Rude Awakening

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rude Awakening

Sorcery

Choose one —

  • Untap all lands you control.
  • Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine (Choose both if you pay the entwine cost.)

alechodgin23 on Sacrifice Lands and Recur Them for the Win!

3 months ago

drwombat

I appreciate the compliment! In real life, it plays extremely well, but you have to be a very good decision maker. It’s very controlling! But obviously you can’t control an entire table. Be smart with what you destroy and what combat you fog and which ones you don’t.

This deck is anything but slow! There’s so much card draw that filtering through your deck is no problem. Honestly 50% of the time, you will win with any combination of Turnabout, Rude Awakening, Squandered Resources, Rain of Filth into a Torment of Hailfire. Use any combination of those cards at the right time and you’ll ramp out of nowhere for the win!

mattzim666 on Maelstrom Wanderer Chaos Reigns Supreme!

4 months ago

I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.

I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.

I do think one option that you have is replacing all signets with mana dorks like Birds of Paradise, Llanowar Elves, and Elvish Mystic

If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis  Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.

woinththro on Wort Wort Wort!?!? <Kyle's Mom's voice>

6 months ago

@ king-saproling. I definitely like Storm-Kiln Artist for storming off. Not sure what I would cut but I want to find a spot for it.

Reiterate is probably better than Double Vision 90% of the time, although I try and not go infinite if I can avoid it... For some reason it's so much more satisfying to burn someone for 80 than 1,000,000,000. It feels more earned. I do think I even have a foil Reiterate buried in a box somewhere.

Nostalgic Dreams is super cool as some redundancy to Past in Flames, and I think I like it more than Reiterate just because it isn't going infinite. Nostalgic Dreams will probably replace Double Vision once I buy one.

Rude Awakening could be really useful, I have had Early Harvest in the deck before but I mainly cut it because it doesn't untap non-basics, which Rude Awakening does. A previous iteration of the deck ran only basics and had a non-basic land hate subtheme ( Blood Moon,Magus of the Moon,Primal Order,Ruination,Burning Earth,Price of Progress...). This version of the deck wasn't very popular, as you can imagine. This led to the deck falling out of rotation and not being played for three years.

I definitely see how Delina, Wild Mage could be a lot of fun; getting me multiple copies of Wort and giving spells multiple instances of conspire. However, this seems pretty clunky since she needs to attack to do it, and the deck is not geared towards attacking. maybe if I had some haste enablers I'd try and work her in.

as for all of the mana rocks, I had intentionally avoided any manarocks in previous builds of the decks mainly because they aren't either: a mana dork who could conspire spells i.e. Zhur-Taa Druid, or a ramp spell that could be conspired i.e. Farseek. although I do recognize that those rocks that tap for two and come down on turn three are all much better at getting Wort into play on turn four...

One aspect of previous builds of the deck that I did like was that it had initially included zero artifacts and enchantments. I liked that my opponents couldn't use any artifact/enchantment removal against me, which meant they hopefully had some dead cards. One of the main reasons I just updated the deck at all was because Twinning Staff got printed, which is one of the main build arounds for this iteration of the deck. The whole reason Goblin Engineer and all of the artifact lands are in the deck is to go get Twinning Staff. and since Krark, the Thumbless and Goblin Anarchomancer are also goblins I might as well play Goblin Matron. although I've definitely considered removing the last three artifacts/enchantments (as well as goblin engineer) once again.

king-saproling on Wort Wort Wort!?!? <Kyle's Mom's voice>

6 months ago

Cool deck! These might interest you: Fork, Delina, Wild Mage, Storm-Kiln Artist, Reiterate, Reverberate, Wild Ricochet, Fury Storm, Karok Wrangler (extra good with the infinite combo spells like Fork), Worn Powerstone (gets Wort out on turn 4), Coalition Relic, Component Pouch, Nostalgic Dreams, Pir's Whim, Make a Wish, Rude Awakening

VexenX on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)

7 months ago

Profet93: Thank you for the support! The great part about Om_rath is that there are many ways you can build him. You seem to favor a "makes your lands into elementals" strategy, which is great. It is not my cup of tea though. You mention that I run Sylvan Awakening but I don't think I ever have in this list. I do in my Omnath, Locus of the Roil deck, but not this one. This being said, this also counts out Rude Awakening and Kamahl’s Will in my book.

