Ramunap Excavator

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ramunap Excavator

Creature — Cleric

You may play land cards from your graveyard.

Dangerwillrobinson79 on Innistrad Beauty/Innistrad Horror

5 months ago

Love the deck and am looking forward to building this commander. What are your thoughts on Ramunap Excavator? Seems like it would be handy when you’re sacking lands.

GeRmS3 on Lands Down, Fang Up

7 months ago

Hopefully, You will be making 3-5 land drops a turn. For basic land recursion there is Life from the Loam, Ramunap Excavator, Crucible of Worlds etc. The big payoff is Splendid Reclamation and World Shaper One cool synergy is God-Eternal Bontu and World Shaper sac all your lands and him and you get to draw a lot of cards and get all your lands back!

Icaruskid on Azusa, Lost but Seeking Cthulu [Primer]

8 months ago

Thank you Profet93!

Fierce Empath replaces Time of Need. I like the early blocker and the classic synergy with Woodland Bellower.

Seek the Horizon replaces Kodama's Reach. Three lands per card is better than two.

Gaea's Cradle and Itlimoc, Cradle of the Sun are pretty good here. But this deck goes tall with a few creatures rather than wide as you said about Eldrazi Monument. Even though I have the card and there is no budget technically, I can play this deck in more pods when not running the more competitive card that is not at its best here anyway. Leaving it out for now but mostly because I want to play this deck as often as I can.

I'm keeping Shared Summons in for now as well because I like the cast triggers of Kozilek and Ulamog which are my most tutored Eldrazi. I'll try to find a spot for Tooth and Nail too as it helps with velocity even if I don't get the cast trigger.

Harrow and Springbloom Druid effectively give Azusa extra lands, just from the graveyard. They help with consistency when I don't hit Lotus Vale, Lotus Field, or the fetch lands and help justify Ramunap Excavator, Crucible of Worlds, and Perennial Behemoth. Speaking of, Perennial Behemoth's unearth ability is handy when Eldrazi Monument is out and even when I don't have it on the battlefield there are usually some other fodder like Tireless Tracker, Springbloom Druid, or Ramunap Excavator to buy three or more turns of indestructible flying Eldrazi which make the monument more than just a flavor win. If I cut the monument I would still need some protection from boardwipes in that spot. This is why Planar Bridge is so useful as I can grab Eldrazi Monument or Akroma's Memorial to get damage through. And using Planar Bridge to get Mana Reflection is also a near game winning play too. These cards are imperfect but they are hard to replace with single cards. Like Heroic Intervention or Asceticism or even Wrap in Vigor don't give multiple turns of indestructibility and evasion (flying).

I hear you on Desolation Twin. It does do work after a boardwipe though and I don't want to diminish organic threat density too much. Maybe this is where Tooth and Nail belongs. I'll try it out.

I really appreciate your ideas!!

Profet93 on Azusa, Lost but Seeking Cthulu [Primer]

8 months ago
Fetchlands - Wooded Foothills/Fabled Passage/Misty Rainforest/Prismatic Vista/Terramorphic Expanse/Verdant Catacombs/Windswept Heath + others. They serve 3 purposes. It's primary purpose, in conjunction with Crucible of Worlds ensures you 3 land drops a turn with your commander. It's second purpose is topdeck manipulation for sylvan library, augur and courser of kruphix. Lastly, it doubles landfall triggers. Combine this with a Lotus Cobra or a tireless tracker for some serious ramp.

Boseiju, Who Endures - Interaction that takes up a land slot

Cavern of Souls - Ensures your huge mana investment into eldrazi doesn't go to waste.

Field of the Dead - Zombies!

Gaea's Cradle - Even better with zombies!

Deserted Temple - Untap cradle

Thespian's Stage - Copy field, deserted, opposing utility land or even an eldrazi temple in a pinch

Petrified Field - Recur important utility land

High Market - Sac eldrazi to prevent theft, prevent your GY from being exiled by saccing an eldrazi to shuffle grave in. Depends on the meta, same with Homeward Path

Greater Good - Sac outlet, draw a bunch of cards, similar with high market but with better payoff

Momentous Fall - More sac outlets! Draw more cards, gain some life, etc...Be aware though, that sacing is additional cost to cast so watch out for blue player

Mana Crypt - Ramp

Realms Uncharted - Tutor for Eye of Ugin, petrefied field and 2 other utility lands. Damned if they do, damned if they dont. Much better with land recursion effects such as crucible, Ramunap Excavator

More suggestions to come should you enjoy these.

