Witherbloom Command

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Witherbloom Command

Sorcery

Choose two —

  • Target player mills three cards, then you return a land card from your graveyard to your hand.
  • Destroy target noncreature, nonland permanent with converted mana cost/mana value 2 or less.
  • Target creature gets -3/-1 until end of turn.
  • Target opponent loses 2 life and you gain 2 life.

nbarry223 on Viga-BOOM! (Turn 2)

4 months ago

So Witherbloom Command just didn't feel right, it didn't do enough mainboard, and just couldn't fit side. I also ended up cutting Arena because it felt win-more and I ended up siding it out in a lot of matches. Instead of adding back Lotus Cobra, I went with another fetch, because I found they did a whole lot for me actually.

I still think Arena is a solid choice, it just needs a decent amount of support and doesn't do anything on its own. It's fairly comparable to Mosswort Bridge, but if I had to pick one (ignoring support cards) I'd definitely go with Mosswort Bridge because it does so much more for me.

I could see Arena as a sideboard card if I ran Lotus Field as that was enough support for it.

JacobAGrossman on Viga-BOOM! (Turn 2)

4 months ago

Maybe Witherbloom Command to go with Lotus Field and The Gitrog Monster? Can work in main or side

RDWDTR on Attrition Jund (Baby Jund) 4-0 at FNM

5 months ago

I'm not sure what your budget is or what exact suggestions you're looking for but here's my feedback. I'm going to write these suggestions assuming you already have an idea of what the "optimal" Jund list looks like. There won't be any of those cards on this list because I assume you already know about them but are unable/unwilling to afford them. Overall I like your budget take on Jund but there's a lot of room to upgrade this, even on a budget.

Cards to look into:

Criticism:

  • Olivia Voldaren and Reaper of the Wilds aren't all that impressive to me, same with Dreg Mangler. These cards feel like filler for this deck. I don't really like Huntmaster of the Fells  Flip either but it's better than the other three cards.

  • Kitchen Finks seems more like a SB card to me against burn or aggro matchups, though it's not the worst thing ever MB

  • Bile Blight is ok but I think Maelstrom Pulse might be better. I would only run 2.

  • Birds of Paradise doesn't really belong in a deck like this. It's not the worst choice but I'd rather be using a discard spell or holding up mana for a Bolt or something T1 than play a Bird.

  • I'm sure you know this, but that mana base is really sub-optimal. You might see the biggest difference in upgrading that first.

Sideboard:

  • 4x Dismember? What for? You already have tons of spot removal in the MB.

  • Drown in Sorrow is meh to me; I'm not so sure you need board wipe in your SB with all the spot removal and creatures you're running. I personally think you have better options for board wipe anyway: Bontu's Last Reckoning, Anger of the Gods and Kozilek's Return seem stronger to me. Damnation would be the best boardwipe but it is pricey. I would only run 1-2 of any of these.

  • Putrefy doesn't seem as good to me as something like Naturalize, even if it means getting got by Welding Jar.

  • Duress isn't the best SB slot. You could probably put this in the MB or just go for Inquisition as noted earlier.

  • Rakdos Charm is ok, you run 4 Scoozes in the MB so you're already decent against graveyard decks.

SynergyBuild on Deep Saga

6 months ago

zapyourtumor I fully agree those would make it better. In its current form at least. My current strategy however is seeing if DRC+Loam+Reclaimer in a similar style to Rock's Daga can work. Might go Gruul for better mana or go junk to test Witherbloom Command.

Really want to see how deep DRC and loam can dig for value, with Lurrus, Loam, and Wrenn to use both of their yard filling capacities for value.

This initially started out as a Sultai brew attempting to use Gifts Ungiven to put cards like Life from the Loam, Academy Ruins, Crucible of Worlds, Urza's Saga, Mystic Sanctuary, fetches for MS, and Cryptic Command alongside powerful recursive artifacts like Walking Ballista or Oblivion Stone with the Ruins and loam to get it back, toolboxing a recursive engine that had so many options for how to lock down a game you just needed to decide what's best for the situation.