Castle Garenbrig is another card that is better for a higher creature count deck. Maybe a tribal version of this deck. When it comes to Yavimaya, Cradle of Growth, the Tomb scenario is good, but I never hurt for green mana in this deck, so that isn't enough reason to include it. My land slots are really tight. We need to keep a good number of basics due to all the land ramp we run.

Valakut Awakening  Flip is so good because it is a decent card with a HUGE upside of being a land when I want it to. Augur of Autumn will rarely trigger Coven because of all my 5/5s and low creature count, and just getting a land off the top isn't worth a slot to me. Not a bad card by any means though.

Sorry, it kind of feels like I shut you down.... I don't think any of the cards you suggested are bad, they just don't fit my playstyle. I really do appreciate all the suggestions and feedback!

Profet93 on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)

7 months ago

VexenX

I read your description and your update. I wish I could +1 this again, but then the 69 wouldn't be there anymore. I also love the low avg cmc despite several high CMC cards in the deck.

Regarding your update, you asked for a potential cut for Perilous Forays to come back in the deck. Fiery Emancipation seems like the easiest cut for me. It costs 6 mana, doesn't do anything the turn it comes down and is very much winmore - Helps when you're ahead, does nothing if you are behind. Reading the above comments, it seems you don't want perilous back in the deck. While not an entirely serious suggestion given you already have sylvan awakening, Rude Awakening is definitely worth looking into if your deck description is accurate where you can cast your commander over and over again. At worst, its a ritual. At best, it allows Cradle to tap for massive mana and is another enabler for Shamanic Revelation. It can also just beatdown for the win late game.

Another potential cut is Mina and Den. How often do you need trample? Do you really need the redundancy given Garruk's Uprising? If you were to cut it for an equal CMC card like Kamahl’s Will, I feel you would be better served. Acting as an additional outlet for cradle, shamanic revelation all while providing removal. Best part is that the lands are indestructible (just like sylvan awakening but with so much more benefit for 1 more mana, instant speed too!). You could cut Sylvan awakening if you really feel Mina and Den is necessary to push damage through.

To further field of the dead and ramp out your commander even faster (after 1 commander death tax), or just other creatures, have you considered Castle Garenbrig? Or does the potential of being tapped turn you off to it? If it does, another card to consider is Yavimaya, Cradle of Growth. It makes ancient tomb (so you don't take damage) tap for 1 green, cradle for 1 green if you don't have creatures (after a wipe) and allows your fetches to tap for mana perhaps you don't wanna shuffle (due to your topdeck knowledge like Oracle of Muldaya)

Pushing the envelope a little, Deserted Temple is good synergy with cradle, untap opposing land for politics, or untap yavimaya protection land for additional protection from removal

I would cut Valakuts awakening for Augur of Autumn - Valakut doesn't draw you cards and augur allows you to play lands off the top, potentially creatures too.

Be sure to let me know what you think of each suggestion

Grasshoppeh1 on Lost and Afraid

8 months ago

Played a bunch today and here is results of changes.

Changelog:

  • -1 Apex Devastator to sideboard, moved to sideboard to swap out with blightsteel/eldrazi for newer players
  • -1 Temur Sabertooth, removed due to the amount of cardraw available. I feel I would rather draw than bounce.
  • +1 Blightsteel Colossus to maindeck, Blightsteel is a counter to my local playgroup. We've got a lifegain deck and one deck running Pariah and Pariah's Shield. Along with Akroma's Memorial and Finale of Devastation this is my nuclear option.
  • +1 Bala Ged Sanctuary  Flip, land and recurrence is very valuable.
  • +1 Mirrorpool, ehh fine seems ok to drop a copy of a big creature that does something,, what's the worst that can happen? :)
  • -1 Mana Crypt to maybeboard, don't have one is the only reason. If I can get one,, maybe?
  • +1 Jeweled Lotus, replacement for mana crypt... Now let me tell you,, jeweled -> azusa --> lotus cobra --> two fetches --> Tooth and nail.. That was a quick game!
  • +1 Maze of Ith, This is at tech, really aggressive in my area! There are some cases it's death to not have an air blocker!
  • +1 Petrified Field, Testing it at this time, not sure how to abuse it yet
  • +1 Momentous Fall, Does not feel as bad as I initially thought. Use this defensively often times.
  • +1 Cryptic Caves, niche card testing it out. Turns your crucibles into three draw for 3 mana + land drops.. 3 mana draw 3 cards... seems decent
  • +1 Thespian's Stage, what does it do? answer: yes
  • -1 Beast Whisperer, I have enough creatures, but the costs are too high
  • +1 Zendikar Resurgent, replacement for beast whisperer, has the potential to double mana while going off
  • -1 Guardian Project, same problem as beast whisperer
  • +1 Return of the Wildspeaker, another large draw effect to combo off of to replace guardian
  • +1 Inkmoth Nexus, bad habits die hard, keeping one in deck for "that guy" at the table.
  • -1 Field of the Dead -> maybeboard, only reason I'm taking it out is I don't own it. Dropping it into maybe board

