Shivan Harvest

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Invasion (INV) Uncommon

Combos Browse all

Shivan Harvest

Enchantment

(1)(Red), Sacrifice a creature: Destroy target nonbasic land.

Shivan Harvest Discussion

SideBae on Elves of Rivendell

1 month ago

I always liked elves. I have a few suggestions:

  1. Concerning your land-base: I think you should cut Command Tower and (maybe) Reliquary Tower . Since your commander is mono-colored, Command Tower is only ever going to produce ; however, it will never be a forest or a basic land. This means that you cannot untap it with Arbor Elf and it dies to Blood Moon , Back to Basics , Wasteland , Ruination , Magus of the Moon , Dwarven Miner , Dwarven Blastminer , Shivan Harvest ... I think just a regular Forest is significantly better, as you generally want to avoid undue risk. Reliquary Tower is a bit trickier, and it will depend on how the deck plays. However, as a general rule, if you have an excess of seven cards in hand, then you should have a developed board to support it and either win or get down to seven. I have long ago stopped including unlimited hand-size effects in my decks, and I've never needed one since; however, if your experience with this deck says otherwise, do please ignore me.

  2. Gaea's Cradle is amazing, but also about the same price as a used liver. For that reason, you may have more luck running something like Growing Rites of Itlimoc  Flip, which is essentially the same card (though slightly slower), and much more affordable. Pairing this with Deserted Temple results in instant fun.

  3. Your general has an Overrun effect stapled onto him, so I'm assuming that's how you generally plan to win. However, my experience has always been that if your commander is your only win-condition, your opponents will learn that and keep him off the board more or less indefinitely. I suggest running one or two alternative but similar effects: Triumph of the Hordes and/or Craterhoof Behemoth . Triumph of the Hordes has the advantage of not actually needing a full board to be lethal -- in EDH, 10 points of poison still kills a player. Craterhoof Behemoth is around $30 nowadays, but it happens to be sorta an insanely good card -- especially if you tutor it out with Natural Order or similar effects.

  4. One of the main weaknesses of 'go wide' creature decks is that they tend to be soft to mass-removal. The best way to counteract this is by keeping a full hand, meaning that card-advantage is at a premium. Slate of Ancestry is a great way to keep generating advantage from a full board, and if you hold up mana you can activate it in response to a Supreme Verdict or similar effect. Beast Whisperer is an elf I'm surprised to see you aren't running. Skyshroud Poacher , while not an elf himself, can grab you your duders without having to bother casting them -- if he and a few other cards are what you have left in hand after a wrath effect, he can help rebuild your board.

  5. There are some meta-specific cards you might find helpful. Gaea's Herald , Carpet of Flowers and Choke are all good in a blue-heavy meta. Compost is another draw engine that frequently nets cards, as black is generally the second best EDH color (after blue). Veil of Summer is a good card born of M20.

  6. If you want another Quirion Ranger effect, consider Scryb Ranger . It's one mana more, but the flash pretty much makes up for that.

Right. That's all I got... hopefully you find at least some of it helpful. Good luck!

BMHKain on Time to Sever the Chain; ...

2 months ago

I BUMP BECAUSE I NOW NEED TO OPPOSE LIERARY ORIGIN, BAKA YAROU!

After hell on earth to think of a name for my Yarok, the Desecrated , I got one:

無限大虐殺の終焉の哀詩

("The Elegy of the Finale (Or "Demise") of the Genocide.")

All Lament of Bala Ged stanzas included.

But, I still have some ideas for the Half Equip-GoLion, & Half Saprocide deck that is in dire need of such Ideas I chose; then I'll leave it there. I actually more recently than not, some that works really well, to just suckage. I posted this Caerwyn; I know I shouldn't be clingy at all, but here they are:

Phyrexian Soulgorger

Claws of Gix

Demonmail Hauberk

Lich's Tomb

Shivan Harvest

Perilous Forays

Martyr's Cause

Greater Good

Trading Post

Evolutionary Leap

These are the best I can find, but what to keep? I'll leave it to you.

As for the decks mentioned still, I'll simplify them if that's what is demanded. Xantcha needs 13 cuts, Neheb needs Artifact draw, & cuts not just from an incompleat Maybeboard I treat as a Hotseat section, but from you. Kadena has a Hot seat at 100 for a chance to stay in the deck, only to replace w/ whatever means. Same for Pirate Tribal with Brass. Is it worth being as simple as it gets? I just find those words as too compacted, & not for the better; not like this at least. What would you recommend for any of this? I just made a Micro-sized things I want for each deck, & I only confused it more that I would through thorough detail. Any suggestions? I'm literally about to make a Follow-up of this forum post if this Phails.

Randomsome1 on Zu wish you conceded

8 months ago

Very Solid. There are some sub-optimal choices imo, but overall, nicely focused.

Shock is just not worth the slot in EDH. Leyline of Lightning is ok, but can be pretty mana intensive to keep using, especially in a land destruction deck, I don't see it being worth it. Guttersnipe is always nice, but with you creature wipes, you might kill it without a big payout. Keep an eye on how many X spells you have too, you might be shooting yourself in the foot, unless you add more artifact ramp, like a Fire Diamond and Ruby Medallion . Treasure Nabber can put everyone between a rock and a hard place if they are using artifact ramp. You'll also need some more card draw so that your single target removal keeps up with the board. Pyromancer's Goggles can help keep you up with 3 other players. If you fall behind, Acidic Soil and Price of Progress might be nice backups. Mana Web , War's Toll , Tectonic Instability might slow everyone down too.

