If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|Have (2)||, metalmagic|
|Want (2)||Lovet0209 , GekkostatesOfAmerica|
Combos Browse all
- Panharmonicon + Wispweaver Angel
- Gonti, Lord of Luxury + Panharmonicon
- Panharmonicon + Solemn Simulacrum
- Master Transmuter + Panharmonicon
- Filigree Angel + Panharmonicon
- Noxious Gearhulk + Panharmonicon
- Panharmonicon + Sharuum the Hegemon
- Deadeye Navigator + Panharmonicon
- Evacuation + Panharmonicon
|Commander / EDH||Legal|
Panharmonicon occurrence in decks from the last year
Latest Decks as Commander
1 hour ago
So, maybe I'm missing a step or three but Risen Reef + Blade of Selves + Panharmonicon looks like it should only net you 12 cards in a four player pod. Swing with original, get two copies. Original sees copies enter, 4 cards. Each copy sees itself and the other enter, 4 cards each. What am I missing to go from 12 to 60?
8 hours ago
No problem! Also, I'm not sure this deck is a Panharmonicon deck. There are only a couple cards that I see that work with it (two enchantments), and those cards even require creatures to enter the battlefield. Am I missing something here?
1 week ago
You only have a few actual creatures (17, not including the commanders) in the deck so I don't think Zendikar Resurgent and Guardian Project are worth it. Would an Emerald Medallion or other cost reducing spells be better. As for card draw Mentor of the Meek? You are playing green; there has to be something else.
You also only have a limited number of non-land permanents (34) and very little self mill and fetch lands. So I'm not sure if Eerie Ultimatum really deserves the spot. Your permanents are pretty powerful, so you may still want this. If you decide to keep it in you might want to look at Deadbridge Chant and more fetches or Evolving Wilds for your lands.
My only other thought is Entreat the Angels. You are going to draw cards during your second main phase; no miracle is feel bad.
2 weeks ago
Gravity Well, Quest for Renewal, Elixir of Immortality, Predator Ooze and Oran-Rief Hydra seem a little underpowered to me, and Panharmonicon does not have very many good synergies in your list.
Your deck could use a few more lands too, 34 isn't enough to reliably hit the first 5+ land drops. I think Castle Garenbrig is a great candidate, but simply adding 5-6 more basic forests would also help.
2 weeks ago
Wrath of God is an okay boardwipe, but really you don't want to potentially devastate your board AND have to wait a turn to rebuild. Most of the time something cheaper will be better - Pyroclasm if you know you're going to face weenies or RDW or something of the like, or Blasphemous Act for just more general decks. Frankly, Blasphemous Act will potentially be worth a mere most of the time against Krenko or Thalisse even. Plus it hits them as well.
Idyllic Tutor finds you an enchantment, but what enchantment do you need? Again, you're playing an aggro deck so you shouldn't be taking your turn 2 or 3 to set up for later; you should be butting heads with anyone and everyone.
Torment of Hailfire is looking so shady here. It's a mid-lategame card that's meant to be used in tandem with heavy removal and attrition, and you're just chucking it in here as what? some sort of a finisher? Sure, it could be a finisher, but I think it needs to be somewhat built around / synergised with to actually be a viable pickup.
Rootborn Defenses is to make your stuff indestructible. First off, there's cards that do the same thing for less, and there's even cards that do more for the same price - Make a Stand, Flawless Maneuver, Ready / Willing or even Heroic Intervention. Populate is going to be pretty inconsistent in this deck too, as there's only a small handful of token generators in the deck, so why not swap it out (or remove it, even) for something more efficient
Jegantha, the Wellspring is 5 mana for a max of 3 mana per turn (estimate). With so few early ramp cards, how do you expect to consistently hit 5 mana on turn 5, 4, even 3? He may be neat, and help you ramp but you need to get him in play first. I just don't think he's worth in this deck. It's a 5-colour deck, but doesn't have a strong mana base. Also an aggro deck, so a 5 mana mana dork will kinda throw off your tempo anyway
Evolving Wilds, Fabled Passage, Terramorphic Expanse, Renegade Map, Burnished Hart, Solemn Simulacrum, Yavimaya Elder, Sakura-Tribe Elder all find little to nothing. Maybe if you add in some more basics, keep Fabled Passage and Solemn Simulacrum but not the others. The reason for these caards is to thin your deck, but thin them from basics, so if you have minimal basics to begin with you're not really consistently thinning (given that the chance of drawing all your basics is exceptionally higher than it would be with, say 10+ basic lands). Fabled Passage and Solemn Simulacrum give, for sure, the highest value so that's why I suggest to keep just them.
