Artifact — Equipment
Equipped creature has deathtouch and lifelink.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
|Have (2)||, CompleteWaste|
|Want (3)||tgger000 , dchaffee02 , pendraggon|
Combos Browse all
- Basilisk Collar + Ronin Cliffrider
- Basilisk Collar + Triskelion
- Basilisk Collar + Inferno Titan
- Basilisk Collar + Spikeshot Elder
- Basilisk Collar + Perilous Myr
- Basilisk Collar + Sword of Vengeance
- Basilisk Collar + Mortarpod
- Basilisk Collar + Stuffy Doll
- Basilisk Collar + Plated Geopede
- Avacyn, the Purifier + Basilisk Collar
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Basilisk Collar Discussion
1 week ago
In the last article, I referenced the opinion that Heath Ledger’s Joker is a Rakdos player. Here, I further submit that Godzilla is a Gruul player, or would be if you could find cards big enough. Big, stompy, and gloriously unsubtle, if you like mind games then maybe this isn’t for you. The rest of us will have a grand old time stampeding over you in the true Rhythm of the Wild.
Parsing out themes within Gruul commanders was a little more challenging than the past color pairings. While there are obvious trends like ramp and damage, I’d prefer to discuss things that are more in line with both colors rather than one or the other. To that end, we’re discussing X, Power, and Unsubtlety. As always, please bear in mind that the point isn’t a discussion of the competitive but rather a celebration of the thematic.
Bear with me. There are only six legal Red-Green spells with X in the cost, and not all of them are playable. However, there are currently eighty red X spells in print, sixty-eight in green. The other colors all have less. Of those 148 cards, 71 do some sort of damage. My point is this: In the Green corner, we have the undisputed champion of ramp, while in the Red corner we see, by inference, the most willing color to serve as a mana dump. Klauth's Will is probably the only Gruul X spell I’d play, but there are lots, and I mean LOTS, of mono-colored choices for channeling your inner flamethrower.
A 4/4 for four? Not bad. That taps for four? Woot! Heck, I run every Gilded Lotus I own, and that’s only good for three mana! If you like X spells, Rosheen is a nice, reliable bet that probably won’t draw much hate.
This guy? Unlike Rosheen, he might draw hate, and in spades. Doesn’t look relevant to X at first glance, does he? All that draw is magnificent, and an excuse to finally go tribal werewolves is well and good. Come nightfall, though, and he suddenly turns into a Kessig Wolf Run. Crack enough mana and you can kill everyone with one wolf token each. Good times.
This card was made for Goblin Bombardment and all it’s disgusting relatives. Sweet mercy, what a load of combo this is. Crack infinite, Make a pile of tokens, play it, empty it, play it again.
Green’s fatties tend to be just that: well-rounded. Most of them have equal power and toughness, or near to it. In Red, however, you see things like Spark Elemental frequently: potent attackers made to die quickly, loudly, and messily. Both colors, though, have a passion for dominating in the combat phase. From Runes of the Deus to Fires of Yavimaya, there’s a fine sweep of support for storming enemy lines, and there are a number of Gruul commanders who do the same.
Whoa nelly, let them fight is right! Suddenly all those glass cannons Red gave you are made mighty, mighty thick by offense being, after all this time, the best defense. Flowstone Slide is suddenly tempting to play, frighteningly so. I don’t know what other chicaneries you might get into, but this is something I’d love to see played.
Omnath, Locus of Mana had a flying, hasty baby. I’m just going to leave this here and remark that any other commentary I would have made is being drowned out by maniacal laughter.
You like command damage, right? Of course you do. Well, that’s not the point here. However, playing big toys is strongly endorsed, especially when paired with Unnatural Growth and all those delightful parallels to the Pathbreaker Ibex. Get tall, go wide.
One could argue for the elegance of simplicity, but there’s nothing elegant about clubbing your opponents with chonks or hosing them down with napalm. Black, now, black’s plenty elegant. Blue is stupid elegant. Green and Red, though, lean towards an extremely direct approach. Here, we’re talking commanders that reward simplicity, encouraging unorthodox deck construction in order to reap some sort of reward.
Lands and critters, critters and land. And SUCH land! I always loved Heartbeat of Spring, but most similar effects double everyone’s stuff, or a particular kind of stuff. Not Nikya. Nikya gives only to you, provided you want to spend it on creatures. Props if you start pulling crazy tricks with Ashaya, Soul of the Wild.
Always swing? Ok. Reach and Vigilance? With two heads, I’m not surprised. 6 damage to anyone not playing a proper spell? Gloriously unsubtle, and less prohibitive than Nikya. Faced with the prospect of self-immolation in seven spells, Blue is going to be very, very cross with you, to say nothing of artifact decks.
The big guy puts me in mind of a line from X-Men Origins: Wolverine. “I'm coming for blood; no law, no code of conduct. You put me in the right direction, you get the hell out of my way.” This looks hard to pull off, but lordy the work it’ll do when you manage! I know from experience that green has all the kit necessary to fill a hand with land: give ol’ Borbor a deck excessively stocked with lands, a few choice options to shuffle your graveyard back in, stick him with Basilisk Collar and get to work.
And, for my personal favorite...
We HAD to discuss him at some point. Nobody is going to look at this guy piloting your deck and wonder what’s going to happen. You are going to spam land drops like nobody’s business until you can afford to plunk his expensive ass on the field, and then you are going to start making an EFFORT. You are going to throw thiccness at absolutely everyone. And, above all, there will be a delightedly murderous glint in your eye whenever someone suggests boardwiping. I know because this is an old, old deck of mine; there’s a bare-bones toolkit, then 40-odd lands and a massive pile of land-rush and “whenever you play a creature.” Think Warstorm Surge, Animist's Awakening, and an excessive collection of the actual token.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for a real favorite of mine, Selesnya!
