Peregrination

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Peregrination

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Peregrination Discussion

Ravenrose on Unicorns! (My EDH Masterpiece)

1 month ago

This deck is amazing! Crusade might be funny. Oath of Druids could be handy. Wheel of Sun and Moon is a decent addition. Seedtime is a fun spell. I think you should have some ramp spells added; Peregrination , Explosive Vegetation and Cultivate are useful in this regard.

Raven Rose

Ravenrose on Hail Hydra, Seeking Advice

1 month ago

Rock Hydra would be fun in this deck. Rhythm of the Wild might be good in this deck as well. Vastwood Hydra may also be a good addition to this deck. Wildest Dreams is good recursion. Entreat the Dead and Living Death may also help. Explosive Vegetation , Kodama's Reach , Farseek , Peregrination and Untamed Wilds are also good ramp spells.

I hope this helps!

Raven Rose

SideBae on Omnath EDH

2 months ago

So the main advantage of green is being able to land a dork on turn one, enabling a three-mana commander to hit the table turn two. You're already running Birds of Paradise , which is easily the best turn-one dork; you should definitely be running Llanowar Elves , Fyndhorn Elves , Arbor Elf and Elvish Mystic . One-mana ramp also includes Utopia Sprawl and Wild Growth , which are especially good in conjunction with Arbor Elf . Finally, note that turn one Green Sun's Zenith for X = 0 fetches Dryad Arbor , if you choose to run the arbor with your GSZ. Joraga Treespeaker and Priest of Titania don't land your general turn two, but are powerful all the same.

If you choose to run more dorks, then go-wide green strategies are very much on the table as win-conditions. If you have Craterhoof Behemoth , landing it with a couple dorks is usually enough to kill an opponent or two outright. Including Natural Order means that you can get the 'hoof daddy out for four mana. Running God-Eternal Rhonas is similar, and is especially good if you fetch him with Finale of Devastation with X = 10 (it'll give all your dudes at lease 20 power). Tooth and Nail and Chord of Calling are other good ways to tutor your fatties out fast. Finaly, Triumph of the Hordes is an excellent 'oops I win' card, as in EDH you still only need ten poison to die.

If you end up running a more 'go-wide' strategy than voltron, you can cut some or all of your equipments. This will allow you to run significant artifact hate. In EDH, almost all non-green decks rely heavily on artifact ramp for their mana, and running something like Collector Ouphe can be lights-out for a lot of opponents. More generally, hatebears and stax-pieces are abundant in EDH; consider Prowling Serpopard , Manglehorn , Root Maze , Hall of Gemstone , Dosan the Falling Leaf , Vorinclex, Voice of Hunger and friends as methods of hating out various decks. If you run dorks, Winter Orb is virtually asymmetric. Similarly, color-dependent cards like Carpet of Flowers or Compost can also be powerhouses. Veil of Summer or the worse Autumn's Veil are all also pretty good for fighting counters.

Land-wise, I think Ancient Tomb is much better than Temple of the False God , and that Growing Rites of Itlimoc  Flip is definitely worth including. Nykthos, Shrine to Nyx is also kinda bonkers; pairing it with Deserted Temple is good.

There're some creatures you should consider. Eternal Witness , as a creature-based Regrowth , is awesome if something you need gets countered. Beast Whisperer , Soul of the Harvest , Regal Force and Tireless Tracker are good sources of card-advantage. Fierce Empath is good for tutoring up threats, and will make your deck more consistent. Selvala, Heart of the Wilds is both a semi-reliable source of card-draw and also can close to double Omnath, Locus of Mana 's power. Wirewood Symbiote can recur ETB triggers, like Reclamation Sage or Elvish Visionary , while also generating mana.

Speaking of consistency, Worldly Tutor and Sylvan Tutor are great to finding whatever creature you need. Rishkar's Expertise and Genesis Wave are great sources of card-advantage, and that's pretty much like tutoring if you have enough of it.

Finally, you may have good luck with two-mana land-ramp (like your Rampant Growth ) rather than four-mana land-ramp (like your Peregrination ). Nature's Lore or the Portal version, Three Visits , are both great.

Good luck! That's all I got. I'm not good at playing green, but hopefully you found something worth including above.

eliakimras on First EDH deck: Mayael

2 months ago

x12721 on Never Play In Graveyards

6 months ago

What Pikobyte said. But for specific suggestions, I'll list them below.


