Jadelight Ranger

Jadelight Ranger

Creature — Merfolk Scout

When Jadelight Ranger enters the battlefield, it explores, then it explores again.

Latest Decks as Commander

Jadelight Ranger Discussion

wallisface on Golgari deatbonnet heirloom mirror

1 week ago

Some thoughts:

  • your build-around creatures of Deathbonnet Sprout  Flip and Heirloom Mirror  Flip are both incredibly slow cards to get running, so I think you want to be aiming this deck to be something more midrange-orientated than aggro (as a lot of decks will outspeed this interaction). Luckily you're in the right colour-pair for a very interactive and midrange style deck (more on suggestions around this below).

  • Both Jadelight Ranger and Merfolk Branchwalker seem like really bad options here, as they don't particularly help enable anything you're doing. Some better options could be as so: Eternal Scourge feels strong here in that your build-around creatures can exile it, but then it can still be cast, and the process can be repeated, helping you in long grindy matchups. Creatures like Demon's Disciple, Fleshbag Marauder, Abyssal Gatekeeper and Plaguecrafter all seem useful too, for both providing needed interaction to slow down the opponent, while also filling your graveyard with their juicy corpses ready for consumption.

  • I would really, strongly, suggest against you trying to run Orcus, Prince of Undeath in this deck. Him being red is going to push you into three colours, and trying to build a 3-colour deck on a budget while still having it function isn't easy. Secondly, it just demands an insane quantity of mana. For 5 mana he'll get you back a single 1cmc creature... that's pretty lame - without dedicated ramp he's just not going to perform well. I think you have a better chance of making something viable by keeping your plan simple, and that means ditching this guy.

  • I think Call of the Death-Dweller is a decent card to include in the deck, but don't bother with Gruesome Menagerie. It's a LOT of mana and is probably going to cause more deck building restrictions than actually help you out.

Just brainstorming here, but something like the below feels viable to me. Your meta and/or tastes may vary (the list I've built here is with Modern-legality in mind, just because that's the format I know best. Also tried to stay with budget cards) It centralizes around the Sprout and Mirror, but also abuses creature sacrifice with Glissa to accelerate your gameplan, and get Mirrors back if needed:

libraryjoy on Insane ramp idea - please help

4 months ago

This is theoretically possible, but it is VERY unlikely that with that set of cards you will get your "god hand" very often. I don't think Jadelight Ranger is a good fit. Yisan also is not a good fit. He would take far too long to tutor your big creatures. What you probably need to do is add more untap creatures besides the Arbor Elves and Voyaging Satyrs (4?), and more enchantment ramp (4?) to get consistency. What you're probably looking for in a tutor is Chord of Calling .

Are you really thinking of dropping that much $$ on a casual deck? If I were you, I would look for maybe one Super Expensive card ($10+) and look for the rest to be high impact cards that are cheaper ($1-5) range. X-cost spells would be good for that kind of ramp deck. I personally like Hydra Broodmaster or Pathrazer of Ulamog , although there are lots of other options. Could you let me know if you have any of the expensive cards?

marciothehero on Ravnica Cube v12

5 months ago

changes:

Simic Charm -> Quandrix Command

Immolating Gyre -> Draconic Intervention

Lightning Helix -> Rip Apart

Launch the Fleet -> Venerable Warsinger

Shifting Ceratops -> Battle Mammoth

Shrine of Loyal Legions -> Mimic Vat

Jarad, Golgari Lich Lord -> Daemogoth Woe-Eater

Polukranos, Unchained -> Daemogoth Titan

Mindwrack Demon -> Rank Officer

Winding Way -> Brawn

Abrupt Decay -> Drown in Filth

Grapple with the Past -> Llanowar Mentor

Archetype of Courage -> Selfless Squire

Unburial Rites -> Incarnation Technique

Stealth Mission -> Benthic Biomancer

Thrummingbird - > Fuel for the Cause

Assure / Assemble -> Selesnya Charm

Knight of Autumn -> Battle for Bretagard

Druid's Deliverance -> Pest Infestation

Wilt-Leaf Liege -> Glare of Subdual

Jeleva, Nephalia's Scourge -> Veyran, Voice of Duality

Legion Warboss -> Laelia, the Blade Reforged

Ral, Storm Conduit -> Ashiok, Nightmare Weaver

Experiment One -> Gyre Sage

Jadelight Ranger -> Managorger Hydra

Merfolk Branchwalker -> Incubation Druid

Sweet-Gum Recluse -> Forgotten Ancient

Sharktocrab -> Zegana, Utopian Speaker

Uro, Titan of Nature's Wrath -> Prime Speaker Zegana

Roalesk, Apex Hybrid -> Tanazir Quandrix

Herald of Secret Streams -> Deepglow Skate

Nightpack Ambusher -> Arachnogenesis

Life / Death -> Tivash, Gloom Summoner

Cry of the Carnarium -> Essence Pulse

Filter Lands -> Thriving Lands + 5 Color Lands

Falta G para balancear

Reprint:

Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse

RegisteredDecksOffender on merfolk current

8 months ago

I think we talked about ditching Soul of the Harvest, a good replacement would be Jadelight Ranger. Some psuedo-draw or ramp with the relevant creature type.

