Torbran, Thane of Red Fell
Legendary Creature — Dwarf Noble
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
|Have (2)||, abby315|
|Want (2)||GARlockSpiral , VinnyTheStick|
Printings View all
|Throne of Eldraine (ELD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Torbran, Thane of Red Fell Discussion
22 minutes ago
First attempt at a deck or not, I'd say this is pretty solid! You have a good balance of cards as well as a decent mana base for the cost to play those cards.
Have you considered Empty the Warrens to add more goblins? It's a bit on the expensive side, but it adds more goblins..
What about Predator Dragon, Preyseizer Dragon, and Thunder-Thrash Elder? These guys are all like Voracious Dragon. Predator Dragon is especially cool considering it has haste! You could turn all your 1/1 goblins in to some real damage!
Finally, what about Fury of the Horde for an extra round of damage?
If you're interested, I recently made a Torbran, Thane of Red Fell deck called Torbran, Thane of Burns. It is also mono-red and it deals with multiplying the damage individual cards deal. Check it out! It may help you come up with more ideas as well.
2 days ago
Very nice! I'd think of cutting down on more mana-heavy cards like Experimental Frenzy if they're not 100% necessary to what your deck does, maybe even running less Torbran, Thane of Red Fell. With aggressive decks like these, speed is everything.
You could also look into Goblin tokens, as they're a very effective way to get 1/1 creatures into play. Maybe take out Rimrock Knight and Bonecrusher Giant for them, as for that amount of mana you could be getting multiple 1/1s that synergize with the rest of your cards.
2 weeks ago
I like what you've got going so far, but it needs a little streamlining...a little focus. We're going to take a look at how many cards do these things you want to do in your description. Sorry if this gets a little long winded...
If you're going to be giving deathtouch, it would be great to have more creatures that would really benefit from it. To me, that's either more of Kelsien's type...'pingers' as my playgroup calls them...such as Blood Cultist, Goblin Sharpshooter, and Deathbringer Thoctar, OR it's some giant nasties such as Chandra's Incinerator, Inferno Titan or Sun Titan, (but only if they work with the deck). Of the creatures you currently have, only Kelsien and Kalmne really do anything neat with deathtouch, meaning multiples of deathtouch cards are kind of wasted.
By adding more ways to find our deathtouch, we add ways to find other useful things too, and trim the worse deathtouch cards. We can replace things like Gorgon's Head and Flail with Heliod's Pilgrim and Open the Armory, we gain access to way more options, both if we do or do not need deathtouch at the moment.
The Mardu colors are amazing at killing things. Your deck should be able to mow down normal creatures without much problem, so removal that just 'destroy target creature's something is not what we want. You've already got some great exile options, but those are also excellent at dealing with other things, so I'd like to suggest the tried and true Swords to Plowshares and Path to Exile, as well as Crackling Doom for really troublesome creatures. Despark and Generous Gift take care of everything else, and bonus points, Gift gives another creature for you to snipe. Shriveling Rot plays right into your strategy as well.
Like your deathtouch, I would really look at the quality of your reanimation. Is it better to have just a few really good pieces and consistently draw/tutor into it, or a lot and find that there isn't anything worthwhile to reanimate (I've been there)? A lot of these cards cost a bit of mana as well, so I would play some more mana rocks and card draw to help you get online faster. Signets like Rakdos Signet that come down before Kelsien are especially good (and I often run my rocks with Daretti, Scrap Savant, so I can turn them into important artifacts my opponents have destroyed later on). Black Market will also get us there in the long run. I like Torbran, Thane of Red Fell to really bulk up our 'ping' damage, and Sigarda's Aid just because it's awesome. Finally, Thrilling Encore does exactly what you want in this deck, and can even surprise your opponents after a board clear.
2 weeks ago
24 Jul 2020
After 8 months and a few sets later decided to update the deck:
3 weeks ago
Made some adjustments. Removed Cryptic Trilobite, Akki Underminer, and Chandra's Pyreling. Moved Irencrag Feat and Ruthless Invasion to the maybeboard, and added War Cadence and Magus of the Moon to it as well. Added Bomat Courier, Bag of Holding, Flameblade Adept, Iron Myr, Manakin, and Priest of Urabrask to the main desk.
Ultimately Brash Taunter requires a certain playstyle that I don't think Subira wants. It is an excellent card for a deck like Torbran, Thane of Red Fell but Subira needs that 5 mana to play 3 other cards instead of one that requires some attention.
3 weeks ago
DeinoStinkus fair enough. Thought process I had was to rack up a lot of devil's through forcing card draw on my opponents and then using them to push damage through. Torbran, Thane of Red Fell and a doubler is six damage per Devil, as is Torbran plus Goblin Bombardment. Similar with Hellrider. I can see redundancy though. I'll consider it.
3 weeks ago
I like the goblins theme you've got here. From what I can tell, your deck doesn't need Feldon to function correctly. But rather, Feldon is there to return things that get killed off. So I'll be thinking about your deck like that when I make suggestions for it.
There's a new Krenko you can use. Krenko, Tin Street Kingpin. And with Feldon, you can attack more recklessly. He's not super good, though, so you'll know if he's good enough for your deck or not.
3 weeks ago
If you're playing aggro, you shouldn't ever run anything above 4 or 5 and that's in extreme cases, aka Torbran, Thane of Red Fell.
Now, they're not bad in EDH. They do stuff. But they're 100% unplayable in 60-card formats.
They just cost too much to not immediately win the game, while also being on the low end of good cheat-it-into-play targets.