Creature — Devil
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to target creature, player or planeswalker.
Printings View all
|War of the Spark (WAR)||Uncommon|
Combos Browse all
- Fireblade Artist + Mayhem Devil
- Chandra, Acolyte of Flame + Mayhem Devil
- Animate Dead + Leonin Relic-Warder + Mayhem Devil
- Blood Aspirant + Mayhem Devil
|Commander / EDH||Legal|
Mayhem Devil Discussion
6 days ago
6 days ago
If playing for the token build and sac'cing for value, than he is absolute gold haha!
1 week ago
Hey, looks good, nice Dockside Extortionist :)
Temur Sabertooth can be a combo with Dockside, depending on how many artifacts/enchantments your opponents have. Sabertooth bounces Dockside for unlimited mana and infinite sacs for Korvold which is infinite draw. Draw into Mayhem Devil for a win condition from sacing Treasures. The manabase can use some improvements. Even on a budget there's several lands to consider adding starting with the staple Command Tower.
Other lands to consider adding:
- Exotic Orchard
- Stomping Ground
- Llanowar Wastes
- Karplusan Forest
- Woodland Cemetery
- Dragonskull Summit
- Rootbound Crag
- Graven Cairns
- Cinder Glade
Could cut Swamps and 1x Mountain for these dual lands.
Consider upgrading some of the ramp sources with one drop mana dorks? Mana dorks are good with Korvold, use them for ramp to get him onto the battlefield faster and then be fodder to sac.
- Birds of Paradise: reprinted in the Mystery Booster set, that version is $4.
- Orcish Lumberjack: sac a Forest to make three mana for ramp. Can tap the Forest for mana before you sac it meaning that Forest makes four mana. Makes ramp for Karvold and is a sac outlet.
- Elves of Deep Shadow
- Deathrite Shaman
- Elvish Mystic
- Dark Ritual
Cards to consider cutting:
- 1x Swamp
- Burnished Hart
- Falkenrath Noble
- Vindictive Vampire
- Kodama's Reach
- Mind Stone
- Butcher of Malakir
Good luck with your deck.
1 month ago
Siren Stormtamer, Nihil Spellbomb, Mulldrifter, Metallic Mimic, --> Iron Bully, Mayhem Devil, Yawgmoth, Thran Physician, Disciple of the Vault, Genesis Chamber, Goblin Welder, Skeleton Shard, Sharding Sphinx
1 month ago
Gitrog combo layering with landsmatter and also dockside temur layering. I'm a big fan of Orcish Lumberjack and glad to see it having a great home here enabling turn 2 Korvolds easily. Also a big fan of all the sacrifice effects on the lands. Underworld Breach is nice tech, same with Cindervines. Big fan of a lot of things I'm seeing here
I would recommend peeking at Life/Death, as it fits as more reanimation for faster comboing with creatures like Gitrog or even your commander if you don't want to pay its cost with tax, but can also give massive late game fuel for Korvold by saccing lands through your creature sac outlets, pretty much as a second Squandered Resources.
Have you considered Hulk? With that many reanimation and sac outlets it can effectively serve as layering for hitting Dockside + Sabertooth or even Gitrog + Putrid Imp.
My last card to peek would be Need for Speed. It allows you to attack same turn as casting Korvold to potentially kill a player outright with commander damage. Also allows you to kill with Glint-Horn Buccaneer after you infinite mana and draw your deck, which would be helpful as another line to get a player who has hexproof or shroud against Mayhem Devil. The haste also helps your mana dorks by allowing you to storm off with Korvold draws if you are in a board position to dig. Also makes Fauna Shaman much more live
Very nice work!
1 month ago
As we mentioned, I think the best thing for Thrax himself is to get him on the field a turn or two early. Mana rocks are going to be the thing, since we can't make extra land drops with green. Hopefully we can get Thrax down turn 5 or so, so rocks costing 4 or less are where it's at. My favorites are Chromatic Lantern, signets such as Izzet Signet, and others that make your off-colors since we're focusing black with our mana. Altars such as Ashnod's Altar and Phyrexian Altar might be the end goal here, given the sacrifice subtheme with the Pact effects.
Some extra card draw might help get us the mana and rocks we need on-curve. God-Eternal Bontu pairs with pact effects for a blowout, Cryptbreaker turns your bodies into cards and your useless cards into bodies, and Midnight Reaper/ Undead Augur are less dangerous to you with your sacrifice outlets to make sure they don't hurt you too much. Corpse Harvester plays triple duty as ramp, tutor, and sac outlet.
I'm going to further push the sacrifice subtheme and see if we can shore up one of the weaknesses Thrax shares with Savra...large creature armies. Archfiend of Depravity and Vona's Hunger will stop a billion saprolings from getting you down, and Butcher of Malakir seems like a good redundancy piece. And it might not be the best, but I really like Syphon Flesh in here.
Also, if you're going for stealth Liliana tribal, you're missing OG Liliana Vess :P I also like Angrath, Captain of Chaos in here (I wouldn't even make a token with him...just leave him up as a harder-to-kill enchantment)...probably better than most of your Lili options if you're not married to the 'tribe'. Last Hope and Heretical Healer would be my picks for the weak links of the planeswalkers you do play.
THERE ARE NO INSTANTS IN THIS DECK?! Let's grab some versatile ones, so I don't start thinking I can free-roll on your turn. Crosis's Charm, Soul Manipulation, Grixis Charm, Silumgar's Command, and Lazotep Plating are some of my picks for cards that can always find a use.
1 month ago
Might want to consider fitting an Ashnod's Altar in here. It combos perfectly with grenzo and Cauldron of eternity to infinitely sacrifice and bring back a creature. You can capitalize on any enter the battlefield effects or outright win the game if you have Judith, the Scourge Diva, Mayhem Devil, or Syr Konrad, the Grim on the field. There are tons of options to go with that combo for an easy win.