Broken Bond

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Broken Bond

Sorcery

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

Catpocolypse on The Island Awakened

4 days ago

Alright @TheoryCrafter, I'm gonna do my best to break this down.

Artifact/Enchantment hate is definitely something I'm lacking, the main problem I have is that I don't know what to cut. Of the two, I think I'm more likely to play Broken Bond due to the land synergies and that I don't often need anything more than spot removal.

Walking Atlas was something I considered, but Skyshroud Ranger is just strictly better imo and as I kept refining the deck, I started cutting out some of those types of ramp effects for more draw effects.

I am not doubting that Angel of Jubilation is a very strong card, but I'm failing to see how it effects my main game plan. Yes, it messes with effects like Greater Good, but it doesn't do anything to stop the landfall/land recursion elements of my deck, which are the main strategy.

Of the 3 lands you suggested, I'm only truly considering Fertile Thicket. All 3 enter tapped, but only Fertile Thicket has an effect that benefits me enough to offset that cost. While yes, it does give me the etb trigger, it takes one less basic out of my pool and I already run less than 50% basics, removing many more would start to severely hamper my fetches. All 3 of them are also much harder to bring back from the GY than a basic forest, which either slows down the land recursion engine, or makes it more complicated to put into motion. Field of the Dead is a super powerful card, but I'm worried that in order to consistently activate it, it is doing too much damage to all the fetch lands I run.

Thanks for the suggestions, I hope the logic behind my replies makes sense

TheoryCrafter on The Island Awakened

4 days ago

Your deck is looking pretty good. However, I find it lacking in Artifact/Enchantment hate.

You may want to consider Pest Infestation. With how quickly you'll be emptying out your library it's not outside the realm of possibility you can draw this soon enough to be relevant. It doesn't create you big creatures, but the number of pests it will produce(especially with the help of Paralell Lives) could have a staggering effect.

Another to consider would be Broken Bond, as it fits into additional land plays.

Speaking of addional land plays have you considered Walking Atlas?

Another weakness to your deck is Angel of Jubilation. While I find it unlikely you'll have to face it in the near future, it may be an idea to add something like Ram Through to directly kill it or use something like Primal Bellow(which you can then target your Commander with) to force it to block.

Also, have you considered Fertile Thicket, Khalni Garden and Llanowar Reborn? The former two would have a least some benefit from extra land triggers, the third for consistent buffing of an important creature and they'd be a much easier option to sacrifice since they come into the battlefield tapped. This would also give you more fuel for Field of the Dead if you wish to reconsider it at a later date.

That's all I got for ya. Thank you for reading me out. I hope it helps. Happy Hunting!

Kret on Tawnos plays Jumanji

2 weeks ago

I'd definitely add Ulvenwald Oddity  Flip -> 2 hasty 4/4 creatures that can also give haste to all your birds and beasts in the late game.
Indrik Stomphowler is a little overpriced but your deck lacks removal spells so I think this could work here.
Consider Anara, Wolvid Familiar and Esior, Wardwing Familiar. They are legenday so Tawnos won't copy them but they are reasonably costed and provide protection for your commander.
The last thing that I'd change is your ramp. You're in simic -> colour that has the best ramp in the game. I would cut all mana producing artifacts and instead play cards that put more lands onto the battlefield like Rampant Growth, Farseek, Nature's Lore, Cultivate, Kodama's Reach, Nissa's Pilgrimage, Skyshroud Claim, Explore, Growth Spiral, Joint Exploration or Broken Bond.
If you cut all the mana rocks for land ramp you can also run the new card Fade from History.

Andramalech on Modern Amulet Artifacts

1 month ago

I noticed that there isn't a sideboard detailed, and I did notice how your mana based is arranged, so I'll take it you prefer Bant () colored spells. I'd recommend:

I noted that you said you haven't constructed this yet so I keep that in mind with my recommendations; afterall, Broken Bond may do what you need it to better than Force of Vigor but honestly go off, either way, I see the great potential you have to make this an unorthodox at your local tourney. It would certainly raise eyebrows, and I think it could be fun. Best of luck with your building!

Squee_Spirit_Guide on Shifty Crabs!

2 months ago

ElPared, I didn't really think of Crucible of Worlds, but I like my other 3 drops a little better. Usually the three lands from Life from the Loam are more than enough to close things out. I'll play around with crucible a bit, but my initial thought is to stick with Life from the Loam.

Soul Foundry seems a little expensive, but Sakura-Tribe Elder has some potential. I think the tradeoff for something like Explore or Growth Spiral is having a blocker at the expense of the cantrip. Which one is better might just depend on meta, but I'm definitely going to try out Sakura-Tribe Elder and see how it goes!

IHATENAMES, my usual Leyline of Sanctity plan is to remove it with Broken Bond or Force of Vigor from the board, or go wide/big with Scute Swarm or Tireless Tracker. That said, I really like the possibility of having other options as well. I can even see running a one-of Hall of Storm Giants in the main. Uro, Titan of Nature's Wrath is probably more of a sideboard card, but I think it would be pretty useful for changing the angle of the deck so it's not as all-or-nothing.

Thanks for the suggestions!

Phule451 on Help with Ziatora

4 months ago

Cards that work well both early and when you draw them latter are key. Beanstalk Giant is great for you, early on it ramps you up, later gives you a fatty to throw at your opponents. Also, cards that ramp you while doing something else like Deathsprout and Broken Bond serve as removal AND ramp, admittedly Broken Bond is a bit more situational. also, I know it’s not “cool” to run bounce lans anymore, but they are a great way to ensure you’re never missing land drops.

Also don’t forget fatties that don’t cost much mana like Rotting Regisaur we’ll help ya out too.

Phule451 on Budget Tovolar

4 months ago

I know you’re running on a budget, but where you’re spending the budget confuses me. Why spend the budget on Fabled Passage and not Werewolf Pack Leader which costs similar, but gonna do much more for the deck.

Speaking of the land base, I’d replace Gruul Guildgate for Kazandu Refuge, and why, why, why?!? Would you run Gateway Plaza in a non gate deck, especially just a two color one. Kessig wolfrun will do you a lot of favors and has recently become budget again. Gruul Turf and Cinder Glade are also great budget lands, especially with all your basics.

Immerwolf can protect your werewolves from transforming and Child of the Pack  Flip both serves to boost your team and a mana sink. Mayor of Avabruck  Flip boosts your team whatever side is up and Mondronen Shaman  Flip can dissuade your opponents from casting spells to transform your werewolves.

Removal and ramp, you totally need it! Hull Breach is a great card. Broken Bond is a pet card of mine, cheap removal that can also ramp you. Chandra's Ignition can serve as a board wipe for you. Rampant Growth and Migration Path can help ramp you too.

Hope this helped, a little work and you can totally get this to a playable deck!!! Have fun and keep budget…

TheoryCrafter on FUN_GUY

5 months ago

This deck is looking pretty good. I noticed though you don't have a lot of artifact and enchantment hate. Cards you may want to consider include, but are not limited to, Broken Bond, Casualties of War, Caustic Caterpillar, Gleeful Sabotage and Storm the Citadel. Thelon of Havenwood would be a boon for your deck with all the fungus with spore counters on them. As for lands Karn's Bastion would increase your spore counters and Grim Backwoods allows for a reusable sacrifice engine. I hope this helps. Happy Hunting!

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