Eidolon of Blossoms


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Eidolon of Blossoms

Enchantment Creature — Spirit

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

Eidolon of Blossoms Discussion

bushido_man96 on Tuvasa's Codex of The Enticing of Endless Murder

2 months ago

Greater Auramancy is going to cause you more problems than it will help, and Spectra Ward is going to prevent you from adding more enchantments to a creature once you cast it. Privileged Position and Sterling Grove will be better.

Propaganda and Ghostly Prison would be solid inclusions, if you want to pillowfort yourself.

I'd also choose to run a handful of Enchantresses, like Verduran Enchantress , Argothian Enchantress , Eidolon of Blossoms , and Mesa Enchantress .

multimedia on Marath Enchantment Tribal

2 months ago

Hey, saw your forum topic asking for help.

The main thing to consider for improvements is to add some win conditions that use Marath with other enchantments. Can be achieved by adding only one card. Currently there's not a clear way to win the game. You're drawing cards with enchantresses playing enchantments, but what is this accomplishing? In the end you want to win the game.

Consider adding Mana Echoes ? Yes, it's an expensive price card. Echoes is an enchantment and it's a combo piece with Marath and one other enchantment or card to win the game by putting infinite mana into Marath doing infinite damage to your opponents.

You already have most of the other cards you need for these combos just have to add Echoes to complete the combos.

Impact Tremors , Purphoros, God of the Forge and Pandemonium are enchantments that are good with Marah's ability to make Elemental tokens. These cards can be win conditions in combos with Earthcraft + Marath + the same other cards as Echoes. Echoes is however the better combos because it's one less card and the win is coming from damage done by Marath. Ashnod's Altar is like Echoes one less card and is another enabler for win condition combos with Marath. Just replace Echoes with Altar in the same combos.

Other cards to consider adding:

Cards to consider cutting:

  • Farseek
  • Explosive Vegetation
  • Mana Geyser
  • Rishkar, Peema Renegade
  • Ranging Raptors
  • Helm of the Gods
  • Prison Term
  • Primal Vigor
  • Return to Dust or Crush Contraband

ClockworkSwordfish on Uril, The Miststalker

2 months ago

No Shield of the Oversoul ? Hexproof is all well and good, but I think the more ways you can get to protect Uril from boardwipes, the better.

Since auras themselves are often vulnerable, you might appreciate Monk Idealist and Nomad Mythmaker as ways to recycle lost goodies. Kor Spiritdancer , Verduran Enchantress , Mesa Enchantress and Eidolon of Blossoms are likewise ways to help combat card disadvantage from auras - or even earn card advantage from them, if you're lucky!

Doctorlobo89 on Yarok, The ETB Triggers

3 months ago

Gonti, Lord of Luxury would be a great asset to the etb triggers. His triggers will be of great use in this deck to steal form opponents decks. This is also not limited to cards like Hostage Taker , Dragonlord Silumgar and many more steal cards.

To go with Avenger of Zendikar you can throw in Grave Titan but that is completely up to you.

Rune-Scarred Demon , Shriekmaw , Farhaven Elf , God-Eternal Rhonas and Wood Elves be a nice addition. Add Conjurer's Closet and you can have more etb triggers added to the arsenal with your Deadeye Navigator .

I noticed that there is a distinct lack of enchantment triggers for Agent of Erebos and Eidolon of Blossoms . I would recommend avoiding those cards for now until you decide to have the deck become more enchantment heavy.

Caerwyn on Ajani, Soulforger

4 months ago

I think you already addressed the largest problem--you are trying to do too much with the card. '

Here are my suggestions for each ability:


Replace the +2 ability--which is far, far too powerful as it currently stands due to the combo potential it creates--with a traditional Ajani pump + vigilance ability. I think that will help with your wordiness some.


To start, your -1 ability will not fizzle if the creature is removed, as no part of that ability is targeted (choosing a creature is not targeting it; auras only target if they are a spell, and this causes the aura to be created without being cast).

The aura will still be created, will not be able to be attached, and then will go away when state based actions are checked. I know this seems a bit pedantic, but the distinction is important--because the ability does not fizzle, you will still have an aura enter the battlefield, albeit briefly, which could implicate cards like Eidolon of Blossoms .

You'd probably want to word this like Estrid, the Masked 's -1 ability, which does target:

Create a red Aura enchantment token named Soulflame attached to target creature. The token has enchant creature and “Sacrifice Soulflame: Soulflame deals damage equal to enchanted creature’s power to any target.

I changed the name of the aura to get it down to one word, but that's still 31 words long--10 more than Estrid's. I do not think you could cut it down any further without modifying the effect.

The last ability is a bit of a mess, both requiring you to choose a creature and add up the total power of all your creatures. Rather than make this too complex, how about something like:

-6: Manifest the top X cards of your library, where X is the number of creatures you control.

I think that fits the flavour of what you are trying to do fairly well, but in a fairly concise manner.

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Eidolon of Blossoms occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

GWU (Bant): 1.07%