Titania, Protector of Argoth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Titania, Protector of Argoth

Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green elemental creature token.

jamochawoke on Uurg eats everything

2 months ago

This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.

First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!

Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!

Terravore is nice if you never hit Cultivator in your games (or it gets hated out).

Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.

Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.

Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).

The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.

The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.

Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.

Assassin's Trophy for instant-cast targeted removal of EVERYTHING.

Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.

Casualties of War for when you need to get rid of a lot of different pests that turn.

Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.

Drown in Filth for a land-synergistic targeted removal that gets around indestructible.

Terror Tide for land-synergistic boardwipe that also gets around indestructible.

Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.

Rain of Filth for a MASSIVE spike in mana for that turn.

Worm Harvest for generating a TON of tokens off of the lands in your 'yard.

Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.

Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!

Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.

Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.

Life / Death for making an army out of your lands or pulling something out of your 'yard.

The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.

If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!

wallisface on Leyline of the Land

5 months ago

I like this concept a lot, and from the look of the list it feels very easy to assemble.

My only thought is that there has to be more obnoxious permanents to cast for 5 mana… you’re not restricted by colour so you can just put any egregious nonsense into play pretty easily. Imo Titania, Protector of Argoth is only really any good in a deck running fetchlands.

I had a quick look through gatherer and the following might be worth considering:

AstroAA on [EDH][Primer] Sythis Enchantress Prison

1 year ago

hoyanader - Appreciate the like! There are probably a few, but if I'm being completely honest I haven't really payed any attention to new MtG cards at all since like New Capenna came out. WotC has pissed me off both in regards to how Magic and D&D are being handled, and quite frankly I just don't want to give them any business at all whatsoever. I'm really not a fan of how many new sets and cards they're pumping out - it's absolutely overwhelming trying to keep up with everything and as such I pretty much have stopped paying attention to anything they release outside of maybe one or two cards a set.

In addition, I've found myself playing my Titania, Protector of Argoth deck more lately. Been having far too much fun with that one, and this deck is really oppressive for my current playgroup. I'll probably get around to updating this deck with the release of All Will Be One since I'd like to include the new Elesh Norn, but I'm happy with how this deck functions and runs at the moment. Other than her, no new updates are planned.

zapyourtumor on Goryo's Toys - Modern

1 year ago

I also looked into some other legendary creatures in Jund colors that you could maybe reanimate that would still be strong in a normal midrange deck. I was thinking this would be helpful in making Goryo's less of a dead card, while making sure the creatures were good enough to hardcast. I particularly was interested in cards with ETBs.

Reanimating a Soul of Windgrace gives you two lands immediately which synergizes with a lot of your discard stuff, and the card is strong enough on its own that a lot of modern jund lists run it (both saga and sagaless versions). Titania, Protector of Argoth can also be good if you reanimate it on t3 with a fetch, you get 2 5/3s.

Of course if these cards dilute the deck too much it's probably fine to only have 4 Goryo's targets, since you have a lot of ways to discard it.

Icaruskid on Azusa, Lost but Seeking Cthulu [Primer]

1 year ago

Thank you for the insightful advice, Spells! I used to run a landfall deck with Titania, Protector of Argoth and so I am leaning more into the Eldrazi theme here. That said I dropped Mind's Eye which I agree was too slow and Bane of Bala Ged which seemed the least impactful Eldrazi for Genesis Wave and The Great Aurora. I'll try to find a spot for Concordant Crossroads next as I would love another haste source that isn't the ubiquitous Lightning Greaves. I appreciate the suggestions!

KBK7101 on Titania, Protector of Argoth or …

1 year ago

I'd go with Titania, Protector of Argoth. I love the design of that card. It's story-to-card flavor is on par with Feldon of the Third Path, in my opinion. Definitely one of the best designed cards ever printed.

Titania, Voice of Gaea  Meld is really flashy with her Meld ability, though... It's definitely a tough choice.

Necrosis24 on Titania, Protector of Argoth or …

1 year ago

For the people lazy like me:

I think it really depends on how you build the deck but from a general perspective I might say Titania, Voice of Gaea  Meld would be more midpower as she herself doesn’t pump out hella tokens. I do have a bias though I think she is the more fun commander to build. But you can always select weaker/stronger alternative cards to bring power level up/down.

As im writing this I think Titania, Voice of Gaea  Meld would actually be the stronger one. You could easily Pair her with Aetherflux Reservoir, Zuran Orb, World Shaper, Ancient Greenwarden. Not to mention her low cmc and with all the land tutors in green it won’t be hard to get Argoth, Sanctum of Nature  Meld. I might build this deck myself lol.

So I guess to answer the question Titania, Protector of Argoth would be the “weaker” version. But landsmatter in general is strong so really it isn’t hard to make either card broken.

Epicurus on How to Lose Friends & Alienate People

1 year ago

Realms Uncharted and Scapeshift are worth considering. Also, bounce lands might be fun (Gruul Turf, Boros Garrison, Selesnya Sanctuary). I'd replace the multiplayer lands with these.

Some more cards to consider:

Field of the Dead

Sylvan Safekeeper

Constant Mists

Titania, Protector of Argoth

Life from the Loam

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