Retreat to Kazandu

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Retreat to Kazandu

Enchantment

Landfall — Whenever a land enters under your control, choose one —

  • Put a +1/+1 counter on target creature.
  • You gain 2 life.

Gman6664 on Tatyova, Land Cruiser

3 weeks ago
  • Lands: Take Simic Guildgate and Woodland Stream out. Any land that enters tapped without benefit is below par. Yavimaya Coast you can leave in for a budget add. Its personally not a card I like but this commander does offset its self-ping well.

  • Remove: Hermit Druid and Elvish Reclaimer dont synergize well since you dont focus on graveyard recursion. This isnt a Muldrotha, the Gravetide deck. Though I do see a few more additions to this graveyard sub-theme now...but I feel its moreso to make work Icetill Explorer. Personally, I'd stay away from graveyard stuff since this is Simic and not Sultai. But you could still make it work, though my personal rec is to stay away from that subtheme all together. (An easy) Cut Urban Evolution, I'd want to do more than draw three cards and play an additional land for 5 mana. Tatyova, Benthic Druid has this built in and should be triggering often that you wouldnt need that card.

  • Praise: Mossborn Hydra, Territorial Scythecat, Seedship Agrarian are welcome additions that stack when you play lands, and are even better when MULTIPLE lands a turn are played. Roil Elemental is one of my pet cards and by god is it fun to hit the table and mess with people.

  • Consider: Panharmonicon if you are going to consider ETB creatures for a number of your land drops (think of how Ashaya, Soul of the Wild will pop off!). Add Retreat to Kazandu to amplify when your lands enter on any other creature (switch with Retreat to Coralhelm.

  • Confusion: I'm curious about your Hydras' and 'X' cost creatures and their effectiveness. Not what I would have thought to do with a bunch of mana, but it does set you up where an opponent can counter your big spell and your turn is dead in the water. I'm otherwise not seeing big bombs in your deck. Yes, Vorinclex, Voice of Hunger is formidable, and Avenger of Zendikar is a staple in this kind of deck. But how do we make these creatures all unblockable? How do we beef them all up with +1/+1 counters? Or how do we protect and regenerate our creatures from board wipes?

  • Thoughts: You clearly like playing Blue, some counterspells are present and you like to mess with your opponents plays. Theres something to look into here with that mentality. Not sure what it is as I havent found myself on that particular 'counter' path in MTG yet. But worth exploring to make this deck more your own and less how I've built mine.

  • Conclusion: Overall, its a vast improvement from what it was and is certainly faster. I'd focus on getting to either a good combo or having a fordmiable board state. My deck focuses on tempo and bouncing opponents lands back to their hands and giving me advantage that way. You have found a playstyle that works for you and you should keep exploring it.

Makin.Bacon.Pancakes on Atraxa, GWUB, Counters of All Types

2 months ago

trippy_mcfly on Cumly Cube

6 months ago

Introducing Cumly Cube 1.4! Two months ago, Cumly Cube was updated to Cumly Cube 1.3, which was touted as balanced and without any notable flaws. There is no more insidious poison than hubris! Many cards remained that were too strong, or close to unplayable. Many archetypes existed in the cube but had too little support to ever be worth drafting. Many cards failed to fit the ethos of Cumly Cube. With 89 more cuts and adds, I am now pleased to announce that, this time, Cumly Cube has reached a final form! Perhaps a few cards are still too strong, too weak, or out of place, but the vast majority of the draft pool is now in an acceptable state. Any further changes to Cumly Cube 1 will exist as minor updates, swapping out only a few cards at a time. This means that there will never be a Cumly Cube 1.5, only 1.4.1, 1.4.2, etc.

