Nissa of Shadowed Boughs

Nissa of Shadowed Boughs

Legendary Planeswalker — Nissa

Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.

+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.

-5: You may put a creature card with converted mana cost less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

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Nissa of Shadowed Boughs Discussion

JacobAGrossman on Glittering Company

1 month ago

Or 3 mana or less threats. Again, not looking for anything that costs greater than that. This deck tries to win the game on turn 3 and on every turn after that. I don't even like going for 4 mana or greater cards if I can help it. They just end up sitting around as things I wish I had more mana to play, and just fun thoughts at the end of the day. Even things like Nissa of Shadowed Boughs and Polukranos, Unchained never ended up getting used when I had them on the side for a while. Same with Murderous Redcap, at the end of the day, which is the card that started it all.

Vessiliana on Geophagia

2 months ago

Have you considered a Nissa or two? Nissa of Shadowed Boughs or Nissa, Vital Force or Nissa, Voice of Zendikar?

The Shadowed Boughs would be able to cheat out big things pretty quickly, given your landfall, the Vital Force is some good recursion, and the Voice of Zendikar is best when she can ultimate for you, but making plants to feed Korvold can work in a pinch. I would recommend all three, but maybe one of them?

corpsebandit on Muldrotha, the Permatide

3 months ago

Upgrades: Removed Timestream Navigator (don't remember why she went into the deck in the first place) for Nissa of Shadowed Boughs . Swapped out some suboptimal fetchlands that only fetch one possible color for those that fetch either/or, and dropped other subotpimal fetches for basic lands just to have something to fetch.

zapyourtumor on

4 months ago

Alrighty.

General Notes: I see a whole lotta fatties and some ramp but not too much interaction. I'd definitely cut some of those high cmc cards and replace them with more low to the ground creatures. Also, imo splashing white would be a lot more useful than splashing black because you can use Steppe Lynx and maybe Path to Exile along with white's sexy sideboard suite, and Ol' Obby is not worth the splash. I haven't tested Nissa of Shadowed Boughs , but if she turns out to be op as fuck, then I would suggest adding some black removal at least like Push and Trophy .

In modern, ramp like Cultivate and Kodama's Reach are gonna be way too slow. I'd definitely cut them. If you want ramp of this kind, then maybe Search for Tomorrow . Also I don't really see why Crackle with Power is there, although I guess you could cast it for a decent amount with the ramp and Lotus Cobra . Another "ramp" spell I think is worth trying is Atarka's Command . It can ramp, bolt the opponent, pump all your creatures, clap your opponent's lifegain, etc. Also can't forget our boy Lightning Bolt .

For creatures, I'd at least cut Ob to 1 copy, if not altogether. Same with Omnath, Locus of Rage , unless you want to lean more into the elemental tribal. Territorial Scythecat does not seem worth it. I like Ancient Greenwarden , but it costs 6, and it doesn't actually do anything by itself either, it depends on other landfall creatures, so I'd also cut that to 0-1.

To replace some of these cuts, I suggest more aggressive creatures such as Steppe Lynx as previously mentioned along with Brushfire Elemental . Wayward Guide-Beast is really interesting as well.

For lands, fetch lands would obviously increase the deck's power significantly, but I assume you aren't using them because of budget constraints.

Don't really have anything else to add rn but if I think of smth I'll be sure to tell you.

superrawmatthe on The Impossible Deck

5 months ago

Thank you amicdeep . Dropped Damnation , switched out Domri Rade for Domri, Anarch of Bolas and Davriel Cane for Liliana, Waker of the Dead . Added an extra 2 utility lands on top of the Raging Ravine i already had. Also added the Nissa of Shadowed Boughs , had played with that card on arena and forgot how good it actually was if you can protect it. Will have a think on some other options for removal...

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