Bloom Hulk

Bloom Hulk

Creature — Plant Elemental

When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

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Format Legality
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Pauper EDH Legal
Pauper Legal
Modern Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Limited Legal
Highlander Legal
Pioneer Legal
2019-10-04 Legal

Bloom Hulk occurrence in decks from the last year

Latest Decks as Commander

Bloom Hulk Discussion

[email protected]_only on Card creation challenge

3 months ago

I love me some Bloom Hulk, but it sits adjacent to Evolution Sage, and those are some big shoes to fill. hmmm...

Harvest Hulk

creature - Elemental Plant

When ~ enters play, populate.

whenever you put one or more +1/+1 counters on a permanent, gain 2 life.


fills the role, but provides a passive bonus for its own and all future populate triggers.

make a card that unifies the thiefly tribes (Pirates, rogues, and ninjas)

seshiro_of_the_orochi on Card creation challenge

3 months ago

Chainwhip Willow

Creature - Treefolk Bererker

Haste, Double Strike, Vigilance

~ attacks and blocks every turn if able.


Bloom Hulk is a card that seems really underappreciated. Make a version of it that's splashier. Maybe make it legendary.

channelfireball12345 on Magic: The RPG (Level Up/Proliferate) *Updated!*

8 months ago

If you do choose to add green, you'll find that there are many more good proliferate options available to you, including Evolution Sage, Pollenbright Druid, and maybe even Bloom Hulk, although that last one is one the slightly more expensive/less efficient/impactful side for constructed. Flux Channeler is another strong option, as is Roalesk, Apex Hybrid, though adding him may end up taking your deck in a somewhat different direction. Still could be worth playtesting though.

Lordeh on Kiora's Dominance

1 year ago

Bloom Hulk is the weakest card in this list as it is the same cost as your Kiora's but doesn't really advance your board state too much.

My problem with Incubation Druid tends to be it dies to everything before you really get a chance to use it. As you aren't running much in the way of protection it will just die for no value most of the time. If you want more mana acceleration use something like Llanowar Elves or Paradise Druid as the former only costs 1 and the latter is hexproof for a little resilience.

As for your sideboard I would consider loading up on counter spells to protect your board state from spot removal or a wrath and alternate hate cards and win conditions. Ashiok, Dream Render for graveyard hate and to stop searching. Kasmina, Enigmatic Mentor is a bit janky but protects your permanents from spot removal Narset, Parter of Veils to draw your spells and stifle your opponents card draw. Tamiyo, Collector of Tales to search or return cards from your graveyard.

These are just some of my personal favourites for sideboard cards against some match ups depending on your local meta game.

Just play around and see what works.

Sorin_Markov_1947 on Green standard counter

1 year ago

Is this a budget deck? If so, ignore most of what I say. If this is competitive, I have some suggestions.

  1. Regulate your cards. You have a lot of 1-2 ofs, and a lot of cards that don't fit with your theme. Take out Aggressive Mammoth , and probably Bloom Hulk since he's a little under-powered (same with Outmuscle ). God-Eternal Rhonas also doesn't fit your theme, and neither do Nissa's Triumph , or Circuitous Route or Gingerbread Cabin or Growth Cycle or Season of Growth .

  2. You need more power. You just need cards that are effective and can win you the game. Consider adding blue or white (or both) so you have more selection; some of the highest-power cards for this archetype are found in G/U or G/W colors. If you're staying in mono-green, add some more Yorvo, Lord of Garenbrig s, replace Vivien, Nature's Avenger for Vivien, Arkbow Ranger , drop Evolving Wilds for Fabled Passage , Incubation Druid can replace all the ramp we've been taking out, Voracious Hydra has value coming out the ears, even with all its heads, Pelt Collector is good, and Stonecoil Serpent is just good. Nissa, Who Shakes the World is great too. Those are all ideas; take what you want and leave the rest.

  3. Interaction is needed. Because we're taking out Outmuscle , we've got almost nothing to interact with the board spell-wise. And here's where my advice becomes unhelpful. This archetype in mono-green really just doesn't have any good interaction besides Voracious Hydra . You need to splash white or blue to get some removal or bounce or anything. All green has is fight.

Again, if this is just casual and you don't care about spending $100-200 on a deck to make it competitive, ignore most of what I just said.

Harbinger69 on Animar Elemental Tribe Deck

1 year ago

Most certainly a solid deck. I would cut Zendikar's Roil as you don't seem to be too heavy on landfall, and take out Bloom Hulk . Bloom Hulk is just bad with the deck you're playing and there are many better cards to replace that, such as Chandra, Flamecaller She cycles the dirt from your hand and can pump out meaty beaters turnly and is a great all around planeswalker. For no good reason, I would run a copy of Dack Fayden because he's Dack Fayden .

BlackSirius on DIY CRISPR-Simic Proliferate

1 year ago

Man you brought up a lot of good points. Ive been playing table top card games since about '99 and I know what one group says and I know what the other half says, so take what I say next with a grain of salt. A wincon is simply a way to win I'm big on not doing infinite combos and crazy things like that. Creating a board state and having a contingency in hand is the best way for me to win. I don't always win, but winning by unconventional means is much more meaningful to me. Netdecking is something anyone can do. People copy success all the time. With that said simic is my life in magic. Yorvo is a heavy on green so in my mind:

Turn 1: play a simic dual land tapped

Turn 2: play forest, summon Maraleaf Pixie

Turn 3: play simic dual, summon Yorvo, Lord of Garenbrig

Turn 4: play island, at this point you can play a card like Skatewing Spy giving you a beefed up flier, or Bloom Hulk to make yorvo a 5/5

Turn 5: this turn you set up your wincon this is more easier said than done but have ways to have Awakening of Vitu-Ghazi in hand and play Zegana, Utopian Speaker

From here the way I see it you can win by turn 7 and have 2 giant creatures, and if you have a counterspell in hand you should definitely be ok. But if you tweak this and play growth spiral and curve the mana in your favor a 5/5 and a 9/9 flying and trample with bloom hulk to attack and a 2/3 flier, a 2/2 flier, a 4/4, and a another 4/4 on turn 7 to protect or swing out ain't so bad. I've worked with far less on turn 7 and won.

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