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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
In Bolas's Clutches
Legendary Enchantment — Aura
Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary.
sergiodelrio on Is there any other card(s) …
6 months ago
In Bolas's Clutches and On Serra's Wings are the only ones afaik
trippy_mcfly on Cumly Cube
2 years ago
Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:
REMOVED:
- Abomination: too weak in power level
- Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Birthing Pod: synergizes poorly with the rest of the card pool
- Black Dragon: too weak in power level
- Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Bloodcurdling Scream: too weak in power level
- Cavalier of Night: too on-theme for a black card
- Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Dack Fayden: too powerful
- District Guide: synergizes poorly with the rest of the card pool
- Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
- Dread Reaper: too weak in power level
- Edric, Spymaster of Trest: too powerful
- Eviscerator: too weak in power level
- Grim Strider: too weak in power level
- Hypnox: too weak in power level
- Jungle Creeper: too weak in power level
- Mind Bomb: too weak in power level
- Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Nicol Bolas, the Deceiver: too weak in power level
- Nix: too weak in power level
- Obelisk of Alara: too weak in power level
- Patagia Golem: too weak in power level
- Phantasmagorian: too weak in power level
- Prismite: too weak in power level
- Rootcoil Creeper: synergizes poorly with the rest of the card pool
- Shattering Blow: too strong of an answer to the artifact archetype
- Shatterskull Smashing Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
- Smelt: too strong of an answer to the artifact archetype
- Smog Elemental: too weak in power level
- Spirit of the Night: too weak in power level
- Storm Spirit: too weak in power level
- Tibalt's Trickery: introduces too much variance for an enjoyable experience
- Unholy Strength: too weak in power level
- Vampiric Link: too on-theme for a black card
- Wooded Bastion: this was included on error instead of its Golgari counterpart
ADDED:
- Alpha Authority: an interesting enchantment that should help protect large creatures
- Archfiend of Spite: a strong value play or reanimation target for black, which was deemed the lowest in power level upon initial testing
- Blade Splicer: works well with the artifact and golem archetypes, plus is a human for tribal matters cards
- Chillbringer: works well with the blue aggro archetype, plus is an elemental for tribal matters cards
- Comet Storm: an interesting damage spell that will be replacing more typical red board wipes
- Crippling Chill: works well with the disruptive blue plan
- Darksteel Forge: a strong payoff for the artifact archetype
- Diabolic Tutor: a solid addition to black
- Distant Melody: a strong value play for tribal decks
- Door of Destinies: another tribal matters card
- Dread Presence: a solid addition to black
- Flashfreeze: a conditional counter spell
- Funeral Rites: a solid addition to black
- Golem Foundry: works well with the artifact and golem archetypes
- Gyruda, Doom of Depths: companions are now part of the card pool! This one fits well with the reanimation archetype
- Icehide Golem: works well with the artifact and golem archetypes
- Illuminated Folio: an artifact draw engine, common in this card pool
- In Bolas's Clutches: a strong and fun card
- Infernal Contract: a solid addition to black
- Jegantha, the Wellspring: this companion is an elemental for tribal matters cards
- Keruga, the Macrosage: this companion is an incentive to play with some of the clunkier but more fun cards in the cube
- Kokusho, the Evening Star: a solid addition to black and a dragon for tribal matters cards
- Lifecrafter's Bestiary: a strong draw engine for green creature decks, an archetype not well supported in this card pool
- Loyal Retainers: works well with the reanimate archetype, plus is a human for tribal matters cards
- Mindleech Mass: a strong reanimation target and payoff for black decks, plus is a horror for tribal matters cards
- Moldervine Reclamation: a strong draw engine and another enabler for lifegain decks
- Monastery Mentor: a strong payoff for prowess decks, an archetype not well supported in this card pool
- Morophon, the Boundless: another tribal matters card
- Nicol Bolas, God-Pharaoh: a strong card used to bolster Grixis in the card pool
- Pact of the Serpent: a strong value play for tribal decks
- Retrofitter Foundry: works well with the artifact archetype
- Skeletal Wurm: a strong reanimation target and payoff for black decks
- Sludge Monster: a good creature that works very well with Toxrill, the Corrosive, plus is a horror for tribal matters cards
- Sorin's Vengeance: a payoff for black that may add diversity to deck archtypes
- Soul Foundry: yet another artifact engine that is a major part of this card pool
- Storm the Vault Flip: this card was meant to be included in the pool originally for the "treasure matters archetype"
- Teferi, Timebender: another Teferi planeswalker, included mainly to justify the continued inclusion of Teferi's Sentinel
- Time Elemental: a soft lock with Stasis and also a good interactive card for blue decks
- Torgaar, Famine Incarnate: a strong reanimation target and payoff for black decks
- Twilight Mire: this card was meant to be included in the pool originally and is good fixing for Golgari, a color combination encouraged in this pool
- Worldfire: a very wacky card that is the epitome of Cumly Cube
ScionsStillLive on Nicol Bolas, the Ravager
2 years ago
After looking at the decklist, I have some suggestions:
Cards to take out: Hellkite Punisher costs too much and is only a slightly bigger Shivan Dragon
Lathliss, Dragon Queen could work well in a more dragon-based deck, but it is unlikely to create many tokens in this deck
Liliana's Steward is too underwhelming of an ability to be used effectively. Same with Phyrexian Rager
You already have a lot of bounce spells, so Man-o'-War is not necessary and doesn't serve much else function as a creature
Boros Signet doesn't work in this deck because of commander colour identity
Mishra's Bauble is also a quite underwhelming card and not that useful
Rakdos Locket, Izzet Locket, and Mana Geode have better alternatives, as far as mana cost goes
Switcheroo also has better alternatives, ability and mana-wise
There are a few other cards that could be taken out, but I'm mainly highlighting the ones that should be taken out.
