Ulamog, the Infinite Gyre
Legendary Creature — Eldrazi
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
|Have (3)||lorddarkstar , , gildan_bladeborn|
|Want (4)||chrispmatth , Kotaff , kickinitwithschlomo , Rusty_McFearless|
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|Commander / EDH||Legal|
Ulamog, the Infinite Gyre occurrence in decks from the last year
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Ulamog, the Infinite Gyre Discussion
3 weeks ago
I’m fairly new to the game and new to edh, my apologizes if I’m not in the right section.
I’m currently looking at the precons and there’s a few I’d like to try but right now I think that getting just one is probably smarter in case I end up not liking the format.
In all the precon I looked at, these are the one that my lgs still have. I’m gonna list them one by one with a quick reason why I’m interested by them.
Commander - Devour for Power - The Mimeoplasm: I do like the idea of dumping stuff in my graveyard to basically make my commander into whatever I need for a particular situation, I recently bought a small collection with a Sheoldred, Whispering One, Mortivore, Golgari Grave-Troll, Lhurgoyf and Hermit Druid.
Commander - Political Puppet - Zedruu the Greathearted: The idea of casting curses on my opponents and giving them creatures to screw them over seems terribly funny and diabolical. Switching my Steel Golem for Ulamog, the Infinite Gyre would be a win for me even if I end up losing the game.
Commander 2015 - Call the Spirits - Daxos the Returned: Building an enchantment deck seemed fun and I also have cards like Sorin Markov with his -3 and cards line Debt to the Deathless or Exsanguinate in my collection for alternative way of winning the game.
Commander 2015 - Seize Control - Mizzix of the Izmagnus: It’s probably not the main goal of the deck but casting instant and sorcery with Talrand, Sky Summoner or Murmuring Mystic and having Crackling Drake on the board to swoop in with a bunch of flying drakes and birds on the board made me laugh.
Commander 2015 - Swell the Host - Ezuri, Claw of Progress: Ezuri just looked so badass and flooding the bord with a bunch of 2 and 1 power creatures and adding stuff like Craterhoof Behemoth and Beastmaster Ascension or using Triumph of the Hordes or even buffing them up with Ezuri + some proliferate triggers looked like sometimes that could be very scary for the table.
Sorry for the long post but There’s so many choices that I got lost and confused on what could be better a first deck.
Thanks for the help.
1 month ago
awsome! also i did some more digging for you and found some cards you might want :)
Aquitect's Will evasion techniques for breaching defenses
Agent of Treachery this will become great card draw
Stolen Identity if your commander is combat-based this can copy your beefy creatures
Lightning Greaves no combat deck is done without one XD but, in all seriousness, it will give a hug protection advantage and haste for any creature for 0 mana is great
Grand Architect is great for artifact decks
Arcanis the Omnipotent just some more card draw
Padeem, Consul of Innovation will prevent the regain of your opponents' artifacts
Sword of the Animist mono-blue ramp!
Strionic Resonator copy your commanders trigger and steel 2 things
Mirrorworks copy what you steel
Curiosity more card draw
Dissipation Field will make your opponents think twice when attacking
Ugin, the Ineffable will make the artifacts you steel cost 2 less to cast
Terrain Generator more mono-blue mana ramp
Myriad Landscape and again some more mono-blue mana ramp
and don't forget to add in some fetch lands so you can thin out your deck and improve your chances of drawing the things you need. (when I mean fetch lands...I mean cards like Evolving Wilds or Scalding Tarn
1 month ago
Oh also Ulamog, the Infinite Gyre seems better than Worldspine Wurm, if your budget allows. You can still die to mill even with Worldspine if the mill player forces you to draw the Wurm, whereas Ulamog shuffles the whole grave back into library.
1 month ago
inker6405 Great! Well, I have a couple of suggestions if you want a mill deck:
Mindwrack Harpy isn't the best. Reducing it to 2 or 3 copies is a bit better as you want it later in the game but you'll still be happy getting it when you need it. Instead, Ruin Crab or Hedron Crab is a much better idea as you can trigger it multiple times through fetchlands, such as Bad River, Evolving Wilds, Fabled Passage, or Polluted Delta if you got the money.
Glimpse the Unthinkable. 10 cards for 2 mana is a great deal. You can't get that kind of value anywhere else.
Next, some cards that fit your description found on gatherer. For a full comprehensive list, here's a large link: gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=|[%22mill%20one%20or%20more%20cards%22]|[%22card%20is%20put%20into%20an%20opponent%27s%20graveyard%20from%20anywhere%22] But here are my (budget) recommendations:
Duskmantle Guildmage is good in a mill deck as it helps your opponent lose life more and more easily as an alternate win condition.
