Retreat to Kazandu

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Retreat to Kazandu

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

  • Put a +1/+1 counter on target creature.
  • You gain 2 life.

Master_J on Froggin Time!

4 months ago

OUT: Retreat to Kazandu, Saryth, the Viper's Fang

IN: Greater Good, Elves of Deep Shadow

In my first play through as part of my pod, each of my creatures, and my commander, kept getting killed and I was short on mana both games. Taking out some evasion enabler and a low-quality landfall piece to get some more consistency / mana, as well as an alternate payoff from my commander.

forneyt on Pauper Lands

1 year ago

If you're looking for a finisher, there are a couple cards that seem like they are on theme and also might get the job done. Syphon Life drains your opponent for 2, and then you can recast it by discarding lands into your graveyard. Dreadwurm is a decent beater that gains indestructible whenever you play a land, so you can swing with impunity. You can go wide with Sporemound, or go a little more vanilla beaters with Kazandu Stomper or Excavating Anurid. To make sure you can cast these guys, Skola Grovedancer, Kazandu Nectarpot, Grazing Gladehart, and Jaddi Offshoot all help you gain life to stay alive. Retreat to Kazandu can gain you life or make your little guys formidable beaters too.

Licecolony on

1 year ago

Love it. Why no Scute Swarm or Tireless Tracker? Also, this might be an unusual option, but I like Turntimber Basilisk in this deck specifically. Lastly, Vandalblast.
Also unsure why you have Whitemane Lion or Zendikar's Roil or Primeval Bounty or Inspiring Leader or Retreat to Kazandu.
Wouldn't Retreat to Emeria or Felidar Retreat have anthem-like effects in this deck?

Fuzzy003 on Kodama's House of Ramp and Counters

2 years ago

I'd add Llanowar Reborn to your lands. Retreat to Kazandu, Fangren Firstborn, Ranger Class, Thrive and Rite of Passage are some nice counter additions.

The Ozolith to recycle your +1/+1's.

You probably have enough elves to make Immaculate Magistrate an ok card to add and give Rings of Brighthearth another thing to target.

You have enough mana ramp to make Decree of Savagery a possible win con.

Vastwood Surge is ramp with more counters.

Myojin of Life's Web and Praetor's Council or Weird Harvest makes a nice refresh of your board state.

As for what to take out... (I hate trying to decide) but some standouts would be

That's my 2 cents worth. Hope it helps :)

LandoLRodriguez on Earth, Windgrace, Fire

2 years ago

cavacinig Thanks, my Windgrace deck has evolved some over time and I plan on keeping it updated. Landfall is one of my favorite mechanics in Magic, so I've tried to create what I think of as a "landfall toolbox" with as many varying effects as possible, such as Caustic Crawler's unique -1/-1 ability. While Moraug, Fury of Akoum's ability is also unique to landfall, I've chosen not to include him. My general strategy is to sort of sit back until I have a totally overwhelming force and essentially only need to attack once. Moraug provides sort of a "win more" condition to me that doesn't seem necessary. That being said though, that's just my opinion and if you wanna swing multiple times per turn with Moraug, Go for it!

Titania, Protector of Argoth, on the other hand, I would highly recommend. I have to disagree with AscendedLandfalls and assert that Titania will prove valuable even without relying heavily on straight up land sac outlets like Zuran Orb or Squandered Resources. With Titania out there, one Evolving Wilds/Terramorphic Expanse + any Crucible of Worlds effect + multiple lands drops allowed in a turn = a whole bunch of chunky elementals per turn. I like getting value for lands coming and going, and behind The Gitrog Monster, Titania provides the best value for lands leaving.

As far as your other inclusions, you're gonna love Lotus Cobra. The mana generation he creates is insane. Grazing Gladehart is certainly expendable since you get the landfall life gain effect from both Retreat to Kazandu and Retreat to Hagra. As far as Ground Assault, it certainly can do a large amount of one time damage, but in my deck at least I rely on Akoum Hellkite for direct damage. Combine him with deathtouch from Retreat to Hagra and he becomes a removal machine! All this is to say that I'd put Ground Assault on the chopping block as well.

That's all for now I suppose, I hope this helps some and keep on brewing! LANDS MATTER!

wallisface on Elven Hordes

2 years ago

Some thoughts:

  • your current list lacks a lot of the power that makes elves strong. Missing stuff like Elvish Archdruid, Ezuri, Renegade Leader, Realmwalker, and Shaman of the Pack are going to really hurt your ability to apply pressure in games.

  • Retreat to Kazandu isn’t worth it here. Without fetches it’s only giving you a pretty-average ability on average once every 3 turns, which is a pretty terrible rate of return.

  • Elven Bow doesn’t do a lot for you, and would be better off as more elves instead (particularly, more 1-mana mana-generating elves, which you seem super-low on).

  • Return to Nature isn’t worth it as a mainboard card. There’ll be too many matchups where it does nothing, but even outside of this elves just want to flood the board and win quickly, they shouldn’t have to concern themselves with disrupting the opponent.

Etoilebane on Trelasarra PLEASE HELP MAKE MORE COMPETITIVE

2 years ago

I'm bad at card substitutions, so I'm going to toss a bunch of card suggestions at you and wish you good luck.
Gavony Township is a neat land that puts +1/+1 counters that your deck might like.
Hopeful Initiate lets you turn +1/+1 counters into removal, I dumped one into my Mikaeus, the Lunarch deck and I have high hopes for it. Same for Sigarda's Summons(but for different reasons).
Champion of Lambholt is super cool if you can get enough +1/+1 counters on her. Less blockers? Yes please.
Hamza, Guardian of Arashin seems pretty cool. Kind of like a GW Animar, Soul of Elements. I don't know if your deck has enough of a creature focus to make Hamza a good pay-off for you, but in theory it could be good.
Archangel of Thune does something very similar to your commander, but the price tag (~$21 USD) is a bit much. (and it goes infinite with Scurry Oak or Herd Baloth and an ETB lifegain card) It could be very strong in your deck.
Felidar Retreat is a lot like Retreat to Kazandu but it gives counters to everyone. Yeah, it's not the best for triggering Trelasarra's ability (unless you have an ETB lifegain out) but it could still be a viable option for your deck.
Devoted Druid is super cool in +1/+1 counter decks if you can feed it counters to cancel out the -1/-1 counters you're going to be putting on it.

LinkOpensChest_wav on Yikes! Humans!

2 years ago

All very good points.

Do you think I should look for more ways to pump my humans? I kinda think I should because it doesn't seem fast enough to pull off a small-creature aggro style win. I do have a copy of Beastmaster Ascension in my Kynaios and Tiro deck, and I have Cathars' Crusade in my vampires deck. I could check with my playgroup to see if they'd allow me to use proxies since I technically own the cards...

For that matter, I've got Parallel Lives in my Kynaois and Tiro deck too. I really don't want to disassemble that deck though because that's one of the most fun, interactive decks I own.

Also, I have some slower pump cards like Retreat to Kazandu and Citadel Siege as well as Door of Destinies in my binder.

I've gotta say it's a much better deck already, thanks to you! It durdled pretty well against the other decks in my playgroup last Saturday, but just couldn't pull off a win.

If I decide to pump, I'll also have to see what I can cut.

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