Rude Awakening

Rude Awakening


Choose one —

  • Untap all lands you control.
  • Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine (Choose both if you pay the entwine cost.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Duel Decks Anthology (DD3) Rare
Modern Masters (MMA) Rare
Duel Decks: Garruk vs. Liliana (DDD) Rare
Fifth Dawn (5DN) Rare

Combos Browse all


Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Rude Awakening Discussion

kraizor on Omnath, Locus of Creation feat. Landfall!

1 day ago

Update 17th of September:

1. Phylath, World Sculptor: I figured out, that at the time I can cast this guy, I have more than enough basic lands under my control, which means I can get enough tokens.
I replaced this for "Spoiler" Rampaging Baloths as this one gives me ETB tokens which I can pump as I need it.
2. Ancient GreenwardenTwo Landfall triggers in addition to playing lands out of your graveyard? 6 mana is huge, though worth the costs.
3. Tunneling Geopede: I honstely underestimated the power of this guy. One damage for each landfall trigger adds up and can close out games out of nowhere.
4. Moraug, Fury of Akoum. A powerhouse when it gets rolling. We are winning games with this, if unanswered.
5. Felidar Retreat: This card surprised me a lot in playtesting. Not only is it better than Zendikar's Roil but it is also more versatile at is gains us an overrun-esque effect.
6. Rude Awakening: I earlier removed this card from my deck, due to it feeling like a win more card, though I realized that I was too greedy and only wanted to use this card for its entwine costs.
After more testing it feels more like a better Mirari's Wake due to its versatility. More mana? No Problem. Trying to finish? No Problem. Trying to finish, but need just a bit more mana? No Problem.
1. Mirari's Wake: Exchanged for Rude Awakening as it is more versatile and technically give me the same benefits.
2. Coiling Oracle: Too often a swing and a miss. Not necessarily bad, but was not convinced from this one anymore.
3. Ghostly Flicker: Not sure about this one, as it is additional protection and can benefit mana if blinking Gaea's Cradle.
Will see how it pans out and if cutting it was a mistake. 4. Ramunap Excavator: Exchanged for Ancient Greenwarden. Also not sure about this one, as it ensures early land drops. Though, do not have problems with this early on most of the time.
5. Rampaging Baloths: Cutted for Phylath, World Sculptor as it benefits my deckstyle more.
6. Dig Through Time: Were not able to cast this card for its delve costs most of the time, as lands in the graveyard are often more valuable than in other decks.

1. Eternal Witness As is tradition, have to mention, that I want to play her.

SynergyBuild on Ashaya is REAALLLLLY good

1 week ago


Magus of the Candelabra (easy combo, all you need is any effect that taps for like a few more mana), Illusionist's Bracers with Arbor Elf or a bunch of other untappers. Nissa, Vital Force and Nissa, Vastwood Seer  Flip are value from top to bottom.

Vorinclex, Voice of Hunger doubles your creature mana too now, and was pretty decent before at least ;)

Multani, Yavimaya's Avatar, Ulvenwald Hydra, Oran-Rief Hydra, Molimo, Maro-Sorcerer, Baru, Fist of Krosa, Sylvan Advocate, etc. all let you convert Ashaya's text into damage, and lots of it.

Deserted Temple is sorta an untapper now xD, and Hunting Wilds and Rude Awakening got a lot more powerful.

Vesuva and Thespian's Stage are now mono-green Clones

kraizor on Omnath, Locus of Creation feat. Landfall!

2 weeks ago

Update 5th of September:


  1. Kodama's Reach
  2. Rude Awakening
  3. Return of the Wildspeaker


  1. Seer's Sundial
  2. Valakut Exploration
  3. Ashaya, Soul of the Wild

Possible additions:

  1. World Shaper
  2. Eternal Witness


I was not sure, if we need more card draw for the deck, so I considered to exchange Return of the Wildspeaker with Seer's Sundial.
Every time I casted Return of the Wildspeaker with this deck, it feels like I am wasting this card, due to only drawing 4-5 cards most of the time. Seer's Sundial on the other hand has the potential to draw a lot of cards through the turns in the long run. Testing with caution.

Due to the early reason of missing card draw I switched Kodama's Reach with Valakut Exploration.
Usually, I have no problem to ramp a lot, but to get enough cards as pay-off. Valakut Exploration looks to be one of the perfect fits for this.
It offers impulsive draw in addition to a built-in win-condition.