Here are the changes, provided with brief justifications:

REMOVED:

ARTIFACT

  1. Basilisk Collar: equipment is not part of Cumly Cube 1
  2. Hedron Archivefoil: cut to weaken the artifact archetype
  3. Mox Diamond: cut to weaken the artifact archetype
  4. Mox Opal: cut to weaken the artifact archetype
  5. Mox Tantalite: cut to weaken the artifact archetype
  6. Sensei's Divining Top:cut to weaken the artifact archetype

CREATURE

  1. Academy Manufactor: cut to weaken the artifact archetype
  2. Archfiend of Spite: madness is not part of Cumly Cube 1
  3. Arsenal Thresher: too weak
  4. Augmenting Automaton: too weak
  5. Autonomous Assembler: Assembly-Workers have been cut from Cumly Cube 1
  6. Baleful Force: too weak
  7. Battleground Geist: cut for a better Spirit card
  8. Belligerent Hatchling: too weak
  9. Bloodpyre Elemental: too generic of a red card
  10. Bloom Hulk: there are better proliferate engines available in Cumly Cube
  11. Copperhorn Scout: cut to weaken the Elf creature type
  12. Crosis, the Purger: too annoying to play against
  13. Deathrite Shaman: cut to weaken the Elf creature type
  14. Deus of Calamity: too weak
  15. Dutiful Replicator: Assembly-Workers have been cut from Cumly Cube 1
  16. Dwynen's Elite: cut to weaken the Elf creature type
  17. Emperor's Vanguard: cut to weaken green
  18. Farhaven Elf: cut to weaken the Elf creature type
  19. Fear of Exposure: cut to weaken green
  20. Fertilid: cut to weaken green
  21. Galazeth Prismari: cut to weaken the artifact archetype
  22. Geyserfield Stalker: too weak
  23. Greater Gargadon: suspend is not part of Cumly Cube 1
  24. Hallowed Priest: cut for an identical card to support the Cat creature type
  25. Heedless One: cut for a similar card to better support the Elf creature type
  26. Hematite Golem: too weak
  27. Hunted Horror: too weak
  28. Impetuous Devils: too generic of a red card
  29. Jeskai Student: too weak
  30. Junktroller: too weak
  31. Lashweed Lurker: emerge is not part of Cumly Cube 1
  32. Llanowar Visionary: cut to weaken the Elf creature type
  33. Lodestone Golem: we have seen enough of this card in other formats
  34. Lunar Avenger: too weak
  35. Maze Behemoth: cut to weaken green
  36. Mishra's Self-Replicator: Assembly-Workers have been cut from Cumly Cube 1
  37. Morselhoarder: too weak
  38. Night Incarnate: too generic of a black card
  39. Omnath, Locus of the Roil: cut to weaken the Elemental creature type
  40. Phantom Nishoba: too weak
  41. Quirion Ranger: cut to weaken the Elf creature type
  42. Scalding Devil: cut to make room for more interesting Devil creatures
  43. Self-Assembler: Assembly-Workers have been cut from Cumly Cube 1
  44. Seton, Krosan Protector: cut to weaken green
  45. Soul of Zendikar: cut to weaken green
  46. Teferi's Sentinel: too weak
  47. Thought Monitor: cut to weaken the artifact archetype
  48. Torbran, Thane of Red Fell: too generic of a red card
  49. Ulamog, the Infinite Gyre: cut to make room for more balanced Eldrazi creatures
  50. Walking Ballista: cut to remove an infinite combo payoff accessible from the Cumly Zone

ENCHANTMENT

  1. Aura Shards: too powerful
  2. Blood Moon: we have seen enough of this card in other formats
  3. Impending Disaster: too weak
  4. In Bolas's Clutches: cut for a similar but more expensive version of this effect
  5. Night Soil: cut due to the presence of two other very similar cards
  6. Revel in Riches: too powerful
  7. Urban Utopia: cut to weaken green

LAND

  1. Ancient Tomb: too powerful
  2. Flagstones of Trokair: too weak
  3. Mishra's Workshop: too powerful
  4. Urza's Saga: too powerful

