Copperhorn Scout

Copperhorn Scout

Creature — Elf Scout

Whenever Copperhorn Scout attacks, untap each other creature you control.

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Copperhorn Scout Discussion

Scytec on Lathril

1 month ago

Ok, to be honest there are only four cards I would remove without being too concerned here: Grizzled Outrider, Sarulf's Packmate, Snarespinner, and Pride of the Perfect. They aren't all bad, they just aren't as good as your other options essentially. When I broke it down, you have a pretty fair amount of each archetype I look for. Not including the four I mentioned above, you have 16 "Ramp" spells, 12 "Interaction" spells, 10 "Draw" spells, and 19 "Raw Value" spells. Not all of these are as efficient as you may want, but each are what I would consider acceptable for sure. One thing I would recommend is looking for additional means of recurring draw, or large draw spells. More cards like Beast Whisperer and Pact of the Serpent. I would also be wary of cards that draw for a death trigger like Twinblade Assassins and Miara, Thorn of the Glade. They are good recurring draw spells, but you really only run one sacrifice outlet with Pyre of Heroes, so you will be relying on your opponents to kill your things for you which isn't ideal. They are still solid options unless you find another card similar to Beast Whisperer which triggers on casting a creature spell. Any time you have a consistent means to keep your hand full is a great time given how many spells you want to be casting each turn and how much mana you will have access to at any given time. I would honestly look at increasing your draw capabilities so you dont empty your hand and just have to sit there playing whatever you draw each turn. Effects like Mind's Eye are good, but slightly worse for you because it isnt also on an elf, so you wont get full value like you will with something like Beast Whisperer. I wrote all the cards down on a sheet of paper to do this, I will throw it in my carrying case so I can give it to you either friday or if i see you before, then. From my earlier recommendations, based on where your deck is currently, I would drop Elves of Deep Shadow and Harvest Season. Both are good cards, but you have plenty of ramp, and most of it is also on an elf which makes it better for you in this list. Tutors (anything that allows you to search your library for a specific card) inherently make a deck more powerful, because you can fetch whatever you need at any given time, so the more of those you include, especially the ones already on elven bodies the more consistently you will hit the cards you really want to see every game. Prime examples would be Elvish Archdruid, Ezuri, Renegade Leader when you get him, and Ruthless Winnower would be the ones that pop up in my mind as amazing cards pretty much every game. Realmwalker would be a really good spell that would fall under the "draw" category because it essentially lets you use the top card of your library as if it were in your hand whenever that card is an elf. I still like Copperhorn Scout and Seedborn Muse here, especially if you do decide to pick up Yeva, Nature's Herald. You dont run many instants, but scout would let you tap down your elves for Lathril's ability your first main phase, you can go to combat swing scout, then untap all your elves and just do it again. Assuming you just do that twice, you drain each opponent for 20 life and gain 20 life yourself. With Seedborn Muse, you can do it at the end of each of your opponents turns, in one rotation of the board, you can drain 30 life and gain 30 life. With Yeva, Nature's Herald you would be able to utilize your land on each opponents turn to cast any green creature spells currently in your hand in addition to tapping them all with Lathril and dealing damage. The synergies that are possible in this deck are somewhat terrifying if I am being honest. Haha. There may come a time when you have to decide if you want to dedicate to combat or tapping with Lathril to really focus the deck down and get it to that next level, but honestly you could make this deck very scary without having to do that. Elves are so good that you can make this at least a 7 on my power scale with a little work (and unfortunately money, elves are a really powerful tribe, and they are popular enough that the good cards for them reflect that in their price). For reference, that is as strong as my Meren of Clan Nel Toth deck and I have spent literal years tuning that one, it is my strongest deck with the exception of my competitive list i built. Haha. Elves are good man.

