Might Makes Right

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Might Makes Right

Enchantment

At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

triproberts12 on

4 years ago

Nice. A few suggestions, given your new theme:

Hazoret's Favor is built for this deck.

Mogg Cannon is less powerful, but a backup sac outlet and cheap.

Mark of Mutiny is a good threaten for Greven.

Traitorous Instinct is basically Malevolent Whispers v0.9.

Treacherous Urge gets any creatures your opponents think they can keep in-hand until Greven leaves the field.

Varchild, Betrayer of Kjeldor , Goblin Spymaster , Hunted Dragon , and Hunted Horror will make sure you have a steady stream of creatures to kill.

Molten Primordial , Insurrection , Mass Mutiny , Captivating Crew , Angrath, the Flame-Chained , Conquering Manticore are all notable Threatens that are missing.

Auger Spree doubles as removal and card draw. Bedeck / Bedazzle does the same and also hits problematic lands. Nameless Inversion is probably the worst of the three, but it can be grabbed by creature tutors, so there's that.

Unwilling Recruit and Might Makes Right might not be efficient, but they will be funny.

Goatnap . That is all.

K1ngMars on

5 years ago

Secondo me devi impostare il mazzo più verso il fare attaccare gli avversari tra loro e fargli perdere tempo per poi tirare fuori una finisher. Inoltre non hai nessun vantaggio dallo scartare, perché non hai cose come Liliana's Caress, wheels o carte con Madness, di conseguenza taglierei anche da quella parte. Quindi toglierei alcune delle carte tax che hai messo. Proporrei cose del genere:

  • Harsh Mentor -> Again, una tax abbastanza gratuita che però ti rende il tizio fastidioso #1. Non è ciò che vuoi, ti servono cose più subdole. Tipo Hunted Dragon.
  • Sire Of Insanity -> Spezza le tattiche a tutti, ma anche a te. Non lo ritengo utile, soprattutto perché non carte con madness, né carte sufficenti con flashback, emerge, ecc. Meglio un Combustible Gearhulk che ti fa pescare. In rosso. 6/6 first strike.
  • Dark Ritual -> Non è forte come Mana Geyser. Se non sei un mazzo combo, non te ne fai nulla di una carta così.
  • Hero's Downfall -> Ruinous Path e risparmi.
  • Rakdos Charm -> Nessuno dei sui effetti è così utile, se non forse esiliare il cimitero, but then again... Bojuka Bog?
  • Dreadbore -> Murder e risparmi.
  • Vandalblast -> Costa davvero tanto. Fai tu, ma non vedo tutta questa necessità di spaccare tutto. hai già molto removal per gli artefatti, potresti investire quei denari altrove.
  • War's Toll -> Heartless Hidetsugu è meglio non metterti un bersagio sulla testa grosso come war's toll. L'hidetsugu è più democratico.
  • Worn Powerstone -> Citadel of Pain perché la Powerstone fa schifo. Meglio una carta che gioca contro chi vuole fare il cheesy. Oppure Talisman of Indulgence.
  • Hissing Miasma -> Skyline Despot meglio avere più carte che ti rendono monarca che un side effect come questo enchantment. Se vogliono attaccarti, lo faranno comunque. L'unica ragione per cui invece Marchesa's Decree va bene è perché ti rende monarca.

Io tenterei di mettere tante carte che ti fanno rubare cose agli avversari, perché è un modo swag di rompere le balle. Ci sono così tante carte con questo effetto, che rischi di poter anche non mettere Insurrection, più che altro perché è difficile da trovare e costosa. Dico cose come:

Oltre a ciò, ti consiglio carte swag che sicuramente sono divertenti come:

Scusa se non ti ho commentato tutte le carte, ma sono un pelo di corsa. Ne possiamo piuttosto parlare quando ci vediamo.

JethroWilkins on Imma take dat and imma take dis

5 years ago

For what it is worth, I tallied up every nonland card and recorded it as either a "take" effect (from play or from the graveyard) or a "sac" effect (which, obviously, sacrifices the creature).

This deck has 17 ways to take opponent's creatures, only one of which is repeatable.

This deck also has 12 ways to sacrifice creatures, many of which are repeatable.

I don't know if these are acceptable numbers for you or not, but I thought I would let you know what you are working with.

Also, since I'm a completionist, I added up the nonland cards that neither took or sacced anything. The result: 35. There are 35 cards that don't do either. I thought that was interesting data.

If you would like ideas for more take effects, consider Flash Conscription, Grab the Reins, Might Makes Right, and Mass Mutiny, which all work well in the deck and are all decent upgrades over the traditional Threaten text.

If you are interested in more sac effects, how about Bone Splinters, Carrion Feeder, Diabolic Intent, Goblin Bombardment, Hidden Stockpile, and although it is slow, Smothering Abomination.

elgosu1337 on

5 years ago

If you're planning to fling your commander a lot, Command Beacon is a good way to bring him back cheaply. Skullclamp would draw you lots of cards by equipping before sacrificing. Razaketh, the Foulblooded helps you find whatever you need if you're planning to sacrifice creatures anyway.

Pitiless Plunderer could ramp and generate more artifacts for Atogs to sacrifice. Faces of the Past can untap Brion and other creatures if you have Arcane Adaptation or Conspiracy. You could also try Angelic Renewal for unlimited sacrifices with Sun Titan.

It might also make sense to steal opponents' creatures and sacrifice them rather than your own stuff, using cards like Bringer of the Red Dawn, Captivating Crew, Dominus of Fealty, and Might Makes Right. You can check out my Atogatog deck that focuses on stealing and sacrificing.


Atogatog's All You Can Eat (Atogs Not Included)

Commander / EDH* elgosu1337

SCORE: 25 | 6 COMMENTS | 535 VIEWS | IN 5 FOLDERS


WestNileWerewolf on Budget Licia

6 years ago

I definitely have a hard time getting her out AND protecting her, and Manabarbs will definitely draw some hate but I think it's worth it. As far as lifegain goes W/B is a lot stronger I think, so we gotta use that red for something.

I haven't played my deck in a free for all setting yet, just 1v1's. With the list I'm currently rocking I'm getting her out fairly quickly most of the time, but the real battle is definitely protecting her and finding a way to give her flying/trample/haste.

I'm rocking Gift of Immortality Favor of the Mighty Swiftfoot Boots and a Open the Armory to search them out, maybe one more protection piece would be good.

I also totally want to throw Might Makes Right in but don't know if I have the room.

imoutogetyou on EDH Brion Stoutarm R/W, Fury and Wrath

6 years ago

Would suggest Might Makes Right Great stealing and you want to have the biggest creature on the board with Brion Stoutarm anyways.

Pawstitute on Bad Luck Brion

6 years ago

I'm looking into building a Brion Stoutarm deck, and there is one suggestion I would make in accordance with this theme, and that's Might Makes Right, it doesn't take anything, but ideally it gets something each turn.Also Solemn Simulacrum, yadda yadda.

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