Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Open the Gates
Sorcery
Search our library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library.
JAEK on Shrine on you crazy diamond
1 year ago
Thank you for your comment and suggestions mtgplayer903, I've got an explanation for a few of my choices here:
- Birds of Paradise over Ornithopter of Paradise is purely a preference of mine. I adore BoP and it finds its way into all multi-colour decks that I make. OoP is a great choice too and budget friendly, but I went with the birds this time round.
- Eternal Witness is just a much better card than Skullwinder if I don't have to give my opponent the recursion but can get it myself with E-Wit then it's a no brainer for me personally.
- Riftsweeper is in the deck to retrieve Maze's End for me. I have had people blow up Maze's End a few times on me and then Bojuka Bog my graveyard, so I needed a way to make sure I could get it back from exile. Admittedly, Rift does need some support from tutors to make it properly effective at this.
- Nature's Claim vs Assassin's Trophy is a great suggestion. I'm not sure I have an A'sT to hand, but I will check and update that.
- Vindicate is in over Beast Within because I already run Generous Gift and I find that I don't really like giving my opponents a 3/3 beater to come back at me with. The sorc speed hasn't really bothered me yet, but maybe BW will come back eventually after more playtesting.
- Explore is dirt cheap and Exploration is a little pricey. I know it just got a reprint and I am hoping to get one soon, once I do it will be back in the list. I do use Exploration on MTGO though.
- Tolaria West is a great tutor for Maze's End, Maze of Ith and Reliquary Tower depending on what I need from it. I find that a card like Ash Barrens is nice, but I don't think it's quite right for my list as it stands.
- Gatecreeper Vine is out of the list now and Open the Gates is just a neat lil gate tutor so it'll stay in as the Gates theme is key to what I like about this deck.
eliakimras on B.F.D.
1 year ago
Glancing through your cards, your deck's problem might be because you're building it based on best-case scenario, with tons of clones and blink synergies. (In my playgroup, Miirym always gets removed before her untap step, so the Miirym player does not rely on her sticking to the board.)
I'll suggest some upgrades for your deck based on making it more consistent and less dependant on Miirym:
1st. Ramp
Explosive turns with lots of cost reducers sound nice... if people don't blow up your dorks before you get any value from them.
- I would swap out Dragonlord's Servant, Goblin Anarchomancer, Bronze Walrus, Dragonspeaker Shaman, Open the Gates, Mind Stone, Lapis Orb of Dragonkind, Commander's Sphere, Gilded Lotus for Fellwar Stone, Farseek, Nature's Lore, Three Visits, Cultivate, Kodama's Reach, Chromatic Lantern, Coalition Relic, Herald's Horn.
2nd. You need more lands (36 lands + 13 ramp cards is a good starting point)
- Storage lands like Crucible of the Spirit Dragon are only worth it with proliferate shenanigans. Exotic Orchard serves you better.
- Forgotten Cave and Tranquil Thicket can be Sheltered Thicket and Ketria Triome instead. (Synergy with the landfetchers above.)
- Highland Lake, Swiftwater Cliffs, Temple of Epiphany, Timber Gorge and Woodland Stream could be these utility lands instead: Mosswort Bridge, Myriad Landscape, Blighted Woodland, Kessig Wolf Run, Littjara Mirrorlake.
- Bala Ged Recovery Flip, Valakut Awakening Flip and Glasspool Mimic Flip are three spells that can be played as a land. I would take out Dragonmaster Outcast, Delina, Wild Mage and Demanding Dragon for them.
- Evolving Wilds and Terramorphic Expanse could be swapped out for Unclaimed Territory and Secluded Courtyard.
3rd. Better counterspells
- Evasive Action and Mana Leak could be Negate and Swan Song instead.
4th. Better removal
- Consider Beast Within, Chaos Warp and Resculpt over Hull Breach, Dragon's Fire and Lightning Bolt.
