
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Will Atarka's Command deal damage to Planeswalkers?
- Silverfur Partisan
- If I play a creature after choosing the +1/+1 mode on card:Atarka's Command, does it still get the buff? For example, hitting it on cascade from card:Bloodbraid Elf. Since the elf isn't on the field, it wouldn't get the buff correct?
Atarka's Command
Instant
Choose two —
- Your opponents can't gain life this turn.
- Atarka's Command deals 3 damage to each opponent.
- You may put a land card from your hand onto the battlefield.
- Creatures you control get +1/+1 and gain reach until end of turn.
Austin_Smith_of_Cards on
Naya's Hero
1 month ago
Probably more worth it to play Atarka's Command over Dromoka's Command. Same cost, but Atarka’s is far more aggressive (3 to face plus +1/+1 to board), and can confirm I’ve died to it from my buddy’s Gruul aggro deck a lot.
Also 23 lands seems a little high for a list that tops out at 3cmc, probably fit a couple Lightning Bolts or Bloodbraid Elfs and go down to 21.
Necramus on
Miirym, Dragon Mommy
6 months ago
Atarka's Command, Tibalt, Rakish Instigator, and Leyline of Punishment are all good ways to keep your friend from gaining life from pinging you, then you can bonk him with dragons to the dome.
Orbs of Warding and Witchbane Orb are both excellent for giving you hexproof, making him unable to target you with his Commander's ability.
Three Visits and Farseek are great ramp spells that are pretty cheap that can replace some of your more expensive ramp. I'd also definitely advise picking up the Talisman of Unity in your maybe board.
You have a good density of creatures, in particular your dragons. I'd consider cutting some of the higher cost ones that have no immediate impact on the board to sub out for things like Old Gnawbone, Dragon Tempest, Dragonlord's Servant, Utvara Hellkite and Goldspan Dragon, though. These are things that help your gameplan (Dragon storm) and have immediate impact on the board. Some of those are kinda spensive, but #longtermgoals. Shared Animosity is also a nuts card in tribal decks.
Love,
Poppa Blake
jethstriker on Zoo: Is Obosh, the Preypiercer …
6 months ago
If you're going the one drop bushwhacker route, some of the recommendations I may add:
-Play more fetches. This is so you can power Kird Ape, Loam Lion, and Wild Nacatl more consistently and effortlessly.
-When you are already playing fetches, Narnam Renegade is a better version of Ape and Lion.
-Atarka's Command can provide burst of unexpected damage in a single turn since you are planning on going wide with one drops.
Andramalech on
Naya Midrange
7 months ago
Really like this build. Consider revisiting this with new cat tribal stuff like:
And more potentially coming in Dominaria United. This is a fire build where a few newer pieces such as these could make all the difference.
legendofa on Whats the "best" burn deck?
11 months ago
Since it's already been confirmed as Boros Burn (and I agree with that), I'm going to mention the last Naya Burn card that nobody's brought up yet: Atarka's Command, along with Wild Nacatl and Destructive Revelry, were the big cards for RGx burn decks a few years ago.
Basically, if it's not dealing damage, it really needs to justify its place in a burn deck. And the answer's usually "no".
mx439 on
Triple Threat Control
1 year ago
Update 2/27/22:
In: Narset of the Ancient Way.
Out: Atarka's Command.
mx439 on
Triple Threat Control
1 year ago
Update 2/24/22:
In:
Duneblast, Cruel Entertainment, Emergency Powers, Bring to Light, Sen Triplets, Narset Transcendent, Curse of the Cabal, Abzan Charm, Jund Charm, Jeskai Ascendancy, Malevolent Hermit Flip, Atarka's Command, Magma Opus, and Gilded Goose.
Out:
Dark Ritual, Quandrix Apprentice, Chromatic Lantern, Sakura-Tribe Elder, Rod of Absorption, Binding the Old Gods, Vandalblast, Merciless Eviction, Extinction Event, Creative Technique, Gitaxian Probe, Bonfire of the Damned, Commander's Sphere, and Harmonic Prodigy.
forneyt on
1 year ago
Eidolon isn't supposed to be played on turn 2 when you have a full hand, it's supposed to be played once you've exhausted your resources and need to lock down the opponent by having the bodies on the battlefield and making them unable to safely cast spells without being punished. If you're casting a lot of spells after you cast Eidolon, you probably played it too early.
Are you trying to get into competitive Modern, or is it a casual pool that you play in? I'm not sure about the exact percentage, but the vast majority of playable spells in Modern are 3-CMC or less. Only certain decks play with cards with CMCs higher than that, like Tron, Eldrazi, Delve, etc. But even they have a good amount of spells that Eidolon will hit. Counterspells like Spell Snare and Mana Leak are very relevant in Modern because the overall CMC of the format is so low, and they are less mana intensive than Ionize and Counterspell. Counterspells are much weaker when you can't cast your own spells while holding up the mana for the counter, especially if you want to go with the Aikido theme.
If you are playing casual, then you have a lot more room for fun cards like Boros Reckoner, but your mana base has to support the color-intense mana cost. If it can't handle Eidolon, then Boros Reckoner will probably give you trouble too, even with the in its cost. Although, it may be safe to play BR on turn 4 or 5 instead of turn 3 in a casual game, and there may be less removal so you can expect it to work out in your favor more often. As for your question about Monastery Mentor, I would expect Monastery Mentor to have a greater damage output than Boros Reckoner because of Prowess. Let's say you play it turn 4. On turn 5, you'll have 4-5 mana available to you and probably 2-3 spells in hand, depending on how the game had gone. You have the option to swing in with a 4/4 and have 2 creatures with prowess ready to block or attack next turn, or you can hold back and bluff combat tricks and get a 2/2 in for the damage and create the tokens on their turn, or you can completely go on the defensive and keep a potential 4/4 + 2 creatures ready to block. Boros Reckoner is a 3/3 and can potentially do extra damage if your opponent has a big creature. Monastery Mentor gives you greater options to put pressure on opponents and gets extra damage with your spells that you are going to play anyway.
Boros Reckoner's 3 damage for 3 mana is not a great deal, unless you are getting additional value out of it. Think of all the two-mana burn spells that we have listed: Boros Charm, Lightning Helix, Deflecting Palm, and Skullcrack. What these spells have in common are that they deal at least 3 damage (save for Deflecting Palm) and offer an additional effect. Lightning Bolt is the perfect burn spell because it costs 1 mana and does 3 damage, so anything that costs more than 1 mana has to give value beyond Lightning Bolt. Many burn decks in Modern splash green for Atarka's Command and sideboard pieces like Destructive Revelry (while this doesn't do 3 damage, it's the best spell for the job). Lightning Strike and Shock are just a bad Lightning Bolt unless you are playing casual/budget. Lava Spike is second best for dealing damage to opponents' faces. Rift Bolt can get the job done as well (better, in some situations).
I hope I've given you some helpful insight, and if you could tell me what your meta is like I may have more suggestions for you.
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