Shock

Shock

Instant

Shock deals 2 damage to target creature, player or planeswalker.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Shock Discussion

raphael75 on Academic Probation vs. Silence rulings …

2 weeks ago

I'm confused about mode 1 of Academic Probation and Silence.

The gatherer.com ruling for mode 1 of Academic Probation says "For the first mode, no one can cast spells between the time a card is named and the time that Academic Probation’s effect starts to apply."

The ruling for Silence says "Silence won’t affect spells that your opponents cast before you cast Silence, including any spells that are still on the stack. Silence also won’t stop your opponents from casting spells after you cast Silence but before Silence resolves."

It seems that it's saying if someone casts Academic Probation and names, for example, Shock, I can't respond and play Shock before Academic Probation resolves.

If they played Silence, which does virtually the same thing except without the restriction of "until your next turn" and restricting it to only a single spell name, I could respond.

I don't understand how these effects are different.

trippy_mcfly on Ach, Goblins!

2 weeks ago

24 lands seems like enough. Aggressive decks tend to not run too many lands. I would say cut Tuktuk Rubblefort. You want to be the one attacking this game, so a 0/3 defender doesn't really fit in with the game plan. Fervor is also pretty redundant since many of your creatures either have haste already or will get it from a fellow goblin's ability.

Take a look at your mana curve graph on the right. See how skewed toward 3 it is? We want to make sure to use all of our mana efficiently in the first few turns of the game.

Depending on how aggressive you want your deck to be, I would add more Goblin Guides, bring back the Shocks, and heavily cut down on cards that cost 3 mana for those costing 2 or 1. If you want to try and have a bit more resilience, then I think you lean more into the producing a large board game plan and winning with Krenko, Mob Boss

xBalashi on Ach, Goblins!

3 weeks ago

Thanks for the input so far! It has better getting solid wins by turn 5 with a few tweaks to fit the needs of MTG Arena. My main goal here is to flood the field with goblins and to get at least 2 Raid Bombardment's on the field so the damage is harder to be prevented since its player direct.

I have taken out Empty the Warrens and Fiery Emancipation and added Goblin Guide per your recc, trippy_mcfly

I have replaced the 2 Shock cards with 2 Lightning Bolt's per your recc, Balaam__

Is there anything else you guys would reccommend? I am thinking of bumping up the land by 2 and removing one set of creatures, but don't know where to start.

Blackgate on Tetsuko Umezawa, Ghost Assassin

3 weeks ago

Perfect upgrade to replace Shock!! Thank you SnakeByte77!

Balaam__ on Ach, Goblins!

3 weeks ago

Unless it’s for budget reasons or simply because you don’t happen to own 4 copies, Lightning Bolt is strictly better than Shock here. Run 4 if possible.

tysrob53 on Modern boros aggro (with results)

3 weeks ago

Hey, owenger. Thank you for the suggestions, the Play with Fire is definitely a better version of Shock that I'll be switching over to.

With the Skewer the Critics I have been contemplating that the entire time and my biggest hold back was that it's sorcery speed and requires some sort of other damage first to be feasible.

I think I'm going to have to do a bit more testing to see which works slightly better than the other and then go from there. I think you may be right overall though, Skewer the Critics will probably be the better option just to fit a but more damage out

owenger on Modern boros aggro (with results)

3 weeks ago

Hi, cool deck! I have a few suggestions. Play with Fire is a strictly better Shock, so I would say that is a worthy swap. However, I would suggest to go straight to something like Skewer the Critics as your spells should deal 3 damage preferably.

TypicalTimmy on Baseline effect cards

1 month ago

I would wager Lightning Bolt is strictly better to Shock?

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