Thought Monitor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Thought Monitor

Artifact Creature — Construct

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Flying

When this enters, draw two cards.

shock7123 on Artifact Aggro on a $50 Budget

1 month ago

Out of curiosity, when you say hyper budget, how budget are we talking? Is there a monetary limit you're trying to stay under?

For starters, your mana ramp and card draw is incredibly limited. Especially for an aggro strategy, running out of cards in hand and mana to use is especially detrimental. You have some card selection with Akal Pakal, First Among Equals, but that can be a slow process when you're not flashing out artifacts on each turn. Some cards I might recommend:

Thought Monitor and Thoughtcast - cheat these out with affinity for easy one-time value. Prices are around $0.50 and $1.00, respectively.

Mask of Memory - equip onto a flyer or other evasive creature for consistent looting. ~$0.31

Hedron Archivefoil - 6 mana over a couple of turns to be able to draw 2 isn't bad. ~$0.12

Aether Syphon - If you have the extra mana to pay into this, 2 mana to draw an extra card per turn is decent. ~$0.08

Transplant Theorist - loot whenever you play an artifact, plus get the ability to tuck cards back into your library to theoretically be able to replay later. ~$0.06

Coveted Jewel - 6 mana draw 3, then add 3 mana back. If you get attacked and don't have the ability to block one, sure, that opponent gets control of the jewel. However, it tends to start a minigame where people will just attack the Coveted Jewel's controller rather than you. ~$0.18

wallisface on Should I Put Additional Artifact …

6 months ago

As an example, this list costs well-under half of the money of your current list, but will significantly outperform it by prettymuch every metric:

nuperokaso on Affinity and what to cut

10 months ago

You will need to remove 18 card to get to 60: - 2 Mystic Forge and 4 Deadly Dispute - Affinity is an aggro deck; it wants to put additional creatures on board, not just draw cards. You may leave Thoughtcast and Thought Monitor. That will also rid you of black color entirely. - 4 Mistvault Bridge - 22 lands is too much for a 60 card deck that mostly plays free spells. You also don't want to draw multiple tapped lands. - 2 Shrapnel Blast - You don't want multiples in your opening hand, because then you won't have enough artifacts to cast your spells. You are also playing another sacrifice outlet (Arcbound Ravager) and too many sacrifice effect have diminishing returns. - 2 Myr Enforcer - You were playing 12 7 mana spells, that's simply too much. You can't keep opening hand with 4 of them. - 4 Lotus Petal - The only card in your deck that was not Modern legal. Also it's useless in longer game.

After these cuts, your deck has 60 card. However, 10 of them are non-artifacts, which may be more than you would like.

I will also give you a few other tips: - If you are too low on 0 mana cost cards, try Memnite or Welding Jar. Jar does something even in longer game, unlike your original Lotus Petal. - Nettlecyst - Acts similarly to the Cranial Plating, but comes with a body and has a good toughness. If you would play it, I suggest that you replace them for Arcbound Ravager, as they are doing opposite things.

wallisface on Arcbound Scales

1 year ago

Some thoughts:

  • your land count is very low, especially when you’re running 3 copies of a legendary land. For reference, the meta hardened scales runs around 24 lands and has an average mana-cost of only 1.5 (treating cards like Walking Ballista as worth ). You’ve only got 19 lands and your average mana-cost is a much higher 1.9 (assuming Thought Monitor and Thoughtcast only ever cost ).

  • Shadowspear is generally only ever good because it can be grabbed with Urza's Saga - without Saga it’s much harder to justify.

  • 4 mana is very steep, especially considering your land count, and I don’t see either Arcbound Crusher or Vannifar, Evolved Enigma doing nearly-enough to justify their cost.

  • Fabricate feels very slow/clunky when Ancient Stirrings exists.

leon_bulminot on Animar Horde 4

1 year ago

GeminiSpartanX

I mostly kept Armillary because colorless. I contemplated Shard Convergence as a replacement but it didn't work out as well.

