Hunted Horror

Combos Browse all Suggest



Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Hunted Horror

Creature — Horror


When Hunted Horror enters the battlefield, create two 3/3 green Centaur creature tokens with protection from black. ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything black. Anything black attached to this immediately falls off.)

seshiro_of_the_orochi on Card creation challenge

1 week ago

Hunted Badger

Creature - Badger


When ~ enters the battlefield, target opponent creates three 1/1 white warrior creature tokens.

Whenever a creature you don't control dies, put a +1/+1 counter on each badger you control.


A little advertisement for a new tribal idea: Curvy Badgers (RG badger tribal)

Create a legendary "hunted" creature (compare Hunted Horror, Hunted Troll etc.). They exist in each colour. Maybe make it a viable commander for the archetype?

rambunctiousOrator on it's a deck alright

2 months ago

Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

  • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
  • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

As for lands, use this mana base.


How would I change your win condition...well you are trying to do knight tribal...

Consider these cards:

Remove these cards:

-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

MagicMarc on Cards that put creature token …

3 months ago

All the Hunted creatures work like Hunted Dragon, Hunted Horror, Hunted Lammasu, Hunted Phantasm, Hunted Troll. And they get you strong creatures.

carpecanum on Eldritch Terrors

3 months ago

Hunted Horror is cheap with a good power to steal big things. or Yargle, Glutton of Urborg.

Clone types or (chuckle) Rite of Replication can copy Nihiloor and die but you get the ETB... The problem with the Rite is having enough creatures to tap.

SeditiousCanary on Blood Brothers

4 months ago

I build this deck in 2014. I haven't seen another version as old as mine. Heck, you even used the same name. :)

Echoing Calm is really good in this deck, even though I run it sideboard. Mercy Killing is probably the best removal card for this deck. Bile Blight is the second best removal card for this deck. Virulent Plague is too slow at . I get the redundancy, but its too expensive, and too late unless you are running Gemstone Caverns and always play on the draw. Slaughter Specialist is better than Hunted Horror. It doesn't give them two 3/3s with Pro Black, and grows a far bigger than Hunted Horror.

seshiro_of_the_orochi on Looking for efficiently large creatures

7 months ago

Lupine Prototype and Rotting Regisaur maybe? Depending on how many anthems you run, Force of Vigor could be cool. And then there are Hunted Dragon, Hunted Troll and Hunted Horror. Wolfir Silverheart seems pretty useful.

Is there a list to have a look at?

wallisface on Forbidden Art

11 months ago

Some thoughts:

  • Massacre Wurm feels a little too cute.., by the time you’ve reached 6 mana the game must surely be already decided? Does it actually help more than it hinders?

  • Mantle of Leadership feels risky as it’s an aura that doesn’t do anything special on entry/exit, so is likely to blow you out when your opponent kills your creature (losing you two card for the price of one). It also doesn’t appear to actually help you a lot here.

  • Idyllic Tutor is nice, but really slow… it gives your opponent too much time uninterrupted. If you need to ensure tokens are being penalised, running a few Virulent Plague should help. The Tutor just doesn’t feel like it’s going to provide enough value to compensate for its clunkiness

  • dropping the above cards probably means you can get away with 22 lands??

  • Ajani's Pridemate might be doing wonders for you, but it feels like a really strange choice, and one that i’m super skeptical of being the right card for this deck. Something like Hunted Horror feels like it should be more what you’re after?

seshiro_of_the_orochi on Strict Proctor and the Hunted …

1 year ago

I haven't played the deck before. It's usually called Torpornaught (After Torpor Orb and Phyrexian Dreadnought ).

Besides Dreadnoughz, the hunted monsters Hunted Lammasu , Hunted Phantasm , Hunted Horror , Hunted Dragon and Hunted Troll propably are your best best, also Leveler and Eater of Days . If you want to protect the creatures, playing U for counter spells seems good. As Horror is the biggest beater for the least mana, maybe go UB? WUB would also be good if you don't want to spend the money on Orb.

Load more
Have (0)
Want (1) jw560211_magic