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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Torbran, Thane of Red Fell
Legendary Creature — Dwarf Noble
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
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1 week ago
I play a enchantment deck based around Sythis, Harvest's Hand, and my least favorite general to play against is Ruric Thar, the Unbowed. He punishes players for playing literally anything. Plus you can play stuff like Zo-Zu the Punisher and Torbran, Thane of Red Fell to really screw people over. Burn the world.
Edit: Saw you wanted land-related stuff. If that's the case, Zo-Zu the Punisher is your best bet. I used to run him as a general and had some hilarious games. It wasn't my best deck and I really only played him when trying to troll people. However, if you want to hate enchantments and deal with lands, then I personally don't think there is a clear answer. As I said, I think if you want to hate enchantments Ruric Thar, the Unbowed is your answer.
4 weeks ago
That's a neat idea! As your plan basically is creating lots of red tokens and having them deal damage. To make this more effective, you should consider including damage-increasers. Torbran, Thane of Red Fell and cards such as Dictate of the Twin Gods would allow you to maximize your damage, resulting in making your commander more impactful earlier in its growth.
For situations where the board is crowded, ways to transform your token creation into damage. Cards such as Impact Tremors, Electropotence, Raid Bombardment, Cavalcade of Calamity, Goblin Bombardment, Makeshift Munitions, Barrage of Expendables, Weaponize the Monsters and other similar cards seem very useful for that.
Street Urchin seems especially funny, btw.
1 month ago
Embermaw and similar effects (Torbran, Thane of Red Fell and Akki Lavarunner Flip) are for powering up Ghyrson Starn, Kelermorph's triggered ability. You'll notice most of the 1/X's in the deck are non-red unblockable creatures so they don't get the damage increase and will still trigger Ghyrson and then Ghyrson's ability gets pumped. They do nombo with my Cavalcade effects though (like Raid Bombardment and Hellrider) since Ghyrson won't trigger off of them if they're pinging for 2 instead of 1.
1 month ago
My only hesitation with cards such as Dictate of the Twin Gods and Torbran, Thane of Red Fell is I would expect those to come down after I went through several burn spells already due to their high(er) CMC, and I'm not sure how much gas would be left in the tank to utilize them effectively. I do think they would be interesting though and likely just require a different playstyle than the one I was initially imagining. Thanks again for the suggestions!
1 month ago
Hope these help and I hope you enjoy making more decks.
3 months ago
Each time a target is assigned damage, Torbran, Thane of Red Fell adds 2 to that damage.
Arc Trail has two instances of damage being assigned, so Torbran will affect both of them, dealing 4 damage to one target and 3 damage to another.
When you divide damage from Magmatic Core, Torbran adds 2 damage to the damage assigned to each different target.
3 months ago
I'm aware that combat damage must be assigned to lethal before bonuses, but was looking at cards like Arc Trail or Magmatic Core. Would each permanent or player assigned damage also take the +2 from Torbran, Thane of Red Fell or does he affect the total damage to be divided?