Nissa of Shadowed Boughs

Nissa of Shadowed Boughs

Legendary Planeswalker — Nissa

Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.

+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.

-5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Nissa of Shadowed Boughs Discussion

zapyourtumor on

2 weeks ago

Alrighty.

General Notes: I see a whole lotta fatties and some ramp but not too much interaction. I'd definitely cut some of those high cmc cards and replace them with more low to the ground creatures. Also, imo splashing white would be a lot more useful than splashing black because you can use Steppe Lynx and maybe Path to Exile along with white's sexy sideboard suite, and Ol' Obby is not worth the splash. I haven't tested Nissa of Shadowed Boughs , but if she turns out to be op as fuck, then I would suggest adding some black removal at least like Push and Trophy .

In modern, ramp like Cultivate and Kodama's Reach are gonna be way too slow. I'd definitely cut them. If you want ramp of this kind, then maybe Search for Tomorrow . Also I don't really see why Crackle with Power is there, although I guess you could cast it for a decent amount with the ramp and Lotus Cobra . Another "ramp" spell I think is worth trying is Atarka's Command . It can ramp, bolt the opponent, pump all your creatures, clap your opponent's lifegain, etc. Also can't forget our boy Lightning Bolt .

For creatures, I'd at least cut Ob to 1 copy, if not altogether. Same with Omnath, Locus of Rage , unless you want to lean more into the elemental tribal. Territorial Scythecat does not seem worth it. I like Ancient Greenwarden , but it costs 6, and it doesn't actually do anything by itself either, it depends on other landfall creatures, so I'd also cut that to 0-1.

To replace some of these cuts, I suggest more aggressive creatures such as Steppe Lynx as previously mentioned along with Brushfire Elemental . Wayward Guide-Beast is really interesting as well.

For lands, fetch lands would obviously increase the deck's power significantly, but I assume you aren't using them because of budget constraints.

Don't really have anything else to add rn but if I think of smth I'll be sure to tell you.

superrawmatthe on The Impossible Deck

3 weeks ago

Thank you amicdeep . Dropped Damnation , switched out Domri Rade for Domri, Anarch of Bolas and Davriel Cane for Liliana, Waker of the Dead . Added an extra 2 utility lands on top of the Raging Ravine i already had. Also added the Nissa of Shadowed Boughs , had played with that card on arena and forgot how good it actually was if you can protect it. Will have a think on some other options for removal...

amicdeep on The Impossible Deck

4 weeks ago

It's a solid start, but there are a couple of changes I would make, first, drop damnation, it's about 35% of your budget and only so, so in this deck. Next I would have a look at your removal packages (over the last year standard has done wanders for budget options)

I would seriously consider Bonecrusher Giant as a solid body and nice removal. It's a really nice hit by bloodbraid due to its duel nature

And Vraska, Golgari Queen it's a card draw engin late game and normally 2 abrupt decays. Which is always welcome.

I would also consider 2 copy's of Chevill, Bane of Monsters as he's solid card advantage and your offen going to be killing stuff.

As your not running dark confident or goyf your probably should be running 2 Tasigur, the Golden Fang as it's a solid mid game beater and late game card advantage engin.

Stone rain is ok but far from ideal in this deck, offen it's a do nothing card.

Putrid Leech , Mortality Spear , Terminate Are all cards I would consider

Also if your running blighting I'm a big fan of Chandra, Acolyte of Flame as she's basically a 2 snap casters mages. (She dose need some help for teh double red mana but it's with the range of workability)

On the subject of plainswalkers apart fro vraska (which is your best budget option) your other solid options are Domri, Anarch of Bolas , ramps, protects against control lists, it pumps and it removes stuff. He's probably the best option. After that there's also Liliana, Waker of the Dead (as close to lilly of veil as where going to get) and Nissa of Shadowed Boughs who is deceptively good over a long Grindy match, bringing back your best creature with counters, and being triggered twice a turn but evolving wilds.

Lastly I would also run a few utility lands. With Ifnir Deadlands , Hissing Quagmire , Raging Ravine and Treetop Village being the best options on a budget.

