Riveteers Charm

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Riveteers Charm

Instant

Choose one —

  • Target opponent sacrifices a creature or planeswalker they control with the highest converted mana cost among creatures and planeswalkers they control.
  • Exile the top three cards of your library. Until your next end step, you may play those cards.
  • Exile target player's graveyard.

DemonDragonJ on Which Card Should Replace Mortality …

3 months ago

I have a copy of Mortality Spear in my Kresh the Bloodbraided EDH deck, but the only methods for gaining life that that deck contains are Ravenous Squirrel and Vein Ripper, so I believe that it would be best to replace that card, and I would like to ask for advice on what card I should put into the deck.

I was considering Unleash the Inferno, since that is an interesting card, but it is too limited in what it can destroy; I considered Riveteers Charm, but one of that card's modes is the same as Jund Charm, so I have now narrowed my decision to Tear Asunder, which is strictly better than Naturalize, Cankerbloom, or Insidious Fungus, the latter two of which are nice, because they work with the deck's theme of profiting from creature dying, although one concern with that is that this deck does not have a sufficiently strong emphasis on recursion and/or reanimating creatures, so I need to ensure that I can reliably reuse those creatures.

What does everyone else say about this? Which card should replace Mortality Spear in my Kresh deck?

Rebullet on Counter Deck

2 years ago

yea Fabled Passage is fantastic. now looking at your lands it is much better, you are hard pressed to have a dead land in the beginning as long as you draw more than 1 in the opening hand. though you are running 5 cost creatures and you average mana cost is relatively high i would not go below 23 lands as a rule unless my avg mana cost was below 2.0. your avg mana cost is currently 2.64. there are some things that you can finagle to make lower lands work like cost reducers and mana ramp, but your deck really needs lands and neither of those options fix the issue so i would say cut some things.

second thing. other than lands your non creature cards are unfocused and detrimental. you have too many situational cards that can be dead cards in many matchups. when putting in cards to deal with matchups you want to put things that deal with many things effectively in the mainboard and efficient things that deal with specific decks in the sideboard. you also want to avoid putting too much instant interaction into a creature based deck. doing so can split your focus, sometimes you will have too many instants and no creatures making it so you can only play defensive. you should focus your mainboard to your strategy only and have only a few cards to deal with threats. 4 assassins trophies is more than enough. usually in games getting a single permanent removed is the difference between a win and a loss. you want to focus on putting as many threats onto the board as possible instead of worrying what your opponent has out. in this sense Cremate, Thoughtseize, Gaea's Blessing are purely detrimental to you in the mainboard. cards like Oblivion's Hunger and Inspiring Call do nothing to advance your board state and rely on you having a sufficient board state to function correctly. if you have no creatures out then they are dead cards. Abrupt Decay is really good but you want to cut down on things that do not progress your own board state, same thing with Riveteers Charm. Assassin's Trophy is the most efficient and versatile removal you have access to so you should focus that card and leave the others out.

now on to domri. you only ever want up to 2 legendary anything unless they are your main strategy for the deck or if they have value from being replaced. domri is neither. he is there for utility. this logic also applies for large costed creatures. if you have big mana cost things then you will likely draw more if you have more, making them dead draws until you have the ability to cast them. Exava, Rakdos Blood Witch and Kalonian Hydra are much to costly for an aggro deck to have 4 of them. you should cut them down to 1 or 2 so that your early game doesnt suffer.

now that i look at this closer you have nothing that "produces counters" for your creatures. all your creatures produce a set and then continue, the only one who really produces counters is Kalonian Hydra and that is very inefficent. your board without a kalonian hydra cannot grow beyond their own scope. you should look into putting in some counter producers like Hangarback Walker, Nissa, Voice of Zendikar, The Ozolith (kinda counts), Dreadhorde Butcher etc. things that have a way to continuously get counters without limiting it like with evolve.

Chasmolinker on So, You Wanna Play Jund Yea? (Budget)

2 years ago

Absolutely Kaweiwu!

I did have BBE in some of the early versions of the deck. The main reason is that there are better 4-drops and even a 5-drop that are strong finishers. Olivia Voldaren being the best of those. Also, with Riveteers Charm in the deck, it could be a bad hit off BBE as the most common mode choice is the second one.

You could definitely tweak the list by running 3-4 copies of Bloodbraid Elf, a playset of Nissa, Voice of Zendikar as the only planeswalker in the deck (Maybe keeping a single Liliana, the Last Hope, Domri, Anarch of Bolas or even Grist, the Hunger Tide), and really focus on the +1/+1 Counters plan with Bloodhall Ooze.

As the deck is now, there are several lines to victory:
Combat damage (Most common)
Ultimate Sorin the Mirthless
Posion Counters with Skithiryx, the Blight Dragon
Endless Zombies with Liliana, the Last Hope

By cutting the 4+ MV cards for Bloodbraid Elf, the deck loses 2 win conditions. You could still run the higher MV cards, but risk cascading through them in the process.

Hope that helps a little bit. Thanks for the question!

nbarry223 on Viga-BOOM! (Post B&R)

2 years ago

I found that Eladamri's Call is a nice option that doubles as a dryad or titan as needed. It’s also a solid option in the side or main.

Riveteers Charm is nice for finding lands and Eladamri's Call lets me find specific creatures. Elvish Reclaimer from Eladamri's Call could be a roundabout way to tutor for lands too against decks with less interaction.

I also added back some gravehate and anti-mill in the form of Wheel of Sun and Moon since I felt I needed it in the current meta.

nbarry223 on Viga-BOOM! (Post B&R)

2 years ago

Riveteers Charm has been overperforming and makes such a great wish target. I almost feel like I don't even need a big fatty in the side anymore because of how nicely Riveteers Charm sets me up (pay 3 to draw 3 essentially). Its only real issue is the casting cost requiring 3 colors, but we have enough ways to get around that for the most part.

My sideboard definitely has a lot more space now, so I'm toying around with a few ideas.

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