Multani, Yavimaya's Avatar
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Multani, Yavimaya's Avatar

Legendary Creature — Elemental Avatar

Reach, trample

Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.

, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

Corrus555 on Green/blue sea monsters copy

3 weeks ago

Alright let's get dorky. So you want more consistent game and early game. I like your mana ramp and some big boys, I just feel you don't have the early game, you wait for your own board state to get big but only have counter spells to remove threats.

My first list of cards I think can be removed for either lower cost cards or the effects arnt good enough. Urban Evolution to much mana for 3 card draw, the extra land drop isnt enough to justify the mana cost. Seer's Sundial is decent but the recuring cost will slow you down. But with a card like Horn of Greed ,everyone getst the card draw but you should be hitting a land drop every turn realistically. Horn of Greed isnt good with cards that put them onto the battlefield, but playing additional lands will trigger it multiple times for you, free effect for doing what your commander does. it will pay for itself in two turns. Acidic Slime its just slow,I like this better than itWickerbough Elder. Reclamation Sage is better and often the land doesnt matter unless its super competative. or Beast Within will help you with the land removal. meh Stumpsquall Hydra do you really need your CMDR bigger?? slow Sporemound Elder Deep-Fiend meh? like any combos or anything with this? Sharktocrab its cool, but you can only do the effect once, and you dont care about counters, but i see its good for the octopus creature type. Stormtide Leviathan often shoots people in their own foot if you dont have the bottom requirement on your creatures.

lands I dislike,Vivid Creek Vivid Grove tapped and only good for two turns? lands I like are Evolving Wilds Simic Growth Chamber Thornwood Falls Molimo, Maro-Sorcerer better version below. Below link are slow fetches if money is a concern, but you can run them outside your color because they dont have the mana symbol, to bad you can't run other bounce lands. https://www.mtglands.com/main-slowfetches.html https://tappedout.net/mtg-questions/bounce-lands-outside-commanders-color-identity/

Decent cards to replace with Hydra Broodmaster. Multani, Yavimaya's Avatar If you go graveyard recursion consistently she isn't bad Titania, Protector of Argoth if youre using fetches and such. If you do graveyardWorld Shaper The Mending of Dominaria Springbloom Druid early blocker,Harrow Crop Rotation crop R triggers your commander and only costs one. for any land. Zendikar's Roil this doesnt get removed by board clears and makes bigger than 1/1 spores.

Skyshroud Claim any forests. if you do dual shock lands. Fabled Passage if you have the $$$. Myriad Landscape if no $$$. Slippery Karst its good with graveyard synergy but often its cycled unless you need it the first few turns to get to land searches like Cultivate

The best card you should get Azusa, Lost but Seeking Roil Elemental Rapid Hybridization one cost removal of commander worth it. Tatyova, Benthic Druid you need cards that do similar effects as your commander so they cant just shut your deck down with one removal of your CMDR.

Tutor for your big guysFierce Empath This will pay for itslef in one turn Lotus Cobra Good long game card in my opinion that can be used for sac outlet and mana sink to pay into Tireless Tracker

Lands I like Terrain Generator Temple of the False God Hinterland Harbor cheaper than dual shocks, Thats Breeding Pool this is a dual shock land.

Late game cards that are VeRy NiCe but extra Praetor's Counsel Tooth and Nail

To battlefieldWood Elves Farhaven Elf and to hand Sylvan Ranger Ulvenwald Hydra these early game guys get you lands and can chump block, which means you block them with anything big they throw at you, assuming it doesn't have trample

Plenty of more expensive fixes but this is a good start, Let me know if you got some $$$ so I can recommend that. Most these cards should be under 10$ ish.

_Delta_ on Simic Lands

1 month ago

I definitely think you can spare to cut some lands, my own Omnath, Locus of Creation landfall deck only uses 39 (mind you, it has Wooded Foothills, Misty Rainforest and the like which give me extra landfall triggers). In their place I highly suggest some stuff like Roiling Regrowth, Harrow, Kodama's Reach, Cultivate, Rampant Growth, and Growth Spiral.

