Ulamog, the Infinite Gyre

Ulamog, the Infinite Gyre

Legendary Creature — Eldrazi

When you cast Ulamog, the Infinite Gyre, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Ulamog, the Infinite Gyre Discussion

Spells on Deep Forest: Azusa, Lost but Seeking EDH [PRIMER]

5 days ago

artaud21 I think you're missing the point of what this deck wants to be doing, and you're way overestimating the potential negative impact of Ouphe and Bane. Both are tutor targets for when my opponents' board states are more threatening than my own. Just because a deck includes Null Rod or Collector Ouphe doesn't mean it shouldn't include any mana rocks. Take a look at the Metapod primer in the cEDH Decklist Database for example.

Sure, occasionally Bane of Progress destroys my own permanents, but it's always a necessary sacrifice when I get to destroy the plethora of degenerate artifacts and enchantments my opponents have out. I can honestly say that I've never found myself in a situation where Bane of Progress has ruined my gameplan. I also don't Genesis Wave for 25+ cards very often, which is the lone situation in which I could see Bane becoming a liability.

I'm surprised that you would even bring up creature removal or mass removal, because mono-green is not known for either of those things. I've got Ulamog, the Infinite Gyre and Beast Within for if there's a creature I absolutely must remove, Nylea's Intervention can occasionally take out pesky flyers, and I've got plenty of artifact and enchantment hate. The goal of this deck is not to be reactive and always have the perfect answers to deal with threats. This deck wants to tutor for Scute Swarm and kill the table as fast as possible with Craterhoof Behemoth. No, Azusa isn't always the fastest deck on the table, though you'd be surprised with how quickly she can get out of hand.

Wuzibo on Weakest Mono Color

2 months ago

I saw something the other day. It was a new video on youtube that was covering a budget Elesh Norn deck. When the video started, the man making the video played a voice recording from a fan that inspired him to make the video, or gave him impetus to.

In that short recording, the fan said "Given that mono white is generally regarded as the weakest mono color, i was wondering if you could showcase a budget mono white deck that is competetive." Or something to that effect.

I couldn't believe what i heard. Mono white is the weakest? I don't know by what metric. I played a few different edh decks in my day, but never mono white. I did, however, do mono green and mono red, and in my first big playgroup we all played together for a few years and at one point or another there was a mono colored deck of every color in our group. Someone else in our group played Elesh Norn for a bit. Someone Did purphoros, and i did too. I did daretti, heartless hidetsugu and yisan. Someone did sheoldred and Sidisi. Idk which mono blue someone did, but the theme of the deck was making everyone else draw their deck in like, 10-15 turns. I stuck with my daretti deck most of the time compared to the others who would switch it up more, because my yisan deck was more for messing around and i didn't have a good landbase for multicolored stuff. Eventually I was forced to build Zurgo Helmsmasher voltron deck that i turned into a Kaalia deck because voltron stuff is expensive as shit, even compared to the good angels, demons and dragons because my playgroup made Daretti unplayable, even though it was a decent deck. This playgroup was incredibly competetive and we actively tried to make the most overpowered stuff we could. This playgroup was active from 2014 to 2017. I stopped playing from 2018 to about a couple months ago. I wanted to give that as a background.

From my perspective, playing mono red anything was very weak for the simple reason that red didn't (and i checked, it still doesn't) have good spot removal or answers compared to the rest of the other colors, and it also has fewer things which are incredibly threatening on their own. I'm specifically thinking about enchantment removal. Red currently has access to 2 cards that, on their own, can deal with enchantments without wiping the board. One is Scour from Existence, and the other is Chaos Warp. Those are also 2 of the 3 cards red has that can deal with indestructible permanents/creatures on their own, that 3rd one being Burn from Within. I say on their own because technically i could play Mycosynth Lattice, make everything an artifact, and then Vandalblast or do something else that blows up a specific artifact, but i first have to make it an artifact with mycosynth, and mycosynth has to resolve and also not be destroyed or exiled or bounced in response to me casting vandalblast. I can also use mycosynth to make everything an artifact and then use Goblin Welder to force people to sac their stuff, but thats a lot of hoops to jump through.

