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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Thought Monitor
Artifact Creature — Construct
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
When this enters the battlefield, draw two cards.
Rhyno52 on
Manaless Affinity
1 month ago
greenweird i know what you mean Barricade Breaker is strong but you need at least two draws to hardcast him and most of the time you wont have enough artifacts in play for that. I may play him as 1 of just to tutor with sanctum.
Thought Monitor is super powerful but for manaless affinity its too dependant on colored mana and most of the time you wont have it. Zuran Orb seems like deadwight. it doesnt do mch other than gaining some life and eating away slots. iam more a fan of saccing three for a power 6 creature like Salvage Titan preferably turn one.
Scale of Chiss-Goria is indeed better than Tormod's Crypt but its also more expensive i could try to reduce my "free" artifact spell count but i feel like it would be too slow after that.
i ran a huge amount of goldfisch playtests with this deck and i found out i can kill on turn 4 about 60-70% of the time. Thats okayish. I would want it to be faster and sometimes i can get those turn 3 kills but its too rare for now. in this state i rarely have to go more than turn 5 to kill the goldfish.
greenweird on
Manaless Affinity
1 month ago
I don't terribly like using Salvage Titan, since while it can be casted for free, it eats your affinities, preventing you to play Myr Enforcer and the likes if you later draws them, so I kept only one. I'm surprised yours neither have Scale of Chiss-Goria or Barricade Breaker, the former being a free artifact that's actually useful, and the latter being the thing you ideally curve out on during your turn 1 with the help of the ugin land. Vault Skirge looks funny, I might try that on my own deck. I'm also toying with having Thought Monitor and Power Depot in my deck, and possibly also Zuran Orb, but I haven't decided how I'm feeling with them.
Nemesis on
Sharuum's Salvaged Strikeforce
1 month ago
Icbrgr on Modern Horizons Light
1 month ago
I am curious if players would be interested in a Modern format which included cards that Modern horizons sets have retroactively made old standard cards legal into the format but excluded cards that were created out of the aether.
These would be example of cards that would be legal because they were previously existing cards that went through standard at some point.
would be examples of cards that would not be allowed because they never went through standard.
The follow-up question would be does Magic the Gathering have a preexisting cardpool that is not on the reserved list to create such a format and keep it healthy/diverse? And could this be done while keeping Modern and Legacy/vintage separate identities? In theory in such a format we would certainly lose Force of Negation but could possibly get access to Force of Will if it were to be printed or made legal.
I have always loved the idea of Modern because it was a non rotating format that I could find a home for both old and new cards... but at the same time I wasnt an active player/investor in the very beginnings of magic... I always felt gatekept from paper legacy play because I would never be able to in a fiscally responible way get access to all the tools available to me due to the reserved list... and I respect that for what it is.... for a longtime I felt gatekept from Entering Modern simply because of the price of Fetchlands and thank god they have been meaningfully reprinted so now are far more accesible.
But With Modern horizons it just feels sad knowing that Modern is ultimatly a soft rotating format based on the whims of whatever comes in the next Modern Horizons set....or some set like the Lord of the rings set whichj just comes into modern for some reason.
This is kinda what is pushing me towards Pioneer.... but I just cant help but feel frustrated.... Dont get me wrong I honestly don't hate Modern Horizons in its entirety I was really happy about getting access to old magic cards and that felt fun and cool to me...like a taste of getting into legacy or something.... but something about legacy I NEVER had interest in was random spinoff product entering the format.... Commander cards...Universes beyond cards... Planchase cards ect ect.
Currently the top 3 deck in Modern
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The One Ring Tron
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Crashing footfalls Cascade
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Rakdos Scam
DreadKhan on
4 months ago
Have you thought about using some 0 mana artifacts? Ornithopter will still have flying when they make it a creature. If you add Ornithopter, you could probably throw in Cranial Plating (it doesn't need Black, it just gets better with it), and that card also likes Vault Skirge, which sounds pretty sweet if you can make it big, it'll still have Flying and Lifelink. If you care about toughness a lot, there is also Nettlecyst, which I think just got a reprint. It's openly not very janky, but if you think you'll need cards there is also Thought Monitor, it's usually considered much better than Thoughtcast, but many want more than 4 of the effect.
Final thought, if you end up using 0 or 1 mana creatures, you can throw in stuff like Springleaf Drum or Moonsnare Prototype, some artifact decks use them for ramp.
notjinzo on
5 Color Artifact Deck
5 months ago
I think the amount of artifacts in here could be an advantage for some affinity spells like Thought Monitor or Myr Enforcer, alternatively you could do something Ensoul Artifact or Tezzeret's Touch. Something akin with ramp would be good too due to the land usage, or a landfall creature would have good use here, I think Lotus Cobra might help you out. Explore, Rampant Growth, Growth Spiral, and Manamorphose could help you with early game mana usage/land playing.
multimedia on
Urza's Legacy
6 months ago
Hey, some interesting card choices for upgrades to the precon. I can tell your deck is based on the precon because I see Darksteel Juggernaut.