SirFowler on Angry Cyclops Apocalypse

9 months ago

Also, if you're looking for budget alternatives for Crucible of Worlds, Ramunap Excavator & Perennial Behemoth can work. You could also use Splendid Reclamation for a huge mana boost.

nbarry223 on Land Prison

10 months ago

I’d even try cutting a second grazer for Eladamri's Call potentially. If you run a creature tutor, it also may be worth swapping a copy of Crucible of Worlds for Ramunap Excavator although creature removal is far more common, so I’m not sure if that’s totally worth it.

multimedia on Korvold Counters

10 months ago

Hey, make your deck here and link to it? Just seeing what you have so far for a deck list can help those who want to help you. What direction you're going and what the budget is, such as do you have or can you afford Dockside Extortionist?

Ratio 3:1, 3 fodder sources to 1 sac outlet. In my opinion a lower amount of quality sac outlets is better than a large quantity of lesser sac outlets. Sac fodder is more important for gameplay than sac outlets. Korvold can be a repeatable sac source if you have fodder, but to keep attacking with Korvold you need fodder. Sac outlets also need fodder to grow Korvold as well as draw more quicker and to combo which can be a wincon Goblin Bombardment.

Fodder doesn't have to come from just tokens it can come from one drop mana dorks Ignoble Hierarch, mana rocks Arcane Signet, lands Ramunap Excavator, creatures who can reanimate themselves Reassembling Skeleton and enchantments that can return to hand Rancor. Use dorks to help to ramp into Korvold first and then they can be fodder. If you draw them after you control Korvold then they're only 1 mana to be fodder. Rocks are worse as fodder than dorks because the better sac outlets only sac creatures.

Creatures and other permanents that can self-sac, not needing a sac outlet are helpful Viscera Seer, Sakura-Tribe Elder, Haywire Mite, Plaguecrafter, Mind Stone, Fabled Passage, etc. Treasures Tireless Provisioner and Eldrazi Spawns Pawn of Ulamog are nice value with Korvold, permanents to sac to make mana and draw. Repeatable sac outlets are best, but some nonpermanent spells that sac a permanent to give more value than the mana cost are good too Diabolic Intent, Victimize, Deadly Dispute, Eldritch Evolution, Harrow.

Profet93 on Azusa, lost but seeking

11 months ago

Boseiju, Who Endures - Removal

Castle Garenbrig - Ramp, not necessary given your 1 drops, lower amount of creatures. But its floor is slightly lower and ceiling is slightly higher than average, so I believe it is a worthy inclusion

Field of the Dead - Free zombies! Such a good inclusion, don't sleep on it. Imagine with boundless realms, scapeshift, etc....

Misty Rainforest/similar lands/ETB Tapped Fetchlands - Too much value with crucible to ignore. Not to mention it allows you to shuffle if you have a top deck utilization such as Oracle of Mul Daya, top, etc....

Sanctum of Ugin - Nice tutor effect, not necessary but I've found it extremely helpful. Given in Azusa we run out of cards quickly, this allows you to tutor for either Kozilek to refill your hand.

Yavimaya Hollow - Protection, not needed but nice to have. Also, politics.

Yavimaya, Cradle of Growth - Not needed but allows you to tap maze for green mana, ancient tomb, etc...

Fierce Empath - Tutor for ulamog or kozilek for draw or removal. Or just any higher CMC creature you need really. Not necessary but I've always enjoyed him

Lotus Cobra - Ramp! Much better with fetches. Speaking of fetches....

Ramunap Excavator - Redundancy for crucible of worlds. More easily recurabble as well.

Regal Force - Tooth and nail into avenger + regal.

Scute Swarm - MASSIVE token generation, even better with regal

Tireless Tracker - Draw, slow, better with Lotus cobra. Not necessary, but if you find yourself running out of gas consistently, this might be worth considering.

All Is Dust - Wipe (over Spine of Ish Shah for Sure) that synergizes with Sanctum of Ugin. I've done this more times than I can count

Finale of Devastation - Like an additional G-Sun Zenith but with a higher ceiling. Also, a wincon

Rishkar's Expertise - While not optimal for your build per say, it has a high ceiling. Thought it was worth mentioning.

Scapeshift - Tutor, landfall trigger, trigger field of the dead. Synergy with land recursion such as crucible or ramunap. Should you ever wish to consider a token landfall package given your lack of creatures, this would supplement that. Not needed but nice to have

Given the amount of suggestions, you can either tell me what you like/want to include and I can provide suggestions for cuts based on that, or I can just go through your list right now and provide you my thoughts. Lmk what you think!

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