Target creature you control gets +2/+2 and gains hexproof until end of turn.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Blossoming Defense Discussion
4 days ago
I definitely prefer Aspect of Hydra over the 2 Blossoming Defense , to be honest. While Defense isn't bad, Aspect is just so good, and it can easily add 5 or 6 damage for a single mana, which can give you some really quick kills.
I'm not a fan of Wrap in Vigor , I don't think you ever want to be holding up two mana to prevent a wrath when you can instead just not play any more creatures. Realistically, 5+ power on board is scary to anyone, and they're forced to either find a way to stop combat or kill your creatures.
Also, when building your sideboard, think of what you're cutting for each card. For example, you'd probably cut Champion or Avatar to pull in 2 Scooze and 2 Weather against an aggro list. With that in mind, I'd rather have Reclamation Sage as your artifact/enchantment hate because it switches for Steel Leaf perfectly, and continues your board state building while other cards won't.
Or Thrun -- you don't have any other 4 mana card maindeck. As such, he's not great to side in. Dungrove Elder , Great Sable Stag , Barkhide Troll , Bassara Tower Archer are all better options, but they depend on your meta. You'd run Dungrove on default because it grows, Stag if counterspells, merfolk decks, or black creature decks are a problem, and the other two(which slot in for stuff like Avatar instead of Champion) if you need them to come down earlier.
Those are my thoughts for now, but I gtg so I guess I'll talk more later.
4 days ago
You probably want a full playset of Aspect of Hydra , as it will be the card that wins you a lot of games
You can probably go down to 20 lands (probably even less, most stompy decks run 18). It feels like you don't need soo many copies of Blossoming Defense and Vines of Vastwood either (I'd suggest a total of 4 of these, not 6).
2 weeks ago
Vorinclex is definitely a great addition. Rhonas as well (I LOVE Amonkhet). I'd definitely recommend anything that adds a Lure effect. Lure , Noble Quarry , Taunting Elf , Shinen of Life's Roar and Alluring Scent are a few of that type of effect in mono green. Fill the board with all the deathtouchers and drop one of these lure effects and that's basically game. You might also want to think about adding more protection for Fynn himself. Ranger's Guile , Blossoming Defense , Heroic Intervention etc. If he attracts as much attention in Commander as he does in my historic deck on Arena, he's gonna need all the protection he can get.
1 month ago
I’d lower your creature count and add protection/removal of some kind. Tons of great choices in Modern; green can grant hexproof or steroid buffs with something like Blossoming Defense , and white can get rid of things with Path to Exile or On Thin Ice . There’s always Mana Tithe too. Just some suggestions; there’s tons of options.
1 month ago
Second on Blossoming Defense over Snakeskin Veil . The +1/+1 counter seems nice, but infect wants to win now, not two turns later. Same with Distortion Strike , especially with rebound, its great to get that myr or elf through. The Noble Hierarch are a lot more helpful then you think, so grab them first. Become Immense is a great finisher, but as was said above, you need fetches. In that same vein, if you're running fetches you will want the Breeding Pool to go with them. I'm not sure how much you are planning on putting into the deck, but the off color fetches with Windswept Heath and Flooded Strand could work well. If you want another two color land option, Waterlogged Grove is great, especially since you generally don't care about your own life total. Something spicy you can test is Charge Through . As an instant speed cantrip that allows you to push damage through, its a nice option on color. I'd also think about cutting the sideboard Invisible Stalker for Dismember so you have some removal.
Always glad to see someone else building infect, +1
1 month ago
I would honestly take out 2 Snakeskin Veil for 2 Distortion Strike , then replace the last 1 for a full playset of Blossoming Defense . You've got plenty of better hexproof options with Vines of Vastwood and Blossoming Defense . Infect is all about killing your opponent by turn 3. If you give them enough time to get blockers out, it won't matter anymore, so the bigger pump spells are better. If you ever get fetchlands for the deck, you can add Dryad Arbor for a fetch target that can help you survive sacrifice effects. Since Infect is such a fast deck, a pretty budget land you can run is Botanical Sanctum . It'll do wonders for your manabase.
1 month ago
A deck can do well casually but, unless it's in a competitive environment, winning doesn't mean a lot.
Neither does the cost of a deck. When you play Standard, building decks can be very costly.
I certainly didn't build great decks to start with. I started playing competitively right away.
That was a hard way to learn.
I must've built over twenty decks in paper, in my first year of playing. All different types, and colours.
Some copied ideas I had seen my opponents play. Most were original ideas. I just wanted to learn to build decks that could keep up with the top ones in the meta.
Ending a match quickly is one way of winning, but there are many others that are just as effective.
This deck has the bones to be excellent. It does need a few tweaks to get it there.
Sometimes Become Immense is even better.
Keep tweaking and playing this deck, and don't be afraid to play it in a tournament.
Part of building is seeing how competitive your deck is, and adjusting it to make it better and better.
1 month ago
Hey! If you aren't necessarily running a Bear subtheme, maybe you should swap some of them for vanilla elves. You can strengthen your Elf synergy with Cylian Elf and Elvish Warrior , for example. Maybe a card like Nullhide Ferox works too. Your opponents may hesitate to activate its ability (if they activate, it loses hexproof but becomes unblockable), but I don't know if it is good or fun enough.
I think that other token generators can work very well with your commander. Avenger of Zendikar is a very strong creature that puts a lot of 0/1 tokens without abilities, so they are buffed by your commander. Deranged Hermit and Deep Forest Hermit can be very powerful in your strategy because they swarm the board, and G likes creatures on the field (you can use card draw like Shamanic Revelation or buffing effects like Beastmaster Ascension with better results). For card draw, maybe you should use Regal Force or something like it (benefit from tokens) or Guardian Project (tokens won't trigger it, but other creatures will).
If you go more for a token strategy, token doublers can help you a lot (that is, if you already have them or Quandrix commander from C21 didn't spike them). I don't know if the "return creatures from graveyard to your hand" is that strong. If it doesn't, maybe a token strategy works better. If you think that it goes against the idea of the deck (using cards forgotten in our boxes for ages), then really it's the case of running a lot of vanilla creatures (although I think that you should use them in the ideal quantity).
Don't know if it's worth, but you aren't running any boardwipes. Maybe Oblivion Stone helps you reset the board if opponents' boards become a problem. Other problem I see is recursion. I think that Eternal Witness is a green staple and maybe you should use it. Maybe swap a land for Bala Ged Recovery Flip. To deal with graveyards, maybe Scavenging Ooze is a great addition.
I don't know if cards like Blossoming Defense or Autumn's Veil worth the slots. If you go for a token, more go-wide strategy, maybe lose a creature or other does not affect your game thaaat much. Maybe you should swap them for card draw or recursion cards.
That's all I can think for now. Hope it helps :)