A kink here to work on is the avg. CMC. The mana curve is very high at 4.3 not including Organic Extinction and Mycosynth Golem. The precon mana curve is already high at 3.5 not including Thought Monitor. A higher mana curve would be fine if supported with lots more low mana cost ramp, but you cut most of the low mana cost ramp (Signets, Liquimetal, Vessel) from the precon. There's only 6 ramp sources here 3 CMC or less which is low.
You could have a difficult time casting Urza using artifact creature affinity with only 7 artifact creatures 3 CMC or less. You really can't count on Urza's artifact affinity to first cast him and having not many ramp sources, ramp can't be counted on either. Master Transmuter is a great upgrade, she helps a lot when playing a lower amount of ramp. To improve the mana curve which will help gameplay consider choosing a few of the better high mana cost cards and cutting the others? Most 4 drops here are much better than the 5-7+ drops and that's good for the mana curve.
Research Thief, The Mightstone and Weakstone  Meld, Blightsteel Colossus, Mycosynth Golem, Thopter Assembly, Tezzeret, Master of the Bridge, Organic Extinction, Darksteel Forge, Mycosynth Lattice, Kuldotha Forgemaster, Cyberdrive Awakener these are the better 5-7 CMC cards here. The others could be cut to lower the mana curve because they're simply not as good as these.
- Thief, it's repeatable draw effect is good when you want to be attacking with Constructs.
- Weakstone because you have Urza, Lord Protector  Meld.
- Blightsteel, best secondary attacker and because you have Master Transmuter.
- Golem because Urza is a consistent way to create artifacts.
- Assembly because you have Time Sieve.
- Tezzeret because of Constructs.
- Extinction because of Constructs.
- Forge, best protection for all artifacts and because you have Lattice, Transmuter and Padeem.
- Awakener flying for Constructs.
Some upgrades at your price point to consider:
- Esper Sentinel, Mystic Remora
- Diabolic Intent, Fabricate
- Skullclamp (in the precon), Baleful Strix (in the precon)
- Ornithopter of Paradise, Signets and Liquimetal (in the precon)
- The Reality Chip + Sensei's Divining Top combo
- Spellskite, Skrelv, Defector Mite, Ethersworn Canonist
- Skrelv's Hive
- Counterspell, Swords to Plowshares (in the precon)
Good luck with your deck.
multimedia on
Urza, CEO of Machines
8 months ago
Hey, good upgrades to the precon, what you've done so far.
How do you want to win? Determining the main strategy you want to play can help to keep good cards for that strategy and cut unnecessary cards. If you're wanting to keep precon level budget then doing combat damage with Constructs and Commander damage with Urza are directions to consider. Research Thief and Bident of Thassa are excellent budget cards if you want to be attacking with Constructs. Making Urza an artifact makes him a reliable source of Commander damage, but this means including effects to make Urza an artifact.
You have Urza, Lord High Artificer, he's a combo wincon, but to use him as a wincon you'll want to add other cards and more ways to assemble the combo. Drawing cards from Constructs doing combat damage to opponents is a good alternative to playing expensive price tutors to get combo pieces in your hand.
You have Tezzeret, Master of the Bridge, you don't really need Mycosynth Golem especially not for it's price tag. You don't need this Tezzeret either, but if you have it might as well play it. The first cuts to consider are lands since 41 lands is a lot when the strategy here are artifacts. Consider cutting 6 lands? Lands that always ETB tapped and are worse then others that also do this. If you feel you need more mana then add mana sources (rocks, dorks) not lands.
- Orzhov Basilica, Azorius Chancery, Dimir Aqueduct
- Temple of Silence, Temple of Deceit, Temple of Enlightenment
The Bounce lands and Scry lands are worse always ETB tapped lands then Tri lands, Bridges, etc.
Some advice for more cuts is choose the top 20 creatures here, top 10 artifacts and top 10 other nonland cards. By choosing the best cards then you can cut a huge chunk away of lesser cards.
Creatures:
- Urza, Lord High Artificer
- Research Thief
- Losheel, Clockwork Scholar
- Thought Monitor, Ethersworn Sphinx
- Ornithopter of Paradise, Etherium Sculptor
- Phyrexian Metamorph
- Spellskite, Padeem, Consul of Innovation
- Ethersworn Canonist
- Baleful Strix
- Hangarback Walker, Sai, Master Thopterist
- Steel Overseer
- Armix, Filigree Thrasher
- Emry, Lurker of the Loch, Sharuum the Hegemon
- The Reality Chip, Lion Sash
Artifacts:
- Sol Ring
- Arcane Signet, Chromatic Lantern
- Liquimetal Torque
- Talisman of Dominance, Talisman of Hierarchy
- Scourglass
- Swiftfoot Boots
- Cranial Plating, Shadowspear
- Strionic Resonator
Others:
- Their Name is Death, Phyrexian Scriptures
- The Flesh is Weak
- Tezzeret, Master of the Bridge
- Artificer Class
- Austere Command
- Void Rend
- Swords to Plowshares
- Dovin's Veto
- Thoughtcast
For upgrading it's easier to get an established list that's not 99 cards then have a list that's way over 99 cards. Really any 0-3 drop artifact creature who can make some value to take advantage of Urza artifact creature affinity or any 0-2 drop mana rock for more ramp can fill unfilled deck spots.
Good luck with your deck.
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