Artifact — Equipment
Equipped creature has deathtouch and lifelink.
|Want (2)||DJGam-G , Kotaff|
Combos Browse all
- Basilisk Collar + Ronin Cliffrider
- Basilisk Collar + Triskelion
- Basilisk Collar + Inferno Titan
- Basilisk Collar + Spikeshot Elder
- Basilisk Collar + Perilous Myr
- Basilisk Collar + Sword of Vengeance
- Basilisk Collar + Mortarpod
- Basilisk Collar + Stuffy Doll
- Basilisk Collar + Plated Geopede
- Avacyn, the Purifier + Basilisk Collar
|Commander / EDH||Legal|
Basilisk Collar occurrence in decks from the last year
Latest Decks as Commander
Basilisk Collar Discussion
3 weeks ago
Deathtouch applies to any damage the creature deals. The creature can still get deathtouch kills in a fight. It can also kill things doing damage other ways (for example, a Prodigal Pyromancer equipped with Basilisk Collar can one-shot larger creatures with its ping ability).
1 month ago
You might like these: Patron of the Orochi, Awakening, Extraplanar Lens, Caged Sun, Doubling Cube, Keeper of Progenitus, Nissa, Who Shakes the World, Traverse the Outlands, Llanowar Elves, Birds of Paradise, Wild Growth, Arbor Elf, Squallmonger, Basilisk Collar, Bear Umbra, Wilderness Reclamation
1 month ago
Cool deck! You might like these:
- Kediss, Emberclaw Familiar (emotional support.. lizard?)
- Contagion (could represent fleas, and has a nice cat in the art)
- Bolt Hound (is a pup and supports your commanders)
- Black Cat
- Jackal Familiar
- Cruel Feeding
- Feed the Swarm
- Eat to Extinction
- Dust Corona (could depict fleas?)
- Furor of the Bitten (bitten by fleas = rage!!)
- Uncontrolled Infestation
- Basilisk Collar
- Sparring Collar
2 months ago
Shadowspear is a must have. It also has good utility just by itself.
I would cut Sword of Body and Mind and Maul of the Skyclave. B&M is the weakest of the bunch and colored artifacts can be dead draws if your creatures have pro-x color.
2 months ago
Basilisk Collar and maybe Gorgon's Head would be nice in a Toggo deck, giving the creatures equipped with rocks the ability to one-shot snipe any creature on board. They both synergize with the deck's equipment theme, too.
2 months ago
For mono-black, Castle Locthwain is a fairly common one to toss a couple copies of. There's not much in the way of mono-black card draw, and at a glance that's what I see being the biggest constraint. Getting things out quickly can be nice, but against a control deck your creatures won't last long and then you'll be stuck Topdecking.
You might look at some early 1-mana Discard options to further play into your strategy/theme. Thoughtseize is by far the most common (and best) choice for this, but it can also be quite expensive to purchase singles of.
I have a mono-black Hand Hate deck which I play regularly on MTGA online, and I've found Davriel, Rogue Shadowmage to be an excellent card to include. He serves beautifully as guaranteed damage per turn in longer games once the hands are cleared out, and he also provides a mana-free discard option for multiple turns while he's in play early so that you can keep the pressure on the opponent.
I have won numerous games on the back of Davriel, just by having enough creatures in play to act as stalemate blockers and then just keeping the opponent's hand empty and letting him tick each turn. Stalemate blockers can be amazing, and he's only a few cents to order singles of.
Beyond that, you mentioned Instants - I'd suggest control options even if they're cheap ones like Murder or Unmake (in case Indestructible is a thing you run into frequently) to handle things your Rats can't take care of straight away. There's also other permanents like Basilisk Collar which could make your weakling rats a real blocking threat, and it has a cheap enough Equip cost that you can attack with it on a creature, and typically afford to move it to an untapped Blocker immediately after. If the collar is too expensive or you don't like the Equip cost on it, you could go an Instant route with things like Deadly Allure, Lash of Thorns, Virulent Swipe, or Touch of Moonglove.
