Creature — Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to target creature, player or planeswalker.
Printings View all
|War of the Spark (WAR)||Uncommon|
Combos Browse all
- Fireblade Artist + Mayhem Devil
- Chandra, Acolyte of Flame + Mayhem Devil
- Animate Dead + Leonin Relic-Warder + Mayhem Devil
- Blood Aspirant + Mayhem Devil
|Commander / EDH||Legal|
Mayhem Devil occurrence in decks from the last year
Latest Decks as Commander
Mayhem Devil Discussion
2 weeks ago
removed: Captivating Crew Dragon Breath Fiery Mantle Crown of Flames Firebreathing Ghitu Firebreathing Woe Strider Animate Dead Ashnod's Altar - this will probably go back in after some playtesting Mayhem Devil
3 weeks ago
Massacar - you can always print out some high resolution proxies ;) However, I'll keep in mind that you're on a budget.
Pitiless Plunderer - should 100% be in this deck. At 4 dollars he's an absolute powerhouse in this sort of deck.
I'm actually a fan of Mayhem Devil - I can see this becoming an aristocrats mainstay down the line.
Buried Alive and Entomb - any deck running reanimate effects should include these cards unless their budget prohibits it. It also gives you access to easy combos like Kiki-Jiki, Mirror Breaker with Zealous Conscripts or Coercive Recruiter but you'd need a Phyrexian Delver to kick off those sheniaghans.
Lastly, I won't recommend Ad Nauseam or Peer into the Abyss for this particular build because your cmc is far too high and you won't be able to build within the constraints of those cards to make them truly worth while.
3 weeks ago
It looks like this deck is all about ramp, into even more ramp. While the symmetrical ramp effects seem like they can be a win condition in themselves given your commander's ability, I'd be wary of them, since your opponents can easily use those effects to beat you before the mana burn can take them out. Also, you only have 3 cards that I can see that prevent the mana from burning you too, and two of those only work for one color of mana. I think you may need to figure out what your win conditions are and add more in, probably in exchange for some of the ramp.
In a similar vein, how many creatures (besides your scute swarm tokens) do you really want to be sacrificing? Hecatomb and Primal Growth seem good in decks that have lots of sacrifice fodder, but most of your creatures seem like the kind you'd want to be keeping around.
Trepanation Blade seems more suited to a mill deck. any particular reason you included it here?
Braid of Fire seems like a terrible card in this deck. Since you don't have many permanents with mana sinks built in, and no mono-red instants, the only way to keep yourself from dying to this card is to have Leyline Tyrant or Horizon Stone out, which is hard to guarantee, even with the tutors in this deck. A card that will straight up kill you except in very specific circumstances, in which case it's kind of a win-more card, seems like a good one to toss.
Exploding Borders is way overcosted. It can do at most 3 damage to a player, and get you a basic land. The damage is negligible, so the only important part of the card is the land, which can be done for half the cost. If you really want that much ramp I'd suggest replacing it with Skyshroud Claim, which is the same mana cost, less colors to have to pay, gets you twice the lands, and gets them untapped. The fact that they have to be forests is balanced out by them not having to be basic.
You only have 7 landfall triggers that are affected by Ancient Greenwarden, and three of them are your bounce lands, forcing you to bounce two lands when you play them instead of just one. While getting an extra Scute Swarm trigger is nice, I don't think it's worth it in this deck that otherwise doesn't really care about landfall. The ability to play lands from your graveyard is already covered by two other, cheaper cards, so I'd cut this one.
1 month ago
Hey, nice update. I think you'll find that Korvold is an amazing Commander with sacrifice strategies.
Murderous Redcap and Putrid Goblin are other persist Goblins to combo with Grumgully and a sac outlet. Goblin Recruiter and Goblin Matron are tutors to get Goblins which is also nice with Dockside. Recruiter can setup the top of your library with Goblins to draw and assemble the Goblin combo with Korvold. Get Dockside first which makes mana with treasures to sac to draw with Korvold the rest of the Goblins and cast them.
Because you have Dockside then Temur Sabertooth can combo with it as long as Dockside makes five or more treasures then it can make infinite mana with treasures and bounce of Dockside with Sabertooth. This combo with Korvold draws into your deck letting you cast all cards in your deck or draw until you find Mayhem Devil as a win condition by sacing treasures.
