Nissa of Shadowed Boughs

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Nissa of Shadowed Boughs

Legendary Planeswalker — Nissa

Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.

+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.

-5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

rambunctiousOrator on Muldrotha, the PermaGrave

6 months ago

Yeah, let's talk about it!

  • The Great Henge functions mainly in turning your creature into draw spells. This is vital! 30 creatures is a lot of creatures, and you don't have to work that hard to get value out of TGH. Your commander has 6 power, so this reduces the cost of TGH to 1GG as a base. This means the turn it comes out you are spending 1 mana for this. Would you put another Sol Ring in your deck? This synergizes with evoke creatures, as they will still ETB even if they immediately get sacrificed. A classic synergy here is Mulldrifter evoked + The Great Henge to draw 3 cards for 3.

  • Hullbreaker Horror has flash, your goal is to play this on your opponents turns right before it swings to your turn. The spell can't be countered, and the goal here is to trigger the first ability as often as you can on your turn. Each trigger of HH solidifies your domination on the board, each trigger is someone's commander getting bounced for free, someone's Sol Ring getting bounced, etc. while playing cards you were already going to play. Every non land card is by definition a spell. This is especially good if you decide to go more into a reanimation route with cards like Animate Dead and The Scarab God. This is Cyclonic Rift attached to a creature, trust me.

  • Archon of Cruelty is easily the best black creature printed in a long time. This card is worth playing on it's own, and the fact that your deck can recur this card from the graveyard is truly oppressive. I think the lie we tell ourselves is that we won't get to 8 mana, but really in most decks you get to 8 mana around turn 5 or 6. This card is oppressive, especially with reanimation or copy effects.

  • Vendilion Clique is a control card, plain and simple. This card is another play-with-and-see how oppressive this feels. You aren't just cycling them, you are taking the best card out of their hand. In lieu of counter-spells, I think this is one of the best cards you can ask for in your deck. This is also a very rare hand attack spell with FLASH, meaning when your opponents resolves a Demonic Tutor you can hand attack them before they can do anything about it!

  • The Scarab God absolutely doesn't need to go in zombie-tribal. This is one of the best reanimation spells ever printed, stapled to a creature. The scry and damage is incidental. Would I recommend this in your deck as-is? Probably not, I would recommend adding more reanimation targets like Hullbreaker Horror, Archon of Cruelty, Vendilion Clique.

Additionally, consider these cards for your deck:

Let me know your thoughts on these!

JacobAGrossman on Glittering Company

1 year ago

Or 3 mana or less threats. Again, not looking for anything that costs greater than that. This deck tries to win the game on turn 3 and on every turn after that. I don't even like going for 4 mana or greater cards if I can help it. They just end up sitting around as things I wish I had more mana to play, and just fun thoughts at the end of the day. Even things like Nissa of Shadowed Boughs and Polukranos, Unchained never ended up getting used when I had them on the side for a while. Same with Murderous Redcap, at the end of the day, which is the card that started it all.

Vessiliana on Geophagia

1 year ago

Have you considered a Nissa or two? Nissa of Shadowed Boughs or Nissa, Vital Force or Nissa, Voice of Zendikar?

The Shadowed Boughs would be able to cheat out big things pretty quickly, given your landfall, the Vital Force is some good recursion, and the Voice of Zendikar is best when she can ultimate for you, but making plants to feed Korvold can work in a pinch. I would recommend all three, but maybe one of them?

corpsebandit on Muldrotha, the Permatide

1 year ago

Upgrades: Removed Timestream Navigator (don't remember why she went into the deck in the first place) for Nissa of Shadowed Boughs . Swapped out some suboptimal fetchlands that only fetch one possible color for those that fetch either/or, and dropped other subotpimal fetches for basic lands just to have something to fetch.

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