Ramunap Excavator

Ramunap Excavator

Creature — Cleric

You may play land cards from your graveyard.

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Printings View all

Set Rarity
Commander Legends (CMR) Rare
Hour of Devastation (HOU) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Block Constructed Legal
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Modern Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
Arena Legal
1v1 Commander Legal
Pioneer Legal
Historic Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Ramunap Excavator occurrence in decks from the last year

Latest Decks as Commander

Ramunap Excavator Discussion

I_Want_To_PlayAllTheDecks on Squirrels in legacy

2 days ago

MagicMarc, yeah the gruul idea seems nice and interesting to play. I was also thinking that UG would be the best for a durdly value engine if I didn't care about the $$ involved. Cards like Squirrel Wrangler and Ramunap Excavator would be the backbone supported by the classic blue shell of Ponder, Brainstorm and Force of Will. I could also include the new card Hullbreacher to hate out other blue decks. Which idea do you think would be the most powerful?

I_Want_To_PlayAllTheDecks on Squirrels in legacy

2 days ago

MagicMarc, Thanks for the advice! While I do think UG would make the best deck, it is basically just a combo deck that happens to win with squirrel tokens, there is no fun squirrel synergies and also half the deck would be devoted to the classic blue legacy shell. I like Squirrel Wrangler Ramunap Excavator synergy and it seems fun to exploit. If you don't mind can you please explain the RG version more? I'm not sure I understand what your saying. I do sort of understand how it could work it just seems a little convoluted and ends up not helping that much without black drainers.

MagicMarc on Squirrels in legacy

2 days ago

I would think Squirrel Wrangler combined with stuff like Ramunap Excavator and ramp, or token bonused cards might make for some powerful "go wide" gameplay. With stuff like Deep Forest Hermit and Deranged Hermit. Or anthem cards like Coat of Arms and a lot of squirrel production.

Personally, an idea would be to go UG, find an infinite mana combo protected by counterspells and then kill a Liege of the Hollows on your opponent's end of turn to make an endless amount of squirrels and kill them on your turn.

If you are going to uber protect a Squirrel Mob then dropping Druid's Call on it lets you go big really fast if they have blockers.

Last idea, going RG for stuff like Squirrel Mob, Druid's Call and Goblin Bombardment or Terror of the Peaks style cards. Then just pebble them to death or smash face with your Squirrel Mob. If you go the RG route you can throw a Volcano Hellion at any creature with Druid's Call on it and probably instant win with the pebbles cards.

GhostChieftain on Elements Ablaze

1 week ago

If at all possible I would suggest you add in as many fetchlands as you can reasonably afford for more landfall as well as Wrenn and Six and Ramunap Excavator to reuse the fetchlands.

Epicurus on Master Oogway's Guide to a long life

1 week ago

I began to build a deck with the same commander, but ended up with Yarok, Landlubber, and didn't eventually even include Archelos in the 99, haha... though I did include Amulet of Vigor, because what first struck me about the Old Tortoise was his synergy with all of the land fetch that bring lands in tapped.

Our decks have similarities, so I think I can recommend some stuff. Firstly, Strip Mine and Wasteland can take out a lot of lands if you have Ramunap Excavator and things that allow additional land drops. Secondly, speaking of additional land drops, I recommend adding a bit more of that. My top choices for you would be Oracle of Mul Daya and Dryad of the Ilysian Grove. Also consider the possibilities of Storm Cauldron.

That's all I got. Love the build!

Slivortal on Freyalise High Tide

2 weeks ago

ben-en Thanks; glad to hear!

cuckfamilo I’ve been meaning to get around to playing some Spellbook games, but haven’t yet. I’ll definitely let you know when I do.

Minor Commander Legends updates:

-1 Scavenger Grounds +1 War Room. War Room is frankly very very good for this deck, as the card draw is so reasonably priced that you can use its effect even before you enter the grind game, as well as use 2 land drops for 2 draws (via Deserted Temple) if you’re mana flooded and gas-light on combo turn, AND it’s great in the grind game. You could make the argument for cutting 1 Forest for it instead of Scavenger Grounds, but I really don’t like dipping very low below where we are now on green sources.

There’s an argument for trimming fetches based on how omnipresent Opposition Agent ends up being, but I’d wait to see what happens before doing so.

Jeweled Lotus is frankly insane in this deck (guaranteed T2 Freya, T1 Freya with Ring/Crypt/Vault/Tomb/ESG), but I’m not sure what to cut for it, and I wouldn’t suggest anyone pick it up before the price deflates more anyway. I don’t think the card’s nearly as good universally as most people think, but in this deck at the very least it’s not overhyped.

Finally, I’ve been testing Kogla, the Titan Ape over Song of the Dryads (Song is creature removal the vast majority of the time, but Kogla is tutorable and has positive interactions with EWit and better grind with attack trigger). However, going back to the new hate cards Opposition Agent and Hullbreacher, both may eventually see play. Both these new hate cards stop us in our tracks, and running more answers to them is very valuable.

Ramunap Excavator has been officially cut for Llanowar Visionary. Ramunap’s recursion is cute, but Visionary’s draw and added consistency at enabling T3 Freya is consistently much better.

As always, interested in hearing everyone’s thoughts and feedback!

Epicurus on Yarok, Landlubber

3 weeks ago

goldlion I have actually found that my favorite land combo is to have either Crucible of Worlds or Ramunap Excavator, a couple permanents that allow additional lands, and either Strip Mine or Wasteland, and then destroy a few lands every turn. But the playing lands from graveyard plus playing additional lands dynamic is also effective with a couple landfall effects and any of the fetch lands, so as to create even more triggers. So the specific land fetch like Expedition Map might be helpful, but I'm also considering Fabricate and maybe a Demonic Tutor for the Crucible.

Thanks again for all the suggestions!

Azielle on A Tail of Two Love Stories

3 weeks ago

Thanks GsG_Esel_YT

The categories pull over from the spreadsheet I use as a template when I'm building. I find if I have charts staring at me while I build, I stay on point for curve/mana base, and I'm less likely to come up light on threats/answers. Feel free to use anything on my profile, or message me if you'd like me to send the spreadsheet this came from so you can repurpose it for your decks :)

Crucible of Worlds is one of my staples, and it's sitting in a box waiting to go back into this deck. Ramunap Excavator is currently occupying the slot it was in. I love the art on Crucible, and I really want it in that slot, but Ramunap Excavator just screams synergy with a deck that's all tutor, blink, and recursion of creatures. I may work it in by removing Oracle of Mul Daya. This deck has shifted strongly toward tutor/combo playstyle, and I often find I don't want my next play revealed.

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