Obscura Charm

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Obscura Charm

Instant

Choose one —

  • Return target multicoloured permanent card with converted mana cost/mana value 3 or less from your graveyard to the battlefield tapped.
  • Counter target instant or sorcery spell.
  • Destroy target creature or planeswalker with converted mana cost/mana value 3 or less.

N3M0 on Official missing/incorrect card/token thread

1 year ago

I can no longer locate the add a card feature. An Offer You Can't Refuse, Obscura Charm, and Obscura Storefront are missing the (NCC) printing.

Ziusdra on Card creation challenge

1 year ago

Manipulating the Census

Sorcery

Will of the Council - Starting with you, each player chooses birth or burial. For each player that chose birth, you create a white 1/1 Citizen token and gain 5 life. For each player that chose burial, that player sacrifices a creature and you may exile up to 5 cards from a single graveyard.

"The general populace will clearly not support us. I think it's time to groom a new populace, don't you think?"


New challenge! See card below.


Bully Charm

Instant

Choose one:

  • Target creature must block this turn if able.

  • Create a green 2/2 Raccoon creature token.

  • Destroy target artifact.


So, the new challenge is as follows. I was really inspired by the War of the Spark's bond series of cards (Bond of Discipline, Bond of Passion, etc.). It takes the flavor of two factions and joins them together into one card. What I want to do with the green card I created above is create a line of 4 more modal charms that combine three Families from New Capenna--precisely those families who share the color in which the mono-colored charm is made. So, if you look closely, the Bully Charm is mono-green and each of its three modes reflects each of the three Families that have green in them: the first mode represents Brokers' sentiments, the second mode represents the Cabaretti, and the third mode is very Riveteers.

So, create another mono-colored, three-mode charm where each mode represents one of the families who have that color in them. Note: the card should generally be weaker than the new charms (Obscura Charm, Maestros Charm, etc.) because the casting cost of these mono-color charms are much less restrictive--so don't make them too strong. We're going for flavor here, over competition.

Have (2) oyianakis , gildan_bladeborn
Want (1) C0LDE