Temporary Insanity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Temporary Insanity

Instant

Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

coheedheights on Budget EDH for everyone, only $40 / 3.5 tix

6 years ago

I run a very similar deck. In mine i run Act of Treason, Threaten, and Temporary Insanity, and Hijack. It's not for everyone, but those cards have saved me so many times. I like them to untap Krenko and generate loads more goblins. Lets you make tons of gobs. Also to help recover after a board wipe. Temporary Insanity is instant so it comes in handy a lot. All cheap cards that i think are worth making room for.

Maybe not all of them, but you should consider one or two. But i use all four lol. and sometimes Wrangle can swap for one of them.

coheedheights on Budget EDH for everyone, only $40 / 3.5 tix

6 years ago

I run a very similar deck. In mine i run Act of Treason, Threaten, and Temporary Insanity, and Hijack. It's not for everyone, but those cards have saved me so many times. I like them to untap Krenko and generate loads more goblins. Lets you make tons of gobs. Also have saved my to help recover after a board wipe. Temporary Insanity is instant so it comes in handy a lot. All cheap cards that i think are worth making room for.

Maybe not all of them, but you should consider one or two. But i use all four lol. and sometimes Wrangle can swap for one of them.

Termion on Zadaaaaaahhhhhhh

7 years ago

Can't you just cast Seize the Day on your second main phase after attacking targetting Zada, Hedron Grinder copy and untap, swing again with your first extra combat then on your extra main cast Wrangle, Act of Treason,Besmirch,Harness by Force,Hijack,Kari Zev's Expertise,Mark of Mutiny,Threaten,Traitorous Blood,Unwilling Recruit,Lose Calm,Malevolent Whispers,Portent of Betrayal,Temporary Insanity,or Traitorous Instinct on Zada, Hedron Grinder then copy and untap all your creatures move to the next combat phase Ad Nauseam. Or you could Kiki-Jiki, Mirror Breaker with Zealous Conscripts to infinite swing each combat. Or have Sword of Feast and Famine on a creature when it hit and combo off with cantrip copies on Zada into draw and more untap. Then if you're going with the infinite combat should probably put in Aggravated Assault as another infinite combat option, though with all the card draw you'll get it relatively quickly not even putting into consideration Past in Flames to cast those already cast untap spells again from the graveyard. Should be enough untap + combat phases to kill everyone. Though this seems like a lot of mana with a spliced Desperate Ritual onto Blazing Shoal you should get three red mana per creature if for some reason you weren't able to equip Sword of Feast and Famine. All of this relies on having the cards but cantrip draw shouldn't be a problem. Maybe this would work , haven't done the math, but it's a possibility.

feyn_do_alduin on Malcolm & Breeches Love Other People's Cardboard

7 years ago

I never liked being only allowed to steal at sorcery speed, here are some more versatile options. think of it this way, someone motions to attack you and you can use that to get rid of some creature you want off the board

Act of Aggression, Blind with Anger, Disharmony*, Grab the Reins, Temporary Insanity, Turn Against.

: good for pro-red cards*: only good in defense, and strictly worse than the others