Shock

Shock

Instant

Shock deals 2 damage to target creature, player or planeswalker.

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Legality

Format Legality
Commander / EDH Legal
Block Constructed Legal
Pauper Legal
Pre-release Legal
Legacy Legal
Pioneer Legal
Limited Legal
Duel Commander Legal
Standard Legal
Highlander Legal
Historic Legal
Custom Legal
Tiny Leaders Legal
Modern Legal
Oathbreaker Legal
Casual Legal
Brawl Legal
Gladiator Legal
Canadian Highlander Legal
Pauper EDH Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Arena Legal
1v1 Commander Legal

Shock occurrence in decks from the last year

Latest Decks as Commander

Shock Discussion

TriusMalarky on Temur Energy Midrange

3 days ago

I still recommend keeping Frost Bite. According to these sites:

https://aetherhub.com/Metagame/Pioneer/

https://www.mtggoldfish.com/metagame/pioneer#paper

https://www.mtgtop8.com/format?f=PI

About 50% or more of the meta has super important creatures that die to Shock , and the chance to be able to hit a few of the slightly larger creatures is invaluable. If you do cut it, I recommend using Magma Spray instead.

And on removal, you have 8 + Giant. Giant is a beater that is also incidentally removal/card advantage. You can't think of giant as a 2-mana removal spell, because if you do then it's bad. And if you cut bites, you'd have '8' 2-mana removal, and that's not good in an aggro meta. You really need the 1-mana removal, and Frost Bite is the closest thing to Bolt you've got.

Also, removal always feels bad when playtesting without an opponent. That's a fact of the game.

Also I like to run a ton of interaction, and my decks regularly have 8-12 removal spells plus 4-8 cantrip effects. That's my playstyle, and it works for me, so consider running it like that for a few MTGO games or against whoever plays Pioneer in your area before cutting the Frost Bites.

Also, red removal is always bad v control. It's just rarely good. That's why you have the Mystical Disputes in the sideboard -- they make a blue deck's life miserable. Plus, t3f got banned so control decks are on the down low for a while.

If you're cutting cub, Burning-Tree Emissary is amazing. You can go Tree+Stomp, Tree+Lightning, Tree+Brawler, Tree+Refiner, etc. It's just a free 2/2.

Icbrgr on Is Grixis Control Weak/Bad in …

1 week ago

I honestly dont know for certain about prismari command... at a glance Faithless Looting + Coalition Relic + Shock + Smelt seems enticing for drawing and fueling delve and the treasure token may find a good use for something... but i dont know for sure..

It seems good enough to explore in grixis maybe alongside/split with Kolaghan's Command .... I dont know how prevalent "Hammer time" Colossus Hammer decks are exactly but I keep hearing they are gaining popularity....

or maybe prismari command is more suited for a Storm type build over control?

xtechnetia on Is Grixis Control Weak/Bad in …

1 week ago

The new Prismari command is not going to change Modern Grixis lists imo. KComm is superior almost every single time, as it represents a guaranteed 2-for-1, whereas Prismari only 2-for-1s with the Shock + Smelt choices (KComm also has these), the latter choice not relevant in most matchups.

I've tried Grixis control in Modern. It's not stone cold unplayable (hard to be when it's essentially UBRgoodstuff.dec), it's just a collection of small issues that add up to a subpar deck overall, most of which have already been covered by others.

JeanYass on Jund Varolz Shadow

1 month ago

i would recommend against the Tarfire. growing a goyf by 1 when its already big and going unblocked thanks to your removal just isn't worth using a Shock

Coward_Token on Toralf & damage trough -1/-1 …

1 month ago

Alice has a Toralf, God of Fury  Flip and a Soul-Scar Mage. She Shocks a 1/1 controlled by an opponent. Will Toralf trigger?

ellie-is on $10 Budget Burn

2 months ago

Have you tried Guttersnipe Yet? I think it might be a solid addition, even if you only run a couple of them! On such a tight budget you're probably not going to be consistenly winning turns 4-5, so it's okay to spend turn 3 setting up by playing it if it means every spell you cast after that will hit twice as hard (and that's a huge difference if you're playing 3 or 4 burn spells the next turn!).

If you don't add Guttersnipe, I'd think about adding additional Thermo-Alchemists for the same reason.

But most importantly: I'd add 4x Lava Dart! Depending on how your playtest has been I'd remove either one of the sorceries or Shock. While Lava Dart's single point of damage is nothing amazing on its own, it's amazing for creature removal and as triggers for all your creatures. And once you cast it, you can flashback it by sacrificing the same mountain you've just tapped, getting twice the triggers (or you can flashback it later in the game when the opponent has already forgotten about it). It might not seem amazing but once you try it you'll probably never want to go back. It's an amazing tool for closing out a game in a deck that likes it when you cast instants! And killing all of your opponent's mana dorks early on will help you reach the turns you need to reach to win with your deck.

Also, the creatures, and Guttersnipe included will be great for multiplayer and it might be worth removing Landslide to focus on them :) Unless everyone is running the same color, Guttersnipe will deal a lot more total damage to your opponents over time than something like Searing Rays ever could.

Finally, if your budget allows for it I'd add more Searing Bloods! You can cut lightning strike for it, and if you need things to cut for budget reasons I think it'll be okay to let Rolling Earthquake go. And Satyr Firedancer from your maybeboard is a great sideboard card against creature-heavy decks!

Edit: Also, I wouldn't worry about adding nonbasic lands! I'd definitely recomend them outside of such a tight budget, but their advantage is really very small most of the time and such a tiny advantage wouldn't justify needing to cut other, more important cards so you can fit into the budget!

Apollo_Paladin on Black/White Angels

3 months ago

I use Impassioned Orator in my MTG Arena Lifegain deck, as well as Daxos, Blessed by the Sun that you also are already running. Depending on how this deck plays (I've not tested it) you might want another creature with a similar effect.

Also, I've found that Sacred Cat is quite good synergy for Daxos in particular, since you can get 2 casts and 2 deaths out of each one you include (total of 4 lifegain triggers from Daxos, 2 from Orator).

Speaker of the Heavens seems like he'd be a solid addition here, and

Finally Light of Hope can be useful for getting to your activation count on Resplendent Angel, and it's got added utility as well for some enchantment hate and potential to save a creature from something like Shock tipping over the last damage to kill it off.

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