Mayhem Devil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mayhem Devil

Creature — Devil

Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target (creature, player, planeswalker or battle).

legendofa on Rakdos Carnival

21 hours ago

Welcome to the club, Kershin36!

I'm not a Commander expert, but there's a couple of cards here I'd like to poke at.

You don't have a lot of self-damaging effects to take advantage of Rowan, Scion of War--in fact, I only really see Blood Crypt and Bloodgift Demon that would reliably hit you. There are plenty of "damage target player" effects, but I assume you would want to use those on your opponents. There's also not really enough instants to use her ability on opponents' turns, either. I would cut her, or at least add more self-damage effects. Depending on budget and focus, Sulfuric Vortex, Phyrexian Arena, or Black Market Connections are all very good options, and Raphael, Fiendish Savior lets you recover the life loss easily enough.

Everlasting Torment is a very good card, but here it directly clashes with Raphael. I would simply cut it, unless you don't mind losing the lifelink or are willing to use a different commander.

There's no way to spread +1/+1 counters for Exava, Rakdos Blood Witch, and less than five creatures that use them at all. A 4/4 hasty first striker is pretty good as an attacker, but you're usually going to want more utility than that.

Here, I'm going to get into my personal tastes, so if these suggestions aren't what you're looking for with this deck, feel free to skip over them. I would add more sacrifice effects to control when your creatures die and help ensure you gain some advantage from it. Mayhem Devil will thank you. I would also add more mass removal and destroy effects. A lot of your removal options are single target and based on damage or toughness reduction, which isn't bad in moderation but won't help much against a token deck going off or a creature with double digit power/toughness, both of which happen pretty regularly. I'm a fan of discard, but choose your targets well.

And above all, have fun!

DemonDragonJ on Diabolical Machinations

2 months ago

I have replaced Fists of the Demigod, Helm of the Ghastlord, and Pain Magnification with Angrath's Rampage, Mayhem Devil, and Triskaidekaphile, which reduced this deck's average converted mana cost from 4.44 to 4.40, which is very nice, since this deck has a very high mana curve; the first two cards have strong synergy with the deck's theme, and the latter card is simply a nice card to have, as it is good to have an alternate win condition in a deck with such a high mana curve.

Spell_Slam on Ognis, the Hasty Collector

2 months ago

Rampage of the Clans is a personal favourite of mine for any deck that creates a lot of artifacts and plays Green. Slap this down at your opponent's end step before your turn and turn all your treasures into 3/3s. That will usually end the game.

In terms of haste enablers, I think Rhythm of the Wild is among the better ones. Urabrask the Hidden and Dowsing Device  Flip are excellent. Song of Totentanz is pretty great at giving you a lot of treasures or enabling hasty dragons for cheap. Any of these would be better than Crashing Drawbridge and Tuk Tuk Rubblefort, and maybe Anger as well.

Beastcaller Savant is a mana dork with haste, so it seems like a great choice here. Probably better than Rampant Growth, despite only being for creatures. Ruby, Daring Tracker is also another good option. Maybe better than Nature's Lore.

There are so many artifact/treasure/token doublers out there to choose from that could make the deck. Xorn, Wulfgar of Icewind Dale, Jolene, the Plunder Queen... I'm for sure missing some.

In terms of outlets, Marionette Master, Mirkwood Bats, Reckless Fireweaver, Mayhem Devil... again there are lots that could make the deck very deadly.

DemonDragonJ on Savage Destruction

2 months ago

I have replaced Eldrazi Monument and Golgari Findbroker with Blazing Hellhound and Mayhem Devil, which decreased the average converted mana cost of this deck from 3.95 to 3.92, since those cards better fit the theme of this deck.

Swing4Lethal on Esper Control 2.5

4 months ago

@R3l04d: Thanks for your feedback! I haven not updated since WoE. However, I did move a Supreme Verdict to the sideboard in place of 1 copy of Rest in Peace and cut the Censor. I added Cling to Dust and Jwari Disruption  Flip to the main. I looked up The End. It certainly is powerful, and could easily replace the Vanishing Verse in the sideboard. I don't know about cutting Saw it Coming though, as you need a protected way to counter things in Thoughtseize decks that this list is susceptible too, such as Mayhem Devil, Omnath, Locus of Creation, Niv-Mizzet, Supreme, etc. Esper control has always been my go-to archetype and I believe it is much better positioned than UW control because of the premium removal black brings and of course Sheoldred, the Apocalypse. Also, Reckoner Bankbuster is probably the most valuable card in the deck. I have a 100% win rate in games that I have cast it.

