Shock

Shock

Instant

Shock deals 2 damage to target creature, player or planeswalker.

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M20

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Printings View all

Set Rarity
Core Set 2021 (M21) Common
Mystery Booster (MYS1) Common
Core Set 2020 (M20) Common
Core Set 2019 (M19) Common
Battlebond (BBD) Common
Aether Revolt (AER) Common
Duel Decks: Speed vs. Cunning (DDN) Common
Magic 2014 (M14)
2012 Core Set (M12) Common
Duels of the Planeswalkers (DPA) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Onslaught (ONS) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Starter 2000 (S00) Common
Classic Sixth Edition (6ED) Common
Stronghold (STH) Common
Promo Set (000) Rare
Promo set for Gatherer (PSG) Common

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Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Pauper Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Pauper EDH Legal
Penny Dreadful Legal
Highlander Legal
Noble Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Shock occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Modern:

All decks: 0.06%

Standard:

All decks: 0.93%

Red: 9.02%

Rakdos: 4.51%

Shock Discussion

Balaam__ on M21 Red Green Elf Dinosaurs (Budget Friendly)

1 month ago

Taking a look at this build as per request. The most obvious way I can see to immediately improve the deck according to your restrictions is to remove 4 basic lands and add a playset of Stomping Ground. It’s exactly at your budget threshold per card, but that’s the fastest and easiest way to elevate this deck’s consistency and performance.

Aside from that, it looks like you’ve got nice ramp from your elveses...es, and some decent heavy hitters and enablers like Titanoth Rex. What I see lacking is removal. Shock works alright in the early game to snipe small fodder, but perhaps you could find room in the sideboard to slot in some artifact hate. Red is excellent at that.

Incidentally, don’t make the same mistake I made when looking at Radha, Heart of Keld or similarly worded cards. Just because it allows you to play lands from the top of your library doesn’t mean you can get around the one-land-per-turn rule. I had a misunderstanding of that concept and was enlightened by onlookers at my LGS.

shadow63 on B&R July 13 2020

1 month ago

I'd be Shocked if twin or pod got off the list. I dont see jetti being an issue theres so much good removal in modern. I think bridge from bellow could come off the list as it got the hammer because of ho gaak.

eyes2sky on Chandra, Chandra, Chandra, Chandra Tribal

1 month ago

Scallywallwest Thanks for the suggestions. Shock is probably a better option than Spark jolt and Chandra, Flame's Fury would fit here as well, I just to go buy one.

Scallywallwest on Chandra, Chandra, Chandra, Chandra Tribal

1 month ago

Perhaps a Chandra, Flame's Fury? You may also want to add in another copy of Banefire, and a couple of Shocks. I've always wanted to do a Chandra tribal, and I think you did this really well! I hope your 12-year-old enjoys it!

katanakid13 on Copy all the Draw

1 month ago

If you're looking for input, here's a randoms two cents: Thanks to the way Twinning Staff is worded, making a copy of a copy spell makes an infinite chain. Increasing Vengeance's copy will automatically make a 2nd copy, targeting the original, making 2 more, so three on the stack, making 6, making 12, making 24, etc, as they resolve. Suddenly low costed damage spells (Shock, Lightning Bolt) or even cards like Oona's Grace that say "Target player draws" become lethal. And because of the way the stack works, there's little chance for your opponents to interact. You're only casting at most three spells, so Flusterstorm's out, and they'd need to counter all four spells on the stack or face an infinitely big Stormasaurus.

xtechnetia on Pattern Recognition #157 - Spell ...

1 month ago

While I appreciate your analysis of Fiery Impulse, it must be pointed out that unlike Shock and Lightning Bolt, it only hits creatures, which is a hugely significant functionality difference.

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