Combos Browse all Suggest
- Overgrown Estate + Titania, Protector of Argoth
- Obliterate + Titania, Protector of Argoth
- Splendid Reclamation + Titania, Protector of Argoth + Zuran Orb
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Titania, Protector of Argoth
Legendary Creature — Elemental
When this enters the battlefield, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green elemental creature token.
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3 weeks ago
While not all of these are necessary, some of these will help.
Yeva, Nature's Herald - Prevents you from overextending into a boardwipe and allowing you to play reactively. Probably the best out of all of these recommendations.
Eternal Witness - Recursion
Titania, Protector of Argoth - Creates tokens upon creature death with commander out
Greater Good - Greens best draw, although it might not be needed given the creature power and all the other draw in the deck. Nevertheless, worth mentioning.
Sylvan Library - Nice to have to set up draws early game, provide gas in a pinch and synergy with topdeck shenanigans.
Green Sun's Zenith/Finale of Devastation - Helps you find what you need, when you need it. Finale also acts as an alt wincon (would serve better than ur other x spells) and provides the potential for recursion.
Rishkar's Expertise - Similar to Greater good, not needed but nice. It appears you are a fan of steady card draw over burst. Why is that?
Rude Awakening - Nice to untap everything, albeit unneeded.
Tooth and Nail - Nice to have as another wincon. Can also synergise with eternal witness for re-use during the late game in case you run out of draw
Skullclamp - Extra draw in a "pinch"
3 weeks ago
Profet93, Sandwurm Convergence doesn't make creature land tokens. They are just wurms, however, I can confirm that the anti-air clause is actually really strong. With that being said, since you are a lands deck , you could instead rely on cards like Constant Mists or Glacial Chasm to stay alive until you are ready to kill the table.
If you need another board wipe in mono-green, Ezuri's Predation is great.
Rude Awakening is a another Sylvan Awakening that lets you tap all your lands to cast all your spells while providing a way to untap them so you can still attack. Jolrael, Empress of Beasts is the O.G. of this effect. She is an interesting consideration since you can hold an opponent at ransom with her ability. I had an old commander deck built around her where I routinely thwarted board wipes by threatening to animate peoples lands in response.
Awesome deck! +1 from me
1 month ago
Soul of the Harvest, Fertilid, Mulldrifter and Shriekmaw are good budget elementals.
Wolfbriar Elemental is a nice mana sink in the late game.
Consider adding backgrounds like Master Chef or Scion of Halaster.
You are running Joint Exploration. Consider similar cards like Explore or Growth Spiral. They can let your deck gain some early velocity.
If you play multiple elementals with evoke then a card like Village Rites becomes useful because you can cast it in response to the evoke trigger and draw 2. Card like Evolutionary Leap could also be used in response to evoke trigger to draw a fresh elemental
Zendikar's Roil can let you go wide with elementals.
Tatyova, Steward of Tides makes your lands into 3/3/ elementals
Kenrith's Transformation is a great removal spell that replaces itself and can be recurred.
Tezzeret's Gambit draws 2 cards and proliferates.
Nissa, Voice of Zendikar puts counters on each creature for just 3 mana
Cards I would replace:
- cards with kicker and Vine Gecko (they are generally worse cards than regular budget ramp spells like Rampant Growth or Cultivate)
- 6 forests because you have low mana curve (I would cut the land count to something like 36 lands, but you could also swap them for dual lands with basic land types from Kaldheim - Woodland Chasm, Dominaria United - Haunted Mire, Temple cycle - Temple of Malady or bounce lands - Golgari Rot Farm
- Titania, Protector of Argoth because there is only one card -> Harrow that can proc her ability to make elementals
I would also cut some of the elementals that don't have any useful abilties like Jaddi Lifestrider, Healer of the Glade, Glade Watcher, Floodhound, Offalsnout, Smolder Initiate and Slitherwisp.
Hope you find some of the suggestions helpful.
1 month ago
Gleeock - Definitely some great adds for casual Glissa decks. So far only Liberator, Urza's Battlethopter and maybe the today spoiled Gruesome Realization have a chance of making it into my list. Liberator is a better Shimmer Myr and having a second option in the deck is quite nice. Yes Vedalken Orrery exists but the difference between 3 and 4 mana is huge. With that being said, my more casual Jan Jansen, Chaos Crafter deck has a lot of new toys to try out.
I wasn't expecting for so much Titania, Protector of Argoth support in this set, but Awaken the Woods and Persistent Behemoth definitely warrant consideration.
Union of the Third path seems like a big deal for White. This is, to my knowledge, one of the first straight draw effects in White that doesn't have a symmetrical or additional requirement clause.
Gixian Puppeteer is pretty cool. Possibly a shoe-in for new Sheoldred, new Braids, Seizan, or Nekusar style decks
1 month ago
Holy crap! This is amazing. It's like someone at WotC thought "Hey, what artifacts in Hi_diddly_ho's blinged out old bordered Glissa deck don't have an old bordered printing? Lets print all of those in retro frame". This is like Christmas for me right now.
