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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
3 days ago
ghgiunco to explain my thought process:
yes Wayward Swordtooth is like an Azusa effect, but you already have Azuza. Having multiple of these kinds of effects in play at once is usually not super helpful because even with one down you usually end up playing all the land from your hand super quickly. Importantly also I think you have a LOT of 3-drops and limited early-turn plays. Arboreal Grazer lets you play lands early, which will matter for a fast game, and Growth Spiral/Explore refill your hand while ramping, which is super relevant.
Ob Nixilis, the Fallen won’t really win as fast as you think he will. You may have to still play something like 5 lands after playing this guy, and at any point your opponent can just kill him in response to the trigger. Compare this to something like Titania, Protector of Argoth, which creates value and leaves threats on-board even if she’s killed.
i’m not suggesting to ditch Ramunap Excavator, but 3 copies imo should serve you better. Drawing multiple of this card is usually going to feel really bad. Imo the only reason to run 4 would be if your deck needs him do achieve anything at all - but that’s a really dangerous place to be so i’d suggest not leaning too heavily on this one card (or at least mix-up the effect with Life from the Loam and Crucible of Worlds). Keep in mind that if you’re playing best-of-3’s, your opponent is very likely to be packing graveyard hate game 2 onwards also.
I think Oracle of Mul Daya is similar to the points I made around the Swordtooth above. Notably it’s just another Azuza effect when Azuza herself should be sufficient. But what you really need is those 1-2 mana cards to help snowball your land count early, while still keeping your hand count high where possible. Even if your deck makes a lot of mana, 4 is a lot to spend on this effect.
I think my proposed version of the list looks something like:
3 days ago
wallisface I liked the line you proposed. - Just will explain this Wayward Swordtooth was just a Azusa effect redundance and Ob Nixilis, the Fallen a almost win on a spot. And Ramunap Excavator looks so important to consistent play my lands then decide to play 4, no? The idea is consistent play various land drop and/or Ghost Quarters
- And i forgot it to put Oracle of Mul Daya as a card choise in the build (as azusa effect too) what do you think? withou asmo, do you think i'n without some kind of interactions to remove creatures?
4 days ago
Interesting brew. Some thoughts:
I think your land count is too low. It’s going to be faar too likely that you won’t get much benefit from all the “play additional land per turn” abilities with only 24 lands. As a reference, Modern Prime-titan decks run 33 lands. You probably want some number in the range of 28-32.
The Asmo/Cookbook package here feels very out of place, and provides you very little benefit considering how awkward it’ll be to run here a lot of the time, i’d suggest ditching it. You shouldn’t need to discard lands if you have enough fetchlands (you seem to already have a good amount of fetches, i think maybe one more playset would set you up perfectly. But in any case, Asmo feels too unhelpful here.)
I think i’d also suggest ditching Wayward Swordtooth (too clumsy), Ob Nixilis, the Fallen (doesn’t do much for the mana), and then lower the number of both Tireless Tracker and Ramunap Excavator you’re running down to 2-3 each (both are situational cards, drawing second-copies of either is usually terrible)
5 days ago
1 week ago
2 months ago
So with Baldur's Gate coming out with 9 new gates I thought of making a gate deck with Maze's End as a win con. i need more non basic land search (preferably to the battlefield but to the hand if need) and some extra play additional land cards, i have a small amount added ATM I have
Explore, Hour of Promise, Pir's Whim, Reap and Sow, Sylvan Scrying, Tempt with Discovery, Wargate, Dryad of the Ilysian Grove, Mina and Denn, Wildborn, Oracle of Mul Daya, Ulvenwald Hydra, Wayward Swordtooth, Kiora, the Crashing Wave, Expedition Map, Crop Rotation and Exploration. Am I missing any? Should I add some light Landfall as well?
Link: Hold them at the Gates
3 months ago
Victory's Herald is kind of meh and overcosted for it's effect, as Cathars' Crusade does the same thing as many times a turn as it can, whereas Victory's Herald can only do it once. Replace it with like a Birds of Paradise or something like that to help both your curve and ramp.
While I do like Wayward Swordtooth, I'm not sure it does you much good here as I prefer it as a redundancy card. If you wanted a 1:1 replacement and are looking specifically for land-based ramp cards, Azusa, Lost but Seeking is infinitely better, and Wayward Swordtooth should only ever be ran in land-based decks that are wanting additional land plays per turn, such as a general that revolves around lands like Titania, Protector of Argoth. However, I would personally recommend cutting lands as 37 is a bit much, especially for a green/white deck. I'd recommend cutting down to around 34, but in place of those three lands I'd add in cheap creatures that still try and deal with your gameplan, like Fertilid, Incubation Druid, or Esper Sentinel.
4 months ago
rwn1971 I think Triumph of the Hordes is great in all creature based decks... but I'm stubbornly trying to keep all of my overrun-style effects on creatures rather than sorceries. Ultimately, that may not be the wisest decision... I'm frequently tempted to run Overwhelming Stampede, and I could see Triumph being just as good or better.
Have you had much luck with the landfall sub-theme? Ruin Crab, Wayward Swordtooth, and even Scute Swarm have only had minimal success in the games where I've played them. Scute is probably the best of the three, and works will even without the swordtooth... but I wonder if Hornet Queen is a better insect for us. I'm leaning towards cutting the Junk Winder for Myr Battlesphere, which I've seen on other Volo lists but I haven't tested it in this deck yet. I'm also looking at swapping Man-o'-War for another counter spell, as my playgroup agressively goes after Volo now.