, Heliod, God of the Sun Enchantress, and Selvala, Explorer Returned Enchantress, which I like the most.
To the the most competitive combo-oriented enchantress deck I have built, it is below:
1 month ago
I believe I understand the Parallax Wave/Tide interactions, but i may be wrong and could use a little guidance to clean up -
I would respond to the original Brago trigger on the stack by removing the fade counters from the Parallax Tide, respond to that by copying Brago's trigger with the resonator, and let that copy resolve targeting the Parallax Tide, Sol Ring, Strionic Resonator. The game would recognize the Parallax Tide that got blinked back in as a new object, and the fade counter trigger would resolve and remove whatever lands i targeted. I assume Parallax Wave would work the same way with creatures.
Am i on the right track or completely wrong?