INSTANT

  1. Accelerate: too generic of a red card
  2. Bedevil: spot removal has been removed in favor of removal found in commands, charms, and confluences
  3. Fading Hope: too generic of a blue card
  4. Fissure: spot removal has been removed in favor of removal found in commands, charms, and confluences
  5. Fracture: spot removal has been removed in favor of removal found in commands, charms, and confluences
  6. Frazzle: too generic of a blue card
  7. Inside Out: too weak
  8. Lens Flare: spot removal has been removed in favor of removal found in commands, charms, and confluences
  9. Schismotivate: too weak
  10. Seize the Initiative: too weak
  11. Volt Charge: spot removal has been removed in favor of removal found in commands, charms, and confluences

PLANESWALKER

  1. Karn Liberated: too generic and powerful of a draft pick
  2. Nissa of Shadowed Boughs: animating lands is not part of Cumly Cube 1

SORCERY

  1. Broken Bond: spot removal has been removed in favor of removal found in commands, charms, and confluences
  2. Chain Reaction: too generic of a red card
  3. False Dawn: too weak
  4. Grim Tutor: too powerful
  5. Ice Storm: spot removal has been removed in favor of removal found in commands, charms, and confluences
  6. Lava Flow: spot removal has been removed in favor of removal found in commands, charms, and confluences
  7. Sinkhole: spot removal has been removed in favor of removal found in commands, charms, and confluences
  8. Tezzeret's Gambit: too powerful
  9. Wildfire: too generic of a red card

ADDED:

ARTIFACT

  1. Banner of Kinship: encourages building around creature types
  2. Conduit of Worlds: supports graveyard synergies
  3. Pillar of Origins: encourages building around creature types

CREATURE

  1. Aetherjacket: supports the Thopter creature type
  2. Ajani's Pridemate: replaces Hallowed Priest to support the Cat creature type and lifegain synergies
  3. Akroan Conscriptor: supports spellslinger synergies
  4. Alibou, Ancient Witness: supports the Golem creature type and other artifact decks
  5. Ancient Cellarspawn: supports the Demon, Horror, and Nightmare creature types
  6. Angelic Aberration: supports the Angel and Eldrazi creature types
  7. Axgard Artisan: supports the Dwarf creature type
  8. Bloodwater Entity: supports spellslinger synergies
  9. Brass Herald: supports the Golem creature type and encourages building around creature types
  10. Campus Guide: supports the Golem creature type
  11. Chief of the Foundry: supports the Construct creature type and other artifact decks
  12. Chrome Courier: supports the Thopter creature type
  13. Cursed Wombat: supports the Nightmare creature type and +1/+1 counter decks
  14. Darksteel Colossus: supports the Golem creature type
  15. Duergar Hedge-Mage: supports the Dwarf creature type
  16. Eidolon of Blossoms: supports the enchantment archetype
  17. Endbringer: supports the Eldrazi creature type
  18. Essence Depleter: supports the Eldrazi creature type
  19. Gimli, Mournful Avenger: supports the Dwarf creature type
  20. Gishath, Sun's Avatar: supports the Dinosaur creature type
  21. Herald of Slaanesh: supports the Demon creature type
  22. Hunting Velociraptor: supports the Dinosaur creature type
  23. Immaculate Magistrate: replaces Heedless One to support the Elf creature type
  24. It That Heralds the End: supports the Eldrazi creature type
  25. Kozilek's Channeler: supports the Eldrazi creature type
  26. Mayhem Devil: supports the Devil creature type
  27. Patrician Geist: replaces Battleground Geist to support the Spirit creature type
  28. Petravark: supports the Beast creature type
  29. Pillardrop Warden: supports the Dwarf and Spirit creature types
  30. Precursor Golem: supports the Golem creature type
  31. Prosperous Pirates: supports the Pirate creature type
  32. Quandrix Pledgemage: supports the Merfolk creature type and spellslinger synergies
  33. Roaming Throne: supports the Golem creature type and encourages building around creature types
  34. Rootwater Hunter: supports the Merfolk creature type
  35. Shambling Suit: supports the Construct creature type and other artifact decks as well as enchantment decks
  36. Shantotto, Tactician Magician: supports the Dwarf creature type and spellslinger synergies
  37. Smokebraider: supports the Elemental creature type
  38. Solarion: supports the Construct creature type
  39. Species Specialist: encourages building around creature types
  40. Squealing Devil: supports the Devil creature type
  41. Tayam, Luminous Enigma: supports the Beast and Nightmare creature types
  42. The Balrog of Moria: supports the Demon creature type
  43. The Lady of Otaria: supports the Dwarf creature type
  44. Three Tree Mascot: adds mana fixing and encourages building around creature types
  45. Titans' Vanguard: supports the Eldrazi creature type
  46. Torch Fiend: supports the Devil creature type
  47. Ulamog's Dreadsire: supports the Eldrazi creature type
  48. Vengeful Devil: supports the Devil creature type
  49. Venomcrawler: supports the Demon creature type
  50. Wavecrash Triton: supports the Merfolk creature type and spellslinger synergies
  51. Zara, Renegade Recruiter: supports the Pirate creature type