Green, with links to the other mono-colors
2 weeks ago
The killing of myself via the commander is pretty fast as after 3 games, I happen to get Strionic Resonator 2 times and of course that pumped up the damage a lot. Makes options like Basilisk Collar , Shadowspear , and Orbs of Warding very valuable but I would also argue that Basilisk Collar and Shadowspear only have good value when you have Orbs of Warding out. With both equipment's he will be dealing/healing for 3, while this is good with Orbs of Warding out making that healing equal the majority of coin flips worth of damage (3/5), without Orbs of Warding it's not even 2 coins worth of damage (3/10).
2 weeks ago
1 month ago
Depending on competitiveness and mana curve etc. I avoided cards that use the exert mechanic and otherwise required combat phases to trigger their tap effects. All of these cards do something when either tapped/untapped or in some cases both. This is by no means an exhaustive list
Arbiter of the Ideal, Augusta, Dean of Order, Ballynock Trapper, Daring Thief, Fallowsage, Goblin Sharpshooter + Basilisk Collar/Gorgon's Head, Thermo-Alchemist, Wake Thrasher, Mikaeus, the Lunarch, Thraben Doomsayer, Merfolk Looter, Goblin Welder, Merrow Reejerey
1 month ago
I assume the problem is that Zada is a smurf deck and has a hard time against the oomph Rakdos slams down very early? Chandra's Ignition looks to be an impressive boardwipe for Zada. With Basilisk Collar, this will kill everything even without any real board presence on your side. Draconic Intervention will propably be good, as well, and Blasphemous Act is an obvious choice.
In case this doesn't help, how about player removal? Brash Taunter and Blazing Sunsteel are bith great cards you could easily include, and they combine into killing the table as soon as Taunter receives damage. Not a very Zada way of winning, but it works.
3 months ago
free-kolja some replies to your bullet-points. I've also made a list for comparison.
I agree that Arboreal Grazer is a bad late game draw, but to be fair, this is a combo deck and so being in the late game to begin with is a bad place to be - the game should have already been over. I get that you want card quality, but speed is often important when you're against the clock. You already have a lot of cards that would be "bad" to draw second copies of, for example - but they're in the deck because speed and consistency is valuable (i.e. I can't imagine drawing a second copy of Star of Extinction , Basilisk Collar , or Brash Taunter is ever a good sign).
It's very interesting that your group doesn't run sideboards, because that will mean that there are going to be lots of various matchups that any deck just doesn't stand a chance against (I imagine anyone playing a dredge build would just be very oppressive). Saying that, i'm still struggling to work out what card Return to Nature actually helps you against... the only card I can think of is Platinum Emperion ? Your deck is in a very safe spot in a sideboardless world, where it just has to do its thing, and its up to other decks to stop you, or out-race you. I just don't get what Return to Nature is helping you against?
So the one big bonus of Blasphemous Act , is that even if there's only one creature in play, it's still going to cost the same as Star of Extinction . SO, at its absolute worst, you can still get by with it. I do concede, that it obviously doesn't hit walkers, or get the instant kill.
Dealing with non-creature decks better is going to be really hard in a format without sideboards, especially being a combo deck that has to be aiming to win before its beaten down. I have some thoughts, though you're probably not going to like them. It involves changing the deck quite a bit. Below I have a list i've just spun up, which utilizes Karn, the Great Creator . That card will let you fetch up Stuffy Doll to do your combo whenever you need to, but also fetch up whatever hate cards you need at the time (i'm thinking Wurmcoil Engine , Walking Ballista , Ratchet Bomb , Ensnaring Bridge , etc.). Now, obviously i'm not suggesting you change your list to whatever nonsense i've brewed up below, but hopefully it gives you some thoughts for consideration.
- 4x Abundant Harvest
- 2x Harmonize
- 3x Star of Extinction
- 2x Blasphemous Act
- 4x Overgrowth
- 4x Utopia Sprawl
- 4x Arbor Elf
- 2x Brash Taunter
- 2x Courser of Kruphix
- 3x Hornet Nest
- 3x Voyaging Satyr
- 4x Karn, the Great Creator
- 2x Garruk Wildspeaker
- 4x Cragcrown Pathway Flip
- 11x Forest
- 2x Mountain
- 4x Rootbound Crag
The above, as an example, gives you a relatively low bad-draw count. Karn, the Great Creator means you don't have to run Basilisk Collar mainboard, but can still get this card if needed for Brash Taunter . He can also get your combo via Stuffy Doll , and lets you grab specific answers for your opponents decks, so you don't need mainboard Return to Nature . The ramp package changed slightly to allow for a much more explosive path to 4 mana (you can easily have 5 mana to play with turn 2), which allows you to run these higher cmc cards, but also keep the land count low.
3 months ago
wallisface Thanks for the suggestions!
Where I play, we don't run any sideboards and I don't like to be helpless against certain types of decks, Return to Nature gives me a chance against most.
I did look at Blasphemous Act , but its usually only playable against decks I'm already good against and I like the land destruciton with Star of Extinction . The main problem here are noncreature decks where Blasphemous Act doesnt help.
I really like Abundant Harvest and I'll try it out.
I'm happy to hear more ideas on how to deal against noncreature decks better.
3 months ago
Return to Nature feels like it doesn’t belong in your mainboard. I don’t think there are many cards that affect your game-plan enough to warrant running this.