Other suggestions would be as follows and I made an effort to keep price in mind for all of these as best as I could: Sylvan Awakening, Primal Surge (since you have so many permanents could be used to great effect, and if used alongside cards like Laboratory Maniac, Jace, Wielder of Mysteries and maybe even something like Enter the Infinite you could create a sudden win-con out of these. Remember also if you include some of my above suggestions which tutor for land those are helping ever so slightly thin out your deck for such a win con). More would include Nissa, Vital Force, Avenger of Zendikar, Multani, Yavimaya's Avatar, Ulvenwald Hydra,Zendikar's Roil, Ramunap Excavator, Hour of Promise (noticed you have quite a few deserts to have a chance at the bonus effect), Lotus Cobra, Tireless Provisioner, Blackblade Reforged, Druid Class, The Mending of Dominaria, Wilderness Reclamation, Reshape the Earth, Jaheira's Respite, Meloku the Clouded Mirror (let's you repeat all your landfall effects), Retreat to Coralhelm and Praetor's Counsel.

As for actual lands:

Simic Growth Chamber, Reliquary Tower, Myriad Landscape, Scavenger Grounds, and Endless Sands.

Oh and here's my Omnath list I mentioned if you want to give it a glance. I know some of the stuff featured in this is pricey, but it nonetheless may still give you some ideas for now, or otherwise for the future:


Standby for Landfall

Commander / EDH* _Delta_

73 VIEWS | IN 1 FOLDER


Hope this helps! If I had more time to spare currently I would suggest what you might cut for these things but that may have to wait for a while unfortunately. But I'll surely return to say more sometime!

DreadKhan on Tatyova

1 month ago

Harrow is worth a look, it'll net two landfall at instant speed. In a pinch, you could ramp while finding two islands to cast a counter, not many ramp spells let you 'catch' someone like that. There is even Dreamscape Artist, which I like. Parcelbeast is not bad value, but it's better with a higher land count. Abundance is a fun card in a Tatyova deck like this, if you've got access to extra lands per turn, you just keep playing them out. You could pull stuff like Brainstorm IMHO, I don't think you want cards like this, I'd run a land over it even. I'd also run a land like Simic Growth Chamber over a basic, and if you have a really high number of basics, you might even look at the Karoo lands, Jungle Basin and Coral Atoll. Guildless Commons is another land you can play that will net you an extra land fall, which is good even if it's a colourless land. You could run lands or land ramp over mana dorks, other than 1 mana ones, there are 2 mana ramp spells you could run over mana dorks, and these don't generally die to wipes. If you ran more lands, I'd suggest Sakura-Tribe Scout and Skyshroud Ranger, but at 36 I'm not sure it'll come up.

I think Molimo is a fair bit worse than Multani, Yavimaya's Avatar. There aren't many better beaters in a land ramp deck.

If you want, I could link you to my Tatyova deck, you could take a look at the manabase, it's designed to get Field of the Dead out and online quickly, while also letting me utilize Mystic Sanctuary as a potential combo piece with an extra turns spell. Field and Sanctuary are both really good cards, you do need a way to get Sanctuary to ETB, I use land bounce. The rest of the deck is a huge pile of combo, but Field is a great card if you can turn it on reliably.

Grasshoppeh1 on Karametra, Big-Mana Stompy [PRIMER]

6 months ago

Saw your reddit post, I don't reddit but I do lurk....

This is an unorganized brain dump of my thoughts on the deck. Pressed the playtest button above and goofed around with it a bit.

Anyone playing karametra knows how busted Whitemane Lion is. Thus I can make a logical guess that you purposely took it out. Mind you that for white+1 it is your most powerful ramp spell. Along with its friends Kor Skyfisher and Stonecloaker. I'm not saying you should run it, but maybe consider either that or stonecloaker if your play group has a lot of graveyard stuff happening.

