Urza's Saga

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Urza's Saga

Enchantment Land — Urza's Saga

(As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)

: Urza's Saga gains ": Add ."

: Urza's Saga gains ", : Create a 0/0 colourless Construct artifact creature token with "this creature gets +1/+1 for each artifact you control.""

: Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle. (Lands do not have a mana cost, not a mana cost of , thus it cannot be searched for this way.)

sergiodelrio on Eldrazi Seasons

1 month ago

That's exactly my point tho... any land other than Deserted Temple would provide you with 3 mana total from all land sources on turn 2 as well (*if you play a tap2 land on T1)...

I guess what I'm saying is you could look for replacements of Deserted Temple which add maybe utility or sth else without actually sacrificing anything important here imho. Maybe even go with a split: 1x Gemstone Caverns 2x Cavern of Souls 1x Blast Zone you have many great options actually ... Inventors' Fair, Mutavault.

Sorry if I'm being annoying, that's not my intention, I just feel you're overselling the role of Deserted Temple in this particular deck imho, which I still think is very nice no matter if you keep deserted temple or not.

Cheers!

Niko9 on Skrelv's Toxic Masculinity

1 month ago

Sorry to double post, but I just realized that Umbral Mantle might be fun to play around with here. Not too sure how powerful it will be, but you have lots of options to use an untap.

Also, Urza's Saga and Inventors' Fair seem like they'd be good for finding artifacts

Saljen on Magda of the Maskwood [[Guide]] Updated for MKC

1 month ago

Urza's Saga lets you search out Clown Car by the way, one more redudant way to get a tapper onto the field.

SpammyV on Modern Horizons 3

2 months ago

Given that you can get Blade with Stoneforge Mystic and Urza's Saga I think the odds are 100% there's a week or two of everyone trying out a GW shell with Basking Broodscale. I've also seen Sadistic Glee pointed out to make it a Pauper player.

DreadKhan on Ruh-Roh-Roggy… It’s Hammer Time

2 months ago

Urza's Saga might be useful, it can find MV 0 or 1 equipment, and it can also make chump blockers for you which Arden can equip in a pinch.

Magic_Aids on ▷ This Budget Deck is Actually BUSTED! ◁ 【OTJ】

3 months ago

Also, there are options to make this deck cheaper! I built the deck without a budget in mind, and it can easily get down to $250ish for the maindeck. The new cards are really expensive at the moment, so I would definitely wait for prices to come down before buying any cards! I hope this helps, even though it's a bummer how expensive Urza's Saga is!

SufferFromEDHD on Avoiding Consequences

3 months ago

Really like this shell. Corpse Dance and Sneak Attack are pet cards of mine and this is a great home for both!

Urza's Saga get dreadnought or your ring.

Hall of the Bandit Lord and/or Flamekin Village haste is useful in a pinch.

Riptide Laboratory commander protection.

Demonic Collusion neat discard outlet.

Prismari Command and/or Kolaghan's Command really neat swiss army knives.

Jaxis, the Troublemaker and/or Saheeli, the Sun's Brilliance on theme.

Ersatz_Mageta on Modern 8 rack/ control

3 months ago

Love the idea of Flagstones of Trokair. That can certainly be an addition to the manabase, especially now that I've converted it to a creatureless deck with Smallpox.

I know Fatal Push is a great card, but I just don't know about it in this deck. Besides the fetchlands, I don't know what permanents I'll have leaving the field at instant speed. Honestly, I'd be more inclined for something like Cut Down, but I love the slower, more universal approach of Vindicate and Anguished Unmaking. Vindicate is never a dead draw because in the late game you can always just nuke a land and cut off more resources.

My big question once the cards come in will be how many "rack like effects" will be needed to truly achieve the sweet spot. Urza's Saga just feels like a tutor for a rack, which is nice, but also feels out of place for the lack of artifacts.

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