Creature — Zombie Dinosaur
At the beginning of your upkeep, discard a card.
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|Core Set 2020 (M20)||Rare|
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|Commander / EDH||Legal|
Rotting Regisaur Discussion
3 days ago
Boza thanks for your suggestions!
I don't hate Wildwood Tracker in this deck, however I think the ability to play a 3 drop on T2 or a 4 drop on T3 is too big of an upside to cut Gilded Goose or Paradise Druid for it. Additionally, it doesn't play well with Pelt Collector like Gallia of the Endless Dance or Paradise Druid do.
In my opinion, the downside of Lovestruck Beast not being able to attack without a 1/1 is too high to include it in the main deck. Although it survives a Deafening Clarion , Shock , Bonecrusher Giant , or any bounce effect like Brazen Borrower on its own, it will not be able to do anything without the token or a Wildwood Tracker on the board. I think those two cards you suggested pair nicely, but in a different version of the deck, or even a go-wide version with more 1/1 creature support. Also, Lovestruck Beast does not provide enough devotion to help enable Klothys, God of Destiny regularly.
Ilysian Caryatid seems better in a go-big strategy, possibly using for Rotting Regisaur or Polukranos, Unchained . For the T1 Gilded Goose into T2 Domri, Anarch of Bolas play alone, I find having a T1 mana creature to be much more relevant. Additionally, selecting Paradise Druid over Ilysian Caryatid allows my Pelt Collector to trigger on T2.
I am including 2 copies of Sunder Shaman as a mainboard way to fight against the new Gods, as well as any matches against decks running Doom Foretold , Fires of Invention , or other impactful enchantments. It adds 4 devotion for Klothys, God of Destiny which is huge, and is just an overstatted body on its own. I don't feel bad running the 2 copies in the main, as this is a BO1 deck where having a bit of insurance against problematic enchantments could prove to be very helpful.
The one copy of Escape to the Wilds is a way to refill after a sweeper, and actually outperformed my expectations during the last standard season. You'd be shocked with how much pressure you can apply after hitting 2/3 relevant creatures with its ability, which can be enough to push for lethal the turn after you play it. I've only included 1 copy, as I am testing out Klothys, God of Destiny as a way to push the last few points of damage.
Finally, I see Collision / Colossus to be more of a side board option, where this deck is geared towards BO1 play. I think having the ability to fight with Domri, Anarch of Bolas along side its ability to provide mana and a +1/+0 static anthem effect are much more relevant than running a conditional pump spell. It does pair nicely with Embercleave , and can take down a flying threat, however this deck is more focused on pushing through damage to achieve a win on T4/T5 if possible. Holding up 2 mana for this effect is taking away from a turn that I could just play Embercleave or an impactful creature, and the list is pretty tight so I can't justify making 2 cuts for the copies.
Thank you again for your suggestions! Like I said I think they might be suited for a similar deck but aren't the exact effects I am looking to pull off with this build. I hope I explained my decision making well enough, feel free to disagree or build one however you see fit!
6 days ago
Daedalus19876 I totally agree. Maybe i've just had some rough experiences with Last One Standing in the past, but you bring up a valid point. Regarding the board wipe, I feel you should give Damnation a shot, as hopefully you hit some early ramp, which makes it a whole lot more viable.
It shouldn't hurt to essentially have a higher costed lili that has a bonkers ult that will ate the very least eat a Utter End or another removal spell which makes way for Kroxa.
I played this deck yesterday irl with a proxy Kroxa, and I slotted in angrath, and i didn't feel too underwhelmed. He got some work done, and I would certainly try to find a slot for him. If you don't want to cut Last One Standing maybe consider cutting Key to the City .
I know it's a solid card, but being two mana down on your untap without that much ramp doesn't seem very ideal, but I guess getting to discard and draw a additional card seems deece.
Another card to consider would be Rotting Regisaur . Lets you discard cards to Kroxa's escape, plus a 7/6 body as soon as turn 2 can be huge in battering down player's life totals for Kroxa to make short work of the rest of the table.
Kinda off topic, but what do you think of Dragonlord Dromoka stax/hatebears/pillowfort?
1 month ago
I feel like Icon of Ancestry is a bit too slow in this deck as your trying to go as fast as possible. The +1+1 to all Knights is nice but its your most expensive card aside from Embercleave , which can cost RR with 4 attackers. I would reccomend Rotting Regisaur if you want large creature granted this deck seems to want to go wide so Worthy Knight would be good as well as it gives you a free 1/1 creature and can stack with Corpse Knight .
1 month ago
Sorin_Markov_1947 I would agree it can be a challenge sometimes to get Stormfist Crusader out on turn 2 and I may change that to Acclaimed Contender however I would disagree on taking Rotting Regisaur out. He is one of the decks win conditions and aside from maybe an Embercleave on a pumped Knight of the Ebon Legion there really isn't that much to close games. Smitten Swordmaster over Venerable Knight is definitely another good win condition, but I will in the long run probably need Rotting Regisaur . I may take it down from 3 copies to 2 or even 1 copy though. Angrath, Captain of Chaos is definitely just a third wheel but that is kinda his point. He's in the deck so that in case i can't get a Rotting Regisaur out i can still go wide with my creatures. Icon of Ancestry may also get the boot in trade for Bonecrusher Giant so that i can get the Shock as well as a 4/3. Thanks for the help though I very much so appreciate it.
1 month ago
I don't really like Rotting Regisaur or Stormfist Crusader in this deck. I agree you need some form of card-draw, but Stormfist Crusader has very specific mana requirements on turn two. I think that will be hard to pull off. Rotting Regisaur takes away that card-draw you need, and also isn't a knight. I agree it has great synergy with Embercleave (and The Great Henge just as an aside), but at the cost of your only one-a-turn draw? I think that's not a good trade-off for this deck.
You need more interaction. Right now if your opponent wants to combo off, you just have to let them. I know Bonecrusher Giant isn't a knight, but it gives you a psuedo- Shock that you can cast later to pressure your opponent even more.
Two key knights you've missed are Smitten Swordmaster and Acclaimed Contender . Both of these are four-ofs in competitive mardu knights decks. If you need cards to take out, Venerable Knight is underpowered, and Icon of Ancestry can be clunky and hard to pull off right. Angrath, Captain of Chaos is also more of a third wheel here who just doesn't fit in and only adds general value.
1 month ago
Gotcha. I was a fan of the Madcap stuff when Saffron Olive was doing it in Standard, but the card pool was a lot smaller, so I just think reanimation is more powerful. I was looking through cards, though, and I think that a GPG-heavy build with Obzedat's Aid could be powerful. It's one more mana than Refurbish, but you could run a second Kenrith. Another card to consider is Corrupted Grafstone . Also, remember that you have cheap, powerful discard outlets in Pioneer. I think this deck should be running a full playset of the Modern staple Collective Brutality . Rotting Regisaur lines up very nicely with the curve on Refurbish, so I think that's also worth looking into.
2 months ago
I think that you would play 2x Foulmire Knight , because is decent as a creature and offers to you some card-draw. Also, actually I saw a lot of lists that don't play Rotting Regisaur , and I think that is a mistake, because it has incredible stats (for 3 mana a 7/6), and can win the game in turn 3 if the opponent doesn't have any answer (that is an option in post-ban standard, because is obvious that Wizards will ban something of the Oko decks, and that will mean more decks like gruul aggro that won't have many answers to that dino).
I hope this helped you!