Wayward Swordtooth

Combos Browse all Suggest



Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Wayward Swordtooth

Creature — Dinosaur

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

austintayshus on Throw your friends for money

1 month ago

looks fun!

Wayward Swordtooth can help you ramp and is a decent fling target at 5 power.

Korvold, Fae-Cursed King is a big threat in himself and a great sac outlet.

Rotting Regisaur is a strong creature to fling.

Love seeing Phytotitan getting some love! +1

Matth33w on Reusing and Abusing the Dead

2 months ago

I think it might be best to just trim a few creatures, like Wayward Swordtooth and Shakedown Heavy. Also Cityscape Leveler just might be too high cost, so maybe keep one of it. But I don't know the deck as well as you probably do, so I'm just guessing. :)

But I do think trimming 2-3 cards to make room for insidious roots might be a good call.

nbarry223 on Viga-BOOM!

1 year ago

I’ve really liked Gwenna, Eyes of Gaea - I’m thinking something with Wayward Swordtooth is viable instead of Dryad of the Ilysian Grove, although I personally like the additional win condition. I’ve not really come up with a way to spam permanents early to make it viable, but I could definitely see it as an alternate value engine.

There’s not many times I’ve been disappointed by Gwenna, Eyes of Gaea aside from topdecking, since it really allows some explosive plays, untapping after each titan and even manafixing through Blood Moon.

Needing to wait a turn for relevance is the card’s only real downside, so I am only running one copy since I don’t want too many irrelevant draws.

bradtheimpaler13 on Master Oogway's Guide to a long life

1 year ago

Wayward Swordtooth is another option for additional lands per turn. Cool deck.

wallisface on speedy Ghalta

1 year ago

You’ve actually done a really good job for your first decklist, so big props there.

The only things i’d suggest is ditching Sheltering Ancient (your main advantage is big creatures and this card is actively arming your opponent), Topiary Stomper (i don’t see a game ever going long enough to have 7 lands in play) and Wayward Swordtooth (feels a bit clumsy, though not terrible). In their place i’d suggest using the full playset of Ripjaw Raptor and Drover of the Mighty, and then getting some interaction to mess with your opponent (letting your opponent do what they want is never a good idea). Both Lightning Bolt and Primal Might seem really good here.

But overall, what you have here looks really solid, especially for a first-brew. Keep it up!

wallisface on Sultai Frog Value [Help - under working]

1 year ago

ghgiunco to explain my thought process:

  • yes Wayward Swordtooth is like an Azusa effect, but you already have Azuza. Having multiple of these kinds of effects in play at once is usually not super helpful because even with one down you usually end up playing all the land from your hand super quickly. Importantly also I think you have a LOT of 3-drops and limited early-turn plays. Arboreal Grazer lets you play lands early, which will matter for a fast game, and Growth Spiral/Explore refill your hand while ramping, which is super relevant.

  • Ob Nixilis, the Fallen won’t really win as fast as you think he will. You may have to still play something like 5 lands after playing this guy, and at any point your opponent can just kill him in response to the trigger. Compare this to something like Titania, Protector of Argoth, which creates value and leaves threats on-board even if she’s killed.

  • i’m not suggesting to ditch Ramunap Excavator, but 3 copies imo should serve you better. Drawing multiple of this card is usually going to feel really bad. Imo the only reason to run 4 would be if your deck needs him do achieve anything at all - but that’s a really dangerous place to be so i’d suggest not leaning too heavily on this one card (or at least mix-up the effect with Life from the Loam and Crucible of Worlds). Keep in mind that if you’re playing best-of-3’s, your opponent is very likely to be packing graveyard hate game 2 onwards also.

  • I think Oracle of Mul Daya is similar to the points I made around the Swordtooth above. Notably it’s just another Azuza effect when Azuza herself should be sufficient. But what you really need is those 1-2 mana cards to help snowball your land count early, while still keeping your hand count high where possible. Even if your deck makes a lot of mana, 4 is a lot to spend on this effect.

  • I would second nbarry223’s idea that Harrow does seem like a good fit. However i’d also say i’m not sure if there’s much room to fit it after my other suggestions (which, imo need to come first).

I think my proposed version of the list looks something like:

ghgiunco on Sultai Frog Value [Help - under working]

1 year ago

wallisface I liked the line you proposed. - Just will explain this Wayward Swordtooth was just a Azusa effect redundance and Ob Nixilis, the Fallen a almost win on a spot. And Ramunap Excavator looks so important to consistent play my lands then decide to play 4, no? The idea is consistent play various land drop and/or Ghost Quarters

  • And i forgot it to put Oracle of Mul Daya as a card choise in the build (as azusa effect too) what do you think? withou asmo, do you think i'n without some kind of interactions to remove creatures?

nbarry223 Harrow seens curious, fit in the deck ideia, kinda like. But reanimator i dont like much, seens other line

Load more