Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Shock
Instant
This deals 2 damage to any target (creature, player, planeswalker or battle).
pookypuppy6 on Ranking the Lieges
2 months ago
I feel there's something to be said for Creakwood Liege over some of the others. It's fragile for sure, getting blown out by Shock is real bad. But it's on the cheaper end of lieges at four mana and, unlike Balefire Liege or Deathbringer Liege, does give its value without further mana investment. Kind of one of those "set-it-and-forget-it" cards. I admit though, those last two are in better colours for token-y, swarm-y colours that like the lord buffs.
The Creakwood point is conversely is why I'd rank Mindwrack Liege much lower. Farting in big blue or red creatures at instant-speed is funny, but it's a huge mana investment relying on you having a creature in your hand you want to cheat in (6 to play and then 4 to actually use). And as you mentioned, odd colours for that effect too - red does have big dragons though!
2000AD on
3 months ago
Balaam__ if you want to further be Shocked, check out Goblin Oriflamme, which is just a re-named, modern-day version of the Orcish Oriflamme misprinting from Alpha. An Enchantment for that gives all your attacking creatures +1/+0.
Balaam__ on
Goblin Tribal
4 months ago
This isn’t Standard legal. At a glance it looks like it would fit the Modern cardpool. Also, Lightning Bolt is vastly superior to Shock.
Orange+ on
Thunderstruck ~100$
6 months ago
Hey, legendofa :)
Yeah, Ive definitely considered double strike, especially Assault Strobe since its only 1CMC. Not 100% sure why I didnt go for it, but at one point I remember thinking that: I wanted to complete this deck rather quick, I didnt want to open another "category" of cards with just one card (double strike category with only Assault Strobe), and I felt like this was more burn themed; So swapping out a burn spell didnt really bode well in my head. I might change my mind tho.
At this point in time I need 5 Chandra's Spitfire triggers to reach lethal. Lets say I can get 3/5 triggers off of a Shock with a Cinder Pyromancer in play. Thats leaves 2 more triggers remaining. (Bonus point: Needing exacly 5 triggers is quite elegant IMO. [1 + (5*3) = 16] ).
Compare that to Assault Strobe, where I would only need 3 triggers*, but I would count that as 4 since I need to cast the actual double strike card (which, since its not burn, can not provide a damage trigger by itself). So with a Cinder Pyromancer in play and casting Assault Strobe, I could get sort of 3/4 triggers, which is slightly better, but I would not be able to burn the other player for 2 dmg.
I think what I really enjoy about the burn spells (rather than double strike spells) is that they are: super red (mmh flavor), and they can be used for removal. Lets say my opponent has a 1/1 flyer or something in play. Now the Assault Strobe would be useless, while the Shock could mean a quick win.
Have to give this some more thought though. Thanks for the suggestions! :)
*[2 triggers + double strike = 7 * 2 = 14 & 14 < 16]
[3 triggers + double strike = 10 * 2 = 20 & 20 > 16]
LordSnow on
Otters!!!
7 months ago
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Stormchaser's Talent is really good. Bummer its a bit spendy right now but 4 would be amazing.
sergiodelrio on Edge of Eternities Previews
7 months ago
The baloth dies to removal as weak as Shock... I agree that it appears strong tho, and certainly will actively demand an answer more often than not, since people will try to beef it up and/or protect it. Blocking it to death seems reasonable, too.
Polaris on Does Warrior en-kor and Torbran, …
8 months ago
As Rhadamanthus explained, one damage event won't make this work. What you could use is something like Toralf, God of Fury Flip or Boros Reckoner, both of which are triggered abilities, to create multiple damage instances so the damage will be multiplied each time. For example, if you have Furnace of Rath in play and target Boros Reckoner with Shock, the damage dealt to your Reckoner will be doubled from 2 to 4, then its ability will trigger and deal 4 damage to any target, which will be doubled again to 8.
Rhadamanthus on Does Warrior en-kor and Torbran, …
8 months ago
No, it doesn't go infinite. The reason is in the rules for how to handle damage prevention/redirection effects and replacement effects. Prevention, redirection and replacement effects modify the result of an event as it happens, and any such effect that could apply to an event can only be applied to that event once. Shock will only get its damage increased one time, even if it gets bounced around a bunch of times.
In the example of Shock, Warrior en-Kor and Furnace of Rath: You cast Shock targeting the Warrior. You respond by activating the Warrior's ability some number of times, let's say 4 (note the Warrior was printed at a time when some rules and text templates worked differently - the current Oracle text reads ": The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead"). Shock starts resolving, and let's say you want to apply Furnace's replacement effect before the Warrior's redirection effect (since you control the object that would be affected by the event, you decide what to apply first). Now the event is that Shock is going to deal 4 damage to Warrior. Warrior's redirection effect is applied and now the event is that Shock is dealing its 4 damage somewhere else. The Furnace effect won't be applied again after this point, even if you sent the damage towards another Warrior and activated them a bunch of times to bounce the damage back and forth.
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