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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Target creature you control gets +2/+2 and gains hexproof until end of turn.
1 week ago
This link here is an example of what current modern infect decks look like. Specifically, the deck aims to win the game as fast as possible, ideally on turns 2 or 3. The deck doesn't want the game to go long because that will most-certainly mean defeat.
Added to the above, even non-aggressive modern decks still generally don't want to be playing more than 3-4 cards costing 4-mana, with nothing above this cost (you've got a whopping 20 cards costing 4-or-more, which will cause your deck to be miserably slow). Modern infect decks typcically don't want to play anything costing more than 2-mana (Though some more recent decks have been playing Phyrexian Crusader to help versus some matchups).
So, firstly I'd strongly suggest ditching all your slow and sluggish cards - all of Core Prowler, Evolution Sage, Vorinclex, Monstrous Raider, Ajani, Sleeper Agent, Tamiyo, Compleated Sage, and Fuel for the Cause, Brokers Ascendancy, Hadana's Climb Flip, Inexorable Tide, and Oath of Teferi. All of these cards are faaaar too slow and will just give your opponent too much time to get a stable boardstate and lock you out of the game. I would also suggest ditching Unbounded Potential, just because it's a weak spell, and adding a 3rd colour just needlessly complicates what you're doing given your awkward landbase (if you play just 2 colours you can probably just run basics and not slow yourself down running taplands).
Cards to consider adding in include Become Immense, Vines of Vastwood, Mutagenic Growth, Might of Old Krosa, Blossoming Defense, Distortion Strike, Scale Up, and Rancor. When playtesting your deck, you want to be aiming to reliably deal 10 infect within the first 2-3 turns.
4 months ago
Blossoming Defense would protect a single creature while the rest would die to a boardwipe. It also doesn’t protect artifacts. Something like Heroic Intervention would protect all your elves as well as your artifact.
4 months ago
4 months ago
How often do you use the Giant Growth? This would be my first pick for switching out for more protection. It buffs your creatures, but it won't help when your creatures get Murdered. With only a single Growth, it's also not going to appear reliably, and single-target pumping isn't really what I see this deck doing.
I'm also going to ask about the Life Goes On. Since this deck doesn't have any lifegain focus or interactions, how often does it change the course of a game? Can you point to multiple matches where it directly contributed to a win? Unless it regularly and specifically protects a win or avoids a loss, it's kind of out of place here, especially as a one-off. Lifegain for lifegain's sake usually just ends up diluting the deck and adding filler.
To go into this next thought, the goal for this deck is to ramp into big smashy creatures and attack, right? If that's the case, maybe switch the Beast Whisperer for Fierce Empath or Mwonvuli Beast Tracker and switch of the Regal Force for a second Empath or Tracker or another big scary creature. The Empath and Tracker will get your finishers in hand faster, and once you hit that stage, you want to be attacking, not drawing cards off a 5/5 without evasion.
If you're trying to stay inexpensive, the Heroic Intervention might be a bit much, Blossoming Defense is reasonable but not super cheap, and Ranger's Guile, Mwonvuli Beast Tracker, and Fierce Empath are all pocket change.
4 months ago
If you're having problems with people killing your mana elves, I would suggest some more protection on top of the Vines of Vastwood, like Ranger's Guile, Blossoming Defense, or Heroic Intervention, depending on how much money you're willing to spend.
What sort of decks do you regularly go up against?
6 months ago
Might want to throw in a Seal of Strength, Briar Shield or Blossoming Defense. Including just one of these won't take the deck from where it is to "insane cEDH capability" in terms of power potential, but it will give you a nice efficient back up for those games where you underestimate an opponent who's deck turns out to be stiffer competition than expected since you're already running the Devoted Druid as the other half of that combo. A nice little silver bullet just in case for those few games where you might want or need it.
7 months ago
Good job on the deck. I like how you used a pretty uncommon commander and made a fun deck out of it. Here are a few recommendations.
Seedguide Ash—->Verdant Haven I feel like you will find more use from Seedguide Ash then verdant haven with a blocker that can fetch 3 lands.
Blossoming Defense—->Ranger’s Guile Blossoming defense is just strictly better than Ranger’s Guile.
Nature's Wrath—->Nature’s Chosen This is more of a personal preference but Nature’s Wrath is SO oppressive on Black and Blue decks.
Rowen—->Fertile Ground Rowen is a nice card letting you get regular extra card draws especially with all of the lands in this deck.
Have fun with this deck!
8 months ago
I dig this deck! I'd make some suggestions:.
Be careful with Bioshift as it can't target Mistcutter Hydra. I know, it is a corner case, but might happen eventually. Maybe The Ozolith could replace Bioshift, but it is a little more fragile.
Avoid Fate in your sideboard is strange, the card is cool but maybe Snakeskin Veil or Blossoming Defense or Vines of Vastwood would just work better, Vines of Vastwood can even counter something that your opponent is trying to play into their own creatures
Dash Hopes is cool also but if they pay the life this is not affecting your Infect plan so maybe use something else as interaction