Hope some of this helps.

razelfark on

1 month ago

I see you have a strong combo with Nissa of Shadowed Boughs with her minus to setup a free Vorinclex, Monstrous Raider to the board that you can follow up with Professor Onyx . That seems interesting, but you look like your lacking ways to protect her if you resolve her. You may want to include some sweepers into your deck like Extinction Event or Shadows' Verdict to clean up the board for when you want to resolve your Nissa or for general survival as a lot of decks are finding ways to hit the board wide quickly.

For your land base, I would probably suggest removing the Evolving Wilds and just go with basic lands or more of the Triome lands. The reason for this suggestion is that you are running Cultivate , Fabled Passage , and Binding the Old Gods . With soo many cards to take lands from your deck, this may lead to you very quickly turning your Cultivate and Evolving Wilds / Fabled Passage into dead draws from taking your few basics from deck too quickly.

Cosima, God of the Voyage  Flip is a tricky card and I know you are using the Evolving Wilds to help trigger this card more likely then the Nissa. If that is the case then you would need more basics in the deck as previously stated (meaning you would need to trim pathways to keep the wilds).

You may want to consider running one Saw It Coming in the main board to make your opponent guess what you really have foretold since you are running the draw, kill, and extra turn spell already. Players will hesitate to play cards when they see certain spells once they know what kind of cards you foretell.

I think these small adjustments should boost your consistency a bit for your gameplay. Wish you the best of luck with the deck.

MrBoombastic on

2 months ago

I agree with everything @Markov_1947 pointed out. These grindy Ultimatum-less decks usually fold to Emergent Ultimatum and you play neither Extinction Event nor Shadows' Verdict , meaning that you could easily get run over by mono-white or mono-red too. I like a whole bunch of the cards you put in here and wish they were playable in a midrange deck like this, but many of them just aren't right now. If you want something like this, you either put in Ultimatum and join the bad guys, or you go more controlling and gear up to beat them.

Sarulf, Realm Eater and Cosima, God of the Voyage  Flip are great for limited and do look pretty delicious on paper, but in reality they are just too slow for constructed. I haven't played around with Nissa of Shadowed Boughs yet, but I believe she fits best in an aggro deck. Wolfwillow Haven is often better than Lotus Cobra , as the snake is just terrible at dodging Shock , Bonecrusher Giant , Eliminate and whatnot.

Hope that helps some. Good luck!

legendofa on Strixhaven spoiler season

2 months ago

I'm getting the odd feeling that is getting better at old-school Reanimator decks than , especially in Modern. A lot of key cards are either banned in Modern, or too old to use outside of Legacy or Commander. Recently, it's been getting stuff like Back for More , Return Upon the Tide , and Nissa of Shadowed Boughs ( is trying to be a support color). Yeah, Goryo's Vengeance is still around, but when was the last time it was used for anything but Griselbrand ? Unburial Rites is easier to cast for from the graveyard than from the hand.

Now, I haven't actually seen a competitive dump-and-revive Reanimator deck since Dread Return , Golgari Grave-Troll , and Bridge from Below all went away, and losing Faithless Looting didn't help either. But there's a lot of recent cards trying to do that, and I'm wondering if Mardu or even Boros will be the first to crack the code.

somewhatclever on Nissa's Huge Tracts of Land

3 months ago

Nissa of Shadowed Boughs is a really good planeswalker in land strategies. Exploration or Burgeoning are also good includes. If you want to focus on lands and goodstuff, Yarok, the Desecrated and Ancient Greenwarden double your landfall triggers. Valakut, the Molten Pinnacle interacts nicely with Prismatic Omen and/or Dryad of the Ilysian Grove . Mana Reflection or Nyxbloom Ancient could give you a lot of mana to use on Golos, Tireless Pilgrim or maybe Helix Pinnacle .

Massacar on gravetide reanimator

3 months ago

Personal opinion, but I would cut both Kiora, Master of the Depths and Nissa of Shadowed Boughs . Planeswalkers are fun, and I definitely like them in decks, but I feel like other things you are running might be more impactful.

I would definitely swap Oblivion Stone for the Nevinyrral's Disk in your maybeboard. I would cut the Titans' Nest and Phyrexian Scriptures as well.

Feel free to ignore any and all of these suggestions, good luck.

If you want to see my own list, Snack-rifice.

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