For Cultivate, I used to run Tempt with Discovery. I am actually pondering replacing Armillary with Sword of Hearth and Home. Land drop and bouncing. I'd like to get a reliable creature that searches each turn but I'm riding Armillary after readding to test. Then swap to Cultivate for games and see which feels better. I went for more mana filters for now, until I can really nail down which searchers I like and regularly use. The major part of why Cultivate got cut was I always drew it mainly mid game and by that point, animar is like 14 counters deep and Selvala is out. But cost wise, I did like the 3 mana early game.

I honestly didn't even know Roaming existed and being colorless means free summons with enough counters. I am REALLY liking Hormagaunt. Aberrant would bring back some sorely needed removal.

I am trying to figure out how to squeeze Muldrifter in. Or at even Thought Monitor.

All suggestions are awesome. Just need to figure out what's become a stale draw since the update!! But I think I know which card I can cut first for Aberrant. Rootpath Purifier was useful when i had more ramp in the deck. Now she sort of just sits in my hand.

DreadKhan on Tempered Steel/Starlight Spectacular

1 year ago

In my experience if you use this for multiplayer their is one key difference between Humiliator and Diminish; Diminish lasts an entire turn cycle (each player gets a turn with that player have 1/1s), while Humiliator only helps you. If you target someone with Mass Diminish (and you get 2 casts per copy due to Flashback) you will probably eliminate them due to everyone piling on the easy target, Humiliator is a much smaller effect, including letting the opponent attack on their own turn (instead of them still having 1/1s). If you're looking for something you could pull, I think Myr Sire might be your weakest link atm, especially with so few lands. Knight of the Kitchen Sink A is relatively hard to cast, needing WW could be awkward, but Knight is a more useful card than Sire. Another card that I think that's on the weak side is Servo Exhibition, hopefully this gives you some food for thought!

That seems reasonable enough, I must have misunderstood your previous post about Protection. If you're worried about Enchantments being targeted it's a bit harder to solve, there is Devoted Caretaker and Greater Auramancy, I'm not sure either would be worth it. Enchantments are much harder to protect than creatures because it's really easy to kill creatures, do you find your enchantments get targeted? My only other idea worth mentioning is Dispel, but you'd probably be better served by Thoughtcast and Thought Monitor to just draw into replacements for your Enchantments.

Rhyno52 on Manaless Affinity

1 year ago

greenweird i know what you mean Barricade Breaker is strong but you need at least two draws to hardcast him and most of the time you wont have enough artifacts in play for that. I may play him as 1 of just to tutor with sanctum.

Thought Monitor is super powerful but for manaless affinity its too dependant on colored mana and most of the time you wont have it. Zuran Orb seems like deadwight. it doesnt do mch other than gaining some life and eating away slots. iam more a fan of saccing three for a power 6 creature like Salvage Titan preferably turn one.

Scale of Chiss-Goria is indeed better than Tormod's Crypt but its also more expensive i could try to reduce my "free" artifact spell count but i feel like it would be too slow after that.

i ran a huge amount of goldfisch playtests with this deck and i found out i can kill on turn 4 about 60-70% of the time. Thats okayish. I would want it to be faster and sometimes i can get those turn 3 kills but its too rare for now. in this state i rarely have to go more than turn 5 to kill the goldfish.

greenweird on Manaless Affinity

1 year ago

I don't terribly like using Salvage Titan, since while it can be casted for free, it eats your affinities, preventing you to play Myr Enforcer and the likes if you later draws them, so I kept only one. I'm surprised yours neither have Scale of Chiss-Goria or Barricade Breaker, the former being a free artifact that's actually useful, and the latter being the thing you ideally curve out on during your turn 1 with the help of the ugin land. Vault Skirge looks funny, I might try that on my own deck. I'm also toying with having Thought Monitor and Power Depot in my deck, and possibly also Zuran Orb, but I haven't decided how I'm feeling with them.

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