Titania, Protector of Argoth
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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Titania, Protector of Argoth

Legendary Creature — Elemental

When this enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green elemental creature token.

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AstroAA on [EDH][Primer] Sythis Enchantress Prison

1 month ago

hoyanader - Appreciate the like! There are probably a few, but if I'm being completely honest I haven't really payed any attention to new MtG cards at all since like New Capenna came out. WotC has pissed me off both in regards to how Magic and D&D are being handled, and quite frankly I just don't want to give them any business at all whatsoever. I'm really not a fan of how many new sets and cards they're pumping out - it's absolutely overwhelming trying to keep up with everything and as such I pretty much have stopped paying attention to anything they release outside of maybe one or two cards a set.

In addition, I've found myself playing my Titania, Protector of Argoth deck more lately. Been having far too much fun with that one, and this deck is really oppressive for my current playgroup. I'll probably get around to updating this deck with the release of All Will Be One since I'd like to include the new Elesh Norn, but I'm happy with how this deck functions and runs at the moment. Other than her, no new updates are planned.

zapyourtumor on Jund Twist - Modern

2 months ago

I also looked into some other legendary creatures in Jund colors that you could maybe reanimate that would still be strong in a normal midrange deck. I was thinking this would be helpful in making Goryo's less of a dead card, while making sure the creatures were good enough to hardcast. I particularly was interested in cards with ETBs.

Reanimating a Soul of Windgrace gives you two lands immediately which synergizes with a lot of your discard stuff, and the card is strong enough on its own that a lot of modern jund lists run it (both saga and sagaless versions). Titania, Protector of Argoth can also be good if you reanimate it on t3 with a fetch, you get 2 5/3s.

Of course if these cards dilute the deck too much it's probably fine to only have 4 Goryo's targets, since you have a lot of ways to discard it.

Icaruskid on Azusa, Lost but Seeking Cthulu [Primer]

2 months ago

Thank you for the insightful advice, Spells! I used to run a landfall deck with Titania, Protector of Argoth and so I am leaning more into the Eldrazi theme here. That said I dropped Mind's Eye which I agree was too slow and Bane of Bala Ged which seemed the least impactful Eldrazi for Genesis Wave and The Great Aurora. I'll try to find a spot for Concordant Crossroads next as I would love another haste source that isn't the ubiquitous Lightning Greaves. I appreciate the suggestions!

KBK7101 on Titania, Protector of Argoth or …

2 months ago

I'd go with Titania, Protector of Argoth. I love the design of that card. It's story-to-card flavor is on par with Feldon of the Third Path, in my opinion. Definitely one of the best designed cards ever printed.

Titania, Voice of Gaea  Meld is really flashy with her Meld ability, though... It's definitely a tough choice.

Necrosis24 on Titania, Protector of Argoth or …

2 months ago

For the people lazy like me:

I think it really depends on how you build the deck but from a general perspective I might say Titania, Voice of Gaea  Meld would be more midpower as she herself doesn’t pump out hella tokens. I do have a bias though I think she is the more fun commander to build. But you can always select weaker/stronger alternative cards to bring power level up/down.

As im writing this I think Titania, Voice of Gaea  Meld would actually be the stronger one. You could easily Pair her with Aetherflux Reservoir, Zuran Orb, World Shaper, Ancient Greenwarden. Not to mention her low cmc and with all the land tutors in green it won’t be hard to get Argoth, Sanctum of Nature  Meld. I might build this deck myself lol.

So I guess to answer the question Titania, Protector of Argoth would be the “weaker” version. But landsmatter in general is strong so really it isn’t hard to make either card broken.

Epicurus on How to Lose Friends & Alienate People

3 months ago

Realms Uncharted and Scapeshift are worth considering. Also, bounce lands might be fun (Gruul Turf, Boros Garrison, Selesnya Sanctuary). I'd replace the multiplayer lands with these.

Some more cards to consider:

Field of the Dead

Sylvan Safekeeper

Constant Mists

Titania, Protector of Argoth

Life from the Loam

AstroAA on How Many EDH Decks Do …

3 months ago

I keep seven assembled, albeit I really only play one to two. I only really get to play once a week, and I've been having far too much fun with one of my decks lately that it's all I've really played for the last five or six months. I run the following:

  • Sythis, Harvest's Hand - This was my main deck for around a year. It's a prison deck focused on preventing your opponents from playing Magic. High power to borderline cEDH.
  • Titania, Protector of Argoth - My favorite deck I have assembled right now and in contention for my favorite deck I've ever played. It's a land combo deck based around Aluren + Temur Sabertooth + Eternal Witness combos. This is the deck I play the most right now. High power.
  • Adeline, Resplendent Cathar - I recently put this deck back together. It's human tribal, and is explosive but folds over easily. Medium to high power.
  • Kaalia of the Vast - I have played this deck once since putting it together. It's a mix of Angel Tribal and Kaalia goodstuff. High power.
  • Oona, Queen of the Fae - This was a degenerate combo deck, but I wanted to include more faeries. A mix of degenerative combo and tribal faerie. High power.
  • Jhoira, Weatherlight Captain - Artifact storm. Can win turn one but is also the most glass cannon deck I've ever built. I don't play this much because this deck is pure solitaire. High power.
  • Celestial Kirin - This is a $100 budget deck. It's a tribal spirit/boardwipe deck that isn't very good, but I keep it around for the memes. Low power.

I prefer the high power field of play. It's much more open than cEDH and you have a lot more variety in commanders and viability in other wincons that aren't Demonic Consultation into Thassa's Oracle or Underworld Breach lines.

Profet93 on Ashaya Stacks (Infinite Win-Con)

4 months ago

While not all of these are necessary, some of these will help.

Yeva, Nature's Herald - Prevents you from overextending into a boardwipe and allowing you to play reactively. Probably the best out of all of these recommendations.

Eternal Witness - Recursion

Titania, Protector of Argoth - Creates tokens upon creature death with commander out

Greater Good - Greens best draw, although it might not be needed given the creature power and all the other draw in the deck. Nevertheless, worth mentioning.

Sylvan Library - Nice to have to set up draws early game, provide gas in a pinch and synergy with topdeck shenanigans.

Green Sun's Zenith/Finale of Devastation - Helps you find what you need, when you need it. Finale also acts as an alt wincon (would serve better than ur other x spells) and provides the potential for recursion.

Rishkar's Expertise - Similar to Greater good, not needed but nice. It appears you are a fan of steady card draw over burst. Why is that?

Rude Awakening - Nice to untap everything, albeit unneeded.

Tooth and Nail - Nice to have as another wincon. Can also synergise with eternal witness for re-use during the late game in case you run out of draw

Skullclamp - Extra draw in a "pinch"

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