Cards to put in:
More removal like Cast Down and Terminate could replace a couple of bounce cards
Cards like In Bolas's Clutches and Control Magic could be considered if you want to have some more options for stealing creatures
The lockets and geode we took out earlier could be replaced with cards like Izzet Signet and other cheaper rocks
Try adding some more lands, 26 lands is not enough for a Commander deck. It is recommend to have around 35-38 lands, depending on your curve
Other than that, the deck seems fine. This deck has a lot of potential, if done right!
Coward_Token on Innistrad: Midnight Hunt. A Good …
2 years ago
By my count there's 20 Werewolves in the set, including Arlinn. Meanwhile, it also has 15 Vampires (plus Hungry for More). That's just a 25% difference, and I doubt Crimson Vow will have a similar ratio. Oh well, less whining, more commenting:
Cathat Commando: Kinda neat to include flash with the Seal of Cleansing design, although 3 power on a 2-drop is already pretty impressive.
Falcon Abomination: Man that face is goofy. Where did they even get a head that big? Also, bird zombie token.
Memory Deluge: Wow, did we really need to include the optical nerves? One of the grossest pieces of MtG art I've seen in a while.
Otherwordly Gaze: Surveil is sufferince in silence. ANyway, really neat art, I like the details on the eyes. I dunno if that makes my last comment weird.
Unblinking Ovserver: So is the joke that Yzlkpk is kinda stupid and doesn't know what a mirror is?
Morkrut Behemoth: I guess that answers my question on Falcon Abomination. But how did it get so big in the first place? Important musings.
Olivia's Midnight Ambush: I wanted to whine less but now the Vampires are even hijacking the Werewolve's story! Jokes aside, I feel like the story epidoes not keeping up with the card spoilers leads to awkward moments, like seeing In Bolas's Clutches long before the final Ravnica chapter was released.
Rotten Reunion: Meh, this particular parody has been done a lot.
Stolen Vitality: This is unintentionally goofy.
Bramble Armor: Who else though this was an Aura at a glance?
Brood Weaver: Hold on, is this the only Spider in the set? Man, I hope VOW rectifies that.
Morning Apparition: [Disturb wholesomeness intensifies]
Ecstatic Awakener: With Warlock supposedly being black's designated caster class creature type, it feels weird that Innistrad, one of the most black flavored planes, have Warlocks as green/white while leaving black with Wizard.
Fullmetal01 on Muldrotha, the „Fun“ in „Funeral“ *Primer*
3 years ago
alexjustdoit I do have lotus petal in. I guess i’ll try the deck as it is and adjust if I feel I need more ramp since I’m missing the most powerful ramp. I’m mainly wondering if I should put in Agent of Treachery or In Bolas's Clutches or just throw in a Spike Weaver since I don’t have Treachery
Fullmetal01 on Muldrotha, the „Fun“ in „Funeral“ *Primer*
3 years ago
Hey Pikobyte I was just wondering as someone missing the powerful artifacts like Crypt,LED and Mox if you would up the 7 piece ramp package and what you’d cut for it. Green warden and world breaker seemed like decent cuts for a few 2 cmc artifacts (already picked up a lotus petal). Also, I just wanted to say that I did read your saving money section and I was more concerned with if you think that more ramp would be needed since there's less powerful ramp overall just to clarify.
Lastly, what do you think about Agent of Treachery over In Bolas's Clutches for a budget replacement of Treachery ? Or do you think that it's better to just drop the control effect or there is a better budget replacement that I don't k
Fullmetal01 on Muldrotha, the „Fun“ in the VERY CHEAP „Funeral“
3 years ago
ZeroSen what do you think about Agent of Treachery over In Bolas's Clutches ?
Savage1988 on Nicky B and his Pro-Life Posse
3 years ago
Thanks for looking at the mana. I'm not sure about it since I haven't played yet (and next get together is probably in a month or so), but I think you make a valid case with the tapped lands. I want to try out the new MDFCs and I found out i have the U/R and U/B duals lying around. I've swapped them and Interplanar Beacon for Temple of Deceit, Vivid Crag and Creeping Tar Pit. What others would you recommend cutting for more basics?
Perhaps you're right on the 3cmc artifacts too, even though I'd say commander's sphere is decent because it cycles for free when you don't need it anymore. I might add Rakdos Signet and cut Chromatic Lantern.
Crux of Fate is already in the list, Vandalblast or By Force might be nice instead of the 5th boardwipe though
True that's a combo. I don't think I'll run it beause I don't have the cards currently interesting loop for sure though!
I cut Fuel for the Cause for Daretti, Scrap Savant
That play pattern appeals, so maybe I'll find room for it later. A bit of randomness like that can make games more fun
Beacon is in now :)
In Bolas's Clutches is more of a flavorcard, so are The Eldest Reborn and Cruel Ultimatum. Some or all will probably go after the first couple games, but I like the idea for now.
My idea about Pentad Prism is that it's a nice 2 mana ramp spell that can be proliferated onto for ramp. Throne of Geth is another way to proliferate because i do make some artifacts here and there
The idea with most artifacts is that they either ramp, proliferate or benefit from proliferation (see the section Card by Card). Which other cards do you feel are part of the subtheme but don't contribute?
If you're talking about Saheeli, Tezzeret and (now x2) Daretti: I think the Business Artifacts in the list (the chain veil, contagion clasp/engine and lithoform engine) are worth fetching / copying even just on their own, but maybe your idea is they don't do enough?
Let me know because I'm curious what you think on the topic, if you have suggestions to spice up the artifact theme I'd gladly hear them!
Have (2) | orzhov_is_relatively_okay819 , reikitavi |
Want (1) | qao50 |