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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dinosaur
Enrage - Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
1 month ago
Budget based, 1x more Ghalta, Primal Hunger is pretty good.
Enrage works pretty well with dinosaurs. Marauding Raptor triggers Ranging Raptors, Silverclad Ferocidons and Raptor Hatchling. Running 2 of the larger ones and 4 of the smaller ones are pretty good, and they cost one less. Ripjaw Raptor is also decent, but more expensive.
Charging Monstrosaur, Relentless Raptor are only here bc they're dinosaurs. They don't really synergize that well with the rest of your deck. Sky Terror seems more of a sideboard card or replace in sb with flying defense. Either run Colossal Majesty or Sarkhan's Unsealing for 2-3, both seem kind of overkill and a bad late game draw. Huatli, Warrior Poet seems ok, but another dinosaur would probably be better. Or 2-3 Domri, Anarch of Bolas if you want a planeswalker. Signal the Clans can be taken out for more Cultivate and Commune with Dinosaurs.
Let me know if you want me to comment on mana base after you make changes.
6 months ago
Blizzard Brawl offers indestructability if you go to snow lands, letting you have some big turns with pyro while still being removal. Setessan Tactics can work, but most fight effects are a little tough to keep your guys alive to use.
1 year ago
This is a great starting point!
I have found this, my Dinosaur Hub/Primer to work best for me. I would heavily suggest putting Marauding Raptor back in. Its better than Knight of the Stampede in most ways and allows for an early Ghlata, sometimes on Turn 3 with Raptor Hatchling for a total reduction of 10 all costing a single !
I have moved away from that line of play right now but its still on the back burner and definitely hard to deal with/recover from.
With all the pinging you've got, try 4 Ranging Raptors and Ripjaw Raptor. That has been my bread and butter ramp/draw for years now and I'm sure it would serve you well, especially with Forerunner of the Empire.
Rampaging Ferocidon Has been fantastic and goes along well with a great agressive game plan. Great to shut down various decks and good in multiples.
2 years ago
I have been playing Dinosaur Tribal ever since Ixalan came out and have a few things to suggest. The main problem still is that the white dinosaurs kind of suck in today's standard. I had splashed into Jund dinos way back in Guilds of Ravnica and find it much more consistent and competitive against the top tier decks of the meta. With the support that those colors got in M20, its safe to say that that is still going to be your best option. Now for individual reasons about cards.
Kinjalli's Caller : Though the mana reduction and the high health body is very attractive, the main focus for dinosaur decks is to push damage through. With this having 0 power, it does literally nothing on its own.
Imperial Ceratops : Even with Maruading Raptor being able to hit this as it comes down, lifegain generally isn't revelant in a ramp style deck. Granted, it does well against aggro, so I would use this in your sideboard if you keep with the white color.
I'm gonna put Verdant Sun's Avatar and Silverclad Ferocidons together here. These bad boys cost 7 mana. That alone is a huge thing to make happen. 4/5 times you will find these stuck in your hand and unable to be played.
Blood Sun : I understand that this meant to combo with Lotus Field however having a 3 mana enchantment that doesn't affect your board at all is really bad. I was recommend playing Ripjaw Raptor instead. With Marauding Raptor , it's essentially 3 mana and it gives you a creature that can continue to draw more.
Wilderness Reclamation : I see that you want to run Vivien, Champion of the Wilds in your deck and that's completely fine, however, you will probably find that you will rarely end up playing anything at instant speed, making the extra mana unusable. Also, if you draw this late, it ends up being a dead draw.
Raptor Hatchling : I love this card don't get me wrong. However, I think this is better save as a sideboard option against aggro, especially mono red.
Now a couple of cards that I would recommend would be Regisaur Alpha , Ripjaw Raptor , Savage Stomp , and Domri, Anarch of Bolas as they speed up your deck and add more power to the board, as well as giving you some removal options and enrage triggers. If you want cards to use against control, Carnage Tyrant still typically gets the job done.
3 years ago
I can tell that you've mostly built from cards that you have sitting around from recent sets. That's fine, but there's a few things you should consider when building Radha.
First, you want to be putting out a lot of creatures, and quickly. That will allow you to make attacks the first turn she comes down and spiral out of control. To do that, you'll want token producers and cheap creatures. With only 25 creatures and very few token makers, you're unlikely to combo off with Aggravated Assault and Hellkite Charger . Also, you're weakening your cards like Guardian Project by running so few creatures.
Secondly, you'll want more lands. While your commander is a source of mana, you still want to be ramping and hitting your land drops between when you play her and when you go off. Casual EDH decks usually run between 37-40 lands, depending on the build, so I would go up at least 4 lands.
Thirdly, you'll want to reconsider some card choices that look powerful, but will have unintended consequences. Wildfire and Annihilation looks good on paper, but the table will turn on you for blowing up their lands, meaning you can't count on rebuilding after. Kiki-Jiki, Mirror Breaker is powerful, but the table will IMMEDIATELY try to kill you, and rightfully so, when they see it, since the assumption will be that you're running infinite combos with him.
Finally, you'll just want to clean up some of the subpar card choices like Blossom Dryad , Raptor Hatchling , Natural End , etc. Check out the EDHREC page for Radha to see what others are playing in their decks. You can toggle to budget decks in the top right, so you can probably make huge improvements to the general card quality of your deck for $5-10, before you even consider adding the cards that will really make it tick. Good luck!
3 years ago
triproberts12 Hey Bud. Yeah, all the cards in the main board I own, and most in the Maybeboard. Just read the article and that was really interesting. Guess I should probably run Sakura-Tribe Elder over Explosive Vegetation !
Would you say that Territorial Allosaurus should be ran over Domri Rade then? As it can be hit off of Gishath, Sun's Avatar ? I just find that he comes down, makes something fight and then dies, and even if he survives he then has a 30% chance of drawing you a card.
I agree with you on Huatli, Warrior Poet , and I think that does probably mean that Charging Monstrosaur is better, but I'd still put in things like Sunforger above it. I still don't even think that Vanquisher's Banner is that good in this deck, and adding something like Crush Contraband a long with Sunforger would be a better include.
Scattered Groves and Sheltered Thicket should probably be in the lad base anyway. I don't know about going all the way up to 40 lands as that's how many I have in my Omnath, Locus of Rage deck! Average on EDHREC is now at 38, so I should go up one or maybe even two.
It has occurred to me that there is a sweet combo with one of the indestructible spells like Make a Stand and a combination of Raptor Hatchling or Forerunner of the Empire + Polyraptor . In combination with Impact Tremors or Purphoros, God of the Forge this would make a quick win. Would you say that this is worth going for and building in? Or am I convoluting the strategy!
Once again if there's anything I can do on your tappedout let me know and I would be happy to oblige.
3 years ago
The token will have summoning sickness, but it wears off at the beginning of their turn. So he will be able to attack on their next turn.
The ferocious ability will trigger even if lethal damage is dealt. Once an ability triggers it exists independently of its source, so even though most of the time Raptor Hatchling will die from any amount of damage, it will always make the token.
3 years ago
So if my opponent has Raptor Hatchling and It’s my turn, I attack it and kill it, #1 does the toke creature have summoning sickness, like can he use it his turn coming up or does he have to wait as though he summoned on his turn and can’t use it till the next turn? #2 if I fataly damage it and kill it does he get the token at all? I tried to read the official ruling but it seemed to contradict itself.