Target creature you control gets +2/+2 and gains hexproof until end of turn.
|Have (2)||orzhov_is_relatively_okay819 ,|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Blossoming Defense Discussion
1 month ago
2 months ago
Yeva is my favourite mono coloured commander, as she really changes how green typically plays. Nice list! A few things..
1) Land count seems a little low, especially as your ramp seems to rely more on Seedborn Muse style effects. Stuff like Farhaven Elf and Elvish Pioneer work well for me. Also get Emergence Zone in there, handy flash back-up plan if Yeva is MIA.
3) Bounce effects. Instant speed creatures are great, but being able to repeatly cast for value is better. Temur Sabertooth is a baller, and even stuff like Stampeding Wildebeests and Stampeding Serow work really well.
2 months ago
It sounds like you're kind of building a Voltron-style deck. I just started tinkering with making one of my own with Sarulftron and found that protecting my threat is crucial.
Whatever creature you're beefing up to swing in with is going to attract a lot of attention. I'm running ~15 pieces of protection, and sometimes that doesn't feel like enough.
Spells like Snakeskin Veil and Blossoming Defense are cheap ways to both protect and buff. Being in white also gives you great protection spells like Sejiri Shelter Flip and Blacksmith's Skill . Swiftfoot Boots is getting more affordable with all the reprints and gives haste. I found that mutate creatures are also nice (at least with Sarulf) since they offer the flexibility to stack them onto one big threat or to cast them separately if you need a wider board presence.
3 months ago
Yorvo feels pretty meh to me. No haste, no trample, no removal resistance. Just a big body that has to stick and then can still be chump blocked. Not a top tier 3-drop for us IMO.
Sylvan Anthem looks tempting, but it requires a bunch of other cards to be on the battlefield in order to be good. I think the question is: What is it better than that you would take out in order to include it? For me the answer is nothing.
I think I see your point about Lair of the Hydra , but I'm still not sold on it. I still bring this version of Stompy to my LGS: Hexdrinker Stompy, and I haven't run into much board-wipe there so on turns when I am attacking with Treetop Village I have found that I also want mana for Hexdrinker or Aspect of Hydra or Blossoming Defense or Scavenging Ooze or sideboard tech or something other than just one big mana sink. It's rare for me to have more than 4 or 5 lands out, so there's only so big I think I'd be able to make it anyway. But I could see the argument for Lair if I was running this version with mana dorks and an extra Forest, and if there was more control in my meta.
I'm definitely open to Oath not being the best choice. I do like how it smooths out draws though. This list seems more picky about what is in its opening hand than a more traditional list loaded with more or less interchangeable aggressive 1 and 2-drops would be. Here, any hand that doesn't have a mana dork, a 3-drop, and sufficient land feels bad. Oath can help with all of those pieces. Being able to dig a bit in grindy games seems useful too. I could see cutting down to 3 for a Dungrove Elder for sure though.
3 months ago
A Tayam deck running Devoted Druid absolutely must include Seal of Strength and Briar Shield . It should probably also include Blossoming Defense for optimization purposes. Any of these cards plus the Druid and Tayam is an infinite game winning combo loop. Each iteration of the loop generates mana to perpetuate it as Tayam continuously removes the -1/-1 counters from the Druid. The enchantment pieces also infinitely pump your creatures for lethal, though you could win in any number of ways with access to your entire deck that's been dumped into your graveyard.
If infinite game winning combos are banned in your playgroup that would be the only legitimate reason to skip out on the most basic and fundamental Tayam combo.
4 months ago
I definitely prefer Aspect of Hydra over the 2 Blossoming Defense , to be honest. While Defense isn't bad, Aspect is just so good, and it can easily add 5 or 6 damage for a single mana, which can give you some really quick kills.
I'm not a fan of Wrap in Vigor , I don't think you ever want to be holding up two mana to prevent a wrath when you can instead just not play any more creatures. Realistically, 5+ power on board is scary to anyone, and they're forced to either find a way to stop combat or kill your creatures.
Also, when building your sideboard, think of what you're cutting for each card. For example, you'd probably cut Champion or Avatar to pull in 2 Scooze and 2 Weather against an aggro list. With that in mind, I'd rather have Reclamation Sage as your artifact/enchantment hate because it switches for Steel Leaf perfectly, and continues your board state building while other cards won't.
Or Thrun -- you don't have any other 4 mana card maindeck. As such, he's not great to side in. Dungrove Elder , Great Sable Stag , Barkhide Troll , Bassara Tower Archer are all better options, but they depend on your meta. You'd run Dungrove on default because it grows, Stag if counterspells, merfolk decks, or black creature decks are a problem, and the other two(which slot in for stuff like Avatar instead of Champion) if you need them to come down earlier.
Those are my thoughts for now, but I gtg so I guess I'll talk more later.
4 months ago
You probably want a full playset of Aspect of Hydra , as it will be the card that wins you a lot of games
You can probably go down to 20 lands (probably even less, most stompy decks run 18). It feels like you don't need soo many copies of Blossoming Defense and Vines of Vastwood either (I'd suggest a total of 4 of these, not 6).
4 months ago
Vorinclex is definitely a great addition. Rhonas as well (I LOVE Amonkhet). I'd definitely recommend anything that adds a Lure effect. Lure , Noble Quarry , Taunting Elf , Shinen of Life's Roar and Alluring Scent are a few of that type of effect in mono green. Fill the board with all the deathtouchers and drop one of these lure effects and that's basically game. You might also want to think about adding more protection for Fynn himself. Ranger's Guile , Blossoming Defense , Heroic Intervention etc. If he attracts as much attention in Commander as he does in my historic deck on Arena, he's gonna need all the protection he can get.