Blossoming Defense

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Blossoming Defense

Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Blossoming Defense Discussion

iischris on $60 Competitive Mono-Green Aggro

2 days ago

19 lands with 9 3 drops doesn't seem that optimal. A lot of times you'd be tapping out to play those 3 and even 2 drops leaving your board wide open without a Vines of Vastwood or Blossoming Defense type card for backup. Also, I think Rancor should probably be next on the chopping block for some amount of Dismember . You can find them at a reasonable cost nowadays. Just my two cents though. Keep stompy alive!

Caerwyn on Atla Palani wants to be ...

1 month ago

There's a pretty easy-to-assemble infinite combo with Atla that you should include in your deck--the only cards it requires to be fielded are Mirror Entity , your commander, and something that gives Atla +1/+1, be it a +1/+1 counter or a temporary buff, such as Blossoming Defense .

For the rest of the combo, you need to have in your library (not on the battlefield) Ulamog, the Infinite Gyre , a creature that does damage to an opponent as it ETBs or LTBs, and a creature that destroys permanents your opponents control as it ETBs or LTBs.

Here's how it works. You pump Atla with the counter or spell. You activate Mirror entity a billion or so times for 0. The first resolves, Mirror entity dies, Atla survives because of the boost (Mirror only changes base P/T). Atla triggers, you get the next creature, it dies when Mirror resolves, etc.

Eventually, you'll have the creature that deals damage enter and deal damage. It will die. Ulamog will eventually enter and die, shuffling your graveyard (and thus your ETB/LTB damage-dealer) back into your library, keeping the entire process going ad infinitum.

Granted, while it is guaranteed this combo will eventually win you the game if it goes off without a response, it does require you to shuffle. That random element means it is not a true loop that you can shortcut. In a tournament setting, this type of infinite combo might lead to a violation of slow play rules (akin to the Legacy Four Horsemen deck).

Naverius on Mono Green Budget Dinos

1 month ago

hungry000 since there's a lot of Mana generators would it be worth it to replace 2 forest with 2 more Blossoming Defense for some added protection

ToolmasterOfBrainerd on Budget Infect

1 month ago

Giant Growth is so bad. The final 2 Vines of Vastwood will be a lot better, along with 2 Blossoming Defense .

Caerwyn on Pokémon Breeder - Atla Palani, Nest Tender (EDH)

1 month ago

While it is true that Mirror Entity 's ability only changes creatures on the battlefield at the time of resolution, you can still use Mirror Entity to create an infinite non-determinative loop using Atla. All you have to do is use a pump effect, like Blossoming Defense or a +1/+1 counter on Atla so she will survive, then activate Mirror Entity for X=0 an arbitrarily large number of times. This will result in Mirror Entity dying, triggering Atla. Atla's trigger resolves and puts the next creature into play. Mirror Entity's next trigger resolves, killing that creature to trigger Atla.

To win with this combo, you need a card with an ETB that deals damage. Every time that creature ETBs, it will have its ability placed on the stack, which resolves ahead of the next Mirror entity trigger. Then Mirror resolves, killing your ETB damage dealer.

Eventually, you'll hit an Ulamog who will die and have his shuffle ability resolve, putting your ETB damage dealer back into your library. You'll go through the process again and again, eventually killing all your opponents.

RNR_Gaming on That's a lot of damage (Bant Exalted)

1 month ago

Cards like Spellskite and Blossoming Defense and Dovin's Veto can probably help make this stand a bit better. A big issue you're going to have is getting set up just to be shut down by a singular removal spell or wrath. Modern is fast and if your meta is as unforgiving as mine you'll need interaction.

darkdexterminate on Hexdrinker/Finale/Tooth and Nail Modern v2

1 month ago

Hello! I liked the idea, I got some mana ramp with a close mechanic(I´m based in genesis wave, I could edit my list based on yours) but I have to admit some things of this deck squeak(at least for me).

  1. I think you should get some kind of naturalize in your main or something, I mean, if they put blood moon or some chalice from one(1), It could be a hard time since you got just 6 basic lands.
  2. One of your 4 main win condition is not true at all, or at least that´s what I got: Xenagos can not target a creature with "protection from everything", due to the fact that is followed by DEBT system:

Damage Equipment/enchantment Blocked Target I think the idea is truly good. I have been a big fan of ramp decks since I got memories(probably because they can do many things). I would put some creature that can act like hexdrinker too(I´m talking about xenago's mechanic) like Predator Ooze + Alpha Authority , which is an indestructible creature that gets counter and can´t be removed so easily. Blossoming Defense could be also an alternative card for hexproof, I don´t want to recommend Privileged Position or Asceticism for their cmc. Keep the good job up!

whidye on Sultai Slap

1 month ago

Reverted versions. Played a few different cards (approx):

-1 Tarmogoyf -1 Search for Azcanta  Flip -1 Carnage Tyrant -1 Blossoming Defense -1 Umezawa's Jitte -1 Toxic Deluge

+1 Entomb +1 Dark Depths +1 Primeval Titan +1 Elvish Reclaimer +1 Vampiric Tutor +1 Plague Engineer

Will rework list and post again. Went 3-1: R1: RDW (2-1) R2: WB Lifegain (2-0) R3: UB Time Vault (2-0) R4: UR Blitz (1-2)

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Blossoming Defense occurrence in decks from the last year

Modern:

All decks: 0.1%

Commander / EDH:

All decks: 0.01%