Creature — Horror
When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.
Printings View all
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Hunted Horror Discussion
4 weeks ago
Glad to hear that!
I really wish Death's Shadow could work with Lazav. It would be amazing. Unfortunately, it does not. The thing is, Shadow's ability is a static one instead of being ETB. This means that Lazav would keep that effect and immediately die by getting -X/-X, where X is your life total. I really like Death's Shadow as a card, but it is actually very hard to make it work in EDH. One of the few ways is in a The Mimeoplasm deck, where you can give your commander 13 +1/+1 counters without having to copy the actual Shadow. As of right now, Hunted Horror is the second best creature that we have access to in terms of a power/mana cost ratio. I hope Wizards will eventually end up completing the Theros Titan cycle (the likes of Uro, Titan of Nature's Wrath and Kroxa, Titan of Death's Hunger) with a powerful Dimir version, because those creatures would be perfect for this deck. Low mana cost, ability to get into the graveyard by themselves and powerful on-attack triggers. Fingers crossed!
Cavern of Souls is more of a meta call. In my playgroup, for example, Lazav never gets countered (apart from the cases where I can immediately threaten lethal with haste) because my opponents prefer to just use removal on him, and I probably would do the same. However, there is no real downside in including Cavern in this deck , so I can see your point.
Diabolic Intent is a card that I had in my first versions of the deck, but I ended up cutting it because it was a little suboptimal. More often than not, I found myself having it stuck in my hand with no creature to sacrifice. Sacrificing Lazav is out of question. As for the other creatures, there are only 13 in the deck. The chances of having one of them in hand alongside Diabolic Intent are pretty low. And of those creatures, some like Cavern Harpy, Hunted Horror and Phyrexian Dreadnought can't even be used. A two-mana tutor is great, but it is too unreliable in this deck. Insidious Dreams, Grim Tutor and Lim-Dul's Vault are much more effective.
As for Tainted Strike, it is absolutely worth considering. Being cheap and instant speed makes it really efficient. Due to it's non-repeatable nature, I would only use it when I'm sure I'll be oneshotting someone (that is, when Lazav is a copy of the Dreadnought). If you want something that can be used more than once, Glistening Oil is also pretty decent. However, as you have said, there aren't too many available slots in my list. I've come to a point where if I want to fit a new card in, that card needs to do the same thing as the one I am replacing but in a better, more efficient way.
I really hope you end up building the deck, perhaps with your own twist. If you are worried about endless waves of opposing removal spells and counterspells, refer to the General Strategy section where I talk about how to handle that by playing patiently and not overextending.
4 weeks ago
First of all, this deck feels like it's going to be my next deck. Thanks for this nicely written primer. However I'll need to test it in my playgroup first, since they are very keen on removal spells and counterspells. These are some thoughts:
I wondered if you ever considered Death's Shadow instead of Hunted Horror. It immediatly dies due to it's own trigger and is a 13/13 in the grave. When lazav copies it, lazav becomes a 13/13. So another creature that can one shot people with infect. It doesn't have trample, but therefore you have those evasion cards.
Maybe Cavern of Souls would help you to get lazav on the field everytime. If you name 'shapeshifter' as creature type.
Diabolic Intent and Tainted Strike seem like cards I would add. Only it is very hard to find what cards I would replace them with. Having the ability to give infect to a random creature (before damage on a big hit) even on your opponents creature seems solid. Getting that little more poison counters out of nowhere. Tutoring for a card and sacrifice at the same time, just awesome.
You ofcourse know your deck better than I do, so I am curious what you think of these suggestions and if there is any room for change.
4 months ago
What about cards that give other player token while giving us some tool for the end game:
And more politics tools:
I suggested you lot of cards, some that fit aikidos, some control, some politics and some about winning the game.
I thinks some of them at least could be used by this deck or at least why you don't think they would suit this deck :)
Still think this deck should add one or 2 more winning that to rely on opponent creatures or opponent willing to attack you (either spells: Torment of Hailfire , Rolling Earthquake , Molten Disaster , enchantment: Captive Audience or creatures Master of Cruelties , Archfiend of Despair, Virtus the Veiled
Great primer =)
4 months ago
KorandAngels, yeah that'd be a pretty big pay off and I'd easily throw Dark Depthsin if the card weren't as expensive as it is. Thing in the Ice Flip transforming on turn three can still be pretty brutal though. If you get a card like your Hunted Horror out before it transforms your really gonna put them in bad shape most times.
5 months ago
Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger Flip
Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!
You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen
Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass Flip Dread Elbrus, the Binding Blade Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror
Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant
Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim
5 months ago
About building it online rather than from my own collection, I do feel it's worth mentioning that I've built Marisi before using just my collection, and wasn't too pleased with the results. (Though that may have been partially due to having only two opponents instead of three.) Anyway, this is my second shot at building this commander, and I wanted to really make sure to get it right. My original build did reveal some breakout cards though! (Has Break Through the Line ever been played with any commander besides this one haha)
I do kind of wish Marisi had black in his identity, for Curse of Disturbance, Clackbridge Troll, Hunted Horror, Xantcha, Sleeper Agent etc... I wonder if it would be possible to put together a solid forced combat build like this with Saskia or Najeela. Question for another time, I suppose.
9 months ago
Nice. A few suggestions, given your new theme:
Hazoret's Favor is built for this deck.
Mogg Cannon is less powerful, but a backup sac outlet and cheap.
Mark of Mutiny is a good threaten for Greven.
Traitorous Instinct is basically Malevolent Whispers v0.9.
Treacherous Urge gets any creatures your opponents think they can keep in-hand until Greven leaves the field.
Auger Spree doubles as removal and card draw. Bedeck / Bedazzle does the same and also hits problematic lands. Nameless Inversion is probably the worst of the three, but it can be grabbed by creature tutors, so there's that.
Goatnap . That is all.