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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Grim Tutor
Sorcery
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
Chasmolinker on
Esper Solemnity
1 week ago
Thanks for all the feedback Apollo_Paladin!
I might go with your suggestion on Grim Tutor as I have mythic wildcards available. I've been grinding games just to get the third Solemnity. As for the tapped lands, they are there mainly to enable the bargain cost of Ice Out and the temple ones for free scrying. I could see cutting some of them though for some MDF lands
Flip. Which now that I think about it, I am missing a card in this list, Rowan's Grim Search.
Apollo_Paladin on
Esper Solemnity
1 week ago
I had a similar build on Arena a while back using the more classic Solemnity + Nine Lives combo and this seems similar. One thing I found with my build was that Wishclaw Talisman can work against you, particularly if an opponent knows what you're up to. Idyllic Tutor will get you the same job done, but there's no opportunity for an opponent to Tutor their own deck for an answer. You could also go with Grim Tutor and it would open up the ability to fetch anything, but I'm not sure it's really needed here.
Beyond that, the only suggestion I'd make is moving away from all of those 'enters tapped' lands just to speed you up. The only real reason to use those indestructible Artifact lands is if you're trying to pull off a different "can't lose" condition with Majestic Metamorphosis + The Book of Exalted Deeds and since you aren't running that combo here I only see them inhibiting you.
Anyway, +1 for a neat build and feel free to add me on Arena if you want to deck tech further with it.
Azoth2099 on
The Price of Power | Rowan EDH
1 week ago
Hey man, just a heads up - Bond of Agony doesn't quite work here. For example let's say you pay 20 life with Blood Celebrant, activate Rowan, Scion of War's ability and cast Bond of Agony where X = 20. You'll still have to pay another 20 life as an additional cost. Not very good at all.
Also, have you considered Plunge into Darkness or Spoils of the Vault here? With cards like Torment of Hailfire & Crackle with Power in the mix, they're 1-card wincons here. Vampiric Tutor, Grim Tutor & Cruel Tutor also have some serious added benefit with this one.
DMFF on
Aristocrats Who Drink Soul Tea
1 month ago
Diabolic Intent and Profane Tutor were both tested in this build. kmall3170 found that she likes having the option to not rely on being forced into sacrificing and she also finds Profane to be too slow. There are moments that you need to use Grim Tutor to tutor for answers in tight situations where your field is empty, so she ultimately settld on Grim. I do appreciate the suggestion though!
fluffyeel on
I will have no friends anymore
2 months ago
Ooh, wheel punishment fun. Here are some thoughts of varying budget levels:
- Memory Jar is a great wheel effect, and comboing with Sheoldred means 14 damage right off the bat. You could also think about Teferi's Puzzle Box, cheaper-price wise and is effectively a wheel every turn. (I use this to great effect in my Nekusar, the Mindrazer EDH.)
- Wound Reflection and/or Archfiend of Despair will multiply damage and life loss, and not just from Sheoldred. (Use them both for extra fun!)
- In terms of board wipes, The Meathook Massacre, Toxic Deluge, Damnation, and Oblivion Stone are all within color and all very brutal. Living Death is a bit of a strange boardwipe, but can be quite handy. Murderous Rider is also good for pinpoint removal with an upside., and Aether Snap might also be useful depending on your playgroup.
- Tutors are good things to get your stuff, but many that I would recommend (Demonic Tutor, Vampiric Tutor, and Imperial Seal) are price-wise quite high. Diabolic Intent and Grim Tutor, however, are much less expensive, though, and recently reprinted, so maybe worth a thought.
- If reanimating is a thing you want to do, The Cauldron of Eternity is maybe worth a thought.
- Field of Ruin and Demolition Field are good pinpoint land removal tools that don't really cost you anything. (Because there are some lands that need to die.) You could also use Fabled Passage, Prismatic Vista, Evolving Wilds, and Terramorphic Expanse as other land fetches to also load up your graveyard for whatever shenanigans you plan (and for deck thinning).
- Snugglemuffin–er, Phyrexian Obliterator is great in any mono-black deck. Not only is it cute and adorable, but it's very hard to deal with.
- If you can have a reliable source of sacrificial victims (eg. Reassembling Skeleton or Bloodghast, for instance), Contamination is maybe worth a thought. Your opponents will "love" you forever when their lands only tap for one black mana at a time.
DPhoenix on
Dina, Soul Steeper
3 months ago
Corpse Connoisseur vs Vile Entomber
Fleshbag Marauder vs Demon's Disciple
Merciless Executioner vs Plaguecrafter
Exotic Orchard vs Twilight Mire
-1 Misty Rainforest +1 Prismatic Vista
-1 Mana Confluence +1 Yavimaya, Cradle of Growth
-1 Cabal Coffers +1 Boseiju, Who Endures
Skullwinder vs Timeless Witness or Treasured Find
-1 Mausoleum Secrets +1 either Grim Tutor or Vampiric Tutor
Jarad's Orders vs Final Parting
Twilight's Call vs Living Death
Maybe
Ash Barrens; Castle Locthwain; Necromancy; Assassin's Trophy; Imp's Mischief; Tamiyo's Safekeeping; Sylvan Library
Azoth2099 on
Green/Black toxic/proliferate need recommendations
3 months ago
Balvron Welcome back to the game! As I'm sure you know, a lot has changed.
So, my personal deck building philosophy these days is to decide how the deck is going to win with specific cards and work backwards from there, filling in the rest of the deck with the means to win with those specific cards (ramp, draw, tutors, etc.)
I'll get straight to the point, I think a better approach would be to use your access to 4 colors to quickly Tutor up gear for Atraxa, Praetors' Voice such as Phyresis, Grafted Exoskeleton and Swiftfoot Boots as the backbone of your infect strategy. Cards like Enlightened Tutor, Steelshaper's Gift & Open the Armory can help with that. There are also a lot of tutors in Black like Diabolic Tutor and Grim Tutor that can get you where you're trying to go.
I'd also Include a high density of mana dorks like Bloom Tender & Llanowar Elves since you're in Green. That, along with a decent number of mana rocks like Sol Ring & Arcane Signet will help you get your commander out in the early game, as well as allow you to cut down on lands to between 29-35, depending on the numbers.
Blue cantrips like Ponder, Brainstorm & Preordain are great. Enchantments or Artifacts like Dark Tutelage, Phyrexian Arena & Scroll Rack could also work here.
As for proliferation, I'd recommend cards like Flux Channeler, Inexorable Tide, Tekuthal, Inquiry Dominus, Viral Drake & Thrummingbird. There are also control options like Serum Snare, Reject Imperfection & Brokers Confluence.
Strionic Resonator & Lithoform Engine might pass playtesting, but maybe not idk!
Cheers!
Orange+ on
Horobi and the Wailers ~100$
4 months ago
Hey, andmike.
Thanks for the comment :)
I dont have any immediate ideas for a 150$ build, but I guess you could consider adding some black staples. There are also some pretty decent death trigger cards that I dont play. There is probably much more interesting ways to add to the deck than introducing more staples (and making the deck much more similar to everyone elses), but finding good original cards is a harder process :)
Death trigger cards: Grave Betrayal, Massacre Wurm, and Revel in Riches.
Black staples: Cabal Coffers, Crypt Ghast, Cabal Stronghold, Vilis, Broker of Blood, Lightning Greaves, Skullclamp, Reanimate, Exhume, Dance of the Dead, Animate Dead, Necromancy, Grim Tutor, Bloodchief Ascension and Phyrexian Arena.
Best of luck!
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