Ramunap Excavator

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ramunap Excavator

Creature — Cleric

You may play land cards from your graveyard.

TheRoaringRegisaur on Landfall Mill

1 month ago

Super fun! Other options instead of Ramunap Excavator... Crucible of Worlds, Conduit of Worlds, ...

DreadKhan on EDH Merens Reanimator

5 months ago

Do you mean cheap 'fetch' options like Evolving Wilds, or pricey stuff like Verdant Catacombs? Proper Fetchland are really strong cards, and very few things screw you over for playing them. People typically benefit from Fetches if they have landfall effects, usually you need quite a few, or very good ones, or they are a lot of money for relatively little value, especially 2 colour deck. This changes a bit if you've got other synergies, especially cards that let you play lands from your graveyard, Fetch lands are incredible in decks like Muldrotha, the Gravetide, where getting a single one in your graveyard technically means you'll never miss a land drop (unless something happens). In your colours people often run Fetch lands with cards like Crucible of Worlds and Ramunap Excavator (there are more options, these are just very popular ones that synergize with effects that give you the ability to play extra lands, such as Burgeoning). The nicest thing about these sorts of combos is you can also throw in something like Strip Mine/Wasteland to generate a great deal of advantage over time.

Looking at your deck for a bit, it doesn't have a lot of 'bad' cards kicking around, so it's hard to improve your deck without raising it's power level. Arguably fetches don't increase your power level, they just make your deck a lot more consistent, but with enough synergies you can possibly shave a few lands if you ran all of the true Fetchlands that can find a Swamp or Forest (at this point there is a range of dual lands that have the Swamp/Forest typing, but most ETB tapped fwiw. I'd run at least 3 duals you can fetch out if you're going to run a bunch of Fetchlands, as well as a smattering of Basics.

Hope some of this helps!

austintayshus on

5 months ago

You're welcome!

Fetchlands are great with Maja as well like Evolving Wilds and Terramorphic Expanse and Windswept Heath.

And with cards like Ramunap Excavator or Crucible of Worlds, you can reuse those fetches!

foxinsox on Turtle lands

1 year ago

Such an innovative deck! I wonder whether Ramunap Excavator has a place given the milling. Being able to play all those lands from your graveyard might come in handy! The Gitrog Monster also services what you're doing nicely - sacking lands for Tatiana, playing them faster, and churning through the deck with the card draw. I feel a combination of them could replace the topiary stomper package which, though nice, doesn't really add significant benefits to the deck. You also have a LOT of ramp with eight elves. Six mana dorks would probably be sufficient.

SufferFromEDHD on Jolrael - Till Birnam Wood remove to Dunsinane

1 year ago

I too run Jolrael in my Simic lands deck. Quite possibly the strongest color combination for the strategy.

That Expedition Map needs Academy Ruins.

Ancient Tomb > sol ring

Ramunap Excavator

Exploration or Manabond

Dangerwillrobinson79 on Innistrad Beauty/Innistrad Horror

1 year ago

Love the deck and am looking forward to building this commander. What are your thoughts on Ramunap Excavator? Seems like it would be handy when you’re sacking lands.

GeRmS3 on Fang Down, Glarb Up*

1 year ago

Hopefully, You will be making 3-5 land drops a turn. For basic land recursion there is Life from the Loam, Ramunap Excavator, Crucible of Worlds etc. The big payoff is Splendid Reclamation and World Shaper One cool synergy is God-Eternal Bontu and World Shaper sac all your lands and him and you get to draw a lot of cards and get all your lands back!

Icaruskid on Azusa, Lost but Seeking Cthulu [Primer]

1 year ago

Thank you Profet93!

Fierce Empath replaces Time of Need. I like the early blocker and the classic synergy with Woodland Bellower.

Seek the Horizon replaces Kodama's Reach. Three lands per card is better than two.

Gaea's Cradle and Itlimoc, Cradle of the Sun are pretty good here. But this deck goes tall with a few creatures rather than wide as you said about Eldrazi Monument. Even though I have the card and there is no budget technically, I can play this deck in more pods when not running the more competitive card that is not at its best here anyway. Leaving it out for now but mostly because I want to play this deck as often as I can.

I'm keeping Shared Summons in for now as well because I like the cast triggers of Kozilek and Ulamog which are my most tutored Eldrazi. I'll try to find a spot for Tooth and Nail too as it helps with velocity even if I don't get the cast trigger.

Harrow and Springbloom Druid effectively give Azusa extra lands, just from the graveyard. They help with consistency when I don't hit Lotus Vale, Lotus Field, or the fetch lands and help justify Ramunap Excavator, Crucible of Worlds, and Perennial Behemoth. Speaking of, Perennial Behemoth's unearth ability is handy when Eldrazi Monument is out and even when I don't have it on the battlefield there are usually some other fodder like Tireless Tracker, Springbloom Druid, or Ramunap Excavator to buy three or more turns of indestructible flying Eldrazi which make the monument more than just a flavor win. If I cut the monument I would still need some protection from boardwipes in that spot. This is why Planar Bridge is so useful as I can grab Eldrazi Monument or Akroma's Memorial to get damage through. And using Planar Bridge to get Mana Reflection is also a near game winning play too. These cards are imperfect but they are hard to replace with single cards. Like Heroic Intervention or Asceticism or even Wrap in Vigor don't give multiple turns of indestructibility and evasion (flying).

I hear you on Desolation Twin. It does do work after a boardwipe though and I don't want to diminish organic threat density too much. Maybe this is where Tooth and Nail belongs. I'll try it out.

I really appreciate your ideas!!

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