Scytec on Lathril

1 month ago

Some extra cards to consider include Triumph of the Hordes, Elves of Deep Shadow, Copperhorn Scout, Seedborn Muse, Elvish Harbinger, End-Raze Forerunners would be a super budget Craterhoof though no where near as good either...does give your creatures trample though, Allosaurus Shepherd is stupid expensive, but insanely good because it makes your green elves uncounterable and can give you a huge bump in power as well, Fauna Shaman, Chord of Calling, Harvest Season, Overwhelming Stampede, Beastmaster Ascension, Doubling Season and Parallel Lives are both very expensive as well, but double the number of tokens you produce, and Tyvar Kell. Feel free to ask my why to any of these, they just seem solid for the combat elves strategy, not all of them necessarily belong in your list, just some options to consider. some of them are very expensive, i think i mentioned that with each though...

wallisface on Modern Competitive ELF Deck

1 month ago

I think the current weak spots are

  • both the planeswalkers should be the first to go, imo. Neither help advance your plan in any meaningful way. Nissa is only really gaining you life (you’re an aggro deck, so who cares), and Garruk just provides inadequate ramp & 3/3s (by the tine you cast him, you should already have tons of mana, and the 3/3s aren’t useful)

  • Elvish Promenade and Harmonize aren’t hugely great either, imo. Good elves are preferable to tokens, and Harmonize is kinda clunky.

  • Lys Alana Huntmaster & Imperious Perfect are both slow and not hugely impactful, imo. Also the first one gets missed by Collected Company so that doesn’t help.

  • Essence Warden - you’re an aggro deck life doesn’t matter

  • Copperhorn Scout doesn’t really help all that much

H2odor on Lathril Blade of the Elves

4 months ago

If you want more of a buff voltron Lathril maybe switch out Incubation Druid and Heedless One for Immaculate Magistrate and Timberwatch Elf Those guys also can go off twice per turn with Copperhorn Scout

Crown of Skemfar Eldrazi Conscription and Bear Umbra are always good too if you're looking to take out beaters and focus on Lathril's abilities

multimedia on Look at all these freakin' elves

6 months ago

Hey, well done with your upgrade of the Lathril precon.

Some changes to consider by close to matching price of card to add with card to cut:

Good luck with your deck.

Blacandrin on Elven Empire Upgrade

6 months ago

Hey there multimedia,

There is no budget for upgrading right now, even tough at the moment this deck is on hold since my Jodah (Jodah Archmage Eternal Budgetish deck is getting a few upgrades recently ( Rhystic Study and Thassa's Oracle so slightly expensive upgrade for that deck)

Copperhorn Scout this card used to be in the deck, but I didn´t really find much use out of it to be honest, but it is certainly in considering cards.

Thank you for your opinion, and I will certainly consider some cards. On card Staff of Domination I had my eyes already before a few times but I always forgot to order that one. So... maybe

Greatest problem this deck actually is going through is that there are no boardwipes and it struggles against flyers. I was considering Nylea's Intervention but that is also just among considering.

multimedia on Elven Empire Upgrade

7 months ago

Hey, good edit so far. Nice Ezuri, Renewal, Shadow and Warmaster upgrades :)

What's your budget for upgrading? The precon has too many Swamps compared to Forests. You've cut some already, but consider cutting more? Green mana is much more important than black mana especially now that you have added more one drop green mana Elves which is another good upgrade. My advice is cut several Swamps for Golgari dual lands especially lands that can ETB untapped.


Some of the powerful tribal Elves have exploded in price since the release of the precon. If your budget allows these cards are upgrades.


Copperhorn Scout can be another repeatable untap all your creatures effect and it's an one drop Elf. Pair Scout with Magistrate + Lathril to make Scout and Lathril bigger each time you attack. Magistrate first puts counters on Scout that way Scout can survive combat. Scout + Lathril attack which unaps Magistrate to then tap Magistrate to put counters on Lathril.

Staff of Domination is a mana sink/win condition enabler. It's busted because it can untap itself. Use it in combination with a big mana producer such as Archdruid who can make 5 or more mana to make infinite green mana. With infinite green mana you can activate Staff to draw into a mana sink win condition such as Ezuri. Staff can also be used with infinite mana if you have 10 or more Elves with Lathril to repeatedly untap Lathril + 10 Elves making Lathril's tap ability the win condition.

Chord of Calling is powerful with Elves, an instant speed tutor that Elf tokens can help to cast with convoke. Wirewood Herald when it dies is an Elf tutor. Skullclamp is excellent repeatable draw when your Commander can create 1/1 tokens as well as with other repeatable token sources.

Shamanic Revelation and Regal Force are other mass draw effects with Elves. Regal is nice since it's a creature which is easier to tutor for.

Good luck with your deck.

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