Profane Memento is worth sideboarding if you absolutely eat it in the 4rth turn because your opponent was playing burn.
Finally, the best non-budget recommendation that pulls everything together would be a great addition to the deck (the deck is 15 bucks, you can relatively keep this deck at like 30, 40 bucks by adding 1 or 2 of this card)
Bloodchief Ascension. This can be your win con. This deck isn't getting anywhere however unless you'll drop 80 bucks on this card. But the number of cards that are unblockable pull this card together, this entire deck together, yeah you'll stall for 2 or 3 turns, and the deck will only work if this is your first card, but if you are going to break the restrictions and make your budget go wack, this is the card that pulls everything together. All you have to do is drop Swimmer in Nightmares and a Sol Ring since you have no Ashiok, and Sol Ring is restricted in every format it isn't banned in.
Sorry, but you're going to have to drop the Sol Ring.
Next, some useless cards in the deck are:
Departed Deckhand, Farbog Revenant it does nothing in this deck. You're attacking your opponent's deck, not their life, so focusing on that contributes nothing and wastes resources for precious deck space for better cards.
Kjeldoran Dead. This does nothing. You'll pass someone's attacks anyway because the average game plays out for 6.5 turns. You'll have enough time to play out your strategy. No one is getting out Emrakul, the Promised End. In fact, not many will actually win by getting out some really big creature. Some will create a value engine, others will spam tokens, or just put pressure on you, in which they've already won once they got their win-con out. A chump blocker isn't going to do anything in this format, but it can do something in commander. This isn't commander.
Lurking Deadeye. How are you going to deal damage in the first place? 2 murders are more mana efficient.
Swimmer in Nightmares, you need an Ashiok Planeswalker. You have more than enough space for Ashiok, Dream Render as some decks focus on resurrecting the dead. However, this might conflict with what you're going for, but it's a recommendation. (Cling to Dust can do it as well if you come across Uro, Titan of Nature's Wrath, which hasn't eaten a ban in ANY eternal formats. Not even in Brawl).
tl;dr Again, a lot of cards in here either do nothing or almost do nothing, and without Bloodchief Ascension this deck isn't going to be good. It's a mill deck, but a mill deck isn't good without mill cards. And when only a sixth of the deck is mill cards, that isn't good.
If you're ever confused about deck building, Here's a tip: 25 lands, 20 synergistic (cards that count towards winning) cards, 15 cards that let you do things, draw more cards, destroy inconvenient creatures, or counter Uro, Titan of Nature's Wrath. Or Ulamog, the Infinite Gyre, and/or the rest of the Eldrazi titans that haven't eaten a ban.
And also ditch one of your Sol Rings, again they are restricted in vintage and banned in every format that isn't commander.
2 months ago
2 months ago
Thanks for all the feedback everyone. To answer your question Omniscience_is_life, I'm still assessing the level of 'casual' having only had a couple evenings at the shop, but thus far it feels like a 4-7 range in power. For example, playing against an Alela, Artful Provocateur deck with an infinite mill combo and tutor support on one hand, and a Zurgo Helmsmasher chef themed jank equipment deck on the other. A fair bit of spot removal but little counterspell interaction. If you win with a deck, you rotate it out, that sort of thing.
Also, to clarify for the group, the MLD is never used as a 'screw you I'm going to lose anway so why not hurt everyone on my way out'. It is used to clear the table leaving only an Ulamog, the Infinite Gyre on the table, or else stacked to resolve before an Omniscience off suspend, that sort of thing.
2 months ago
I built my own version of Konrad that has evolved quite a lot since last year, and it's a blast (Ladies & Gentlemen, Mister Konrad Twitty..).
Another thing is that it would be worth investing in one (or both) of the oldschool Eldrazi Titans (Ulamog, the Infinite Gyre/Kozilek, Butcher of Truth); both to prevent you from accidentally milling yourself out, and it opens up the use of Morality Shift as an instant Wincon..
3 months ago
For some of the Atla combos you can also do stuff like the following:
Ashnod's Altar + Atla Palani, Nest Tender + Purphoros, God of the Forge + Thornbite Staff. Or
Ashnod's Altar + Atla Palani, Nest Tender + Impact Tremors + Thornbite Staff. Or
Atla Palani, Nest Tender + Purphoros, God of the Forge + Thornbite Staff + Ulamog, the Infinite Gyre. Or
Atla Palani, Nest Tender + Marauding Raptor + Thornbite Staff + Ulamog, the Infinite Gyre.