Titania, Protector of Argoth
Legendary Creature — Elemental
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green elemental creature token onto the battlefield.
|Have (2)||rockleemyhero , metalmagic|
|Want (2)||Golgoroth , epros1285|
Printings View all
|Commander Anthology (CM1)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Titania, Protector of Argoth occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
BRG (Jund): 1.01%
Recommendations View more recommendations
Latest Decks as Commander
Titania, Protector of Argoth Discussion
3 days ago
Vanguard's w/ 1 mtg card
- Barrin, Master Wizard
- Maraxus of Keld
- Hanna, Ship's Navigator
- Orim, Samite Healer
- Selenia, Dark Angel
- Starke of Rath
- Eladamri, Lord of Leaves
- Rofellos, Llanowar Emissary
- Sidar Kondo of Jamuraa
- Sliver Queen
- Mishra, Artificer Prodigy
- Serra the Benevolent
- Tawnos, Urza's Apprentice
- Titania, Protector of Argoth
- Urza, Lord High Artificer (unless you count the Uncard)
- Xantcha, Sleeper Agent
So there's quite a bit to go on there... your guess is as good as any. Core 21 is Teferi based so I would say Sidar Kondo has a good chance.
1 week ago
Ah yes, Lord Windgrace. Mine is my oldest deck (it was an Adun Oakenshield landfall deck prior to the release of our Cat Lord). One of my favorite win-cons in my list is pairing Titania, Protector of Argoth with Need for Speed or Zuran Orb + Anger.
Feel free to take a look at my list for other ideas if you want: This deck has HUGE tracks of land.
2 weeks ago
TriusMalarky: Having fetches in the graveyard is not a bad thing.
Green has Ramunap Excavator in addition to Crucible. It also has Mirri's Guile and Sylvan Library which act similar to Sensei's. And then there's all of the landfall effects and cards like Titania, Protector of Argoth and Splendid Reclamation.
White has cards like Sun Titan which, if you're playing mono white then you want as much ability to consistently hit land drops as possible.
Black and Blue both have a slew of delve cards and eating a land to play Dig Through Time seems like a solid play.
Not every mono colour deck wants to run fetches, if you're running stax yourself or are used to playing against it, then it seems bad to crack a fetch into an Aven Mindcensor where you don't have to. Or to play an early fetch into a Blood Moon. But that doesn't mean that they don't have their place.
As for the reason we don't see a lot of fetches in mono colour decks (which aren't mono green lands based decks) is that typically the fetches sit in a price point between casual where stax isn't generally a thing and competitive where stax and even one shot stax effects like Aven Mindcensor very much are a thing. i.e. casuals don't want to pay for them and competitive decks don't want to be hit by stax. Yes, this is an overgeneralisation however I also don't think it's wrong (though I'm sure there are other factors than just this).
3 weeks ago
I have made a large update to my binder found here. Binder.
I'm mostly looking to complete my Chulane EDH deck and prioritizing trades for the following: Tatyova, Benthic Druid, Tishana, Voice of Thunder, Exploration, Azusa, Lost but Seeking, Oracle of Mul Daya, Ramunap Excavator, Roil Elemental, Sylvan Safekeeper, Thassa, Deep-Dwelling, Titania, Protector of Argoth, Zuran Orb, Oboro, Palace in the Clouds, Strip Mine, Constant Mists
If you have one of these but don't see anything you need. Let me know, If it's a high priority I may pay cash for it.
1 month ago
The best upgrades to a land based deck are a fetch shock/triome/dual land-in-general-mana-base. Up your land count to a higher than normal amount, like 40 or more. A land based deck would work well by focusing around Field of the Dead. You can use Scapeshift for a ton of zombies out of nowhere. Crop Rotation does great as well. Assuming you have fetchlands, Titania, Protector of Argoth is very powerful. Ramunap Excavator goes well with fetches, too. As does Life from the Loam. Sylvan Safekeeper is a great card for a land deck as well. As an FYI, you can give opponent creatures shroud as well to mess with them trying to use equipment, auras, or spells (like Chandra's Ignition or Tainted Strike). Other good lands to sacrifice are the horizon lands, Waterlogged Grove, and Strip Mine or Dust Bowl.
I assume you already have the landfall creatures Roil Elemental and Avenger of Zendikar. But some other cards that work well with a land based ramp deck are X spells like Torment of Hailfire and Finale of Devastation.