Blue can just counter something threatening, or return it to your hand and then counter it when you try to cast it again. Blue can even counter stuff that explicitly says "this spell can not be countered" on it. Mindbreak Trap. They can counter when they're tapped out Pact of Negation. And even if your spells do resolve, they probably won't hit what you wanted to take out, because blue can phase its stuff out, blink it, or return it to their own hand. You have a big creature, like, say, a Hydra with X in the casting cost that is technically a 0/0 that enters with x counters on it, blue blink spells become removal, because then the counters fall off and it re-enters as a 0/0 and instantly dies. Blue also has the single best board wipe in the game Cyclonic Rift.

White has an absurd amount of really good removal spells like Path to Exile and other 1cmc white stuff that exiles - not destroys - creatures which is just strictly better than destruction. It also has Disenchant. What can red do vs one of the Nyx gods? nothing. How is it dealing with Ulamog, the Infinite Gyre. It's either found a way to pump out at least 4 1/1s every turn or it isn't, and when ulamog hit the field it probably blew up the 1 thing that could pump out those 1/1s. It also has inertion spells like Pacifism

Green has a bunch of that stuff as well, but it just tends to be tied to a creature with an etb effect. Reclamation Sage for instance. It also has Krosan Grip, which actually can't be countered or dealt with by blinking, or even mindbreak trapped. It does struggle with indestructible stuff a little bit, but at least it can make very large blockers that also have reach..

Black has ways to make you sacrifice all your stuff and no shortage of destroy effects, and ways to put a bunch of -1/-1 counters on it, so it even has a way to deal with indestructible stuff.

So i want to give you the situation that forced me to stop playing mono-red. The other players in my group generally didn't play monocolors as much. the only other one was the one with the sheoldred and sidisi decks. the elesh norn guy made his elesh norn deck out of his regular Marath deck. One guy played Karametra to start off with but then built slivers. And one guy played Rafiq while we got used to the game and then went back to Oloro- which included test of endurance and felidar sovereign. The sheoldred, oloro, and slivers player started running Leyline of the Void. I played daretti. When youre playing a mono-red deck that has to use its graveyard to do well, and the game starts with that out, that's awful, but it's made worse by the fact that i literally had no answers to it. It made my commander more a liability than an asset. His ult literally becomes abrogated when that hits the field. Same with containment field, but at least the game didn't start with that out, and the sheoldred player would at least get rid of that for mutual interest. What am i supposed to do as a mono red player about any leyline card, for that matter? So I did the only thing i could do, which is obliterate, O stone, nevinyrals disk, winter orb, blood moon, or hope i draw chaos warp or scour. The problem with chaos warp is that it can backfire. I chaos warped the ashnods altar the marath guy had one time to stop him from going infinite. He topdecked ulamog and won the game. So i basically have to blow my one good spot removal spell on an enchantment that isn't even really a threat, it just stops me from playing my deck with my commander. My only other option was a cheese 2 spell combo that just wins the game if uncountered - Dualcaster Mage and Twinflame. Because my options were limited to oppressive stall and boardwipes, and i have the potential to cast 2 cards for 5 mana and just win the game, the rest of the table comes to hate or fear me. They come to know that my strats involve stall and stax so they always take me out first. There was nothing i could really do. So i went to Hidetsugu. I never once got to tap him in a game. I went to krenko. Same issue. I went to purphoros, and did ok, but still, the lack of enchantment removal and ways to deal with indestructible stuff always felt bad, especially because my opponents had that stuff and had it for cheap. In mono-red, what do i do when someone puts Darksteel Mutation on my purphuros? How many sac outlets or -1/-1 counters are there(that i can put on my own creatures) in red? I got upset about it, especially because in the middle of our play time, the rule about chaos warp changed so i couldn't make them shuffle their commander away anymore. So they got to keep their ways to stop me from getting to do anything with my commander, but i didn't get my way to stop them from using theirs anymore. I understand it was because i was playing the aggro color and because i was a threat, but game after game of not getting to play the game started to drag. So i made a kaalia deck so mean they stopped playing with me. They didn't let me have fun playing pillowfort stax stuff, so i made a deck that was so aggro I usually won before they did anything with their commander, and then they didn't have fun, except for the sliver player who shared a lot of the ideas i had about the state of balance in magic and our local meta. Slivers are aggro and become scary really fast but it's hard to be aggro in a 5 color deck, and he understood how our playgroup evolved to just be more and more punishing to a monored yard deck and was happy to see me having fun playing commander for the first time in a long time. The sliver player and I are the only one who are still friends.