Where is Blood Moon !? If you want to get pricey, Extraplanar Lens with Snow Covered Mountains is just mean with Blood Moon

Red has a huge weakness: Enchantments. You might want to add some enchantment hate, just in case. Even though they are costly Meteor Golem and Spine of Ish Sah are ok. Enchanter's Bane could fit in here real well.

I know you love your goblins, but I think Stuffy Doll is just better than Mogg Maniac . If you really want to anger people, mass land destruction is best: Ruination , Obliterate , Jokulhaups , Decree of Annihilation , and Impending Disaster are the most well known. Even an early game Tremble could be infuriating. If you your deck can get some tokens, or just fodder creatures Shivan Harvest might be fun. Mine Layer would cause a lot of frustration. So would Price of Glory , but it can hurt you too. I personally love Volcanic Offering because it can make someone mad at someone else. Bend or Break can divert some attention from you too.

Burning Earth Fits this deck pretty well. Maybe, Burning Sands too.

You don't need to take any of these suggestions, but they might be nice ideas for a sub theme, or a different way to think about how the deck could be run. I am not looking forward to this monstrosity lol

Osbert on Kill them All [AGGRO]

9 months ago

Seeing as you have 5 colours to play with you might as well run the best multicoloured cards:

Ramp: Mirari's Wake, Land Tax (1 mana card that draws you 3-6 cards is nothing to scoff at, even if they're lands), Carpet of Flowers, Mox Amber, Grand Warlord Radha

Card Advantage: Rhystic Study, Huatli, Radiant Champion

Tutors: Buried Alive

Removal: Aura Shards, Bant Charm (amazingly versatile), Decimate (iffy but playing a 4-for-1 on your opponent feels really good), Swan Song, Sudden Spoiling, Toxic Deluge, Rakdos Charm, Chaos Warp, Cyclonic Rift, Shivan Harvest

Grave Recursion: Muldrotha, the Gravetide, Reanimate

Value: Anger, Heroic Intervention, Sensei's Divining Top, Eerie Interlude, Panharmonicon, Isochron Scepter

In my playgroup this deck would not get very far unfortatunately because Ruination, Back to Basics, and Shivan Harvest are played quite often to gobble up greedy land bases.

Osbert on

9 months ago

Well your win condition is stax... without Smokestack...? You control how high it goes based on your token production and watch it munch up their permanents. Price of Glory & Shivan Harvest, or just MLD, seem like they would win you the game if you want to attack lands. If you're going that route a Crucible of Worlds is recommended.

Buried Alive is a relevant tutor you seem to have missed. Your deck seems to lack answers for your opponents strategies that don't involve amassing an army of creatures. Some sort of grave hate like Bojuka Bog or Nihil Spellbomb or efficient. Vandalblast hoses artifact decks and artifact acceleration. Chaos Warp is 's only way of dealing with enchantments. I would cut some of the less efficient board wipes like Life's Finale and Necromantic Selection for room. Also sorcery speed spot removal isn't anywhere as strong as instant speed so I'd lose the Walk the Plank and Dreadbore.

shagreel on I will kill myself till you die

11 months ago

Section 1 Get +1/+1 counters other than attacking

Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer

Creature type based: Metallic Mimic

Just because it is an artifact: Steel Overseer

Creatures that already have counters:

Clock work creatures by CMC: Clockwork Beetle, Clockwork Condor, Clockwork Vorrac, Clockwork Hydra, Clockwork Dragon

Sacrifice outlets to consider:

  1. Culling Dais
  2. Demonmail Hauberk
  3. Blasting Station
  4. Metalwork Colossus
  5. Phyrexian Vault
  6. Spawning Pit
  7. Shivan Harvest
  8. Arcbound Ravager

Value / payoff cards Ramp Scion tokens:Eldrazi Skyspawner, Drowner of Hope, Incubator Drone

+1/+1 Ramp: Crystalline Crawler, Workhorse

Other cool Ramp Oblivion Sower, Pilgrim's Eye

Token time: Pentavus, Tetravus, Triskelavus

Draw: Matter Reshaper Solemn Simulacrum Filigree Familiar

Other: Control: Wizard Replica

Damage: Flayer Drone, Vulshok Replica, Pierce Strider

Gain Life: Peace Strider

Recur: Scrap Trawler, Myr Retriever, Arcbound Reclaimer

Cheating: Summoner's Egg

Other cards I like

Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact

Scarecrone Recursion

Storm the Vault Mana ramp

Liquimetal Coating some of those creature that are not a artifact... now it is

Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter

ZendikariWol on Valduk Voltron

11 months ago

Coat of Arms makes your elementals more or less instantly lethal.

Sundial of the Infinite skips your end step, so for 1 mana your elementals stick around.

Shivan Harvest is a fun screw.

Altar of Dementia is also a lot of fun. Insta-milling someone out is a blast.

Dark-Dweller Oracle is great card advantage.

Hellion Eruption is insane- though it does also hit Valduk.

Tooth and Claw is great if you don't have the Sundial around.

What is Darksteel Plate not doing in this deck?

Prowler's Helm is sooo mean.

Sword of the Animist is good ramp. In the late game it might thin the deck too.

I'm getting super into this deck. I might make my own brew... really, I am loving it. May get back to you on that.

jammergammer2 on Ulasht, Mana Enema

1 year ago

you should put in Shivan Harvest to cripple your oppents land base with those tokens

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