, Exile two creature cards in a single graveyard from the game: Put a 1/1 green Saproling creature token into play.
Printings View all
|Commander 2013 (C13)||Common|
|Masters Edition II (ME2)||Uncommon|
|Fallen Empires (FEM)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Night Soil Discussion
2 months ago
I'd recommend Night Soil over Fungal Plots - because the exile effect is before the colon, the exile is a cost, meaning that if you go to exile a creature in a graveyard, the opponent can't tuck it, reanimate it, or return it to hand in response.
another odd one is Sporogenesis - I'm toying around with it in my current fungus / treefolk tribal deck, and seeing good results with it.
2 months ago
Alright, it's rhino time.
There are quite a few things I would recommend here.
First off, fourteen taplands!? Come on. Ghired deserves better than that! I'd either run more basics for the sake of your ramp or upgrade the nonbasics.
Part One - Things that cost too much to cast and/or don't do much:
Part Two - Just for any deck:
Can your deck generate green and red mana? Then play Decimate. Do it. It has literally never felt dead. It murders four things at the cost of one card. It is a bloody wrath. Furthermore, if you take from everybody you are less likely to be targeted. I once hit a Dimir Aqueduct, Conjurer's Closet, Phyrexian Arena, and Elesh Norn. Fifteen mana gone in an instant.
Once Upon a Time is a card I run in any green deck. It's great all the time.
Hero of Bladehold has come to murder everyone. She does her job.
Purphoros has come to murder everyone. He always does his job.
Given how few basics you run, Field of the Dead is a splendid inclusion. It's far better than it reads, and it reads of dint.
That's it! Farewell! CRUSH EVERYONE!
I have my own token deck here if you care to see it.
5 months ago
Deathspore Thallid can be used to turn your saporlings into some sort of alright removal while being another slow rolling producer.
Night Soil is a great card that can just devastate people's graveyards and you get saporlings for doing it.
Mycologist is another slow rolling card but he is low cmc and is outside green to spread colors around as well as sacrificing for life being good.
Going to do one more part for ramp + good stuff
6 months ago
yeaGO I do recall discussion about adding a feature to append the inventory rather than replacing it when updating inventory by CSV, but I don't see that incorporated anywhere at this time. There is a warning that clearly states: Current Inventory will be replaced with the one imported from the csv! I'm also getting a lot of Multiverse ID errors for older cards with different artwork variations but seperate Multiverse ID numbers like High Tide or Night Soil from Fallen Empires. The Multiverse IDs 1872 and 1917 are legit IDs, but I get an error message when attempting to add these items by CSV.
on Big Tokens
8 months ago
Ah, tokens! Initiate the throng, then fulminate as such.
I have many suggestions.
Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.
You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.
Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.
For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.
This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.
Beast Whisperer is just good value.
I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.
That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.
May fortune betide you, and the tokens your enemies. Farewell!
9 months ago
Hey, nice budget version of Ghave.
The color fixing in the manabase can be improved on a budget. Command Tower is a staple land for multicolored decks in Commander. Exotic Orchard is another staple land for mutlicolored in multiplayer Commander. Sandsteppe Citadel is the Abzan Tri land and Murmuring Bosk is another Abzan Tri land. Ash Barrens can be cycled for any basic land.
Skullclamp is very good with 1/1 tokens because when you equip it to a 1/1 token that token dies and you draw two cards. This interaction is repeatable as long as you have a token meaning Clamp can draw a lot of cards for very little mana investment. To make room in the budget for Skullclamp consider cutting Stonecoil Serpent? Stonecoil is not a bad card, but it has much less overall impact then Skullclamp would.
You could improve upon the aristocrat strategy on a budget by adding persist creatures and some enablers to abuse persist.
Ghave is good with persist creatures because he can put a +1/+1 on them which cancels out the -1/-1 counter. This is the interaction that can abuse persist since if the persist creature doesn't have a -1/-1 counter then it can keep dying and returning the battlefield. Good-Fortune Unicorn is the combo enabler with a creature with persist to remove the -1/-1 counter with a +1/+1 counter when the persist creature ETB (enters the battlefield). This counter interaction cancels out the counter leaving the creature with no counter allowing it to keep dying and returning.
With Ghave or another sac outlet such as Carrion Feeder you can keep sacing Finks/Clique and they keep returning to the battlefield. This combo is good with an aristocrat such as Zulaport Cutthroat because then each time Finks/Clique dies your opponents are losing life and they keep dying. With Ghave as the sac outlet then you can also put a lot of counters on Ghave or another creature which can fuel more Saps with Ghave.
I offer more advice. Good luck with your deck.
10 months ago
Not a huge fan of Jace's Erasure . If they've let me gain infinate mana I can just respond to whatever they draw and make them deck themselves. I cannot think of anything that would stop me that's a common. I do like Crashing Drawbridge as a haste enabler; though outside of that function I'm not sure it's all that great I'd need to test it. Sprout Swarm is an alternative win condition just incase; it's not a primary win condition so I'm not sure If id want to dedicate more slots to it. Qurion ranger was in my initial draft of this deck but I kinda decided against it because I wanted more dig cards. Deep Analysis was also a consideration but Foresee and Tamiyo's Epiphany allow us to look deeper into the deck and smooth out the drawa; I wanted consistency over just raw cards. I was actually going to add mystic sancuary after seeing it in a naru mecha deck just hadn't gotten around to it; very cool card but wondering if 10 islands will be enough to get its effect. Displace is a cool back up and adds redundancy I'll probably try it. I'm still trying to get people at my lgs back into commander so I think Night Soil is a pretty sweet tech card but I'm not sure how my meta will shape up. Like Mystic Remora is a great card but sometimes I swap it out because people at my lgs like their creature based tribal decks. Also, this isn't a heavy flicker deck. We only really flicker to combo not for value; while I like those cards I dont think they fit in this shell. I did consider the other cards you mentioned as well but space is tight and I like being more proactive than disruptive. Anyways, thanks for the suggestions:)
10 months ago
Great deck! I do think that Ley/Lore Weaver is probably the best Commander in PDH to date, especially when it comes to combo-control gameplay.
The fact that you have access to these combo pieces in your command zone leaves me wondering why you run so many extra "copies" of them in your mainboard. I am especially curious about the land untappers, since they are generally pretty bad when it comes to ramp. You can afford to cut out most of these cards in exchange for more draw/counters/better ramp, in my opinion. The only ones I think are worth keeping are Arbor Elf and Voyaging Satyr.
Aside from that, I have a few suggestions. Jace's Erasure might be worth running in order to not have to give your opponent the card draw to mill them out with Lore Weaver.
If you do plan on keeping all your untappers, I would suggest Crashing Drawbridge . Not only will it let you go mana positive on many of your untappers depending on how many auras you have, but it also lets you instantly-win with Sprout Swarm.
Quirion Ranger can untap your untappers and give you another land drop and ramp on its own.
Deep Analysis Should definitely be in here if you're playing cards like Tamiyo's Epiphany.
Mystic Sanctuary is an easy inclusion with your flicker sub-theme and bouncing.
Pulse of Murasa is a card that sees a lot of play in tron decks in regular pauper and is a great way to get back lost combo pieces and give you a bit of life. It's also a great card to get back with Archaeomancer and ilk.
It's always nice to have a back-up Flicker to combo off with. Displace Fits the bill perfectly.
Some graveyard hate would be nice. I like Night Soil in green decks.
Fathom Seer does a decent Gush impression, if you're looking for more card draw.