The point of this all is that, in my playgroup, the deciding factor was not usually your ability to make threats or create problems for your opponents. It was your ability to respond to threats and problems. In that department, red is sorely lacking primarily because it doesn't have enchantment removal or a good way to deal with indestructible stuff, or even big creatures for that matter

Is there something I'm just not getting? What are other people's thoughts?

Coward_Token on SATORU NINJA 'DRAZIES FROM THE BOTTOM NOW WE HERE

4 months ago

just so you know, Myojin of Night's Reach, Artisan of Kozilek, & Ulamog, the Infinite Gyre don't get their on-cast triggers from ninjutsu

Bitterblossom is pretty good for a steady stream of ninjutsu fodder, even if it's slightly slow

xXSpaghett69Xx on Jodah-Morophon Eldrazi

6 months ago

Just thought I should mention that Morophon, Jodah, and Razaketh can go infinite with Abundant Maw, Ulamog, the Ceaseless Hunger, Ruin Processor, and Ulamog, the Infinite Gyre. USe Razaketh to tutor for Ulamog, the ceaseless hunger, return the cards to grave with ruin processor, for life gain, abundant maw for more life gain and a bit of damage, and Ulamog the infinite gyre to do it all again. He hits the grave and shuffles it back into your library before you tutor. You only need to cast Ulamog the ceasless unger every other time, since ruin processor returns them one at a time.

You are effectively destroying infinite permanents, dealing infinite damage, gaining infinite life, and you can fill that last slot with any other eldrazi that has an ETB trigger.

Spell_Slam on Waking the Demon

7 months ago

I used to run haste-givers like Anger in my deck, but I found that because of Rakdos, I tend to play a lot of my creatures post-combat, which made haste useless for the most part. I would take Anger, Ogre Battledriver and Urabrask out.

Walking Ballista is an excellent choice for this deck. You can play it early and attack or ping the opponent to cast Rakdos, or you can sink your mana into it and make a huge Ballista later in the game. Hangarback Walker is good in the same vein, but not quite as powerful (though it's strong against boardwipes, which the deck can be soft to).

I think you could take out a lot of the single-target damage spells from your deck. Lightning Bolt, Incincerate, Lightning Strike, Skewer the Critics, Exquisite Firecraft, and Char are all fine in 1v1, but in a multiplayer setting they feel pretty weak, and they almost act as a commander tax if you use them to play Rakdos.

I am not sure what your budget is, but investing in all the legal Eldrazi Titans and mythics will really improve your deck. Emrakul, the Promised End, Void Winnower, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre are usually game-ending. If not, Rune-Scarred Demon, Duplicant and Knollspine Dragon are all pretty cheap and powerful cards to cast with discounts.

Cryptolith Fragment  Flip is one of the best mana rocks for this deck. It is both your fourth mana source (of any colour) to cast Rakdos and the damage enabler you need! Pilgrim's Eye is also similar in that it has good evasion and guarantees you a fourth land to both deal damage and play Rakdos the following turn.

I like Spear Spewer a lot more than Thermo-Alchemist or Nettle Drone usually because in multiplayer Spewer will guarantee 3 damage every turn and is much more flexible to play in the early turns at only 1 mana.

Grasshoppeh1 on Lost and Afraid

8 months ago

Spoiler button was broken on my screen, repost of some of the changes.

CREATURES:

I thought about this and I play in two places, with friends and alone at a card store. Maybe the fatties should be replaceable. Have a set of 5 creatures I can swap out depending on the level of the play group. I could keep a set of creatures in my "sideboard" to swap out :)

For stronger creatures we can consider Emrakul, the Promised End, Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre. If I want to really win, maybe Blightsteel Colossus. Blight might drop in price soon if I wanted to get my hands on it.

Tempted to make some of the "weaker" creatures, Worldspine Wurm, Apex Devastator, maybe Darksteel Colossus

Interesting tech is probably Wolfbriar Elemental, card is often forgotten about. A 4/4 creature + 6 2/2 wolves for 10. 16/16 for 10 and scalable. Give it haste and you have a wincon. I'm unsure how risky Concordant Crossroads will be in my area, but Akroma's Memorial is pretty safe.. if anything a removal magnet.

I don't seem to have the manabase to run Kozilek, the Great Distortion yet since it specific requires colorless. This would need to be worked on.

Given the setup I could just put in Rampaging Baloths

Grasshoppeh1 on Lost and Afraid

8 months ago

From the direction this deck is going big creatures seems fun, then we can focus on how we draw a bit later

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