Multani, Yavimaya's Avatar
Legendary Creature — Elemental Avatar
Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard.
, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
Printings View all
|Zendikar Rising: Commander (ZNC)||Mythic Rare|
|Dominaria (DOM)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Multani, Yavimaya's Avatar Discussion
1 day ago
Thanks ScionLocke :),
I like Ashaya, Soul of the Wild, but I will not be adding it in this deck. First off, you will need to have landfall cards in play for the second ability to be worthwhile, which is not always going to be the case. Second, you will then need to have a lot of creature spells to get value out of it, while here my creature count is quite low. So just getting more lands into play is probably a better way to go here instead of turning creatures into lands. Sure, it does also turn your creatures into dorks, but that's not really an effect I'm looking to get. I think Ashaya is more at home in landfall decks that also play a lot of creatures and/or focuses on bouncing and replaying creatures (like landfall-centered Karametra, God of Harvests builds). If tokens would also become forests, it would be a different story (but then the card would probably be broken). In low-creature landfall decks, I think Ulvenwald Hydra, or maybe even Multani, Yavimaya's Avatar have more useful upsides compared to Ashaya.
Hope this made sense :). Thanks for following the list for so long! I appreciate the support.
2 weeks ago
2 weeks ago
FRICK THOUGHT OF MORE:
Magus of the Candelabra (easy combo, all you need is any effect that taps for like a few more mana), Illusionist's Bracers with Arbor Elf or a bunch of other untappers. Nissa, Vital Force and Nissa, Vastwood Seer Flip are value from top to bottom.
Vorinclex, Voice of Hunger doubles your creature mana too now, and was pretty decent before at least ;)
3 weeks ago
Thanks MLS91, I could see pulling out the Cloudskater since it’s basically 2+bounce to loot, and possibly also the blue expedition since it’s mainly there just as cheap card draw.
My reasoning on the ramp spells like Harrow, Migration Path or Avatar of Growth is that they guarantee hitting the 3 landfall triggers on Omnath. One extra mana (when his 2nd gives you 4 floating) is worth it in my opinion.
Essentially I’m going for a lands-matters, uh, token swarm thing? I want to reliably hit 3 lands on my turn, and of course being able to get a land out on everyone else’s for the lifegain is great too. Land-based creatures like Titania, Protector of Argoth,Multani, Yavimaya's Avatar and Radha, Heart of Keld with landfall trigger creatures like Rampaging Baloths, Omnath, Locus of Rage and Avenger of Zendikar. Probably need to add a finisher though I’m already looking at Moraug. Maybe Overwhelming Stampede or Finale of Devastation?
3 weeks ago
So far there have been very few changes in the deck in a while, mainly because there have been very few things that have really added to the deck since Manascape Refractor.
With the Zendikar Rising spoilers though there are a few cards that stick out that deserve a mention as being potentially useful in this archetype:
Now this is very much like Multani, Yavimaya's Avatar except 1 cheaper and with no ability to recur itself (or bounce lands for discarding). That said it does ramp. In this particular deck I would have to say that the only way to really generate creatures quickly is Avenger of Zendikar, and even then they will have summoning sickness.
This card has a lot of utility, the land is slow but it's an effect in a pinch. The only thing I will say to its greatest detriment is that it doesn't count as a land in the graveyard and cannot be searched like one. That said it's a pretty good filter/land combo.
Pretty much an easier Eternal Witness on top of that the other side is a land, which can really help smooth out the mana on opening hands. Still not a land card in the library or graveyard which is a pain but it's about as easy to search up in this deck as an Eternal Witness and it's easier to cast (being one less green mana symbol). Again a candidate for smoothing out mana early game in green (which is the most key ramping colour) or making a landfall trigger on top of being a Regrowth, even if it is a bit more expensive. I honestly think it might be worth a serious thought about replacing Eternal Witness as there is pretty much no reanimation in the deck (unless you are including something like Volrath's Stronghold).
It's a mana dork that can also be a land, potential for a bit of ramp, potential for a landfall trigger, not exciting but certainly worth a mention.
I'm torn about this card because it has all the words but unfortunately it's not really how this kind of deck plays out. There are very few infinite landfall triggers so this is more of a value card. It will annoy and aggravate the board and draw attention to you for very limited gain. You make three landfall triggers in a turn? That's three damage...great, now you have everyone's attention.
If I didn't mention it, someone would bring it up, but this card just doesn't quite work in this deck unless you are a dedicated reanimation build. Play her for 4, drop some land, reanimate something, maybe drop a surprise from the hand once, then she probably dies. I think Nissa, Vital Force is still a much better card for utility being that she can retrieve permanents (including land) and has an ultimate that just works beautifully with the deck. However this new Nissa just doesn't really cut it with the current abilities.
Beautiful card, it's just a shame it's not in GB, still a potentially good choice, the main thing going against it is the lack of land types and having to play it from the graveyard on it's Red facing.
- I want to try adding Valakut, the Molten Pinnacle back into the deck at some point. I think there are enough ways to make everything mountains that it shouldn't be as bad as it was before.
- Still want to add Castle Locthwain into the deck.
- Haven't had time to test Command the Dreadhorde yet but I think it's a good potential addition.
1 month ago
solid brew! good golgari always makes me happy
3 months ago
4 months ago
I think one thing to pay a little closer attention to is not 'what is the card' but 'what does it do for the deck'. Example: Blackblade Reforged is and equipement. But what does it do? It makes a creature bigger based on land. It cares about number of land in play. I would put it with other cards that care about land such as Bountiful Harvest, Multani, Yavimaya's Avatar, and Crash of Rhino Beetles. That gives you an idea of how many lands you want to have out.
Cards like Sakura-Tribe Elder and Yavimaya Elder I would put with your 'Land Tutors'. I tend to separate cards like Budoka Gardener Flip into 'Land Drop'...cards that allow you to 'drop' or play more lands per turn. We're definitely going to be looking for more of those in the future! Plummet and Reclamation Sage are definitely 'Destruction' cards.
A few of the cards, like Wings of Hubris and Poison-Tip Archer, don't seem to have an answer...at least not a good one...for 'what does this do for the deck'. Archer likes lots of creatures to die. Does your deck want that? Not really. Wings wants to allow a big giant thing to hit someone really hard. Does your deck need help with that? Not really...most of your big things already trample.
On the bright side, this gives us more room for more goodies for the deck!