Forerunner of the Heralds also seems sweet to get you any creature in the deck, plus it gets huge.

Also, I feel like Merrow Commerce is a must in this deck!

Cold-Eyed Selkie would be sweet in this deck and draw you a TON of cards.

Kiora's Follower Could be good too. Could untap a big Merfolk after you tap it for Kumena's abilty, or you could use it for politics, mana rock untapping, all sorts of cool interactions.

Surgespanner Would be pretty brutal with Kumena as well. You could tap it with Kumena, pay 1B and bounce a permanent.

You might try Quest for Renewal too, as it is everyone's upkeep you can activate your Commander again. Might be too fragile if there's a lot of enchantment removal in your meta though.

Tempest Caller is interesting too if you're going wide. Just 2BB and pretty much take someone out of the game.

xtechnetia on Weird rulings for individual cards

8 months ago

Void Winnower's is a classic. Some of the other ones I've come across at some point:

Queen Marchesa - "The last ability of Queen Marchesa (long may she reign) checks to see if an opponent is the monarch as your upkeep begins. If no opponent is the monarch, Queen Marchesa’s (long may she reign) ability won’t trigger at all. Queen Marchesa’s (long may she reign) ability will also check to see if an opponent is the monarch as it tries to resolve. If no opponent is the monarch at that time, Queen Marchesa’s (long may she reign) ability will have no effect."

Demonic Pact - "Yes, if the fourth mode is the only one remaining, you must choose it. You read the whole contract, right?"

Jadelight Ranger - "If you reveal a nonland card the first time Jadelight Ranger explores and leave it on top of your library, you’ll reveal the same card the second time it explores. If you don’t pretend to be surprised, you’ll hurt Jadelight Ranger’s feelings."

Territorial Allosaurus - "Territorial Allosaurus’s ability can target another creature you control (such as a Dinosaur with an enrage ability). If you kicked it but your opponent controls no creatures that are legal targets, the ability must target another one of your creatures. Plan carefully before kicking Dinosaurs."

Persistent Petitioners - "The last ability of Persistent Petitioners lets you ignore the “four-of” rule. It doesn’t let you ignore format legality. For example, during a Ravnica Allegiance Limited event, you can’t add Persistent Petitioners from your personal collection, no matter how much they ask."

Lovestruck Beast - "If Lovestruck Beast’s power and toughness are reduced to 1/1, it learns that loving oneself is the first step on the true path to happiness, and it can attack even if you control no other 1/1 creatures."

And one borderline personal example:

Lion's Eye Diamond - "The ability is a mana ability, so it is activated and resolves as a mana ability, but it can only be activated at times when you can cast an instant. Yes, this is a bit weird."

TriusMalarky on Mono Green Pure Devotion

1 year ago

StoryArcher Anytime!

I'd say that you either run Collected Company or Lead the Stampede, and Stampede looks like it works better here. Mostly because Stampede doesn't force you to change your deck, and it can grab monsters like Ghalta, Primal Hunger. And it costs less.

CoCo is best in multi-colored decks, especially with . Mostly because it gets access to a lot more 3-mana creatures and some great toolbox pieces.

On Aspect of Hydra and Walking Ballista, removal type cards always seem weird when playtesting. They often feel like empty cards, until you go up against someone else and actually need it. Now, it's entirely possible that they both suck here. It really depends on your preferred curve. However, I think you could still keep Ballista in either situation because it's removal, mana sink, decent sized creature, growable creature, perfect fit for your curve, and much much more. But it's really up to you.

Glad that the SB tips helped! Petitioner is so much better than Acolyte, the mana shave off helps a ton.

On Lovestruck Beast, it can be a decent blocker but there's probably some other decent beatstick for 3 in the format. Maybe Boon Satyr, Deathgorge Scavenger, Deathmist Raptor, Fairgrounds Trumpeter if you use it right, Jadelight Ranger, Kaheera, the Orphanguard(can also be your companion), Prowling Serpopard, Tireless Tracker, Wayward Swordtooth, or Witchstalker.

skrai on Fortified Scales

1 year ago

Swilliam I've actually considered Knight of Autumn before because of its flexibility, low mana cost, and aggressive stats, and I'll definitely keep it on my radar. I just worry that it would clash on the curve with Jadelight Ranger and I don't know if that's necessarily worth it. As for Gleam of Authority, I feel like it's more of a win more card. I used to run it in an older version of this deck, and it just ran slow and was often a dead card. As for High Sentinels of Arashin, I just think the cost and the activated ability feel more midrangey whereas this deck is lower on the curve. I cut Shalai, Voice of Plenty for a similar reason. Regardless, thanks for the comment and recommendations!

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