Pulse of the Fields

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pulse of the Fields

Instant

You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.

Snowmen1 on Wait, Isn't Shadow Supposed To Be Aggressive?

4 years ago

yeah sounds like a cool idea. If you wanna do a split this sounds good. Thought of some cool cards you can use too. Pulse of the Fields and Timely Reinforcements . Just something you can think about plyaing.

kamarupa on Scorched Earth

5 years ago

Needs more mana-fixing lands. Consult All the lands in a sorted list. Swap Pulse of the Fields for something 2CMC so the Scepter can use it. 1x Voltaic Servant or something along those lines might be good, but only if you can more reliably get a Scepter down. In playtesting, it took 4 games (played each to 10 turns) before I got a Scepter.

Icbrgr on 05: Soul Sisters

5 years ago

I think Wall of Omens would be very fitting to slow down aggro and get the ETB triggers with some draw power... otherwise perhaps Rest for the Weary/Pulse of the Fields, Pride Guardian/Ghost-Lit Redeemer could be some neat tools to consider for the main board..... then there is the obligatory mono-white SB tech including but not limited to Disenchant, Leyline of Sanctity, Pithing Needle, Rest in Peace. cool deck +1

MEWLIO on Kemba-Artifacts,enchantments,tokens

5 years ago

Looks Good, But you could take out a few cards, stuff like Pulse of the Fields and less useful equipment like Slab Hammer. Maybe add some more cats or cat tribal synergies, cards like Raksha Golden Cub, Balan, Wandering Knight and Brimaz, King of Oreskos. Cards that buff your cats might also be good, so Khemba's army goes from a few 2/2 creatures to a force to be reckoned with. Examples of cards like this are Adaptive Automaton, Obelisk of Urd, Vanquisher's Banner and Door of Destinies. Also Throne of the God-Pharaoh makes the cat tokens deal 1 extra damage each, and depending on how many you have, that can really hurt. Straight value, 2 mana and cheap to buy. Amazing.

Polupus on Razia and the Girls

6 years ago

Rogue's Gloves for draw maybe?

Angelic Accord with Pulse of the Fields/Spirit Loop for more angels?

Jewishman on B/W tokens

6 years ago

Got to agree with the above. Vault of the Archangels is a 1x or 2x max. Windbrisk Heights and Spectral Procession are both very solid. Honor the Pure and Intangible Virtue would be better at 2x each, 8x risks flooding your hand with useless cards when you have no creatures out, maybe a 1x/2x Coat of Arms as it ends up being more efficient. Day of Judgment is going to be a dead draw for you most games, slap it in the sideboard or take 1x. Captain's Call or Pulse of the Fields are also decent considerations.

With your only black card and interaction being Tragic Slip, taking some more hand control and removal is definitely a good idea. Duress, Blackmail, Cry of Contrition, Go for the Throat and Inquisition of Kozilek are all budget options

Elspeth, Knight-Errant and Elspeth, Sun's Champion are both super nice and Precinct Captain and Preeminent Captain are also cards ive used in soldier token decks.

Ultimately though, it really seems like you'd be better off building Mono white devotion around shrine to nyx and Secure the Wastes or going for B/U tokens for dick kickers like Geist of Saint Traft.

Polupus on Sipping Espresso

6 years ago

Pulse of the Fields does great work against burn. I noticed you only had 2 Leyline of Sanctity in the side when most play 4.

Also it forces aggro to go wide or put down their big guys into a verdict since you're not running any blockers that would make them need to do more than just ping you with 1 guy.

Traveler247 on Life Swap - Life Steal

7 years ago

I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.

Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.

Card Draw: Fact or Fiction, Sphinx's Revelation, Deep Analysis, Recurring Insight, Greed, Bloodgift Demon

Board Wipes: Decree of Pain, Merciless Eviction, Day of Judgment, Terminus

Counterspells: Counterspell, Arcane Denial, Dissipate, Disallow, Faerie Trickery, Dismiss, etc.

Removal: Swords to Plowshares, Anguished Unmaking, Utter End, Mortify, Tragic Slip, etc.

Graveyard Hate: Bojuka Bog, Tormod's Crypt, Relic of Progenitus, Agent of Erebos

Tutors: Increasing Ambition, Fabricate (Well of Lost Dreams is amazing in your deck)

Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life  Flip, Sun Droplet


Cuts:

Archangel of Tithes - Too much white, and your mana base isn't great.

Augury Adept - Too easy to block. Far too often this card does nothing.

Bloodbond Vampire - It gets big. Eventually. This is too slow.

Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.

Indulgent Tormentor - In EDH, paying the life is too easy.

Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.

Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.

Seraph of Dawn - This is bad.

Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.

Underworld Coinsmith - Slow and low impact.

Ruinous Path - Sorcery Speed.

Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out

Storm Herd.

Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."

Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.

Sunbond - Slow and opens you up to being 2 for 1ed.

Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.

Glimpse the Sun God - could be Curse of the Swine or many other better cards.

Pulse of the Fields - If an opponent has more life, you're doing something wrong.

Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.

Samite Ministration - See above.

To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.

Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!


Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.

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