1 month ago
Shriekmaw was originally in the deck. It does have some downside from time to time but it was benched for the sake of more land in the deck (38 lands to 43). My reasoning for the cut has been that I'm typically focusing on my own progression and looking to protect what I'm doing versus trying to interact/stop what they're doing (I found I was often choosing between my own ramp/setup vs. removal. Yeah there are cases to be made but on average it was a 2nd choice and I had to make cuts). There are still a couple safety valves (Cyclonic Rift/ Toxic Deluge) and steal effects (Treachery Agent of Treachery) along with some reasonable counter magic and a touch of targeted removal. It wasn't an easy cut though and may change again.
Birthing Pod/Prime Speaker Vannifar are more tutor effects and the deck has a few at the moment along with a reasonable amount of draw effects. As long as I've been playing the deck, it's been consistent at finding it's pieces so I hadn't been worrying about addressing/improving that part of the deck. At some point I might tinker with these types of options though.
Panharmonicon is one I've wanted to include (it's in my maybe pile) especially when I can't keep Yarok on the board but I don't own it so haven't had the chance to try it out. Sire of Stagnation could be another card worth investigating (although I haven't been unhappy with the draw in the deck) but alas it's another card I currently don't own.
Thassa, Deep-Dwelling along with a few other similar effects just seemed a little slow (if I've gotten my triggers, I want to be moving on to the 'next step' versus looking to abuse what I already have). The deck is very lands focused so there's enough triggering going on that way (also why I revamped my land count recently to improve consistency of those triggers/effects)
Dork's are fine and there in some of my other decks but they always feel hit or miss in commander (unless your cedh skewed with your curve). Sometimes you're dork, dork, 0 mana rock, 0 mana rock, and oh look I have 6200000 mana on turn 2! And then there's the Turn 13 top deck of Birds or the targeted/boardwipe removal and now you're mana screwed/way behind. I just tend to favor land ramp as long as I'm in green. Generally harder to interact with the land than it is with dorks/rocks. While the folks at my LGS do play competitively, I'm not often worried about T3-4 kills and as long as I'm playing ahead of the curve on mana (and snowballing) then I'm fine with it. If I have to look at speeding up even further, then these are definitely the places I'll look though!
Titania, Protector of Argoth is as I mentioned in the description. Folks figure out quickly what to disrupt and if they can then single cards like Titania definitely fit the bill for finishing the game. It synergies well with the deck (Elvish Reclaimer, Springbloom Druid, Life from the Loam, Scapeshift, Crop Rotation, Crucible of Worlds, Ramunap Excavator, Splendid Reclamation, Muldrotha, the Gravetide and all the fetches as well as Command Beacon, Nurturing Peatland, Waterlogged Grove and Strip Mine). This along with other cards like Avenger of Zendikar, Dread Presence and Field of the Dead are great synergistic cards that help back up this alternate win condition.
Thanks for the suggestions. I will try some of them out at some point (whenever we finally get back to the table).
1 month ago
Shriekmaw is great in a build like this, also triggers Risen Reef. Things like Birthing Pod, Prime Speaker Vannifar, Panharmonicon, and Thassa, Deep-Dwelling are great for triggers and finding what I need. Sire of Stagnation is straight gas in a Yarok build.
I see you're using the Bellower -> Empath combo. On that note, I've found that having 3 Wood Elves type effects is helpful for consistency. You have Springbloom Druid also, but consider adding in Farhaven Elf as well.
As a side question, how has Titania, Protector of Argoth worked for you?
2 months ago
I see your point about Liege of the Tangle. For example if someone plays a card with "return all creatures to hand", these land creatures would go to my hand (correct me if I'm wrong on that). I had paired Liege of the Tangle and Embodiment of Insight and since there are often board wipes in my groups meta I will probably eliminate these two cards.
As for Titania, Protector of Argoth, I have seen this card before and think it would do really well in this deck. This would be a great addition.
While the lands you suggested would pair really well with Titania, I'm not too keen on the pay one life part of the cost. There are a few decks in our meta that tick life totals quite a bit and this wouldn't help out with that. If I would add these lands it might be worth having Lifegift, I'm just not sure what to take out for them.
As for cards to take out, I know that Thantis, the Warweaver and Gyrus, walker of corpses don't do much for the landfall theme, so I was planning on taking them out. Also on this list were Bloodtracker, Worm Harvest and Soul of Innistrad.
I really just put in Etali, Primal Storm for the effect and the heavy hitting, I know he doesn't fit the landfall theme. He may be taken out for a different deck tho.
Thank you so much for the advice I really appreciate it!!