Aside from that,
Liberator, Urza's Battlethopter while a bit goofy looking, seems like a really cool colorless commander.
Tocasia, Dig Site Mentor is the first Bant artifacts matter commander (I think). Pretty nifty and granting each creature the ability to surveil is insane value.
Hajar, Loyal Bodyguard seems low-key really powerful. I just with they had flash.
Visions of Phyrexia might be one of the best Outpost Siege variants yet.
Diabolic Intent intent getting a reprint is quite nice to see.
I find Gix, Yawgmoth Praetor interesting. An ability that encourages combat directed at opponents is fairly uncommon in black, but his activated ability seems a little too steeply costed but my guess is WotC was trying to play it safe. Not sure what to think on this one yet.
The "prototype" cycle seems pretty interesting. They all seem fairly powerful so far.
Titania, Voice of Gaea + Argoth, Sanctum of Nature are cool. I like that they gave a nod to the Titania, Protector of Argoth + Zuran Orb combo with first ability on new Titania. Melding them together will be suuuuuuper easy in commander. I am definitely adding these to my Titania, Protector of Argoth list.
Urza's Sylex is a bit disappointing. I wish WotC wouldn't be so afraid of printing mass land destruction.
2 months ago
sorry last one. Verdant force is kinda overcosted for what he does.
Zendikar's Roil cost more than some but if you can get multiple landfalls its faster
Omnath, Locus of Rage can make your devours work even harder for you
2 months ago
Alright let's get dorky. So you want more consistent game and early game. I like your mana ramp and some big boys, I just feel you don't have the early game, you wait for your own board state to get big but only have counter spells to remove threats.
My first list of cards I think can be removed for either lower cost cards or the effects arnt good enough. Urban Evolution to much mana for 3 card draw, the extra land drop isnt enough to justify the mana cost. Seer's Sundial is decent but the recuring cost will slow you down. But with a card like Horn of Greed ,everyone getst the card draw but you should be hitting a land drop every turn realistically. Horn of Greed isnt good with cards that put them onto the battlefield, but playing additional lands will trigger it multiple times for you, free effect for doing what your commander does. it will pay for itself in two turns. Acidic Slime its just slow,I like this better than itWickerbough Elder. Reclamation Sage is better and often the land doesnt matter unless its super competative. or Beast Within will help you with the land removal. meh Stumpsquall Hydra do you really need your CMDR bigger?? slow Sporemound Elder Deep-Fiend meh? like any combos or anything with this? Sharktocrab its cool, but you can only do the effect once, and you dont care about counters, but i see its good for the octopus creature type. Stormtide Leviathan often shoots people in their own foot if you dont have the bottom requirement on your creatures.
lands I dislike,Vivid Creek Vivid Grove tapped and only good for two turns? lands I like are Evolving Wilds Simic Growth Chamber Thornwood Falls Molimo, Maro-Sorcerer better version below. Below link are slow fetches if money is a concern, but you can run them outside your color because they dont have the mana symbol, to bad you can't run other bounce lands. https://www.mtglands.com/main-slowfetches.html https://tappedout.net/mtg-questions/bounce-lands-outside-commanders-color-identity/
Decent cards to replace with Hydra Broodmaster. Multani, Yavimaya's Avatar If you go graveyard recursion consistently she isn't bad Titania, Protector of Argoth if youre using fetches and such. If you do graveyardWorld Shaper The Mending of Dominaria Springbloom Druid early blocker,Harrow Crop Rotation crop R triggers your commander and only costs one. for any land. Zendikar's Roil this doesnt get removed by board clears and makes bigger than 1/1 spores.
Skyshroud Claim any forests. if you do dual shock lands. Fabled Passage if you have the $$$. Myriad Landscape if no $$$. Slippery Karst its good with graveyard synergy but often its cycled unless you need it the first few turns to get to land searches like Cultivate
The best card you should get Azusa, Lost but Seeking Roil Elemental Rapid Hybridization one cost removal of commander worth it. Tatyova, Benthic Druid you need cards that do similar effects as your commander so they cant just shut your deck down with one removal of your CMDR.
To battlefieldWood Elves Farhaven Elf and to hand Sylvan Ranger Ulvenwald Hydra these early game guys get you lands and can chump block, which means you block them with anything big they throw at you, assuming it doesn't have trample
Plenty of more expensive fixes but this is a good start, Let me know if you got some $$$ so I can recommend that. Most these cards should be under 10$ ish.
4 months ago
wallisface I guess i was with the GB Frog that plays with Heartless Summoning in mind i played some time but now its look to go to another line. Ob Nixilis, the Fallen in that list i have like more then 5 land drops per turn, was fun. Ramp decks was never my style, but i want something new hehe.
No love on Willow Geist?