Other Thoughts:

  • Vorinclex, Voice of Hunger is here to stay. When you go off with a large draw dropping him is amazing. He will give you enough mana to combo off and finish on the stop at times. He's also a good target for Natural Order.
  • After drawing 10 cards and drawing into Rude Awakening,, it has a new place in my heart, seems to be a keeper
  • Once I hit 25 basics, I think I can just win the game. The amount of basics should stick between 24-26 and 45 lands in total to facilitate the engines. If we're slightly under half I think we're good.
  • Kodama of the East Tree was potentially good enough to combo off a large draw with vorin, need to test this more!

Thinking of Cutting:

Why the sideboard was added:

  • Core creatures for swapping on the sideboard are Vorinclex, Voice of Hunger, Kozilek, Butcher of Truth, Kozilek, the Great Distortion, Blightsteel Colossus, and Craterhoof Behemoth.
  • Each of these creatures fills a different role. voice of hunger is a creature to combo off with on a large draw or to slow down my opponents. Butcher of truth fills your hand then wins by sacing against a single opponent or threating multiple attack if they don't sac a specific permanent (politics yeeehhh). Blightsteel teaches people that lifegain decks don't work against green edh.... craterhoof teaches people that lifegain deck's don't work against green in edh (AZUSA SMASH!!)... please stop playing lifegain decks in edh... Great Distortion draws and controls the game if your ahead.

If I'm playing against my friends then these are great. If we're trying to include someone I will swap them out for cards in the sideboard and leave in a couple.

Grasshoppeh1 on Lost and Afraid

8 months ago

Did a bit of Brainstorming last night

Potentially Temur Sabertooth might be good in my playgroup due to the amount of removal and ability to setup.

Rude Awakening + Temur Sabertooth + Eternal Witness + 11 mana == infinite mana and bounce/infinite ETB. Temur Sabertooth, plus any of my ETB or cast cards gives a lot of utility including extra draw, recurrence, removal, spot protection from removal.

I think this card is worth a shot with the amount of mana I have available most times. For the sake of theorycrafting we have to try it!! Who knows maybe if I wanted to go the jank route this would make Vorinclex, Voice of Hunger, Helix Pinnacle or Aetherflux Reservoir viable as a non-attack wincon. Testing needed,, wanted to vorinclex in my collection anyways.

For classic wincons,

For creatures, I feel like I could hold a sideboard of 15 fatties on me and swap them in and they would all feel equally viable. That said Kozilek, Butcher of Truth felt irreplaceable and thus is getting a perm mainboard. Prevents milling, draws cards, threat/wincon, resets my deck, nice with Life from the Loam.

Vorinclex like I've mentioned before accelerates the deck and give me more time. It's more of enabler than a combo piece itself. Potentially Defense of the Heart might work here too if I hadd him. It would also open up potentially a new archtype if I went with Aetherflux Reservoir + Temur Sabertooth.

As for the draw situation, we could build around it or just go with the classics.

Adding Guardian Project to the maybe board along with Beast Whisperer. They're not as "fast" as the other options, but guardian often times is a Harmonize or better and beast whisperer is tutorable draw!

Some classics are: Garruk, Primal Hunter which is a "5 mana draw spell", Shamanic Revelation is another Regal Force that works with tokens! Rishkar's Expertise is another garruk that has a ~70% chance to hit another spell. That percentile is potentially amazing due to the composition of the current deck.

On the fringe for: Zendikar Resurgent, vorinclex slowing down opponent's in that slot feels better as a mana doubler, and I could just play Guardian Project earlier if I was after the draw. This card feels like it's in a weird place. Might turn out to be just an expensive harmonize. Momentous Fall, I don't know how I feel about this yet. Generally it says, 4 mana sac a creature draw 2-6 cards. Feels like a card I would play when I'm ahead, not to get ahead. That said I could say the same for anything else that is not an etb draw, regal, or harmonize.

Next step I guess is to make a couple "Packages" and see how they fit the deck.

Load more
Have (1) abritt
Want (2) popesnarkyiii , nateheiss