Rude Awakening did not make the cut, because it feels like a win more card, rather than helping to get to the position to win the game. It was exchanged with Ashaya, Soul of the Wild which looks like a powerhouse on its own. This can skyrocket pretty fast with cards like Valakut Exploration.

Profet93 on Azusa, Bureau of Land Management

1 month ago

Rishkar's Expertise, Return of the Wildspeaker, Momentous Fall are all good draw spells. Deserted Temple to untap cradle and copy with thespians stage. Fetchlands to go with your missing Crucible of Worlds or even a Strip Mine

Oran Reef Hydra is WAY too slow/bad

Shamanic Revelation might be worth looking into since it seems you have some token production and lots of creatures.

Rude Awakening - Nuts with Shamanic revelation, even better with Cradle. A decent ritual on it's own when needed or a wincon when not

I only took out Bane of Progress because when I G-waved my entire deck on the field, it destroyed Akroma's memorial. I'm a huge fan of the 2x Kozileks, Ulamog and Emrakrul but thats me personally.

More card draw can also be in the form of Harmonize and Zendikar Resurgent

Milesfuzz on Life is Like A Hurricane

1 month ago

Been on a Tatyova binge myself recently! Thought I would share some synergies that you may be interested in.

Cloudstone Curio has some very neat synergies with Mystic Sanctuary and Eternal Witness + Dryad Arbor.

Might also wanna consider Nissa's Pilgrimage As your basic land count could probably benefit from another cultivate effect.

Finale of Devastation can just randomly win the game with Rude Awakening or Field of the Dead and can also fetch some pretty decent land synergies.

Meloku the Clouded Mirror can take alot of advantage of all your extra land drops if you ever feel that may be necessary.

Khalni Heart Expedition is just really easy to set off with all the extra land drops you can accumulate.

If you budget allows, just running snow basics so you can include Into the North is worth! Plus you can also run Mouth of Ronom

Profet93 on What are your favorite underused, …

2 months ago


Not at all! I have little ego, if I can get an opportunity to learn and someone is nice enough to politefully inform me I was wrong, I need to thank them, not get mad at them!

To add onto the conversation, I think Rude Awakening and Sanctum of Ugin should not be overlooked. Sanctum is nice because it allows tutoring for any deck so long as they have a large colorless card.

Rude awakening is just bonkers. Can be used a regular ritual, a ritual on steroid with cradle (although this is a budget discussion so no go), a wincon on it's own right and an amazing draw source with Shamanic Revelation. I use it in Azusa to ramp even harder! :)

zdayz_bryan on Golos - big mana

3 months ago

Golos, Tireless Pilgrim just gets nuts.

The idea is to ramp; Arcane Signet, Azusa, Lost but Seeking, Birds of Paradise, Boundless Realms, Chromatic Lantern, Cultivate, Dockside Extortionist, Dryad of the Ilysian Grove, Exploration, Far Wanderings, Farseek, Kodama's Reach, Noble Hierarch, Oracle of Mul Daya, Rampant Growth, Revel in Riches, Search for Tomorrow, Sol Ring.

get Golos, Tireless Pilgrim in play and start using him

Get a mana doubler; Mana Flare, Dictate of Karametra, Vorinclex, Voice of Hunger, Nyxbloom Ancient, or two out with his ability. then things get fun.

Get a untap effort off the top of the deck; Early Harvest, Turnabout, Palinchron, Peregrine Drake, Rude Awakening, Time Spiral, Zacama, Primal Calamity.

with Swarm Intelligence, and/or Thousand-Year Storm it gets stormy real quick. Lots of things can stack up to build your storm count which can either generate enough mana to go through your entire deck.

There are several win cons: Brass's Bounty, Dockside Extortionist, & Revel in Riches provide a passive wincon. A stormed Expropriate or Treacherous Terrain is a nice finisher, once you have more mana than you can use (which isn't hard) you can blow everything up with Zacama, Primal Calamity or steal all of you opponents stuff Agent of Treachery

gitaxian on Baru, Mono ramp

5 months ago

seshiro_of_the_orochi Thanks for the input.

However even if it is extremely good with Ambush Commander, Life and Limb or Rude Awakening both for the ramp and for the buffs. It is quite unreliable to play it before combat in general and it is hard to play it early for great ramp effect (normally 1-2 lands only). Since this deck have to be fast to beat out all the board wipes and control spells, i think there are better options. However i added it to the maybe board.

Load more