Crow_Umbra on Lost Caverns of Ixalan

5 months ago

TypicalTimmy, Ojer also looks fun with all of the Guttersnipe, Hellrider, and Mayhem Devil effects that are out there. I'm already looking over my relevant deck slots lol.

I'm intrigued in how they'll pull off the reanimation with potential haste for the Pirate precon. Pirates up until now have felt a bit all over the place as a typal group. I took a stab at building OG Beckett Brass right after Commander Legends dropped, and it felt kinda meh.

I'm mostly excited for potentially hasty reanimated pirates for Goro-Goro and Satoru to get some new dudes for the 99.

Tsukimi on Totentanz, Kazoo Kid

5 months ago

Ah the joys and downfalls of building a typal EDH deck! So many fun cards to choose from, until you have to get your list down to 100- we've all been there!

My suggestions to cut are:

Professional Face-Breaker, Pawn of Ulamog, Nezumi Informant, Nezumi Graverobber  Flip, Murderous Rider to name a few. You seem to have a really big treasure subtheme but also a good deal of mana rocks. The treasure subtheme seems strong with this build, especially with cards like Mayhem Devil and Mirkwood Bats- So I would definitely recommend cutting more than a few mana rocks like your signets etc. Honestly, there's quite a few random rat creatures you could cut entirely to make more room for cards like Pack Rat and Rat Colony

Rocketman988 on Defile Me Daddy Rakdos

7 months ago

Hey 77hi77! I love the angle you are going for with the deck, the "playing like a demon" role. I really like the token subtheme, and it feels like you could lean into that even more to give you more breathing room to swing with Rakdos. With more emphasis on a token subtheme, you wouldn't set your board back as much when you swing with Rakdos for "revenge" when your besties turn on you. Instead of resource denial, he'd play as incentive for others to leave you alone OR ELSE. Flavor wise, the legion of tokens would represent your minions that are sacrificed to get what you want.

Burn Down the House, Dance with Devils, and Devils' Playground would fill out the devil token subtheme you have going on, and Asmodeus the Archfiend, Fiendish Duo, Mayhem Devil, and Sin Prodder add even more devil synergy that aligns with the deck goals.

Army of the Damned, Carrion, Curse of Opulence, Dreadfeast Demon, Endrek Sahr, Master Breeder, Wand of Orcus, and Infernal Genesis are all great token cards that fit the infernal theme. Baeloth Barrityl, Entertainer plus pump effects means permanent goaded enemy creatures and treasures for you to ramp with or sac to Rakdos as long as he's on the field. Speaking of pump, Arterial Alchemy can increase the power of your creatures, makes 4 permanents to sacrifice, and gives the deck even more draw power. Bloodthirsty Blade is a great demonic artifact to gift to problematic creatures. Black Market Connections gives you ramp, card draw, or tokens depending on what you need at the moment. Bite of the Black Rose is a super fun "choose your doom' flavor card. Head Games is a terrific demonic deal- while searching their library, see what deals they're willing to give you in order to get what they want. If they don't make a deal with you, they pay the price.

I hate to be the bearer of bad news, but Rakdos's abilities are not targeted abilities, so Wyll's Reversal cannot copy Rakdos's sacrifice triggers. Likewise, you can copy Rakdos's on attack ability, but it will just make YOU sacrifice half your permanents again. Since Rakdos's ability does not target, so new targets cannot be selected for it; copying his abilities just does it again to the same person it would already affect. Additionally, Rakdos's abilities have separate triggers- one that triggers on your attack and one that triggers on dealing damage to an opponent. So you do have to deal damage to an opponent to copy the opponent sacrifice ability with Strionic Resonator or Lithoform Engine. That being said, Maze of Ith is an ability that goes on the stack when activated, so it can be responded to with cards like Bolt Bend, Not of this World, Deflecting Swat, etc. Maze of Ith and instant speed interaction usually targets too, so Lightning Greaves/Swiftfoot Boots help a lot with that too.

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