ENCHANTMENT

  1. Destructive Flow: offers a land destruction engine that can provide a large advantage in some decks
  2. Efficient Construction: supports the Thopter creature type
  3. Keldon Twilight: offers a creature destruction engine for aggressive decks
  4. Lay Claim: replaces In Bolas's Clutches as a more expensive control spell
  5. Might Makes Right: encourages large creatures and can be used in conjunction with sacrifice synergies as a creature destruction engine
  6. Porphyry Nodes: offers a creature destruction engine for slower decks
  7. Retreat to Kazandu: supports landfall synergies
  8. Shivan Harvest: offers a land destruction engine and supports sacrifice synergies
  9. Sunken Hope: offers a creature bounce engine for slower decks
  10. Whirlwind of Thought: supports spellslinger synergies

LAND

  1. Foundry of the Consuls: supports the Thopter creature type

INSTANT

  1. Atarka's Command: commands have been added to Cumly Cube to provide interaction and versatility
  2. Aura Mutation: quite similar to Artifact Mutation
  3. Brokers Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
  4. Cabaretti Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
  5. Dromoka's Command: commands have been added to Cumly Cube to provide interaction and versatility
  6. Kolaghan's Command: commands have been added to Cumly Cube to provide interaction and versatility
  7. Lorehold Command: commands have been added to Cumly Cube to provide interaction and versatility
  8. Maestros Charm: rounding out the charms in Cumly Cube to provide interaction and versatility
  9. Maestros Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
  10. Obscura Charm: rounding out the charms in Cumly Cube to provide interaction and versatility
  11. Obscura Confluence: confluences have been added to Cumly Cube to provide interaction and versatility
  12. Ojutai's Command: commands have been added to Cumly Cube to provide interaction and versatility
  13. Pulse of the Fields: supports lifegain synergies
  14. Quandrix Command: commands have been added to Cumly Cube to provide interaction and versatility
  15. Riveteers Charm: rounding out the charms in Cumly Cube to provide interaction and versatility
  16. Silumgar's Command: commands have been added to Cumly Cube to provide interaction and versatility
  17. Silverquill Command: commands have been added to Cumly Cube to provide interaction and versatility
  18. Siren's Ruse: supports the Pirate creature type and blink synergies

PLANESWALKER

  1. Saheeli, Filigree Master: supports the Thopter creature type
  2. Vraska, Golgari Queen: supports sacrifice synergies

SORCERY

  1. Renegade Tactics: replaces Accelerate as a less typical red card
  2. Roar of the Crowd: encourages building around creature types
  3. Temporary Insanity: stealing creatures is a small but important part of Cumly Cube
  4. Witherbloom Command: commands have been added to Cumly Cube to provide interaction and versatility

Master_J on Froggin Time!

