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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal


Creature — Human Druid

: Return target basic land card from your graveyard to your hand.

jonjonhholt on Loam Life (PLEASE HELP)

2 months ago

I really love the Groundskeeper synergy with Raven's Crime to end games and i think youre totally right with Arboreal Grazer being great considering how many lands we have in hand

legendofa on Loam Life (PLEASE HELP)

2 months ago

Dumping some ideas and hoping something works: Rancor's always an option, if you have some on hand. Sporemound can go wide. Groundskeeper is a reusable recursion effect, and Grim Discovery hits most of your key cards. Explore and Arboreal Grazer effects could be your best ramp, since it seems like the deck puts lands into your hand pretty reliably. Murasa Behemoth is more beef, but is also pretty high mana cost.

seshiro_of_the_orochi on Farmer Windgrace's Thesis on Agricultural Cycles

1 year ago

To answer your questions from the forum: Generally, the land suite looks fine, if a bit light on basics. You have lots and lots of basic tutors, but only 15 basics to tutor for.

Your payoffs are cool, but there seem to be too few. Then again, this is a value deck, so I guess it's fine. Two cards to consider would be Groundskeeper and the new Uurg, Spawn of Turg.

Miwa0609 on Slogurk Land matters (Without Landfalls)

2 years ago


Thanks for all advices! I actually didn't build the deck yet, will do it soon!

I don't play lands that destroys other one because my playgroup don't like playing against them at all. I only play Ghost Quarter because it gives another land to the player so it's fair trade.

I really like Groundskeeper and Grapple with the Past, and I will add them!

Not sure yet how consistently i'll run out of lands, but Goblin Charbelcher is worth a try!

Wave of Vitriol is genius, forgot about that card, thanks!

Epicurus on Slogurk Land matters (Without Landfalls)

2 years ago

Strip Mine, Wasteland and Dust Bowl - They feed your theme, and subtly deny resources to your opponents.

Crop Rotation, Groundskeeper, Harvest Wurm, The Binding of the Titans, Grapple with the Past - All cheap spells on theme that might help lower your mana curve.

Goblin Charbelcher, because you probably run out of lands in your deck regularly.

Wave of Vitriol, because I really want to put it into a deck, but I haven't found the right fit, and I think you have it right here.

Epicurus on Slogurk, Lands Don't Matter

2 years ago

Cards I would add to this list:

I'm no good at suggesting what to remove for my suggestions, because I'm not the one playing the deck. And some of these might not be on your list because of price. Just thought I'd add my two cents.


nathanielhebert on

2 years ago

Ended up running something like this:

4x Fog

2x Giant Growth

4x Constant Mists

3x Muscle Burst

3x Maddening Wind

3x Song of Serenity

4x Wanderlust

4x Folk of An-Havva

3x Diligent Farmhand

3x Pendelhaven Elder

3x Groundskeeper

2 x Life from the Loam

1x An-Havva Township

1 x Petrified Field

19x Forest

Once the Groundskeeper is in place, and I've got a Constant Mists in hand, it's an effective lock almost at the start of the game. Just sit back and let Wanderlust do its thing.

nathanielhebert on

2 years ago

I love the folksy flavour of this deck — I have the sitting version of Folk of An-Havva and an An-Havva Inn on hand, so tried this out, and actually won a few games! It was perilous, and it came down to setting up a wall of defenders, and slowly through attrition, Wanderlust saved the day.

As far as tweaking the deck, I was trying to think of similar ways to set up a solid defence, that would also work with the overall theme and fair-tale aesthetics — had me looking up cards by Rebecca Guay, and various artists instead of the usual methods.

I was saved a few times by the flashback on Moment's Peace , and it made me wish I always had a "fog" on hand to slow down my enemies. One idea was to run Constant Mists , prevent all combat damage that would be dealt this turn, and to counter the buyback effect of sacrificing a land, recruit the help of Groundskeeper . (Preferably with the older artwork by Alan Rabinowitz) He's a 1/1 green druid, which will take advantage of the Pendelhaven Elder ability and the artwork is painterly in execution. This way you could perpetually keep the attacking creatures stuck in Constant Mists loop while Wanderlust drives your enemy crazy.

Along a similar theme, Diligent Farmhand is another 1/1 druid, (Pendelhaven worthy) and fits in with the artwork aesthetics. For: 1Green, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. A pretty straightforward Rampant Growth sacrifice effect, but the second part of his text got me thinking, "If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst." Muscle Burst ? Never seen it before, but it's a 2 cast instant that has the potential to outdo Giant Growth , Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. I can imagine if the graveyard is cluttered with Diligent Farmhand , it could start compounding, and possibly replace Evolutionary Escalation if looking for room in the deck.

If there's advantage to having cards in the graveyard with Muscle Burst , and we're pulling lands out of the graveyard for a constant mist around the An-Havva folk, there might be room in the deck for a Life from the Loam , (preferably with the crow artwork), Return up to three target land cards from your graveyard to your hand. and it's got, Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) , which will pour that Muscle Burst into the dirt, and keep your mist fodder in hand.

I like the above idea of a potential Maddening Wind in addition to the Wanderlust — it synergizes with the Song of Serenity too, so you can put dangerous foes on ice.

Lastly, since you're running a land for flavour, something like Petrified Field could also help with the Constant Mists engine.

Anyhow, thanks for the flavourful deck idea, Kudos!

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