Tireless Tracker, Mystery Booster version, is very good with Korvold as a repeatable source of permanents to sac just by playing a land. Sacing a clue with Korvold draws two cards and grows Korvold as well as Tracker. Without Korvold Tracker's clues can be a backup draw source.
A budget card that's overlooked with Korvold is Jolrael, Mwonvuli Recluse. On your turn if you draw a card with Korvold then you create a 2/2 Cat. She can be a repeatable source of Cats just by drawing a card which can be sac fodder for Korvold. She can also trigger on your opponents turns, if you draw two cards, which is good with clues and treasures with Korvold. Jolrael's activated ability can pump all your creatures especially Goblin tokens for a huge attack which can be a backup win condition with infinite mana from Dockside + Sabertooth without Korvold.
2 months ago
Hey, Korvold, Fae-Cursed King is not $10 it's $5 and is right up your alley if you like Mayhem Devil. Korvold is a much stronger Commander with his repeatable draw/grows himself than Rakdos. Jund Goblins could work since Goblin tokens can be saced to Korvold and it gives you Grumgully, the Generous + Scuzzback Marauders combo which Mayhem is a win condition.
4 months ago
zAzen7977 thank you for your interest in the deck! This is one of my better masterpieces, but that is mostly because I have MANY hours playing RakSac. I have probably played 200+ games between casual que and ladder playing some form of RakSac on MTGA since Ikoria dropped (I got back into Magic just before COVID hit, so between TBD and IKO). My very first RakSac was a Lurrus Companion deck the day IKO dropped and I used Footlight Fiend, Dreadhorde Butcher, and Kroxa, Titan of Death's Hunger alongside Mayhem Devil and Serrated Scorpion along with other components above to clutch victory. While that deck worked gangbusters, it struggled against some decks that I felt like it should have beaten and sometimes you just failed to draw (especially with the broken MTGA shuffler) the stuff you needed to win (curse you top-deck Kroxa 3 times in a row!). It has been a very long road for me since Kroxa/Lurrus, and believe when I say, this deck is the Apex Predator. I hear you about removal, and at first glance this deck has none, but the keen observer will see that it actually has quite an effective removal engine. Between Priest of Forgotten Gods and Mayhem Devil you find the removal you need. With ample card draw you are usually able to get your hands on those critical pieces when you need them. This deck is a harmony of synergy where almost every card is able to generate value off of every other card. So while it doesn't have overt spot removal, if you play smart you'll find yourself clearing boards like a pro. Mayhem Devil punishes your opponent for EVERY sacrifice on either side of the board, including the 2 creatures you sac to Priest (or the 2 tokens Chandra eats). Devil also pops for Fabled Passages including your opponent's Passages. Woe Strider is another way to generate sac triggers for Devil, and every Cat/Oven cycle nets you 2 triggers. By adding the discrete removal you actually lose some synergy. Same with adding 1-drops. Again, this deck seems to hurt with curve, but when you play it if you play it smartly you actually find yourself doing pretty much everything you want each turn. If anything, this deck could use probably 1 additional land for MTGA because of the bad shuffler. As far as 1-drops go, adding Footlight Fiend actually costs you. If you have a Priest on the board you get for a successful activation, and this Mana can mean casting something else you would otherwise want. I have saved a Priest activation before to Flash in a Standard bearer on my opponent's turn for instance. It is, or can be, an excellent way to recover from a board wipe. If this deck needs anything, it is answers for Grafdigger's Cage, but even then Cage shuts down only a small part of this deck. Bedevil could be a sideboard choice here, but I think main-decking it is a mistake.
4 months ago
first question here, I hope I am doing everything correctly.
We just had a situation where my opponent had 1 life left and could gain life by sacrificing a creature. In this case he had Slimefoot, the Stowaway on the table and wanted to sacrifice a token with Costly Plunder
I had Mayhem Devil on the table.
How is the timing in this specific case? Would he gain a life first and be able to draw cards or would Mayhem Devil deal damage first?
4 months ago
That is a great call! I'm going to have to try it. I am working on a new version where I drop the Red for Blue. The new idea is to blink Massacre Girl or Massacre Wurm in and out to constantly re-apply the effect. I might still keep this one around just because it wrecks my buddies Krenko, Mob Boss deck once Kaervek, the Spiteful.