Creature — Eldrazi
Untap Endbringer during each other player's untap step.
: Endbringer deals 1 damage to target creature or player.
, : Target creature can't attack or block this turn.
, : Draw a card.
|Have (3)||metalmagic , , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Endbringer occurrence in decks from the last year
Latest Decks as Commander
2 months ago
Hi Edgardxcore, So I will try where I can to help here. Before I do that though, I think getting an idea of what your deck is trying to do would be real helpful. Are you just looking to turn sideways and smash face? Is there a combo? Just means I can offer better advice. Just from initial look, I would be tempted to add a Chromatic Lantern as some redundancy to Chromatic Orrery . New ramp cards like Three Visits are good from commander legends, and Nature's Lore is another good ramp spell. You got some large CMC spells, so ramp hard. You also have Eldrazi Displacer , Endbringer , Kozilek, the Great Distortion , and World Breaker that require you to have mana specific. Try it, but you may need to look at either getting some Wastes , or look at getting some more of the filter or pain lands that enable you to tap for colourless specific. An Ugin, the Spirit Dragon is a must as well. All your colourless and devoid stuff would not be touched by Big Ugin's -X ability.
Let me know your budget a bit as well, as obviously stuff like fetch lands, and mana rocks like Mana Vault etc would be super good
3 months ago
Remember that ramp is op in commander. It is especially good with your deck because your commander ensures you never waste mana. Play cards like Kodama's Reach
3 months ago
5 months ago
you can’t have 5 Endbringer, playsets are 4-max. I assume this is a typo?
you don’t actually need that many colourless sources. I’d suggest ditching all the Ruins of Oran-Rief and 2 of the Zhalfirin Void and use basics in their place. Add in 2 each of mountain/swamp/island i reckon.
7 months ago
Looking at some party cards, the problem I'm coming across is lack of synergy but I'll recommend some anyway. You really want your commander out early with as many ETBs as you have and being how aggressive he is.
Grenzo, Dungeon Warden: Rogue. Gives you a decent body with repeatable card advantage.
Grenzo, Havoc Raiser: Rogue. Either card advantage or point the biggest (or weakest utility) creature at another player.
Rankle, Master of Pranks: Another rogue. Less synergistic but he has three modes and haste. Plus, you can choose as many modes as you like.
Neheb, Dreadhorde Champion: Warrior. Red ramp and card fixing.
Priest of Forgotten Gods: Cleric. Potential card advantage and removal plus ramp.
Kazuul, Tyrant of the Cliffs: Warrior. Provides plenty of deathtouch chump blockers with your commander.
Mikaeus, the Unhallowed: Cleric. Allows all of your creatures to die once and come back. Plus, kills any human that gets through.
Gonti, Lord of Luxury: Rouge. Neat. Not the greatest in a vacuum but replaces himself, normally with something good.
Anarchist: Wizard. If you get more spells then maybe.
Cinder Seer: Wizard. Not the best pinger but a pinger nonetheless.
Coffin Queen: Wizard. Playable effect.
Dismissive Pyromancer: Wizard. Decent rummage affect and can take one guy out.
Embermage Goblin: Wizard. Not the best pinger but possibly playable. Hits any target.
Fervent Paincaster: Wizard. Hits creatures.
Fireslinger: Wizard. Best pinger so far at 2 cmc. Hits any target.
Nezumi Graverobber: Rogue/Wizard. Starts off as a graveyard hating rogue and turns into a grave stealing wizard.
Going through cards and the party subtheme seems a bit sad. Some of the above are decent but there isn't a ton to go on in my opinion.
On the first strke though, there are a million cheap red spells that grant first strike temporarily as an instant or as an enchantment. I would recommend running 1 or 2 of the instants to keep opponents on their toes when they think about blocking you.
As for creatures,
Soul of Shandalar: Mana wise, not the best. But can ping and has built in first strike.
Sparring Collar: Cheap first strike and can be attached instant speed to either dissuade blocks/attacks or murder something.
Sword of Vengeance: I don't think its as good as above due to not being able to move at instant speed, but it grants vigilance as well. It is nice to keep a first strike flying blocker up after it attacks.
Akki Coalflinger: Way to help out the team.
Legion Loyalist: Way to help out the team. (My favorite of the team helping bunch).
Bloodmark Mentor: Way to help out half of the team.
Akroma's Memorial. Expensive but a classic.
I think a couple or few first strike options would work out. As for cards that I think you could do better than,
Endbringer: Potentially a great card but I wouldn't count on using his other effects with as little colorless mana sources that you have.
Master of Cruelties: Can be good but typically best if saved for kalia combos. He shuts down attacking with everyone else which limits you to dealing with one opponent at a time.
Rakdos Firewheeler: Not bad but repeatable effects may be better.
8 months ago
Purphoros, God of the Forge: Not amazing but not bad. He's generally used for the ETB triggers.
Feldon of the Third Path: Similar vein. Worth it if your creature heavy or even if you have key features on creatures you want ETB's or an activation for.
Soul of New Phyrexia: Indestructible is nice.
Aggravated Assault: Great for Aggro, even better if it only costs 3.
Captivating Crew: Throw in a sac outlet and laugh.
Dawn of Hope: This I think could work with Zirda without any other life gain. Two mana for a 1/1 lifelink at instant speed is worth it, tack on 2 mana to draw a card whenever it attacks or blocks and its a must have.
Eldrazi Displacer: Don't know if Zirda reduces the waste cost but it can blink/save a creature for 1.
Endbringer: Same as above. Drawing for free is nice though.
Also, Zirda reduces equip costs. So you could have a pseudo voltron or just add swords. I didn't find or know of a planar effect on a creature though.