Shock deals 2 damage to target creature, player or planeswalker.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Core Set 2020 (M20)||Common|
|Core Set 2019 (M19)||Common|
|Aether Revolt (AER)||Common|
|Duel Decks: Speed vs. Cunning (DDN)||Common|
|Magic 2014 (M14)|
|2012 Core Set (M12)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Starter 2000 (S00)||Common|
|Classic Sixth Edition (6ED)||Common|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Shock occurrence in decks from the last year
All decks: 0.93%
All decks: 0.06%
Commander / EDH:
All decks: 0.0%
15 hours ago
1 day ago
I've thought about this subject before when making decks, but have fallen slightly out of touch with the current Pioneer meta. I'd say that in general RG is best for a fast play it and swing deck and if you do want tempo and counterplay you should add blue, although that may change. Blue also might be better if you feel like T1 dork is being met by removal too often and you'd rather have a counter, Opt, or something else instead. If I were in this position, I would focus on optimizing a Savage Knuckleblade deck instead of looking for the best possible midrange deck in those colors because I know I'll probably end up disappointed or in a completely different segment of the color pie (for some reason all my decks end up in GB).
With that said, I think you can make two pretty good RUG decks in that general style. I'll call the first Value Town. Use the new Titans and synergies with new cards to beat down, get lands into play, whatever (don't know the deck well just think it's good). I'd prefer a deck that works like a Delver deck, stopping yourself from just dying T5 and waiting for the moment to slam your higher value creatures. Use just enough cards like AEtherize, Stubborn Denial, Brazen Borrower, and Shock to keep you alive. Add either Opt and others as glue or Elvish Mystic and others as acceleration. Then fill the other slots with haymakers like Glorybringer, Goblin Rabblemaster, and Questing Beast. For the mana, I'd want to just shuffle up a pile of on color fast lands and make sure the R/G/U split is roughly even but I don't think that's optimal.
2 days ago
3 days ago
Hey, thanks so much for the upvote and the comment!
I'll certainly test it!
That said, at a first glance it seems to me to be a change I'm not so sure about. Mainly cause, although it counters the spell, I get nothing in addition. That's diferent from Dispel where I'm guaranteed to have a two mana counter and maybe activate that synergy with Mystic Sanctuary. Part of what makes Ionize a decent replacement is that I gain virtual card advantage*, something that this version lacks profundly, once it doesn't have acess to draw spells... Wizard's Retort seems like in its best will be a Counterspell (and that's great), in its worst will be an underperformative Dissolve (an that's not great).
Of course empirical experience could reveal otherwise and for that I'll do the tests
3 days ago
Legendary Creature - Human Shaman
Whenever Xtiualti, Clanhunter attacks, create a 3/3 green Dinosaur creature token with trample.
Dinosaurs you control have "Enrage - Whenever this creature is dealt damage, put a +1/+1 counter on it. It deals 2 damage to the source of that dealt damage to it if able."
Note that if an opponent Shocks your dino, the SOURCE is the spell, not the player. So no, your dino won't deal 2 damage to the player who cast it.
However, creatures that dealt damage, as well as Planeswalkers, will be dealt 2 damage back.
Got ninja'd, no challenge.
Make an enchantment that costs .
5 days ago
Your curve is too high also you shouldn't be using 28 lands. I'd put kn some Lightning Bolts or Shocks maybe Vapor Snag I'd also remove Clout of the Dominus with only a few creatures in the deck they'll offten be dead cards
6 days ago
Nomad Outpost ? Clifftop Retreat Inspiring Vantage Sacred Foundry Sunbaked Canyon Caves of Koilos Concealed Courtyard Godless Shrine Isolated Chapel Silent Clearing. For this deck I'd personally recommend the land cards that let you sac for 1 and draw a card to help refill your hand on that final turn with all the cheap mana instant and Sorcery spells you have, as well the Sunbaked Canyon while it does hurt, with lifelink mitigates the self harm to a surplus with some thing as low as Shock. but ultimately price and current unused cards matter. if oyu dont like the self harm part, then go with the Clifftop Retreat making it easy to play untapped with just having a mountain.