![Wayward Swordtooth Wayward Swordtooth](http://static.tappedout.net/mtg-cards-2/LCC/wayward-swordtooth/regular-1699344056.png)
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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Wayward Swordtooth
Creature — Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
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ToastedBagl on
The Necrobloom
2 weeks ago
Additional options....
Vengeful Regrowth, Wayward Swordtooth, Turntimber Sower, Druid Class, The Binding of the Titans, Sylvan Scrying, Drownyard Temple + World Breaker , Undergrowth Recon, Centaur Vinecrasher, Rumbleweed, Deeproot Wayfinder, Scaretiller, Loamcrafter Faun
mrweaselman on
Stompy Boys (EDH)
2 weeks ago
Since you're in green, you have some pretty good options for ramp for two mana. Oketra's Monument, Rhonas's Monument, Invasion of Ixalan Flip and Thought Vessel seem to be the weakest. Three Visits, Nature's Lore, and Skyshroud Claim are all very solid options that are much harder to remove. Selvala, Heart of the Wilds can also make a ton of mana and draw you cards.
Cards that seem weaker:
Wayward Swordtooth: You only run 33 lands, I am not sure how often this is going to trigger. With a lower land count you have a lesser chance of having multiple lands in hand.
Akroma's Will: This may be overkill. A better option may be Return of the Wildspeaker because it can also draw you a lot of cards.
Bite Down and Ram Through: Requires you to have a creature of the board. Something either cheaper or more flexible like Swords to Plowshares or Touch the Spirit Realm can be beneficial.
Boros Charm: Unless you play in a token heavy meta, there may better options like Flawless Maneuver or Tyvar's Stand. Both can protect your commander the turn you get it out for cheap.
Virtue of Strength: This card does say basic land and you do only run 18 in the whole deck. Take a look at Mirari's Wake, or you could run Bala Ged Sanctuary
Flip and another ramp spell for basically the same slots.
Kinjalli's Caller, Knight of the Stampede, Marauding Raptor, Otepec Huntmaster, and Atzocan Seer: These cards are definitely thematic, but I'm not sure if they're all better than Delighted Halfling, Birds of Paradise, Avacyn's Pilgrim, Bloom Tender, and Sylvan Caryatid. Especially if you're only casting one big dinosaur a turn. Same for Commune with Dinosaurs < Once Upon a Time
austintayshus on
Throw your friends for money
3 months ago
looks fun!
Wayward Swordtooth can help you ramp and is a decent fling target at 5 power.
Korvold, Fae-Cursed King is a big threat in himself and a great sac outlet.
Rotting Regisaur is a strong creature to fling.
Love seeing Phytotitan getting some love! +1
Matth33w on
Reusing and Abusing the Dead
4 months ago
I think it might be best to just trim a few creatures, like Wayward Swordtooth and Shakedown Heavy. Also Cityscape Leveler just might be too high cost, so maybe keep one of it. But I don't know the deck as well as you probably do, so I'm just guessing. :)
But I do think trimming 2-3 cards to make room for insidious roots might be a good call.
oconnelljd1 on
big daddy dino
1 year ago
Cards to consider cutting:
Volcanic Fallout, Skyshroud Claim, Heaven / Earth, Wayward Swordtooth, Sun-Crowned Hunters, Raging Regisaur, Kinjalli's Caller, Druid of the Anima, Drover of the Mighty, Burning Sun's Avatar, Cacophodon, Star of Extinction
Cards to consider adding:
Kodama's Reach, Regisaur Alpha, Chain Lightning, Blasphemous Act, Carnage Tyrant, Deathgorge Scavenger, Etali, Primal Storm, Annoyed Altisaur, Apex Altisaur, Giant Cindermaw, Harnessed Snubhorn, Sheltered Thicket, Scattered Groves, Sacred Peaks, Kinjalli's Sunwing, Kogla and Yidaro, Quartzwood Crasher, Rampaging Ferocidon, Runic Armasaur, Topiary Stomper, Tyrranax Rex, Wakening Sun's Avatar, Elemental Bond, Taurean Mauler, Unbreakable Formation, Vanquisher's Banner, Coat of Arms, Door of Destinies, Herald's Horn, Path of Ancestry, Pillar of Origins, Pyre of Heroes, Secluded Courtyard, Stoneforge Masterwork, Unclaimed Territory, Vanquisher's Banner
the add section kinda got out of hand, but they are all worth considering
nbarry223 on
Viga-BOOM! (MH3 updates)
1 year ago
I’ve really liked Gwenna, Eyes of Gaea - I’m thinking something with Wayward Swordtooth is viable instead of Dryad of the Ilysian Grove, although I personally like the additional win condition. I’ve not really come up with a way to spam permanents early to make it viable, but I could definitely see it as an alternate value engine.
There’s not many times I’ve been disappointed by Gwenna, Eyes of Gaea aside from topdecking, since it really allows some explosive plays, untapping after each titan and even manafixing through Blood Moon.
Needing to wait a turn for relevance is the card’s only real downside, so I am only running one copy since I don’t want too many irrelevant draws.
bradtheimpaler13 on
Master Oogway's Guide to a long life
1 year ago
Wayward Swordtooth is another option for additional lands per turn. Cool deck.
wallisface on
speedy Ghalta
1 year ago
You’ve actually done a really good job for your first decklist, so big props there.
The only things i’d suggest is ditching Sheltering Ancient (your main advantage is big creatures and this card is actively arming your opponent), Topiary Stomper (i don’t see a game ever going long enough to have 7 lands in play) and Wayward Swordtooth (feels a bit clumsy, though not terrible). In their place i’d suggest using the full playset of Ripjaw Raptor and Drover of the Mighty, and then getting some interaction to mess with your opponent (letting your opponent do what they want is never a good idea). Both Lightning Bolt and Primal Might seem really good here.
But overall, what you have here looks really solid, especially for a first-brew. Keep it up!
Have (4) | Atahop , metalmagic , Azdranax , JordanSanFran |
Want (2) | jw560211_magic , OrcishMetal |