In the end I found loam was great, and wanted to find a good midrange build for it. Thought DRC would be sweet, ended up taking it out after some testing to see how much worse it is, and made other lists after. I'll update this one as this pile isn't the final product at all.

zapyourtumor on Feels good to be Delirious (Modern)

11 months ago

I don't think Beast Within is enough of a reason to go into modern. I suggest going into pioneer. Dead Weight and Witherbloom Command are nice delirium enablers in GB colors. 4x Thoughtseize is also probably a good idea. And the manabase could be improved with Blooming Marsh, Overgrown Tomb, and Woodland Cemetery.

If you really want to keep the deck in modern, you should definitely add Dragon's Rage Channeler, Unholy Heat, Tarmogoyf, and Mishra's Bauble.

skincrawler on Jund Delirium

1 year ago

Hey Blizzca437,

thanks for the suggestions.

Okay, you guys convinced me. I try the 4/2 Discard split again. Maybe I was just unlucky with all the burn decks lately.

I got rid of Ignoble Hierarch , maybe you guys are right and that's just not the deck for it. I still want the possibility to double spell turn 2, so I included 3 copies of Ragavan, Nimble Pilferer . Maybe that's also wrong, but I want to try it out.

Lavadart could be a thing, I don't think I have enough mountains though to make it work. Maybe if the deck would be more red focused, but as it is, I think a 1 damage spell is just not good enough to cut any of my other removele.

Witherbloom Command was maybe to cute, I really wanted it to be good though ;)

Iklanon on Witherbloom Lifegain

1 year ago

Thanks for the insight!

I've looked at most of the cards you've suggested, but I wanted to stick to the life-gain shtick, as it was the original idea behind the deck. I don't know how I missed Bastion of Remembrance , though, as it seems like a definite upgrade to the deck. I've edited the deck a few times after play testing it on the site. I don't think that I want to put too much into making it competitive, as the main idea is to just have fun at FNM.

If I had to make changes, I would take out the Witherbloom Command s and the pure life-gain cards, probably for Woe Strider , Hunt for Specimens , and Pest Summoning . Vito, Thorn of the Dusk Rose is a pet card of mine, so I don't think that I could cut it without losing the heart of the deck.

I've played competitively (poorly) in the past, so I know that my deck is sub-optimal. I appreciate that you took the time to look at the deck and critique it. It's my first standard deck in about four years, as I mostly play commander now. There will probably be more edits to the deck in the future as I change preferences in how I would like it to play.

razelfark on Witherbloom Lifegain

1 year ago

Kind of noticed your deck idea is lacking on pest token generation and a strong consistent closer. I have tried and witnessed a couple variants and see you are missing some of the strong combo pieces that would likely help your build.

Would suggest putting the Hunt for Specimens in your main board and putting a couple copies of Pest Summoning in your side. This will help give you some more sources of token generation access to you main board outside of Sedgemoor Witch but also give you more tokens if played after the witch is on board.

Another strong spell Plumb the Forbidden will give you explosive turns of damage as a sac outlet for your tokens and spell stacks to create tokens with your Sedgemoor Witch or great amounts of drain with Witherbloom Apprentice. The spell also doubles as a way to sacrifice your board in response to a sweeper to refill your hand (be mindful not to sacrifice Witherbloom Apprentice or you won't get spell drain triggers).

The enchantment Bastion of Remembrance is also highly recommended as this makes sure you get life drain to happen even if you don't have Vito or Dina on board. The enchantment also is not legendary meaning you can get multiple triggers unlike the creature options.

If you feel you need more draw, then I would suggest Village Rites. It is a cheap draw spell that has combat trick potential and can be used to give you a response to removal.

What I would suggest to cut or remove some copies of to make room for the suggested cards: Witherbloom Command, Cram Session, Life Goes On

Personally I am not a big fan on the Witherbloom Command and would cut from these to make room for the suggestion as most of its options are very restricting for sorcery speed.

Pending on how you want to drain your opponent I would suggest trimming some copies of Dina, Soul Steeper and Vito, Thorn of the Dusk Rose if you need the extra card slots, or trimming/cutting Witherbloom Apprentice. Personally I am fan of the apprentice, but the decks more focused on Sedgemoor Witch sometimes skip on it.

Hope these suggestions help. Let me know if you have any questions and I can get into more details on the cards I suggested.

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