Atarka's Command

Atarka's Command


Choose two —

  • Your opponents can't gain life this turn.
  • This deals 3 damage to each opponent.
  • You may put a land card from your hand onto the battlefield.
  • Creatures you control get +1/+1 and gain reach until end of turn.

Latest Decks as Commander

Atarka's Command Discussion

Lanzo493 on Feisty Gruul Mother

2 weeks ago

Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.

Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.

Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca

Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.

Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.

Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.

zapyourtumor on

2 months ago

Seems like a lot of lands for a deck only packing hyperaggressive 1-2 cmc threats. I'd probably cut 2-4.

Some other suggestions: Steppe Lynx , Atarka's Command

coe98 on RG Thrasta Zoo

2 months ago

A list that i'm trying out right now is a bit different. I have 2 Chatterstorm 18 lands (no Copperline Gorge or Bloodstained Mire and 3 forest 1 mountain 2 Prismatic Vista ) plus 1 Dryad Arbor . I'm also trying it out with 4 Arbor Elf and Utopia Sprawl w/o Goblin Guide Memnite or Mishra's Bauble I have 3 Atarka's Command instead. Lmk how this plays out i'm gonna be doing some testing on it later this week

zapyourtumor on

4 months ago


General Notes: I see a whole lotta fatties and some ramp but not too much interaction. I'd definitely cut some of those high cmc cards and replace them with more low to the ground creatures. Also, imo splashing white would be a lot more useful than splashing black because you can use Steppe Lynx and maybe Path to Exile along with white's sexy sideboard suite, and Ol' Obby is not worth the splash. I haven't tested Nissa of Shadowed Boughs , but if she turns out to be op as fuck, then I would suggest adding some black removal at least like Push and Trophy .

In modern, ramp like Cultivate and Kodama's Reach are gonna be way too slow. I'd definitely cut them. If you want ramp of this kind, then maybe Search for Tomorrow . Also I don't really see why Crackle with Power is there, although I guess you could cast it for a decent amount with the ramp and Lotus Cobra . Another "ramp" spell I think is worth trying is Atarka's Command . It can ramp, bolt the opponent, pump all your creatures, clap your opponent's lifegain, etc. Also can't forget our boy Lightning Bolt .

For creatures, I'd at least cut Ob to 1 copy, if not altogether. Same with Omnath, Locus of Rage , unless you want to lean more into the elemental tribal. Territorial Scythecat does not seem worth it. I like Ancient Greenwarden , but it costs 6, and it doesn't actually do anything by itself either, it depends on other landfall creatures, so I'd also cut that to 0-1.

To replace some of these cuts, I suggest more aggressive creatures such as Steppe Lynx as previously mentioned along with Brushfire Elemental . Wayward Guide-Beast is really interesting as well.

For lands, fetch lands would obviously increase the deck's power significantly, but I assume you aren't using them because of budget constraints.

Don't really have anything else to add rn but if I think of smth I'll be sure to tell you.

Ardeo on Gruul Prowess

5 months ago

Thanks for your suggestion.

Dragonsguard elite could only replace Young Pyromancer , and I don't think I like it better.

Pyro goes wide, while the Elite goes tall and is vulnerable to removal. Also, the Pyro synergizes much more with Atarka's Command , which is the best card in the deck.

The Elite would be a good pick for the deck for sure, but it's simply not good enough to replace something else.

Skinken on CoCo Vial Werewolves

7 months ago

I’ve been considering trying a deck like this for a while and this is by far the best list I have seen so far. I’ve also thought about both CoCo and Vials as ways to get around the Werewolf clause, but always felt they conflicted with eachother. A 4-2 split seems very sensible though.

Some instants I’ve considered are Atarka's Command just because the card seems great and Bonecrusher Giant because it’s also a hit off CoCo. I know we want to maximize CoCo hits though.

As far as speed goes I would cut Arlinn and maybe trim Huntmasters and try a few mana dorks? Not sure whether Birds or Heirarch is best here though.

Sweet tech with the Emergence Zone s btw, big +1 from here!

Apollo_Paladin on Killing You GRUULY!

9 months ago

Heroic Intervention could be decent here. One of the main vulnerabilities I've found especially in Modern is the use of creature Boardwipe effects since there are so many now. It could be a useful one to recur with your Dreadhorde too provided you can get his Power increased a little bit (though I do see Atarka's Command and Lead by Example in here already, so it looks like that's a pretty viable option)

Either way I like the build, I'm a little unfamiliar with Gruul decks and this one sports some really interesting cards. Good combination of new/old cards from what I can tell! +1

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