Chief of the Foundry

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Chief of the Foundry

Artifact Creature — Construct

Other artifact creatures you control get +1/+1.

rwn1971 on White Myr

5 months ago

Okay i need to build this but some suggestions if you do not mind. Chief of the Foundry Tempered Steel Darksteel Forge Darksteel Ingot

InfectedToe on BOROS modular fun

11 months ago

This is a pretty fun deck, kinda wanted to build a Zabaz deck at one point myself but you're the resident Boros enjoyer so I knew you would at some point lol.

Regardless, I do have some suggestions: Panharmonicon is an absolute must-include, it literally doubles counters across the board. Also, Extruder could be a great explosive finisher.

As for slightly weaker but still good cards to include, Abzan Battle Priest could offer a good amount of lifegain, Cloud Key is basic artifact tribal, and Core Prowler is another cheeky infect wincon with bonus proliferation.

As far as cards to replace, Chief of the Foundry is pretty weak here as it doesn't actually count as counters for modular creatures, and Energy Chamber is exceedingly slow in practice.

TheVectornaut on Messing with Lore

1 year ago

Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.

One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.

The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.

Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.

Argy on New Blue Artifacts

1 year ago

I updated my Mono Artifacts deck recently, and feel it is playing stronger than ever.

I lost both Smuggler's Copter and Walking Ballista to band, and thought it was a write off.

Six months later I've taken another look at it, and thought hard about some new cards that I think are working well.

I had to ditch Chief of the Foundry but I needed the 3 drop slot for other cards.

This still has quite a few original ideas in it, and I still prefer it to Izzet.

Take a look and make some suggestions, or throw it an upvote, if you like it.


The Pioneer Blues

Pioneer Argy

SCORE: 5 | 4 COMMENTS | 227 VIEWS | IN 1 FOLDER


TallyDanish on Ultimate Golem Army

1 year ago

First of all, your curve is high so you need way more mana acceleration, especially early game.

I'd recommend replacing 2-5 cards with cheap ramp like Rampant Growth, Three Visits, Mind Stone, Cultivate, Kodama's Reach and maybe Skyclave Relic.

Here are some other suggestions:

Camaraderie instead of War Report

Forsaken Monument instead of Golem's Heart

Conjurer's Closet instead of Dragon Mask

Throne of Geth instead of Energy Chamber

Inspiring Call instead of Sporeback Troll

Cathars' Crusade instead of Chief of the Foundry

Trading Post instead of Daring Archaeologist

Loyal Guardian instead of Arcbound Overseer

Kuldotha Forgemaster instead of Arcbound Bruiser

Ancient Stone Idol instead of Pardic Wanderer

Return of the Wildspeaker instead of Compost

Ugin, the Ineffable instead of The Wanderer

Buried Ruin, Dread Statuary, Gavony Township, Tomb of the Spirit Dragon, Krosan Verge, Blighted Woodland, Canopy Vista, Scattered Groves, Castle Garenbrig, Bala Ged Recovery  Flip instead of basic lands.

Caran_Lyg on Dimir Artifacts

1 year ago

Etherium Sculptor is slow. You got 2 6-drop and mostly 3-drops. Just add those to Master of Etherium and/or Chief of the Foundry and then maybe Sharding Sphinx? For your combo to work you need to have all 4 Sculptors and then pay 2 mana. It’s not an infinite combo unless all pieces fuel each other.

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