Broken Bond

Broken Bond

Sorcery

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

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Want (2) DuneEcho , ulasz

Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Dominaria (DOM) Common

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Pauper Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Leviathan Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Pauper EDH Legal
Highlander Legal
Duel Commander Legal
Block Constructed Legal
2019-10-04 Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Broken Bond occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Broken Bond Discussion

abbatromebone on Temur midrange ramp

1 week ago
  • Sakura-Tribe Scout probably isnt amazing her based on your land count.
  • Soul's Fire seems like a win more card that we dont need. Plasm Capture is kinda hard to cast and its hard to have 4 open mana all the time consider cutting it. Growth Spiral we arent running a lot of lands, we have been utilizing creature ramp as a way to get up there. Porbably better cards.
  • Chord of Calling is amazing its also getting a reprint so the price might drop.
  • Broken Bond and Consign to Dust are ok. Theres better removal they are more spendy. If your running into artifacts or enchantments its not the worst card.
  • You have 3 blue mana sources so we either need to cut blue out completely or re think your mana base. There is also like 3 or 4 red cards in the deck in total so the same sort of logic applies.
  • The arbor elf utpoia sprawl combo is pretty good, but if you go that route your gonna want 4x of each just to make sure you hit it.
  • IF we go mono green we lose two colors, but gain the perfect mana base which helps with consistency. After we make decisions on what colors we are in then we can short out the mana base, and fine tune parts of the deck within the budget.

Scallywallwest on Jund in pioneer

1 month ago

Hey, I was looking this deck over again, and I noticed that you could really improve the consistency here. You're leaning really heavily on black for removal, (you need to fix your land base to accommodate this, getting rid of some forests or so) and you have a lot of instances when you only have 1-2 removal spells of a certain kind. I'd suggest taking out the 1 Eliminate for a 3rd Murderous Cut, perhaps sideboarding Broken Bond, adding in a 3rd copy of Duress and a second copy of Dreadbore for that.

To help out your combo with Hazoret the Fervent + Rotting Regisaur, you may want to add in some more Cathartic Reunions. And, if, during our m21 draft, you pull a Grim Tutor, that would help you greatly. I'd also be willing to trade for it, just saying.

12_dwarfs on Aristocrats all the way.

3 months ago

So here is what I have come up with, I'm adding Shattering Blow, Seismic Shift, Destructive Revelry, Rubble Reading, Broken Bond, Volcanic Awakening, and Artisan's Sorrow for artifact enchantment destruction. I also added Tasigur's Cruelty, and Smallpox for discard. I like the dredge engine idea and ill look on card kingdom for some of the other suggest cards. Once again thank you so much.

Reznorboy on Aristocrats all the way.

3 months ago

Oh yeah. Because you're playing both White and Green and Red and not playing many artifacts or many enchantments, I think you'd be better off playing mass artifact and enchantment hate than playing many artifacts or enchantments yourself (As well as Land Destruction, because it's an option and goes hand in hand with Artifact hate). Good examples are Broken Bond, Dust to Dust, (keep Artifact Mutation), Deconstruct, Gleeful Sabotage, Mwonvuli Acid-Moss, Tel-Jilad Justice, Tribute to the Wild, Ancient Grudge, By Force, Decimate, Fiery Confluence, Fissure Vent, Shattering Spree, Vandalize, Devastating Dreams, Incendiary Command, Rubble Reading, Scorched Earth, Volcanic Awakening, Volcanic Offering, Yawning Fissure. You don't have to play all of those cards, but because you're playing Tymna the Weaver, everyone will want to kill you as quickly as possible regardless, so using these cards will not damage your reputation much anyway.

sub780lime on Multani, Yavimay's Avatar - The Land is Angry

4 months ago

Thanks for the feedback, Daedalus19876. I can't convince myself to bring into the wild so I think I agree with. Berserk certainly can one-shot commander damage an opponent and Multani's recursion certainly helps with losing it. It can seem a bit win-more and the removal suite is already pretty limited in the deck, that Rain of Thorns seems to have a place, but I've wondered if I should drop it for Broken Bond, which brings the overall curve down. That doesn't help with getting Berserk in, lol. Sylvan Awakening might actually be a target.

loricatuslupus on Risen Elementals

5 months ago

Alright, so right off the bat it's a pretty strong deck with lots of synergy but is lacking big payoffs or interaction which means you'll struggle to do much against combos. As a creature-based deck you're also naturally weak to board wipes and removal.

We can start by improving the mana base: 24 is probably the right number considering the Reefs, and looking at the stats it looks like what you want early are Forests and Mountains. I'd definitely recommend Cinder Glade/Sheltered Thicket due to their having the basic subtypes, so can be utilised alongside both the reveal (Game Trail)) and check (Rootbound Crag/Hinterland Harbor) lands. Unclaimed Territory gives you all three colours but will get slightly worse if you start including more non-creature spells, while Lumbering Falls seems pretty good for you what with being an Elemental and all. Finally there are the shock lands and a strict upgrade to Evolving Wilds in Fabled Passage but they cost money. Ps you want to put "ZEN" in the square brackets after the lands of you want them show up as those lovely original Zendikar ones.

Ok, with that out of the way, we can take a look at the creatures. I maintain that a single Omnath, Locus of Rage is the best top end you can have here, as he'll do silly things with all your lands entering and if anyone tried to wrath your board they'll probably just end up killing themselves! Also two copies of his latest incarnation (Omnath, Locus of the Roil) again gives you some damage to ping around and some card draw. Undergrowth Champion is a beast, and the Cavalier cycle might be worth looking into as well. I think you can easily afford to cut some creatures in order to get other spells in - maybe down to 28? Stuff I'm thinking of would be Temur Battle Rage, Growth Spiral, Neoform, Hadana's Climb  Flip, and Retreat to Kazandu.

Finally there's your sideboard, if you want to get into that for the paper version. Here you'd probably want to consider Plasm Capture, Broken Bond, Cindervines, Shapers' Sanctuary, Rhythm of the Wild, 2 Pithing Needles or Sorcerous Spyglasss and maybe a single Chandra, Awakened Inferno.

mickalopagus on Union of the Snake

5 months ago

I like the proliferation with managorger. I think you dont have enough planeswalkers to make Bioessence Hydra really worth it. Kalonian Hydra is the MVP for any counters deck IMO, and he costs the same mana. I get if youre trying to do something different, but that would be a suggesstion.

Other great proliferate creatures you might like:

Evolution Sage, partnered with Cultivate can be pretty cool, turns Broken Bond into a proliferate card also

Fathom Mage is completely underrated and great card draw

Herald of Secret Streams is a wincon card that can surprise opponents especially if youve got a beefy managorger

Give / Take for card draw and of course

Bioshift to respond to kill cards targeting gorger, suddenly the creature they didnt kill/block is a 20/20.

TTiger97 on Freyalise Summons

7 months ago

I noticed that three of your cards show in more than one category so to save myself and anyone who considers building this deck some headache, here's a list of the all the dupes and what category they're in.

Broken Bond : Ramp and Interaction

Elvish Harbinger : Ramp and Search

Yavimaya Elder : Draw and Search

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