![Basilisk Collar Basilisk Collar](http://static.tappedout.net/mtg-cards-2/PIP/basilisk-collar/regular-1708687858.png)
Combos Browse all Suggest
- Basilisk Collar + Ronin Cliffrider
- Basilisk Collar + Triskelion
- Basilisk Collar + Inferno Titan
- Basilisk Collar + Spikeshot Elder
- Basilisk Collar + Perilous Myr
- Basilisk Collar + Sword of Vengeance
- Basilisk Collar + Mortarpod
- Basilisk Collar + Stuffy Doll
- Basilisk Collar + Plated Geopede
- Avacyn, the Purifier + Basilisk Collar
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Basilisk Collar
Artifact — Equipment
Equipped creature has deathtouch and lifelink.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
![Maarika, Brutal Gladiator feature for Fight Club](http://static.tappedout.net/mtg-cards-2/universes-within/maarika-brutal-gladiator/femme_fatale-maaria-brutal-gladiator-16721240300.png)
![Tahngarth, First Mate feature for Mighty Manotaur](http://static.tappedout.net/mtg-cards-2/commander-2019/tahngarth-first-mate/mtg-cards/_user-added/femme_fatale-tahngarth-first-mate-c19-15652132780.png)
![Maarika, Brutal Gladiator feature for Mortal Combats](http://static.tappedout.net/mtg-cards-2/universes-within/maarika-brutal-gladiator/femme_fatale-maaria-brutal-gladiator-16721240300.png)
![Karn, Legacy Reforged feature for The Metal Deck](http://static.tappedout.net/mtg-cards-2/march-of-the-machine-the-aftermath/karn-legacy-reforged/femme-fatale-karn-legacy-reforged-mat-16831525160.png)
![Rin and Seri, Inseparable feature for Raining Cats and Dogs](http://static.tappedout.net/mtg-cards-2/secret-lair/rin-and-seri-inseparable/femme_fatale-rin-and-seri-inseparable-1230-sld-16753131970.png)
![Mystic Barrier feature for Yueh's Commander Multi CUBE](http://static.tappedout.net/mtg-cards/_user-added/femme_fatalemystic-barrier-c13-cropped.png)
![Dungrove Elder feature for Angry Arbor](http://static.tappedout.net/mtg-cards-2/promo-set/dungrove-elder/mtg-cards/_user-added/duck_of_doom-dungroveelder_mgd-14164395520.jpg)
TimelessLove on
Krenko's Goblin Meat Market
3 days ago
Additionally, I would Mainboard Kiki-Jiki, Mirror Breaker and/or Fable of the Mirror-Breaker Flip the latter of which being a valid Kiki-Jiki duplicate target. It's another option to go infinite, or simply increase the good parts of a boardstate.
Personally, I'd sideboard the Stax elements like Orb of Dreams and Winter Orb, even if there's some interaction with Throne of the God-Pharaoh. I might be undervaluing the card draw aspect, but Gempalm Incinerator only targeting creatures greatly devalues it for me.
Goblin Chirurgeon, I consider it essential to protecting valuable goblins on board since there's no way to bring them back from the graveyard. Your love for fancy lands might also have you consider Safe Haven. Similarly, Castle Embereth, Spinerock Knoll, and Den of the Bugbear each fits.
Goblin Goliath, offers much the same effect as Siege-Gang Commander while also giving a damage-doubling effect on tap.
While not being a sac outlet Battle Squadron offers an effect similar to Clickslither and Voracious Dragon while still being a Goblin, and not taking goblins off the board.
Goblin Warchief needs help with Haste enabling, whether pre-infinite or not, I think another option to win on board same turn is needed. Goblin Bushwhacker, Goblin Chieftain, and Roar of Resistance offer this, while Ardoz, Cobbler of War can additionally capitalize on it.
Gauntlet of Might, Dolmen Gate, and Herald's Horn are good preference options. I keep wanting to add Basilisk Collar because of Goblin Sharpshooter, but it'd be a wasted slot too often.
Conspicuous Snoop is a fun card, which I now realize goes infinite with Kiki-Jiki, Mirror Breaker on top of the library.
nuperokaso on
Trample Tribal
1 month ago
- Since you are playing Arbor Elf, Old-Growth Troll and Utopia Sprawl, you need to be 100% sure that you have Forest in your opening hand. You are now playing 12 Forests, which don't guarantee that. I would suggest that you go up to 16 at least.
- Aspect of Hydra is not a good card in your build. It works well only in a mono-green deck. Remove them. Ghor-Clan Rampager is a better pump and also a good creature with trample.
- Commune with Nature is a bad card. If you want a better alternative, play Once Upon a Time, but best would be to play none of it - it's only relevant in combo decks.