- Brood Monitor isn't super strong in EDH. Not necessarily a must-cut, but one I'd definitly keep in mind. - Izoni, Thousand-Eyed is super powerful, but the mana requirements are pretty tough in a three-color deck. - Nefarox, Overlord of Grixis doesn't do much for your game plan. You have much better ways for forced sacrifice. - Scribe of the Mindful should probably be cut, unless you really want to keep the amount of Instant/Sorcery spells high. - Sphinx of Foresight , while interesting, is just kinda... meh. - Thallid Soothsayer is okay, but there are better sac outlets available to you. - Verdant Force is far too expensive and slow for what it does. - Weaver of Currents doesn't produce colored mana, which is important for a three-color deck.
- Curse of Disturbance isn't great, and not something you want to spend your T3 play on. - Underworld Connections could be cut in favor of better draw spells. Mystic Remora or Rhystic Study would be great here. -I respect the Exquisite Blood / Sanguine Bond combo, but without both cards you're stuck with a 5 CMC enchantment that doesn't do much for you.
- Haunted Fengraf and Rogue's Passage are both underwhelming, I'd look at replacing them with lands that produce colored mana or have stronger utility.
- Cast Down , Doom Blade , Incubation / Incongruity , Price of Fame , and Vona's Hunger are all decent removal, but again, you should prioritize permanents with those effects. - Dismiss and Unwind both seem like they're thrown in here. There's not much use for them. There are even creatures that can counter spells. - Thought Scour is worse than Stitcher's Supplier in this deck.
Nothing specific to replace here, but I would look into better (cheaper CMC) mana rocks and other value engines.

lullerz on Ghave Grave-Tokens

7 months ago

For Reference,

Fierce Empath tutors for:

  1. Woodfall Primus - removal/finisher
  2. Sun Titan - Graveyard Recursion Value
  3. Harvester of Souls - Draw after board setup
  4. Izoni, Thousand-Eyed - Token Generation when yard stocked

Dimir House Guard usually tutors for:

  1. Price of Fame - instant speed removal + surveil. Cost reduced to kill commanders
  2. Guardian Project - Draw Engine
  3. Peregrination - Ramp
  4. Corpsejack Menace - Combo with commander
  5. Debt to the Deathless - Finisher/Lifegain
  6. Return to Dust Artifact/Enchantment Removal
  7. Marshal's Anthem Token enhancer
  8. Decree of Justice - small token spam / big flying token generator
  9. Teysa Karlov - Enhances enchantment engines (usually weak pick)

Mwonvuli Beast Tracker gets:

  1. Acidic Slime - Artifact/Enchantment/Land removal
  2. Woodfall Primus - Finisher / Removal Combo
  3. Harvester of Souls - Draw Engine
  4. Night Incarnate - small board wipe via -3/-3

Other tutors are Mausoleum Secrets (situational depending on graveyard) and Fauna Shaman (creatures - if she untaps)

Some cheap pieces to keep in mind are:

  1. Tragic Slip
  2. Skullclamp
  3. Assassin's Trophy
  4. Life from the Loam (given some available fetches in yard)
  5. Blood Artist

Ravenrose on

7 months ago

Gaddog Teeg would still be a worthy addition to the deck as one of the 99. I think you should consider Revelation , Dictate of Karametra and Otherworldly Journey . Pollen Lullaby is flavourful and totally on theme. Primal Command may also be of some use. One ramp spell is not enough. Explosive Vegetation , Cultivate and Peregrination are worthy ramp. Wild Pair ia a fun addition but not a mandatory one.

Hope this helps!

Raven Rose

Ravenrose on Time to time some group hug again

7 months ago

I think Yeva, Nature's Herald would be a good addition to this deck. Dictate of Heliod might also come in handy. Sphere of Safety and Ghostly Prison as well as Crawlspace makes it even more difficult to attack you. You want to keep Monarch at all costs with this deck, since it is perfect card draw, so Regal Behemoth and Entourage of Trest will make that happen. Nylea, God of the Hunt and Karametra, God of Harvests are additions worth considering in this deck. Explosive Vegetation , Peregrination , Cultivate and Kodama's Reach are ideal ramp.

I hope this helps!

Raven Rose

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Peregrination occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%