Artifact Creature — Golem
Darksteel Colossus is indestructible.
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
|Want (2)||billtheturnip , GrandeKhan|
Printings View all
|2010 Core Set (M10)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Darksteel Colossus occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Darksteel Colossus Discussion
1 month ago
I like the deck, altough not sure why you're running Darksteel Colossus unless you need a beater?
3 months ago
4 months ago
Even though this deck far outweighs my own, what's you main win-con? I know you're building around a theme but mine is mostly big boi golems, that i hope to get out (havent got any out because ppl just blow up my shit all the time lol). However i just added maze's end and 10 gates (left out a few so i didnt have too many) as an alt wincon with golos, and i have a bunch of bounce spells to trigger golo's ability multiple times then just use his ability and get some free shit out. Main thing mine is missing is Karn, the Great Creator and Darksteel Colossus . One fun combo is Karn, the Great Creator and Parhelion II , because you can have it in your sideboard and bring it out when you have enough mana (8 CMC) and instead of crewing it you can use karn's +1 ability to make it into a 8/8 flying creature that makes 2 4/4 angels when it attacks, ive dont it on MTG:A and its a fun combo.
4 months ago
if you want to tag someone, you have to put double brackets around their name.
also, this deck is not modern legal. Sol Ring and Thran Dynamo aren't legal in the format. this may be "part" of the reason why people are saying you don't know much about modern. they definitely could have been more polite though.
also, a "possible" turn 8 mana on turn 3 isn't really competitive in modern. to be competitive, it must also be "consistent". turn 5 Darksteel Colossus isn't competitive in the format either. it can be easily undone with a Path to Exile . turn 5 is also considered late-game in modern.
as for the competitive meter, its impossible for a computer to caculate how well a deck will function. i could make a modern deck without lands that still shows 100% competitive.
your deck has zero removal, and only 8 total cards (12 if you count the illegal Sol Ring ) that have a cmc of 3 or less. this is a huge no-no in the modern format.
5 months ago
You only seem to have one titan. I'm assuming you'll be adding the rest later. Kozilek, Butcher of Truth and Ulamog, the Ceaseless Hunger should definitely be in. Additionally, the lesser eldrazi: It That Betrays , Artisan of Kozilek and Pathrazer of Ulamog would all be great includes. You could also think about Darksteel Colossus and Blightsteel Colossus (I would wait for a reprint on blightsteel though)
6 months ago
Hey, nice brew with new Atla.
Consider more haste?
- Mass Hysteria : one drop, very good when you cheat a lot of creatures in one turn onto the battlefield.
- Instill Energy : one drop, can also untap Atla.
- Lightning Mauler : can repeatedly change who gets haste.
With the expensive price manabase here with many Forest dual lands Nature's Lore is an upgrade for Farseek . Consider replacing Cultivate and Reach with two drop mana rocks: Talisman of Impulse , Talisman of Unity , Talisman of Conviction ? Consider Open the Armory or Stoneforge Mystic ? It's another tutor that can get one of Greaves, Skullclamp, Staff, Boots.
I think Regal Behemoth is a better Mirari's Wake or Zendikar Resurgent with Atla. In fact consider cutting both of these cards for Regal? It's a creature, gives you the monarch (draw) and it has the same land bonus ability. The +1/+1 that Wake gives all your creatures can be detrimental if you're trying to use Skullclamp to sac 0/1 Eggs which is an excellent source of both card draw and cheating creatures onto the battlefield. It's broken, anything that makes this interaction worse I wouldn't include.
Cards to consider cutting:
6 months ago
- I don't know what the win-con is precisely. It isn't clear.
- I see an Emrakul and Cyclonic Rift , but beyond that, I see nothing that is game winning.
- The strategy is indiscernible.
Lot of 0-drops, low draw, token spam, and control, but nothing that leads up to a game changer or really synergizes effectively.
While playtesting your deck, I found myself out of cards and getting dead draws a lot.
Most of the time, I would get a good board by turn 6 or 7, under the assumption my opponents left my board alone and didn't kill me by that point.
So I must say, I really do think you need to narrow down the strategy, because so far, it's hard to tell if this is tempo control or battle cruiser.
If you want tempo, definitely find ways to generate as many tokens as possible. Whirler Rogue and Myr Battlesphere are good for that, especially if you decide to use bouncers like Deadeye Navigator or spells like Displace . (Deadeye can kinda go infinite in some situations)
- If you're going for a battle cruiser, Metalwork Colossus , Traxos, Scourge of Kroog , and Darksteel Colossus are definitely viable options.
If you want Stax, well then you're going to need to make a completely different kind of deck.
A description would definitely aid people in figuring out what your deck is supposed to do.
Good luck with the brew.
6 months ago
How do you feel about a transformative sideboard into (or from) a Madness deck? Thinking of Demigod of Revenge , Fiery Temper , and Avacyn's Judgment personally. Also, Darksteel Colossus may be a better non-budget option than Emmy to get around GY hate.