5th. Better boardwipes
- Klauth's Will is a more versatile Magmaquake. Ryusei, the Falling Star can be cloned for extra doom for your opponents. Curse of the Swine does not touch your board.
- I would take out Magmaquake, Preordain and Opt for the cards above.
6th. More card draw
- Garruk's Uprising is a better Colossal Majesty.
- Garruk, Primal Hunter and Return of the Wildspeaker are also all-stars here. I would take Korlessa, Scale Singer and Mirror Box out for them.
7th. Better win conditions
- About this, please check miirym , need recommendations build and the comment I made on that page. You have plenty of options in this regard.
wallisface on Dinosaur Kings
1 year ago
Some suggestions:
-
Always try to get your deck down to 60 cards. While 64 might not seem much over, it's still weakening your deck.
-
Modern decks without a LOT of dedicated ramp typically can't justify running more than 3-4 cards costing 4-mana, and run nothing above this amount. You've got a whopping 19 cards costing 4-or-more mana, which is faar too much, and will lead to some really slow/clumsy hands/turns. I don't think the small amount of ramp that you are running justifies the very steep mana curve you have - in particular you have no real chance of casting any of those 7+ mana cards before the game is already decided. I would suggest lowering the mana-curve a TON, or finding a whole lot more ways to ramp quickly. Keep in mind that stuff like Open the Gates doesn't count as useful ramp, because it's not really accelerating how quickly you can get mana on-board.
-
I don't see the point in stuff like Looming Altisaur, because you just have soo-few ways to make it useful, and there are just better dinosaurs you could be running in its place. It feels like a lot of hoops to jump through for minimal gain.
-
Modern decks typically need some form of interaction to mess with the opponent. Just letting your opponent do what they want is almost always a recipe for disaster.
-
Lands that come into play tapped are terrible. I'd suggest that you'd be better-off playing all-basics over playing taplands at all - the small mana inconsistency in an all-basics deck will still be faar stronger than the tempo issues taplands create. You'd be better-off just running 2 colours also, especially because you only seem to have red for a card that has a prohibitively-high mana cost.
Unlife on Land Search?
2 years ago
Explore the Underdark, Circuitous Route, District Guide, Open the Gates, Gatecreeper Vine all tutor specifically for gates. I'd also recommend an Amulet of Vigor if you can afford it.
acht_deck_manager on I Need More Land!
3 years ago
Out: Emperor's Vanguard , Seer's Sundial , Explorer's Scope , Harvest Season , Sword of the Animist , Peregrination , Open the Gates
In: Harmonize , Nissa's Pilgrimage , Titania, Protector of Argoth , Scapeshift , Purphoros, God of the Forge , Greater Good , Valakut, the Molten Pinnacle
Kaiser_Silver7 on
3 years ago
Hi! I saw the deck, and it seems very funny!, but i think that you could include other cards that in my opinion is good with the deck. I guess that you didn't put shocklands or more Unclaimed Territory because it increase the cost of the deck, but its necessary have x4 Unclaimed Territory in a tribal deck and Temple Garden. With this lands, you don't have to worry about the mana, so i take off Open the Gates.Shefet Dunes can be a great card in this deck too.
I think that is better put Sundering Growth in sideboard, to avoid have useless cards in some matchs. Maybe you could replace Watchers of the Dead for Bronzehide Lion, because is more aggresive and it resists wraths. In this deck, could be usefull : Always Watching, Unbreakable Formation or Ajani, the Greathearted. And is essential to have in a creature deck Heroic Intervention in main or side. Also i change Encircling Fissure for Collected Company, is more usefull in this deck, you have already many cards against aggro, i dont see necessary.
9-lives on Claw Pact **Primer**
3 years ago
If you can't afford Fabled Passage real money wise, I would recommend Open the Gates. Sure, it doesn't allow you to place it on the battlefield, but if you're having a hard time drawing land cards you want, especially early in the game, you can definitely use this. I'm a noob though, so there might be better options than the one I came up with.