Into the Wilds

Into the Wilds


At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

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Set Rarity
Magic 2014 (M14) Rare

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Into the Wilds occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Into the Wilds Discussion

hejtmane on EDH Under $1 is Back ...

1 month ago

A great card for green is Into the Wilds you get to look at the top card of your library upkeep if it is a land put it on the battlefield best part does not count as your land played for your turn so filters your land + can be ramp oh and is like 25cents

Abundance is another variation of filtering your deck also green

Den Protector budget eternal witness

Echoing Truth flexible bounce because if it is tokens it hits all the same tokens

Creature exile Reality Shift Crib Swap

Look at charms some are cheaper than others some will fit budgets some may not but see example below Sultai Charm

More removal Status / Statue Turn / Burn

Shenanigans Reins of Power ignore the $5 ones someone is trying to rip people off outside those they are all 50-85 cents

Polymorphist's Jest

Look for value creatures like Savage Ventmaw Giant Killer Steel Hellkite

wyzeman on Walk in the Vastwood

1 month ago

I have also change Cream of the Crop for Into the Wilds as I dont really need extra scry. Also, it's replacing well Leaf-Crowned Elder hability with more potential target (37 land vs less than 10 treefolk + shaman).

phsycord on The long Pilgrim to Maze's End - $40 budget

3 months ago

I already play Into the Wilds .

With Escape to the Wilds the risk of exiling two or more gates is there, therefore making my wincon risky. I don't want to exile gates without a way of getting them back, as I already have that risk with Golos's activated ability I chose not to run this card.

The other three cards are simply way out of budget, as I try to stick under $40 according to MTG Goldfish.

BantBitch on The long Pilgrim to Maze's End - $40 budget

3 months ago

Into the Wilds and Escape to the Wilds both seem like good cards. If you're looking for some good synergy, Sensei's Divining Top , Scroll Rack , and Soothsaying could spice up Golos triggers.

Beebles on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

4 months ago

Hmm. Interesting :).

_Arra_, I did not consider the point you raise about already having a target on your head playing Omnath, as I run a Mina and Denn list ;), who tend to fly under the radar. Still, Nissa, Vital Force is an inconsistent card with a big potential upside. Maybe choosing whether to play Nissa is more dependent on your play preferences and what risks you are willing to take. It ís a strong effect after all. I guess I would personally still prioritize consistent card draw over greedy ones if I was selecting for an omnath build. Even if the potential rewards are as good as a permanent Tatyova.

However, I still don’t think Into the Wilds is worth it, even in Omnath with a lot of fetches. I’m actually confused you bring up fetches, because they aren’t going to help you much in making ITW perform better. ITW’s ability triggers at the beginning of your upkeep, so you only get to look at 1 card. It’s not like Oracle of Mul Daya were you can play lands from top as long as there is one there, and crack a fetch to look again. ITW lets you look only once per upkeep, so you really need cards like Top or Sylvan Library to up your odds of hitting that land...

_Arra_ on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

4 months ago

Hi Beebles, thanks for responding.

I’ve run Omnath, Locus of Rage since he was spoiled/released and as such Nissa, Vital Force has been tested at length. My reasoning is whether or not the upside is actually worth the points you’ve raised and tbh I’m not sure. Omnath is also almost always arch enemy anyway in a semi competitive setting, cEDH not so mucg as in that situation we’re too slow anyway. I thought it was an interesting talking point as sometimes, as Omnath, Locus of Rage players, we cut cards only to return to them, case in point Mina and Denn, Wildborn who was excluded from the list for a good couple of years only to find a spot once more.

Oracle of Mul Daya is a better 4 drop, I’m not suggesting otherwise. I thought Into the Wilds was an interesting card, specifically in this deck, since we play a lot of fetches so can help us ‘fix’ the top of our deck and get incidental landfall value as it does not count towards lands played. Having discussed this card in my play group I think this card (in this deck) could be great but has large variables. Triggering on the next upkeep is it’s weakness as in some games, as you’ve said, it’ll be a poor man’s Oracle of Mul Daya or a 4cmc do nothing and an unreliable ramp card. However, late game I wonder, and this was the reason I thought it merited discussion. A card that has the potential to deliver high value and be very strong or is it just lack lustre?

Beebles on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

4 months ago

Hey _Arra_,

I’m not a fan of Nissa, Vital Force . The real reason to run it is for the carddraw right? If you don’t run proliferate or something like Pir, Imaginative Rascal , you need to wait a full turn and hope nothing happens to her to get it, while the rest of the table has an incentive to turn their resources towards you now. This is the reason I would advise against it, because you are putting 5 mana in a card that puts a target on your head before you receive any value from it, with a high chance of not getting that value at all and just end up being enemy of the table. And if you desperately need more cards, you might be in the worst position to deal with that increased threat level. I would much rather play a card draw spell that gets me the cards reliably, without impacting my threat level as much.

I’m also not a fan of Into the Wilds . Based on card quality, this is a stricly worse Oracle of Mul Daya . Also, if you don’t have ways to churn out 3 lands from the top reliably (which is going to at least take you 3 turns), any 4-cmc sorcery that fetches 2 lands is going to be better use of the slot.

_Arra_ on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

4 months ago

GeminiSpartanX I really don't think it's worth a slot. It's ultimately a vanilla beater with an expensive land search alternative cost.

I know this has been discussed a bit and there is a lot of uncertainty around whether this card is worth a slot, however, I've been running Wrenn and Six recently, I decided to add it to the deck as it is a 2 drop. The thought behind this was that it helps with opening hands. Having a 2 land hand with no 2 drop is often quite a painful mulligan decision for this deck as for the most part we care about 3 and 4 mana ramp. Wrenn and Six fixes that issue as well as being removal for various elves/birds that our opponents might play turn 1. Retrace is also not to be ignored in this deck, discarding a land to reuse one of our good ramp cards late game or a Wheel of Fortune sounds like a great idea.

I agree with VexenX that planeswalkers in EDH often get focused down too quickly and often provide little value most of the time. Having played planeswalkers I think that this is more relevant to higher CMC walkers, Wrenn and Six being a 2 drop often avoids these issues.

I have actually been reconsidering Nissa, Vital Force as the card draw is great having the ability to Regrowth too seems like it should be revisited. What do you guys think?

Wanted to know if anyone has playtested Into the Wilds , on face value this could be a 4CMC do nothing, but I think that allowing us to look at the top card of our deck will allow us to make more informed plays with our fetch lands, do we want to shuffle our deck now? as well as potentially allowing us additional land drops when we want to ramp or make landfall triggers. I want to test this as I think it might be worth a 3/4CMC ramp sorcery slot. Anyone run it already and can give some input?

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