- Trample works well with Deathtouch, since you need to assign only 1 damage to each blocker and the rest to the player. Try 1 Bow of Nylea and 1 Basilisk Collar.
- Return to Nature is a situational card which may end up dead in your hand. Such cards are not to be played in main deck, only in sideboard.
- Don't play Thrill of Possibility. You don't have any synergy with it. Instead of spending 2 mana to get to cards you want, play cards you want.
- Colossal Rattlewurm is a 6/5 trample for 4 mana with some upsides. Play some 2 Ramunap Ruins instead of a Basic Mountain to support it.
- Explore is questionable. I suggest you remove them. Add extra Arbor Elf and you have one free slot.
- As was already mentioned, 1 Stonebrow, Krosan Hero should make it into the deck.
DreadKhan on
Obosh doubling damage
2 months ago
Any reason you don't use Brash Taunter? It's great with damage based wipes, suddenly your Blasphemous Act family spells also dome an opponent, if you can double that you'll probably eliminate someone.
In a list that has a decent number of creatures that can deal damage you might look into Basilisk Collar, it's good with many of your creatures, similarly Scavenged Brawler can turn a mediocre creature into a real problem. I'll never forget putting those counters onto a Brash Taunter!
It's probably not the best thing you can be doing, but Crypt Rats and similar effects are endless fun. There is also Exocrine, this weird guy can generate a lot of damage if you've got the mana, yet it also will draw you a card and leave a huge creature. Also, what the heck, Thrashing Wumpus exists too, and can Pestilence twice every turn without croaking, which could add up/cripple your opponents' boards. Very good if you've got Whip out obviously!
Do people run a lot of Blue in your meta? I liked Citadel of Pain a bit in a deck like this, normally this is symmetrical, but with your synergy it might play a lot better. I like Citadel in decks that feature a fairly high MV, where you don't want people to be able to bluff by holding up mana.
Since you don't run a ton of lands, maybe Acidic Soil? That could be 3 mana to win on the spot in some games.
Would Descent into Avernus work in here? It'll speed up games, not sure if your deck is usually one of the faster ones in your pod, if so it should help, if you're normally a slower deck then it's probably going to get you killed.
Fires of Mount Doom is a dual purpose card, offering you a way to slow down a Voltron deck, yet also a way to draw cards. I normally wouldn't bother with Impulse draw, but if your deck isn't really into combos then it plays well enough. Another nifty way to get cards in hand that opponents probably can't take advantage of with Obosh out is Wheel of Misfortune, a card I normally don't like. If you can double that damage (or better), then opponents will be very wary of trying to wheel.
Last_Laugh on
Throw your friends for money
3 months ago
Basilisk Collar on Ziatora puts in some work. Hucking small dudes turns into creature removal and the lifegain adds up.
carpecanum on
Gentle Giant's Embrace
6 months ago
Nemesis Mask maybe? Completely terrifying with Basilisk Collar
Quietus Spike is great with Trample and its another Deathtouch. Its just stupid with Double Strike
Andramalech on
Paladin Wand
6 months ago
amicdeep I appreciate the reminder about Basilisk Collar and truthfully you could pop out the Haakon slot for more consistency. His inclusion is mostly for the certainty of the draw from Nasty End, but some switch around could definitely improve how well this deck functions.
amicdeep on
Paladin Wand
6 months ago
Also I'd recommend upgrading lifelink to either
Shadowspear, Basilisk Collar (also provides death touche which also works with ping effects) or if your on a budget Poet's Quill as it tutors mana fixing or anything removal on curve.
The reason being is they are all be tutored for with steel shapers gift.
If also consider Urza's Saga as again it can tutor for any part of your combo (except paladin)
darksuffrage21 on
Slingin' Counters
7 months ago
constructive feedback:
deck sucks. although there is room for improvement.
add more ramp. focus fast of ramp to get commander out as fast as possible. those cards are mostly in green. then maybe take out the cards that rely on other player. such as Taurean Mauler. although Forgotten Ancient is a great card. so keep it. Basilisk Collar isn't good because the deathtouch is pointless for a total of 3 mana unless you're chump blocking. But if you're having giant creatures with counters anyway it shouldn't matter add Swiftfoot Boots.
Hydras are a lot of fun. love that idea. deck could be a lot better if your creatures could get counters on them immediately. Rishkar, Peema Renegade is a great example. keep adding cards like that. But ramp is where you will get your speed.
Have (5) | metalmagic , Azdranax , PrismMTG , orzhov_is_relatively_okay819 , JordanSanFran |
Want (4) | beesaurs , ACrispyTaco , Atzaru , Skullzer7 |