1 year ago

OUT: Retreat to Kazandu, Saryth, the Viper's Fang

IN: Greater Good, Elves of Deep Shadow

In my first play through as part of my pod, each of my creatures, and my commander, kept getting killed and I was short on mana both games. Taking out some evasion enabler and a low-quality landfall piece to get some more consistency / mana, as well as an alternate payoff from my commander.

forneyt on Pauper Lands

2 years ago

If you're looking for a finisher, there are a couple cards that seem like they are on theme and also might get the job done. Syphon Life drains your opponent for 2, and then you can recast it by discarding lands into your graveyard. Dreadwurm is a decent beater that gains indestructible whenever you play a land, so you can swing with impunity. You can go wide with Sporemound, or go a little more vanilla beaters with Kazandu Stomper or Excavating Anurid. To make sure you can cast these guys, Skola Grovedancer, Kazandu Nectarpot, Grazing Gladehart, and Jaddi Offshoot all help you gain life to stay alive. Retreat to Kazandu can gain you life or make your little guys formidable beaters too.

Licecolony on

3 years ago

Love it. Why no Scute Swarm or Tireless Tracker? Also, this might be an unusual option, but I like Turntimber Basilisk in this deck specifically. Lastly, Vandalblast.
Also unsure why you have Whitemane Lion or Zendikar's Roil or Primeval Bounty or Inspiring Leader or Retreat to Kazandu.
Wouldn't Retreat to Emeria or Felidar Retreat have anthem-like effects in this deck?

Fuzzy003 on Kodama's House of Ramp and Counters

3 years ago

I'd add Llanowar Reborn to your lands. Retreat to Kazandu, Fangren Firstborn, Ranger Class, Thrive and Rite of Passage are some nice counter additions.

The Ozolith to recycle your +1/+1's.

You probably have enough elves to make Immaculate Magistrate an ok card to add and give Rings of Brighthearth another thing to target.

You have enough mana ramp to make Decree of Savagery a possible win con.

Vastwood Surge is ramp with more counters.

Myojin of Life's Web and Praetor's Council or Weird Harvest makes a nice refresh of your board state.

As for what to take out... (I hate trying to decide) but some standouts would be

That's my 2 cents worth. Hope it helps :)

LandoLRodriguez on Earth, Windgrace, Fire

4 years ago

cavacinig Thanks, my Windgrace deck has evolved some over time and I plan on keeping it updated. Landfall is one of my favorite mechanics in Magic, so I've tried to create what I think of as a "landfall toolbox" with as many varying effects as possible, such as Caustic Crawler's unique -1/-1 ability. While Moraug, Fury of Akoum's ability is also unique to landfall, I've chosen not to include him. My general strategy is to sort of sit back until I have a totally overwhelming force and essentially only need to attack once. Moraug provides sort of a "win more" condition to me that doesn't seem necessary. That being said though, that's just my opinion and if you wanna swing multiple times per turn with Moraug, Go for it!

Titania, Protector of Argoth, on the other hand, I would highly recommend. I have to disagree with AscendedLandfalls and assert that Titania will prove valuable even without relying heavily on straight up land sac outlets like Zuran Orb or Squandered Resources. With Titania out there, one Evolving Wilds/Terramorphic Expanse + any Crucible of Worlds effect + multiple lands drops allowed in a turn = a whole bunch of chunky elementals per turn. I like getting value for lands coming and going, and behind The Gitrog Monster, Titania provides the best value for lands leaving.

As far as your other inclusions, you're gonna love Lotus Cobra. The mana generation he creates is insane. Grazing Gladehart is certainly expendable since you get the landfall life gain effect from both Retreat to Kazandu and Retreat to Hagra. As far as Ground Assault, it certainly can do a large amount of one time damage, but in my deck at least I rely on Akoum Hellkite for direct damage. Combine him with deathtouch from Retreat to Hagra and he becomes a removal machine! All this is to say that I'd put Ground Assault on the chopping block as well.

That's all for now I suppose, I hope this helps some and keep on brewing! LANDS MATTER!

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