Even if none of these suggestions help, I like your build! +1
2 months ago
How to Play:
Early game (Turns 1-4):
Ramp: Try to have a hand of 2-3 lands/ramping cards. Opening hand should have a cheap ramp to bring out Purphoros, God of the Forge by turn 2-4.
Set up field: If you have a control or ramp card, put it out. You want to protect your Commander and set up for a fight. Try not to bring out any token ramp cards until Purphoros, God of the Forge is out, pretty simple.
Bring out Purphoros, God of the Forge. Watch your devotion stay below 5 and especially your opponent is playing , and has untapped mana!
Create all the tokens!
You should be winning and only need Purphoros, God of the Forge ability to set off 20 times (in a 40 life game). You need to be aggressive, because in multiplayer games, you will be the target. Purphoros, God of the Forge is not a great diplomat.
Late Game (+13):
Infinite Combos with cards like Kiki-Jiki, Mirror Breaker.
-Ensnaring Bridge: severely limits creature attacks since keeping a decent sized hand can be difficult with the low mana cost of the deck
-Glacial Chasm: In the event that something go's awry, you can use Glacial Chasm for a couple rounds to prevent damage to you while setting up your board so you can sacrifice it.
-Wheel of Fortune: Wheels and other cards similar help both you in getting the cards you need, as well as controlling the opponents because they have to cycle their hand as well, potentially taking away their vital plays.
-Defense Grid: Making your opponent pay more mana in order to play out of turn.
-Price of Glory: Makes your opponent destroy whatever lands they used out of turn.
-Meekstone: Inhibits larger creatures from attacking.
-Grafdigger's Cage: prevents players that depend on playing from their graveyard/library.
None of the boardwipe cards will affect Purphoros even as a creature since he's indestructable
-Price of Glory mitigates people playing out of turn by costing them land sources that they tapped.
Adding these, in addition to your Purphoros, God of the Forge trigger will make him much more potent. You definitely will not be a diplomat at the table and will be targeted with extreme prejudice!
-Impact Tremors: Basically does the same thing as Purphoros, God of the Forge, except for 1 damage instead of 2. Can be added to Purphoros, God of the Forge trigger for additional damage. It's also a good substitute in the event that you can't cast Purphoros, God of the Forge for whatever reason
-Panharmonicon: Makes your ETB triggers activate a 2nd time
-Fiery Emancipation: makes sources you control deal triple their normal damage. Purphoros, God of the Forge would deal 6 damage per creature before adding anything like Impact Tremors or Panharmonicon. If Purphoros, God of the Forge is actually a creature, he's swinging for coup de grâce and dealing all 21 commander damage to the opponent if you use his ability 1 time.
-Chandra's Spitfire: Every time Purphoros, God of the Forge or Hellrider would deal damage to an opponent, this creature gets an additional +3/0. If you're playing a 4 player game, 1 trigger from Purphoros, God of the Forge gives Chandra's Spitfire a +9/0. Couple that with Hellrider and it gets really bad, really quick!
Infinite Combo / Win Conditions:
-Dualcaster Mage+Heat Shimmer / Twinflame: Heat Shimmer or Twinflame targets a creature. While on stack, use Dualcaster Mage to target Heat Shimmer. In turn the Dualcaster Mage will make a copy of Heat Shimmer which targets and makes a copy of Dualcaster Mage...
-Basilisk Collar+Goblin Sharpshooter: Goblin Sharpshooter targets a creature with his ability once Basilisk Collaris equipped, killing the targeted creature, which untaps Goblin Sharpshooter. Repeat until enemy board is cleared.
-Extraplanar Lens+Mountain: Use Snow-Covered Mountain or Mountain in your deck and get it "Imprinted" by the Lens. Snow-Covered Mountain are preferred because they aren't played as much as the basic Mountain, doing so means that only you (theoretically) can benefit for twice the amount of land on turn 3. It's sort of fragile, because having your Lens blown up on you (and it will be a big target) means being behind the curve.
-Basalt Monolith+Rings of Brighthearth: Tap Basalt Monolith to add 3 to your mana pool. Untap it using its own activate ability. Copy the ability using the Rings of Brighthearth trigger. You will start to make 6 using 5 (3 to untap and 2 to copy). Keep doing it for infinite mana.