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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Will Atarka's Command deal damage to Planeswalkers?
- Silverfur Partisan
- If I play a creature after choosing the +1/+1 mode on card:Atarka's Command, does it still get the buff? For example, hitting it on cascade from card:Bloodbraid Elf. Since the elf isn't on the field, it wouldn't get the buff correct?
Choose two —
- Your opponents can't gain life this turn.
- Atarka's Command deals 3 damage to each opponent.
- You may put a land card from your hand onto the battlefield.
- Creatures you control get +1/+1 and gain reach until end of turn.
2 weeks ago
Three Visits and Farseek are great ramp spells that are pretty cheap that can replace some of your more expensive ramp. I'd also definitely advise picking up the Talisman of Unity in your maybe board.
You have a good density of creatures, in particular your dragons. I'd consider cutting some of the higher cost ones that have no immediate impact on the board to sub out for things like Old Gnawbone, Dragon Tempest, Dragonlord's Servant, Utvara Hellkite and Goldspan Dragon, though. These are things that help your gameplan (Dragon storm) and have immediate impact on the board. Some of those are kinda spensive, but #longtermgoals. Shared Animosity is also a nuts card in tribal decks.
4 weeks ago
If you're going the one drop bushwhacker route, some of the recommendations I may add:
-When you are already playing fetches, Narnam Renegade is a better version of Ape and Lion.
-Atarka's Command can provide burst of unexpected damage in a single turn since you are planning on going wide with one drops.
1 month ago
Really like this build. Consider revisiting this with new cat tribal stuff like:
And more potentially coming in Dominaria United. This is a fire build where a few newer pieces such as these could make all the difference.
5 months ago
Since it's already been confirmed as Boros Burn (and I agree with that), I'm going to mention the last Naya Burn card that nobody's brought up yet: Atarka's Command, along with Wild Nacatl and Destructive Revelry, were the big cards for RGx burn decks a few years ago.
Basically, if it's not dealing damage, it really needs to justify its place in a burn deck. And the answer's usually "no".
7 months ago
Out: Atarka's Command.
7 months ago
Duneblast, Cruel Entertainment, Emergency Powers, Bring to Light, Sen Triplets, Narset Transcendent, Curse of the Cabal, Abzan Charm, Jund Charm, Jeskai Ascendancy, Malevolent Hermit Flip, Atarka's Command, Magma Opus, and Gilded Goose.
Dark Ritual, Quandrix Apprentice, Chromatic Lantern, Sakura-Tribe Elder, Rod of Absorption, Binding the Old Gods, Vandalblast, Merciless Eviction, Extinction Event, Creative Technique, Gitaxian Probe, Bonfire of the Damned, Commander's Sphere, and Harmonic Prodigy.
8 months ago
Eidolon isn't supposed to be played on turn 2 when you have a full hand, it's supposed to be played once you've exhausted your resources and need to lock down the opponent by having the bodies on the battlefield and making them unable to safely cast spells without being punished. If you're casting a lot of spells after you cast Eidolon, you probably played it too early.
Are you trying to get into competitive Modern, or is it a casual pool that you play in? I'm not sure about the exact percentage, but the vast majority of playable spells in Modern are 3-CMC or less. Only certain decks play with cards with CMCs higher than that, like Tron, Eldrazi, Delve, etc. But even they have a good amount of spells that Eidolon will hit. Counterspells like Spell Snare and Mana Leak are very relevant in Modern because the overall CMC of the format is so low, and they are less mana intensive than Ionize and Counterspell. Counterspells are much weaker when you can't cast your own spells while holding up the mana for the counter, especially if you want to go with the Aikido theme.
If you are playing casual, then you have a lot more room for fun cards like Boros Reckoner, but your mana base has to support the color-intense mana cost. If it can't handle Eidolon, then Boros Reckoner will probably give you trouble too, even with the in its cost. Although, it may be safe to play BR on turn 4 or 5 instead of turn 3 in a casual game, and there may be less removal so you can expect it to work out in your favor more often. As for your question about Monastery Mentor, I would expect Monastery Mentor to have a greater damage output than Boros Reckoner because of Prowess. Let's say you play it turn 4. On turn 5, you'll have 4-5 mana available to you and probably 2-3 spells in hand, depending on how the game had gone. You have the option to swing in with a 4/4 and have 2 creatures with prowess ready to block or attack next turn, or you can hold back and bluff combat tricks and get a 2/2 in for the damage and create the tokens on their turn, or you can completely go on the defensive and keep a potential 4/4 + 2 creatures ready to block. Boros Reckoner is a 3/3 and can potentially do extra damage if your opponent has a big creature. Monastery Mentor gives you greater options to put pressure on opponents and gets extra damage with your spells that you are going to play anyway.
Boros Reckoner's 3 damage for 3 mana is not a great deal, unless you are getting additional value out of it. Think of all the two-mana burn spells that we have listed: Boros Charm, Lightning Helix, Deflecting Palm, and Skullcrack. What these spells have in common are that they deal at least 3 damage (save for Deflecting Palm) and offer an additional effect. Lightning Bolt is the perfect burn spell because it costs 1 mana and does 3 damage, so anything that costs more than 1 mana has to give value beyond Lightning Bolt. Many burn decks in Modern splash green for Atarka's Command and sideboard pieces like Destructive Revelry (while this doesn't do 3 damage, it's the best spell for the job). Lightning Strike and Shock are just a bad Lightning Bolt unless you are playing casual/budget. Lava Spike is second best for dealing damage to opponents' faces. Rift Bolt can get the job done as well (better, in some situations).
I hope I've given you some helpful insight, and if you could tell me what your meta is like I may have more suggestions for you.
8 months ago
This seems a bit like a combination of RG midrange and RG aggro.
Bonecrusher is OK, but Ignoble is really not what you want if you want to be swinging with creatures every turn. Currently you have way more 3 drops than 1-2 drops which isn't great. I'd cut basically all of these cards, the best one out of them might be Domri.
2 drop: Hidden Herbalists, Eidolon of the Great Revel, Reckless Bushwhacker You definitely need 4 Bushwhackers. Burning-Tree into optional 2nd Burning-Tree into Reckless Bushwhacker is probably the strongest turn 2 play you can make. Add in Hidden Herbalists, and you can do stuff like Hidden Herbalists into Burning-Tree into Bushwhacker. Eidolon is a weirder choice but I've tried 4 before and it can be pretty good.
3 drop: Generally you want something from your 3 drops thats more than just a big stompy body like Steel-Leaf. Seasoned Pyromancer is a great 2 of, since you're casting 3 drops mid game and it lets you draw into more gas.
Spells: 4x Atarka's Command hands down. Card is cracked. Light up the stage is pretty decent but you could maybe try cutting down a few if you need space. 1-2 Savage Swipe is pretty funny, since you have a lot of 2 power creatures and it can put in extra damage while removing an opposing creature. If you decide to run 4 bolt 4 atarka 4 light 2 swipe then Swiftspear is a consideration.