|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
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Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 month ago
This deck is amazing! Crusade might be funny. Oath of Druids could be handy. Wheel of Sun and Moon is a decent addition. Seedtime is a fun spell. I think you should have some ramp spells added; Peregrination , Explosive Vegetation and Cultivate are useful in this regard.
1 month ago
Rock Hydra would be fun in this deck. Rhythm of the Wild might be good in this deck as well. Vastwood Hydra may also be a good addition to this deck. Wildest Dreams is good recursion. Entreat the Dead and Living Death may also help. Explosive Vegetation , Kodama's Reach , Farseek , Peregrination and Untamed Wilds are also good ramp spells.
I hope this helps!
2 months ago
So the main advantage of green is being able to land a dork on turn one, enabling a three-mana commander to hit the table turn two. You're already running Birds of Paradise , which is easily the best turn-one dork; you should definitely be running Llanowar Elves , Fyndhorn Elves , Arbor Elf and Elvish Mystic . One-mana ramp also includes Utopia Sprawl and Wild Growth , which are especially good in conjunction with Arbor Elf . Finally, note that turn one Green Sun's Zenith for X = 0 fetches Dryad Arbor , if you choose to run the arbor with your GSZ. Joraga Treespeaker and Priest of Titania don't land your general turn two, but are powerful all the same.
If you choose to run more dorks, then go-wide green strategies are very much on the table as win-conditions. If you have Craterhoof Behemoth , landing it with a couple dorks is usually enough to kill an opponent or two outright. Including Natural Order means that you can get the 'hoof daddy out for four mana. Running God-Eternal Rhonas is similar, and is especially good if you fetch him with Finale of Devastation with X = 10 (it'll give all your dudes at lease 20 power). Tooth and Nail and Chord of Calling are other good ways to tutor your fatties out fast. Finaly, Triumph of the Hordes is an excellent 'oops I win' card, as in EDH you still only need ten poison to die.
If you end up running a more 'go-wide' strategy than voltron, you can cut some or all of your equipments. This will allow you to run significant artifact hate. In EDH, almost all non-green decks rely heavily on artifact ramp for their mana, and running something like Collector Ouphe can be lights-out for a lot of opponents. More generally, hatebears and stax-pieces are abundant in EDH; consider Prowling Serpopard , Manglehorn , Root Maze , Hall of Gemstone , Dosan the Falling Leaf , Vorinclex, Voice of Hunger and friends as methods of hating out various decks. If you run dorks, Winter Orb is virtually asymmetric. Similarly, color-dependent cards like Carpet of Flowers or Compost can also be powerhouses. Veil of Summer or the worse Autumn's Veil are all also pretty good for fighting counters.
Land-wise, I think Ancient Tomb is much better than Temple of the False God , and that Growing Rites of Itlimoc Flip is definitely worth including. Nykthos, Shrine to Nyx is also kinda bonkers; pairing it with Deserted Temple is good.
There're some creatures you should consider. Eternal Witness , as a creature-based Regrowth , is awesome if something you need gets countered. Beast Whisperer , Soul of the Harvest , Regal Force and Tireless Tracker are good sources of card-advantage. Fierce Empath is good for tutoring up threats, and will make your deck more consistent. Selvala, Heart of the Wilds is both a semi-reliable source of card-draw and also can close to double Omnath, Locus of Mana 's power. Wirewood Symbiote can recur ETB triggers, like Reclamation Sage or Elvish Visionary , while also generating mana.
Speaking of consistency, Worldly Tutor and Sylvan Tutor are great to finding whatever creature you need. Rishkar's Expertise and Genesis Wave are great sources of card-advantage, and that's pretty much like tutoring if you have enough of it.
Finally, you may have good luck with two-mana land-ramp (like your Rampant Growth ) rather than four-mana land-ramp (like your Peregrination ). Nature's Lore or the Portal version, Three Visits , are both great.
Good luck! That's all I got. I'm not good at playing green, but hopefully you found something worth including above.
2 months ago
Some better options of ramp to replace Nissa's Expedition and Peregrination : Rampant Growth , Farseek , Nature's Lore (those two can grab nonbasic lands), Cultivate , Circuitous Route , Skyshroud Claim (can also grab nonbasic lands).
In the matter of boardwipes, you might consider Rout for instant speed or boardwipes that don't hit your stuff: Austere Command and Cleansing Nova for versatility, Single Combat , Divine Reckoning , Tragic Arrogance , Cataclysmic Gearhulk .
6 months ago
What Pikobyte said. But for specific suggestions, I'll list them below.
7 months ago
Fierce Empath tutors for:
- Woodfall Primus - removal/finisher
- Sun Titan - Graveyard Recursion Value
- Harvester of Souls - Draw after board setup
- Izoni, Thousand-Eyed - Token Generation when yard stocked
Dimir House Guard usually tutors for:
- Price of Fame - instant speed removal + surveil. Cost reduced to kill commanders
- Guardian Project - Draw Engine
- Peregrination - Ramp
- Corpsejack Menace - Combo with commander
- Debt to the Deathless - Finisher/Lifegain
- Return to Dust Artifact/Enchantment Removal
- Marshal's Anthem Token enhancer
- Decree of Justice - small token spam / big flying token generator
- Teysa Karlov - Enhances enchantment engines (usually weak pick)
Mwonvuli Beast Tracker gets:
- Acidic Slime - Artifact/Enchantment/Land removal
- Woodfall Primus - Finisher / Removal Combo
- Harvester of Souls - Draw Engine
- Night Incarnate - small board wipe via -3/-3
Other tutors are Mausoleum Secrets (situational depending on graveyard) and Fauna Shaman (creatures - if she untaps)
Some cheap pieces to keep in mind are:
7 months ago
Gaddog Teeg would still be a worthy addition to the deck as one of the 99. I think you should consider Revelation , Dictate of Karametra and Otherworldly Journey . Pollen Lullaby is flavourful and totally on theme. Primal Command may also be of some use. One ramp spell is not enough. Explosive Vegetation , Cultivate and Peregrination are worthy ramp. Wild Pair ia a fun addition but not a mandatory one.
Hope this helps!
7 months ago
I think Yeva, Nature's Herald would be a good addition to this deck. Dictate of Heliod might also come in handy. Sphere of Safety and Ghostly Prison as well as Crawlspace makes it even more difficult to attack you. You want to keep Monarch at all costs with this deck, since it is perfect card draw, so Regal Behemoth and Entourage of Trest will make that happen. Nylea, God of the Hunt and Karametra, God of Harvests are additions worth considering in this deck. Explosive Vegetation , Peregrination , Cultivate and Kodama's Reach are ideal ramp.
I hope this helps!
Peregrination occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%