1 month ago
I think Phyrexian Altar would be an all-star here if your budget allows. It will single-handedly combo off with Nev if you have 5 other creatures (sac all dudes + Nev, use the mana to replay Nev, repeat).
Pitiless Plunderer is also very strong but would need a sac outlet to go infinite.
These may interest you too: Zulaport Cutthroat, Innocent Blood, Cauldron of Souls, Corpse Knight, Liliana's Standard Bearer, Plague Belcher, Vengeful Dead, Blood Pet, Anointed Procession, Panharmonicon, Kindred Discovery, Liliana's Triumph, Mire in Misery, Priest of Forgotten Gods
Personally I would cut these: Vicious Conquistador, Caged Zombie, Rotting Mastodon, Omnispell Adept, Raise Dead, Pressure Point, Revitalize, Murder, Bad Deal, Sphinx of the Second Sun, Maalfeld Twins, Meletis Charlatan, Lotleth Giant, Divinity of Pride, Rings of Brighthearth, Dramatic Reversal
1 month ago
Quasiduplicate is nice with the graveyard and clone theme, and fetch lands are not just pretty much edh staples, but they are also great with cards like Muldrotha, the Gravetide. Blade of Selves is a very nice card, which is a possible win with Etrata, the Silencer, another card I'd suggest. It also wins with Biovisionary. A similar effect is Araumi of the Dead Tide, which can be really powerful. Both need Sundial of the Infinite or Discontinuity to make it a reliable win, but you have to wait a few turns. I wouldn't suggest any of those cards seriously, but if you want to add more stuff to them to make that an actual wincon (extra turns, etc.), it could be interesting. Another theme is entering the battlefield, which is really strong with clones because you can do it again with your clone. Yarok, the Desecrated would be a good card in that direction, as would Panharmonicon. Some blink effects would be nice, but not having white takes away some of the best ones. Gyruda, Doom of Depths can go crazy by cloning it and getting more clones, or blinking it with Thassa, or doubling it with Yarok. I agree that you need more lands. This deck looks very interesting!
1 month ago
I would have never thought to find such a comment like this, it's A M A Z I N G. I really like your support on this project and I would love to create a competitive deck together.
Unfortunatly I don't work yet, so I can't really have a deck with Moxes, 15 Fetch Lands and OP Mana Artifacts, but we can build one not caring for the price just to see if it will be competitive or not
Others, instead, need some explanation:
-Witchbane Orb is needed in my deck because in my playgroup people will 100% try to Bojuka Bog or try to Flash in a Tormod's Crypt when the Commander is being casted ( happened to me once when I was trying to cast a Kathril, Aspect Warper who was going to become a 26/26 with 13 different abilities....)
-Blood for Bones has one of the most intricated rulings I've ever seen, with it you can sacrifice a creature and then return that same creature you sacrificed back to the battlefield, creating a card that can "Blink" in Black and that also returns a creature into your hand from the graveyard
Another thing, I don't think that attacking with spiders is a good idea, my Deck can create a bunch of them in a turn, but i would rather win with them with a combo then wait for a full rotation (and all my friends at the LGS have at least 2 boardwipes per deck) to attack.
This deck doesn't draw, you're right, but it mills itself and then returns to hand important combo pieces from the graveyard, but we can try to put in a Shamanic Revelation and other cool drawing cards and see what happens
Let me now what you think, I'm really excited about this project