One land to consider might be Mistveil Plains, I would only swap it in if you feel like you run out of threats.

37 lands might be too much? Maybe try 35-36 and see how you like it. You have karametra!

Lotus Cobra is another Tireless Provisioner which trigger off your general, I must suggest replacing Faeburrow Elder. That is partially preference and how you reason it is like this: if you feel like Tireless Provisioner is better than Faeburrow Elder it is time to swap in a cobra.

A tech swap might be Garruk's Uprising over Elemental Bond. For one if your trying to stompy them,, you should probably have more than 4 power. It also gives natural trample. The catch is it reduces your draw potential, which we can actually address.

How often does your Archangel of Thune go off? Do you feel its falling behind?

Cataclysmic Gearhulk is a potential alternate board wipe that gives you a creature. Tragic Arrogance does the same things, but you get to pick >:)

If you feel like your running out of ammo, Pokedex is worth trying out (Lifecrafter's Bestiary), Return of the Wildspeaker is a buff or draw, Garruk, Primal Hunter is draw or more creatures.

As for stompy bois, some I consider are Vorinclex, Voice of Hunger (WARNING: High salt), Woodland Bellower (Tutor + body), Apex Devastator (goes brrrr). Shalai, Voice of Plenty (if your wide or get targeted a lot), Kaldra Compleat (high pressure, makes big thing bigger), Multani, Yavimaya's Avatar (Comes back and with a lot of lands hits hard), one of my favorite cards ever printed, "cute" swarm uhh... I mean Scute Swarm. (s)cute swarm goes nuts when you start dropping lands. Get the alt art for extra (s)cuteness.

Have fun!

Seiva on How does Thunderkin Awakener interact …

8 months ago

Omniscience_is_life Would it work the same way with
Multani, Yavimaya's Avatar or since it doesn't have the stars for power/toughness Thunderkin Awakener sees it as a 0/0 and would be able to return it to the battlefield?

Seiva on Will Multani, Yavimaya's Avatar always …

8 months ago

Omniscience_is_life I guess I got too excited thinking I had access to unlimited counters I didn't see Multani, Yavimaya's Avatar description doesn't say +1/+1 counters.

Thank you for the answer.

Seiva on Will Multani, Yavimaya's Avatar always …

8 months ago

If I use Bioshift to move counters from Multani, Yavimaya's Avatar will Multani stay with the same amount of counters due to his power being tied to the number of lands on the field and in the graveyard or would it need to re-enter the battlefield to regain its power?

Profet93 on Aggression Filled Lands

8 months ago

Circle of Dreams Druid - Budget cradle that synergizes with your token production and land into creatures. Think, rude/sylvan awakening.

Boundless Realms - With high basic count, this should help with your mass land reanimation

Momentous Fall - With Azusa, you dump your hand quickly so you will need to refill it. This works well as most of the time, your creatures will be removed anyways, so you can use this in response to removal. Do be wary of blue players though

Greater Good - Similar to aboe

Horn of Greed - Draw which benefits you more than others

Sol Ring - Do I need to say it?

Garruk, Primal Hunter - Draw or token generation, either work well

Nissa, Vital Force - +1 is on theme, -3 is recursion, and it's ult (right after +1) is gamewinning

Tireless Tracker - Draw

Courser of Kruphix - Draw

Eternal Witness - Recursion

Multani, Yavimaya's Avatar - Recurrable big beater

Terramorphic Expanse - Cheap fetch which works well with crucible and ramunap

Fabled Passage - Upgraded version of above

Cryptic Caves - Draw when you need it, works well with crucible and ramunap

Tectonic Edge - LD for coffers, cradle, nykthos, etc.... works well with crucible and ramunap

Beast Within - Best removal green has to offer

I can suggest cuts should you wish. Let me know what you think of each suggestion. Gave you some slightly expensive options so you can pick and choose what you like

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