Shock

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shock

Instant

This deals 2 damage to any target (creature, player, planeswalker or battle).

psionictemplar on Blighted Onslaught

1 month ago

ItsNop117 The scale up would make the pendelhaven buff (and any others) disappear. The thing to remember when it comes to power/toughness (p/t) changes is that the base power/toughness (aka what's printed on the card) gets changed and then any permanent effects aka equipment/auras/counters/etc. apply afterwards. Any new changes like scale up in this case override anything that happened prior (to base p/t) and sets the base p/t to the new values. Then like before, apply any changes from equipment and so forth.

So gameplay wise, you would want to resolve scale up first changing the 1/1 into a 6/4 and then cast the other pump spells. At that point pendelhaven either can't target it (being too big) or the effect is negated by being overridden by the scale up. I still think it's worth keeping available to combat things like Shock though as a precaution even if the effect ends up not mattering overall.

There are effects that change p/t like Inside Out that make this work slightly different but I'm not fluent enough in them to explain them clearly.

pookypuppy6 on Ranking the Lieges

8 months ago

I feel there's something to be said for Creakwood Liege over some of the others. It's fragile for sure, getting blown out by Shock is real bad. But it's on the cheaper end of lieges at four mana and, unlike Balefire Liege or Deathbringer Liege, does give its value without further mana investment. Kind of one of those "set-it-and-forget-it" cards. I admit though, those last two are in better colours for token-y, swarm-y colours that like the lord buffs.

The Creakwood point is conversely is why I'd rank Mindwrack Liege much lower. Farting in big blue or red creatures at instant-speed is funny, but it's a huge mana investment relying on you having a creature in your hand you want to cheat in (6 to play and then 4 to actually use). And as you mentioned, odd colours for that effect too - red does have big dragons though!

2000AD on

9 months ago

Balaam__ if you want to further be Shocked, check out Goblin Oriflamme, which is just a re-named, modern-day version of the Orcish Oriflamme misprinting from Alpha. An Enchantment for that gives all your attacking creatures +1/+0.

Balaam__ on Goblin Tribal

10 months ago

This isn’t Standard legal. At a glance it looks like it would fit the Modern cardpool. Also, Lightning Bolt is vastly superior to Shock.

Orange+ on Thunderstruck ~100$

1 year ago

Hey, legendofa :)

Yeah, Ive definitely considered double strike, especially Assault Strobe since its only 1CMC. Not 100% sure why I didnt go for it, but at one point I remember thinking that: I wanted to complete this deck rather quick, I didnt want to open another "category" of cards with just one card (double strike category with only Assault Strobe), and I felt like this was more burn themed; So swapping out a burn spell didnt really bode well in my head. I might change my mind tho.

At this point in time I need 5 Chandra's Spitfire triggers to reach lethal. Lets say I can get 3/5 triggers off of a Shock with a Cinder Pyromancer in play. Thats leaves 2 more triggers remaining. (Bonus point: Needing exacly 5 triggers is quite elegant IMO. [1 + (5*3) = 16] ).

Compare that to Assault Strobe, where I would only need 3 triggers*, but I would count that as 4 since I need to cast the actual double strike card (which, since its not burn, can not provide a damage trigger by itself). So with a Cinder Pyromancer in play and casting Assault Strobe, I could get sort of 3/4 triggers, which is slightly better, but I would not be able to burn the other player for 2 dmg.

I think what I really enjoy about the burn spells (rather than double strike spells) is that they are: super red (mmh flavor), and they can be used for removal. Lets say my opponent has a 1/1 flyer or something in play. Now the Assault Strobe would be useless, while the Shock could mean a quick win.

Have to give this some more thought though. Thanks for the suggestions! :)


*[2 triggers + double strike = 7 * 2 = 14 & 14 < 16]

[3 triggers + double strike = 10 * 2 = 20 & 20 > 16]

LordSnow on Otters!!!

1 year ago

sergiodelrio on Edge of Eternities Previews

1 year ago

The baloth dies to removal as weak as Shock... I agree that it appears strong tho, and certainly will actively demand an answer more often than not, since people will try to beef it up and/or protect it. Blocking it to death seems reasonable, too.

Polaris on Does Warrior en-kor and Torbran, …

1 year ago

As Rhadamanthus explained, one damage event won't make this work. What you could use is something like Toralf, God of Fury  Flip or Boros Reckoner, both of which are triggered abilities, to create multiple damage instances so the damage will be multiplied each time. For example, if you have Furnace of Rath in play and target Boros Reckoner with Shock, the damage dealt to your Reckoner will be doubled from 2 to 4, then its ability will trigger and deal 4 damage to any target, which will be doubled again to 8.

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