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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Highlander | Legal |
Historic | Legal |
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Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Hunted Horror
Creature — Horror
Trample
When Hunted Horror enters the battlefield, create two 3/3 green Centaur creature tokens with protection from black. ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything black. Anything black attached to this immediately falls off.)
Baron_Pretzels on
Xira of the Beautiful Dresses
4 months ago
Interesting idea. I would suggest finding ways to give opponents creatures like with Goblin Spymaster or Akroan Horse the hunted cycle could work(Hunted Dragon,Hunted Troll) maybe not Hunted Horror that could backfire. Also Skullclamp would be great for card draw.
multimedia on Green Black Scavenge Deck looking …
5 months ago
Hey, on a low budget Sheltering Ancient and Hunted Horror when scavenged give a lot of counters for two mana.
These creatures are also lower mana cost with trample that can be to cast for Varolz, the Scar-Striped to put counters on them or to sac to get them into your graveyard. They have trample and even though Horror creates pro black token creatures for opponent to be blockers black creatures with trample will trample over them and hit your opponent. That's how trample works with color protection, opponent creatures can only block as much damage as it has toughness then the rest is done to opponent. You just need to be able to kill your opponent with trample damage before they kill you with 3/3 pro black creatures.
Grim Flayer and Grisly Salvage are good cards for this strategy, effects to get cards into your graveyard. These effects can help to find Varolz while also getting creatures you want to scavenge into your graveyard. Flayer is another creature who has trample to put counters on and Double Masters (2X2) version is much less than $1 each.
- 4x Grim Flayer
- 4x Grisly Salvage
4x Varolz is really the only scavenge creature you need. You want to draw him and can scavenge other copies of him. All the other creatures with scavenge cost too much mana to scavenge and Slitherhead is very lackluster. Instead of playing other creatures with scavenge ability play creatures who have high power for the mana cost? Rely more on Varolz to scavenge?
On a low budget this is the core I would start with:
Immortalys on
Thantis' Creature Donation Station
8 months ago
Amazing deck! I did not realise there was someone before me with this idea, and I love how your deck is looking. Cards to consider for your Maybeboard: Acorn Catapult, Death by Dragons, Elephant Resurgence, Kamahl's Summons, Plague of Vermin, Tempt with Vengeance, Artifact Mutation, Dowsing Dagger Flip, Curse of Disturbance, Liege of the Hollows, Sawtusk Demolisher, Akroan Horse, Hungry Lynx, Life of the Party, Sleeper Agent, Tahngarth, First Mate and lets not forget the "Hunted" cycle with Hunted Horror, Hunted Dragon and Hunted Troll
Balaam__ on
Block This, You Filthy Casual
8 months ago
Thanks for posting, IHATENAMES. Hunted Horror could be feasible if we get the Filth+Evil Presence combo up and running, otherwise those two 3/3’s with protection from black make me nervous in a mono colored deck.
I had considered Gurmag Angler but it’s a no go; the pricey Delve cost means an early game play isn’t viable, as we’d likely have to exile Filth to pay for it which is not good. First-Sphere Gargantua is too costly and without a lot of ramp or fast mana it’ll likely never see play. Getting it into the graveyard for the Unearth cost is doable, but I don’t think it’s worth cutting anything for. Soul Spike is intriguing, I had not seen that card before. That one might be good sideboard material. Thanks for the suggestions!
seshiro_of_the_orochi on Card creation challenge
9 months ago
Hunted Badger
Creature - Badger
Trample
When ~ enters the battlefield, target opponent creates three 1/1 white warrior creature tokens.
Whenever a creature you don't control dies, put a +1/+1 counter on each badger you control.
5/5
A little advertisement for a new tribal idea: Curvy Badgers (RG badger tribal)
Create a legendary "hunted" creature (compare Hunted Horror, Hunted Troll etc.). They exist in each colour. Maybe make it a viable commander for the archetype?
rambunctiousOrator on
it's a deck alright
11 months ago
Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.
- You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
- Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.
As for lands, use this mana base.
Lands:
- 1x Ancient Tomb
- 1x Arid Mesa
- 1x Blightstep Pathway Flip
- 1x Blood Crypt
- 1x Bloodstained Mire
- 1x Bojuka Bog
- 1x Boros Garrison
- 1x Brightclimb Pathway Flip
- 1x Buried Ruin
- 1x Command Tower
- 1x Eiganjo, Seat of the Empire
- 1x Godless Shrine
- 1x Marsh Flats
- 6x Mountain
- 1x Myriad Landscape
- 1x Needleverge Pathway Flip
- 1x Orzhov Basilica
- 4x Plains
- 1x Rakdos Carnarium
- 1x Sacred Foundry
- 1x Sunhome, Fortress of the Legion
- 5x Swamp
How would I change your win condition...well you are trying to do knight tribal...
Consider these cards:
- Bond of Discipline
- Response / Resurgence
- Sorin Markov
- Aether Vial
- Glorybringer
- Luminarch Aspirant
- Lion Sash
- Harsh Mentor
- Blood Moon
- Price of Progress
- Flametongue Kavu
- Selfless Spirit
- Remorseful Cleric
- Unexpectedly Absent
- Goblin Rabblemaster
- Solitude
- Skyclave Apparition
- Palace Jailer
- Grim Lavamancer
- Fury
- Bonecrusher Giant
- Dark Confidant
- Thalia, Guardian of Thraben
- Leonin Arbiter
- Umezawa's Jitte
- Hunted Horror
- Rotting Regisaur
- Shadow of Mortality
- Hunted Nightmare
- Dauthi Voidwalker
- Robber of the Rich
- Sudden Spoiling
- Esper Sentinel
- Kolaghan's Command
- Walking Ballista
- Felidar Retreat
- Skullclamp
- Marshal's Anthem
- Forsworn Paladin
- Lunarch Veteran Flip
- Soul Warden
- Soul's Attendant
- Heliod, Sun-Crowned
Remove these cards:
-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn
Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions
Have (2) | metalmagic , reikitavi |
Want (2) | jw560211_magic , ZAC727 |