Tayam, Luminous Enigma
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tayam, Luminous Enigma

Legendary Creature — Nightmare Beast

Each other creature you control enters the battlefield with an additional vigilance counter on it.

, Remove three counters from among creatures you control: Put the top three cards of your library into your graveyard, then return a permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

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Nicolbolas1990 on Commander think tank

1 month ago

Just want to bounce some ideas around to help with some deck building dilemma i been having.

Namely trying to pick between a few commanders that share identity ( The Gitrog Monster,Slimefoot, the Stowaway, Beledros Witherbloom ) and the others will probably be in the 99 anyway, or deciding between 2x alternate commanders that'll add a 3rd color ( muldratha, the grave tide or Tayam, Luminous Enigma ) or going ballz deep and settling for Atraxa, Grand Unifier. of course adding colors adds more combo/pieces and they all overlap for synergy but adds a complexity of mana base and filtering support/staple cards more strictly.

overall I do intend for Competitive so the aim has to be consistent and fast paced for board control, but naturally budget side since i cant go out and drop $2Gs on top end cards. granted i do have a handful of combo pieces, solid staples, and "good stuffs" to work with and can probably spring for a couple new cards.

joaka on Can you activate abilities before …

2 months ago
  1. Cast Twinflame targeting Etali, Primal Conqueror  Flip.
  2. Make token copy of Etali, trigger Etali ETB.

Q: Can I sac one of the Etali's with Food Chain before game state action makes me remove one.

  1. Put -1/-1 counter on Devoted Druid to untap itself.
  2. Tap for Green mana, repeat step 1.

Q: Can I activate Tayam, Luminous Enigma's ability and remove Devoted Druid's 2 -1/-1 counters before it dies to game state action?

Gidgetimer on How Many EDH Decks Do …

1 year ago

I answered early and want to get in on some of the extra info that people were sharing. Decks in order from strongest to weakest are

Tayam, Luminous Enigma Rube Goldberg Combo

Chulane, Teller of Tales Mana dork tribal/"Honest" Thoracle

Hapatra, Vizier of Poisons -1/-1 Synergies

Minsc and Boo, Timeless Heroes Fast combat damage (used to be Xenagos, God of Revels big dumb beaters. My son took over the deck and then wanted to switch the commanders so I retooled it)

Ghave, Guru of Spores Tokens

Sythis, Harvest's Hand Enchantress

Miirym, Sentinel Wyrm Dragon tribal

Jodah, the Unifier Legendaries

Alela, Artful Provocateur Vehicles

First three are pretty hard combo and I would play them at cEDH tables despite missing some pieces that would make them truly over the top. Next three are for what I find the average playgroup to be. Playing impactful cards but nothing that people can't deal with. Last three are for when there are new players with out of the box or slightly upgraded precons or when I am throwing games. They do stuff but it is slow.

Pip count:

White 7

Blue 4

Black 5

Red 3

Green 8

Unsurprising to me red is my least played color. The fact that green and white are so close is interesting to me. The "strongest" and "weakest" colors in commander are only 1 apart and first and second in how much I play them. Though there are 6 decks that have both so maybe I am just a Selesnya player.

DrukenReaps on Song of the Dryads - …

2 years ago

griffstick It's been great in my Tayam, Luminous Enigma deck for that reason honestly. Tayam's ability being at instant speed is dumb rofl.

DrukenReaps on Deckbuilding Necessities?

2 years ago

RambIe I very much disagree with "Selfmill/reanimater doesn't need card draw. A tuned deck with average 2cmc or less doesn't need ramp. Pillowfort/hug doesn't need removal"

I'll point to my own Tayam, Luminous Enigma for a moment, far from competitive I'll note. The deck however matches up quite nicely with Selfmill/reanimater and has an average cmc of 3. I can say without a doubt if there was no draw or ramp it wouldn't perform nearly as well as it currently does. Taking a look at your decks I'm not convinced you believe what you typed either. All of your decks I looked at have each of those basic categories I mentioned.

I would be interested in seeing a deck that performs roughly the same when 1 or more of card draw, ramp, or removal are eliminated from it. I'm happy to be wrong in this. I will say my definitions of these things are not particularly strict and would agree that having self mill lessens the need for card draw. Low CMC decks don't want as much ramp. I'll stand by every deck should run more removal forever though, maybe that's just me lol.

griffstick on Fascinating Cards from New Capenna

2 years ago

Tayam, Luminous Enigma is one of those cmdr decks I've wanted to build for quite a while but never did. I imagine the Angel of Suffering feeling alot like massive card draw in that deck

1empyrean on Fascinating Cards from New Capenna

2 years ago

griffstick: Indeed. I really like the self mill aspect of Angel of Suffering, but imagine those 2 in a Tayam, Luminous Enigma deck.

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