Path of Discovery

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Path of Discovery

Enchantment

Path of Discovery Discussion

Takermania on Kraj

1 month ago

So, I like the ramp. Definitely looks better and will allow you to play Kraj sooner. Let's talk about card draw. Fathom Mage is a must-have as you get to draw a card for free every time you put a +1/+1 counter on it. Sage of Fables is good as it lets you cash in your counters for cards. Not quite as good as Fathom mage, because you have to pay for the ability. Path of Discovery pulls double duty by giving your creatures counters AND smoothing out your draws Bred for the Hunt is also an effective and free source of card draw.

Moving onto getting counters on things and protecting them

Durable Handicraft and Retreat to Kazandu are great options for easy ways to get counters on things Hardened Scales can lead to some really silly things, though admittedly, it is a little pricey Sporeback Troll can save your team or specific creatures, assuming you have the mana Counterspells are also useful for stopping a boardwipe Glen Elendra Archmage is fantastic as putting a +1/+1 counter on it negates the -1/-1 it gets from persist, meaning you can just keep using the ability Mystic Snake and Frilled Mystic are also good options as they are creatures as well If you want to be mean, you could put in a Trygon Predator to help shut down artifacts and enchanments. Speaking of which, you might want to consider Bane of Progress for that purpose Overall its looking good though!

KibaAlpha on Arms Proliferation

1 month ago

I'd like to suggest switching to Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker as your commanders. Those two work more efficiently with +1/+1 counters than Atraxa. You can also abuse Reyhan's ability to move counters with Blade of Selves , Rite of Replication and Doubling Season .

I would also look to add Crop Rotation .

You may want to look in to Birds of Paradise , Bloom Tender and Noble Hierarch for ramp.

If you are going to use Tempt with Discovery I suggest addding Strip Mine to deal with that troublesome land that may be fetched out.

Oracle of Mul Daya , Path of Discovery and Sensei's Divining Top should be considered.

Funkydiscogod on Hardened Explorers

2 months ago

My first thought was Path of Discovery + nonland card on top of your library + any persist creature + any free sacrifice outlet = infinite ETB triggers.

I'm not sure what can be done with that, though.

lilliaire on Hogaak: My Favorite (Infinite) Combo Deck

3 months ago

I find EDH Hogaak fascinating as a deck.

I don't see Grafted Exoskeleton on your list actually, though you mentioned it in the comments. There's also Glistening Oil if you haven't considered it.

Birthing Pod + Hogaak --> Craterhoof is a combo not on here which is pretty clean, if not infinite.

I've been playing with Carrion and testing Path of Discovery / Beastmaster Ascension . I also feel like if literally any deck can make Awaken the Erstwhile viable, it's this one.

Was surprised to see no Jarad, Golgari Lich Lord , Creakwood Liege , or Izoni, Thousand-Eyed , but I haven't played this deck much, just theorycrafted.

Cards you may not have heard of that combo with Hogaak: Ooze Garden , Monkey Cage (lol), and Reign of the Pit .

TheCardPool on Green White Dredge (Sigarda EDH)

3 months ago

Hi TheMillKid, sorry for the late reply and thanks for the kudos. I really tried to make room for the new Ixalan cards. The explore mechanic is really good and Path of Discovery works great with the deck in many ways. The problem I ran into is that it is difficult to return from the graveyard. Especially being an enchantment that Sun Titan can't target. Yes it can be returned to the hand by other ways but it usually takes more mana than it is worth.

mmogel on Kumena, Tyrant of the LGS

3 months ago

Right off the bat, 3.14 Average CMC is high for a deck like Merfolk, your curve looks good, just try to add more 2 drops, even if it's just ramp sources Fellwar Stone Mind Stone Coldsteel Heart Sapphire Medallion Emerald Medallion Farseek Nature's Lore Rampant Growth , etc.

Even without extra land draws, a turn 1 Exploration is amazing (but $$$), but there's no better feeling than a T1 Green Sun's Zenith for 0 to fetch Dryad Arbor .

Song of Freyalise could be fun

Overwhelming Stampede seems low power in a deck that doesn't have any huge beaters, Behemoth and Forerunners seems unnecessary when you could run a tutor in place of one. (Also Avenger of Zendikar plays really well with either).

Herald's Horn plays really well with Sylvan Library which also plays well with Descendants' Path

If you're on the market for other counterspells, Dispel Negate Arcane Denial and Disdainful Stroke are great in commander. And Pact of Negation is a commander All-Star if you afford it.

Force of Vigor has been performing amazingly in all my testing if you're interested in it.

Path of Discovery seems.. less than synergistic with no graveyard play.

Deepfathom Skulker or Edric, Spymaster of Trest would both feel right at home

For tutors, I think the most interesting options would be Chord of Calling Shared Summons (New card) Tooth and Nail and ofc, Green Sun's Zenith (T1 Dryad Arbor!)

Quicksilver on Anointed Modules

4 months ago

How well does Path of Discovery work for you? Authority of the Consuls is a must to slow aggro down in the early game.

Load more

Path of Discovery occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%